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Chapter-2 Overview of Graphics Systems
Video Display  Devices ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Beam   penetration Shadow mask
 
electron gun phosphor coated screen heating filament cathode control grid focusing anode accelerating anode Horizontal deflection plates vertical deflection plates CRT
Refresh Cathode-Ray Tube * The time taken by the emitted light to decay to  1 / 10   th its original intensity.   ,[object Object],* Low persistence is useful for animation. ,[object Object],The number of pixels that can be plotted without overlap over a square unit area. Positively charged phosphor coated metal cylinder. ,[object Object],[object Object],*  Electric *  Magnetic * Heating filament * Cathode * Control grid (or)
Beam  penetration method ,[object Object],Red  and  Green ,[object Object],[object Object],[object Object],[object Object],Red  ,  Green  ,  Orange  ,  Yellow
Red Orange Green Yellow Beam  penetration method
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],*  in - line  method *  delta - delta  method Shadow Mask  method
COLOUR GUNS Screen Shadow mask Delta-Delta method Phosphor dot triangle
COLOUR GUNS Screen Shadow mask In-line method
 
Raster Display Technology ,[object Object],[object Object],[object Object]
Architecture of simple Raster graphics system CPU System Memory System Bus I/O devices Video  controller Monitor Frame  buffer A fixed area of system memory reserved for frame buffer
Raster Scan Memory Requirements  Interlacing * Even lines first * Odd lines next * 50 Hz to avoid flicker Memory Requirements depends on  * resolution  * colors,  the system supports ex: For a resolution of  1024 * 768  Resolution with  8-bits  per pixel( 256 colors ), it needs  768 Kb  of memory.
Raster-Scan display processor CPU System Memory System Bus I/O devices Display  processor memory Frame  Buffer Video controller Display processor  Monitor
Raster Scan Display processor ,[object Object],[object Object],[object Object],[object Object],[object Object],* Generating various line styles. * Displaying color areas. * Performs certain transformations. * Manipulations on display objects. ,[object Object],* Reduce memory requirements. * Organize the frame buffer as a linked list. * Stores a scan line as a set of integer pairs. ( Intensity , number of adjacent pixels with that intensity ).
Raster Scan Generator X Register Y Register Memory Address Frame Buffer Pixel Register Horizontal and  vertical deflection voltages Intensity Video controller addr (x,y) =  base address + (x max  – x min )(y – y min ) + ( x – x min )
Video controller ï€Ș   Co- ordinate  system    Frame buffer locations are  referenced in Cartesian co-ordinates.    Co-ordinate origin * Lower left screen corner. * Upper left screen corner. ï€Ș   Refresh operations of video controller    Top-to-bottom , Left-to-Right    X register(initial value = 0).    Y register (initial value = y max  )
scan line Horizontal retrace Vertical retrace RASTER SCAN
Frame Buffers Rotating Memory Shift Register Multiple Plane
1 1-bit register black and white display 1 Digital-to-Analog converter Frame buffer screen
2-bit register black , white - gray color display Digital-to-Analog converter Frame buffer screen 1 1 1 1
Frame buffer Digital to Analog converters 1-bit registers simple color graphics display COLOUR GUNS screen 1 0 1 1 1 0 RED GREEN BLUE
Frame buffer screen multi color grpahics display 3-bit registers COLOUR GUNS Digital to Analog converters RED GREEN BLUE 1 0 0 0 1 1 1 1 0
Frame buffer screen multi color grpahics display (Look-up tables) 3-bit registers COLOUR GUNS W-bit Digital to Analog converters W-bit Look-up table 2 n  entries RED GREEN BLUE 1 0 1 0 1 1 0 1 0
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
Random scan system CPU System Memory System Bus I/O devices Display processor  Monitor Graphics commands are translated into a display  file stored in the system memory.
RANDOM SCAN
Random-Scan display ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
+ very high resolution. + Easy animation. + Little memory requirements. -  Can’t draw a complex image (flicker) . -  Limited colour capability. -  Very expensive.
flood gun writing gun writing beam electrons screen storage grid collector DVST
Direct-View storage tube ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],+ Very complex pictures can be displayed at very high resolutions. - Do not display color. - Selected parts of the picture cannot be erased.
Flat-panel displays ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object], Emissive displays.  Non Emissive displays.
Emissive displays ,[object Object],[object Object],[object Object],[object Object],Non Emissive displays ,[object Object],[object Object],[object Object],Produce a picture by passing polarized light from the surroundings or from an internal light source through liquid-crystal that can be aligned to either block or transmit the light.
Neon gas plasma panel
polarizer polarizer Transparent conductor Transparent conductor On State Nematic Liquid Crystal Liquid Crystal Display
polarizer polarizer Transparent conductor Transparent conductor Off State Nematic Liquid Crystal Liquid Crystal Display
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Output Devices Hard copy Printers Plotters Storage Refresh Raster Random Screen D.V.S.T Flat panel display Laser scan L.C.D Soft copy
Element  Dot matrix  Line  Inkjet Printers impact non impact Laser printers
Flat bed Drum Plotters
Co - ordinate   Representations ,[object Object],[object Object],[object Object],[object Object],* Any floating point values * Any floating point values * Integers within the range (0,0) to (X max  , Y max ). * 0 <= X nc  <= 1,  0 <= Y nc  <= 1,  0 <= Z nc  <= 1.
Co-ordinate Representations 1 1 1 Modeling  co-ordinates World  co-ordinates Normalized co-ordinates
Graphics software standards ,[object Object],[object Object],[object Object]
The End
laser modulator focusing lense x-y deflectors photochromic film light source screen stored picture beam refresh beam projection light LASER SCAN
Run-Length Encoding (RLE) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
How RLE-compression works ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
 

