5. Mobile Devices at the Center of Traveler Interactions Mobile is for when you’re not at home Always-on, always-available communications channel The Local Resource Guide: What can I do and when can I do it? Reminders Mobile is social
7. Step 1: Determine Use Cases Understand what role mobile plays within the traveler lifecycle, how it supports, extends other channels What are the gaps in current communication, interaction channels? What changes in behavior do you want to achieve? Complex decisions v. Spur of the moment Social, Location-based Services Do not lose sight of your Brand
8. Step 1: But Don’t Lose Sight of Your Brand Source: Forrester Research
9. Mobile Application Development Challenges Hardware diversity Screen Parameters, Keyboard features Memory Processing power etc Software diversity Platforms User preferences Environment Deployment Infrastructure Carrier Restrictions Difficulty to “write once and run any where” 9
10. Step 2: Prioritize Platform/Device Support Ever increasing number, ever expanding definition of mobile devices, and operating systems Do you know what your customers are most-likely using?
11. Step 3: Evaluate Technology Options/Process App-centric v. Mobile Web-centric Consider which device capabilities will be leveraged Optimized for Smartphone specifically, or “Write Once Run Anywhere?” Flash v. HTML5 Leverage proprietary development platform or industry standards?
13. Mobile Web Pros 35% of mobile subs use browser Search discoverability Cross-device support Cons Latency Loss of screen real estate Not all browsers created equal Best Practices Browser re-direct to m.domain.com or .mobi Provide mobile appropriate content Design with mobile users in mind Use tools that optimize by platform
14. Mobile Apps Pros More than 60 apps downloaded for every Apple device sold Robust user experience Fully leverage native device Placement on device Cons Cost & resources to develop for multiple platforms Best Practices Don’t rely on AppStores Provide true utility Android is just as important as Apple
16. Run mobile development like a product, not a project Develop release schedules Spend appropriate time on mobile architecture, don’t rush to code Estimation Be agile, don’t wait for “the big release” Step 4: Create Your Roadmap
17. Roadmap shouldn’t be static Anything changing in the user base? Evaluate new devices, platforms, access methods Analysis of usage – where, when, features Re-evaluate UI accordingly Continuously changing mobile ecosystem may demand change in strategy Step 5: Analyze and Adjust In 2009, smartphone ownership in the US grew by 61% and daily mobile Web browsing grew by 89%. Annual planning cycles for a mobile product road map will result in dated plans. With mobile Web and application development cycles running at three months or more for the custom design of complex services with deep integration into existing infrastructure, we're not suggesting rethinking mobile every three months. We are suggesting that companies revisit their proposed offerings at least every six months to ensure that they are keeping pace with consumer expectations and skills. -Forrester: Creating a Mobile Services Product Roadmap (July 8, 2010)
18. Thank You for Your Time Glenn M. Gruber AVP, Travel Technologies Ness Software Product Labs glenn.gruber@ness.com Mobile: 781.249.4049 @ggruber66
Editor's Notes
IHG’s statistics show that roughly 70 percent of mobile web bookings are same day compared to 11 percent via the webVirgin Atlantic Airways’ manager - eBusiness strategy, Fergus Boyd says mobile is primarily about delivering service at the point of need in a customer’s journey
Yesterday Google just revealed their HTML5 showcase HTML5Rocks.Last week Scribd CEO Adler says the conversion from Flash to HTML5 was by far the greatest driver for his document sharing company. According to Scribd’s numbers, time on the site has tripled in the last three months. http://techcrunch.com/2010/06/19/scribds-decision-to-dump-flash-pays-off-user-engagement-triples/On Tuesday Adobe finally ships Flash 10.1 for Mobile, but only for Android. And only supports Froyo which is only available on a handful of Android devices. Not available on any HTC devices as yet because of updates needed to HTC Sense UI. Word is that HP/Palm iteration delayed until the Fall perhaps. http://techcrunch.com/2010/06/22/flash-player-mobile/