3. TOP TEN HITS ON YOUTUBE
Branding in the Digital Age
Graffiti meets the Digital Age
Entrepreneurship in the Digital Age
Bodies in the Digital Age
Business Etiquette in the Digital Age
How the Digital Age is influencing Newspapers
Lecture on Learning in the Digital Age
How to Disappear in the Digital Age
The Historical Record in the Digital Age
Is Rand Compatible with the Digital Age
Scholarship in the Digital Age
4. THE DIGITAL AGE
Over the last 15 years it
has
re-organized how we live,
how we communicate, and
how we learn
5. • Informal learning is a significant aspect of the learning
experience-Formal education no longer comprises all of
our learning.
• Learning now occurs in a variety of ways – through
communities of practice, personal networks, and through
completion of work-related tasks.
• Learning is a continual process- Learning and work related
activities are no longer separate. In many situations, they
are the same.
• Learning itself has changed-Many of the processes
previously handled by our minds, like memorizing large
amounts of information, can now be off-loaded to, or
supported by, technology.
LEARNING IN THE DIGITAL AGE
6. DIGITAL AGE
Having knowledge is no
longer enough
Having the ability to
transform knowledge is the
new benchmark of an
educated person
7. The technology program standards touch every curriculum
Because the Internet is altering the process of
learning itself
8. THE PROGRAM STANDARDS
Digital Citizenship
Practice Catholic teachings when using technology
Operations and Concepts
Implement hardware, software and peripherals
Communication and Collaboration
Work with others to utilize information and ideas
Creativity and Innovation
Employ original ideas to develop new products
Information Management
Collect and process information from a variety of sources
Critical Thinking
Develop problem-solving strategies and make informed
decisions
9. NATIONAL EDUCATION STANDARDS FOR TEACHERS
• Facilitate and Inspire Student Learning and
Creativity
• Design and Develop Digital-Age Learning
Experiences and Assessments
• Model Digital-Age Work and Learning
• Promote and Model Digital Citizenship and
Responsibility
• Engage in Professional Growth and
Leadership
-facilitate experiences that advance student learning, creativity, and innovation in both face-to-face and virtual environments
-Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS•S
-Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society.
-Teachers understand local and global societal issues and responsibilities in an evolving digital culture and exhibit legal and ethical behavior in their professional practices.
-Teachers continuously improve their professional practice, model lifelong learning, by promoting and demonstrating the effective use of digital tools and resources