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Cg Chap 02

  • 1. Chapter-2 Overview of Graphics Systems
  • 2.
  • 4. electron gun phosphor coated screen heating filament cathode control grid focusing anode accelerating anode Horizontal deflection plates vertical deflection plates CRT
  • 5.
  • 6.
  • 7. Red Orange Green Yellow Beam penetration method
  • 8.
  • 9. COLOUR GUNS Screen Shadow mask Delta-Delta method Phosphor dot triangle
  • 10. COLOUR GUNS Screen Shadow mask In-line method
  • 11.  
  • 12.
  • 13. Architecture of simple Raster graphics system CPU System Memory System Bus I/O devices Video controller Monitor Frame buffer A fixed area of system memory reserved for frame buffer
  • 14. Raster Scan Memory Requirements  Interlacing * Even lines first * Odd lines next * 50 Hz to avoid flicker Memory Requirements depends on * resolution * colors, the system supports ex: For a resolution of 1024 * 768 Resolution with 8-bits per pixel( 256 colors ), it needs 768 Kb of memory.
  • 15. Raster-Scan display processor CPU System Memory System Bus I/O devices Display processor memory Frame Buffer Video controller Display processor Monitor
  • 16.
  • 17. Raster Scan Generator X Register Y Register Memory Address Frame Buffer Pixel Register Horizontal and vertical deflection voltages Intensity Video controller addr (x,y) = base address + (x max – x min )(y – y min ) + ( x – x min )
  • 18. Video controller ï€Ș Co- ordinate system  Frame buffer locations are referenced in Cartesian co-ordinates.  Co-ordinate origin * Lower left screen corner. * Upper left screen corner. ï€Ș Refresh operations of video controller  Top-to-bottom , Left-to-Right  X register(initial value = 0).  Y register (initial value = y max )
  • 19. scan line Horizontal retrace Vertical retrace RASTER SCAN
  • 20. Frame Buffers Rotating Memory Shift Register Multiple Plane
  • 21. 1 1-bit register black and white display 1 Digital-to-Analog converter Frame buffer screen
  • 22. 2-bit register black , white - gray color display Digital-to-Analog converter Frame buffer screen 1 1 1 1
  • 23. Frame buffer Digital to Analog converters 1-bit registers simple color graphics display COLOUR GUNS screen 1 0 1 1 1 0 RED GREEN BLUE
  • 24. Frame buffer screen multi color grpahics display 3-bit registers COLOUR GUNS Digital to Analog converters RED GREEN BLUE 1 0 0 0 1 1 1 1 0
  • 25. Frame buffer screen multi color grpahics display (Look-up tables) 3-bit registers COLOUR GUNS W-bit Digital to Analog converters W-bit Look-up table 2 n entries RED GREEN BLUE 1 0 1 0 1 1 0 1 0
  • 26.
  • 27.  
  • 28. Random scan system CPU System Memory System Bus I/O devices Display processor Monitor Graphics commands are translated into a display file stored in the system memory.
  • 30.
  • 31. + very high resolution. + Easy animation. + Little memory requirements. - Can’t draw a complex image (flicker) . - Limited colour capability. - Very expensive.
  • 32. flood gun writing gun writing beam electrons screen storage grid collector DVST
  • 33.
  • 34.
  • 35.
  • 37. polarizer polarizer Transparent conductor Transparent conductor On State Nematic Liquid Crystal Liquid Crystal Display
  • 38. polarizer polarizer Transparent conductor Transparent conductor Off State Nematic Liquid Crystal Liquid Crystal Display
  • 39.
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  • 41.  
  • 42.  
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  • 45.  
  • 46.  
  • 47.  
  • 48.  
  • 49.  
  • 50.  
  • 51.  
  • 52.  
  • 53.  
  • 54. Output Devices Hard copy Printers Plotters Storage Refresh Raster Random Screen D.V.S.T Flat panel display Laser scan L.C.D Soft copy
  • 55. Element Dot matrix Line Inkjet Printers impact non impact Laser printers
  • 56. Flat bed Drum Plotters
  • 57.
  • 58. Co-ordinate Representations 1 1 1 Modeling co-ordinates World co-ordinates Normalized co-ordinates
  • 59.
  • 61. laser modulator focusing lense x-y deflectors photochromic film light source screen stored picture beam refresh beam projection light LASER SCAN
  • 62.
  • 63.
  • 64. Â