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RESEARCH 2.0
A new approach to Research
NOT THAT NEW...
Paul Otlet (1868-1944, B)
• “There is too much to read”...
• Universal Decimal Classification
• Mundaneum
Vannevar Bush (1890-1975)
• Memex
Jim Gray (missing...)
• Unlocking peer-reviewed literature
• PubMed for other sciences
... BUT RENEWED INTEREST
OUR VIEW ON
                  RESEARCH 2.0


• openness   and sharing

• mash-up   of data and services

• web2.0   applications
OPEN DATA
OPEN PUBLISHING
OPEN PUBLISHING
OPEN PUBLISHING
APPLICATIONS
OUR CONTRIBUTIONS:
      MORE!
MORE!


• Scenario: researcher is attending a conference presentation
 and is interested in the topic and the speaker



• Problem: Finding
                 more information about them is currently
 done in an ad hoc way
THE APPLICATION

• Social   discovery & connecting tool

• Exposed    information:

  • researcher: full   name, photo and affiliation

  • work: paper, slides, paper   and publication
   list

  • social
         handles: Twitter, SlideShare, blog,
   Delicious, Facebook, LinkedIn
HOW DOES IT WORK?
ariadne.cs.kuleuven.be/more/index.php?id=parra_g
EVALUATION
•2   scenarios
                                                  Students          Researchers

• Future   work                         Learn speaker’s work

 •   automatic information extraction
                                            Easily follow ppt
     from scientific papers

 •   automatic retrieval of                      Easy to use
     researcher’s information
                                                 Satisfaction
 •   understanding the experience
                                                                1    2     3      4   5
SCIENCETABLE
SCIENCETABLE

• The   Goal :

 • Exploiting    relations between papers and authors

 • Helping   an individual researcher

 • Aid   in studying the field
THE APPLICATION


• Visual   browser through research papers

• Clustering   related author

• Gesture    support for easy interaction
http://www.youtube.com/watch?v=1KrihPYZKkE
SCIENCETABLE

• Questions   for evaluation :

 • Finding   interesting papers/authors ?

 • Where     am I ?

 • Multi-user   interaction ?

 • Better   understanding of the field ?
Contact
                                                                                                                                         Me            Contact
                                                                                                                                                         Me



                                                                                                                                                                            Contact
                                                                                                                                                                              Me




                                                                                                                       Contact
                                                                                                                         Me



                                                                                                                                            Person D             Person A

                                                                                                                                                                                  Person B

                                                                                                                            Person E




Towards the Next Generation of Tabletop Gaming Experiences
 Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz
 Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15
  D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz}                                                                                                                                  Tangled Interaction: On the Expressiveness
                 @ipsi.fraunhofer.de +49 (0) 6151/869-997
                                            Abstract                                                                                                                                                    of Tangible User Interfaces
In this paper we present a novel hardware and software platform (STARS) to realize computer                                                                                                             JOHANREDSTRO ̈M Interactive Institute
                                                                                                                                                                                                        This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to
 augmented tabletop games that unify the strengths of traditional board games and computer                                                                                                              design strong and persistent relations between appearance and functionality, evident in approaches such as
games. STARS game applications preserve the social situation of traditional board games and                                                                                                             tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have
 provide a tangible interface with physical playing pieces to facilitate natural interaction. The                                                                                                       changed the relation between the object’s surface and its inter- nal complexity. To further investigate this
virtual game components offer exciting new opportunities for game design and provide richer                                                                                                             issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential
                                                                                                                                                                                                        of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled
               gaming experiences impossible to realize with traditional media.                                                                                                                         interaction.
This paper describes STARS in terms of the hardware setup and the software platform used to                                                                                                             Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User-
    develop and play STARS games. The interaction design within STARS is discussed and                                                                                                                  centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]:
                                                                                                                                                                                                        Miscellaneous
 sample games are presented with regard to their contributions to enhancing user experience.                                                                                                            General Terms: Human Factors, Theory
                Finally, real- world experiences with the platform are reported.                                                                                                                        Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces
                   Key words: Gaming, tabletop games, tangible interfaces.




                                                                                                                                                                                             Towards the Next Generation of Tabletop Gaming Experiences
                                                                                                                                                                                              Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz
                                                                                                                                                                                              Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15
                                                                                                                                                                                               D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz}
                                                                                                                                                                                                              @ipsi.fraunhofer.de +49 (0) 6151/869-997
                                                                                                                                                                                                                                         Abstract
                                                                                                                                                                                             In this paper we present a novel hardware and software platform (STARS) to realize computer
                                                                                                                                                                                              augmented tabletop games that unify the strengths of traditional board games and computer
        Tangled Interaction: On the Expressiveness                                                                                                                                           games. STARS game applications preserve the social situation of traditional board games and
                                                                                                                                                                                              provide a tangible interface with physical playing pieces to facilitate natural interaction. The
        of Tangible User Interfaces                                                                                                                                                          virtual game components offer exciting new opportunities for game design and provide richer
        JOHANREDSTRO ̈M Interactive Institute                                                                                                                                                               gaming experiences impossible to realize with traditional media.
        This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to
        design strong and persistent relations between appearance and functionality, evident in approaches such as                                                                           This paper describes STARS in terms of the hardware setup and the software platform used to
        tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have                                                                             develop and play STARS games. The interaction design within STARS is discussed and
        changed the relation between the object’s surface and its inter- nal complexity. To further investigate this                                                                          sample games are presented with regard to their contributions to enhancing user experience.
        issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential
        of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled
                                                                                                                                                                                                             Finally, real- world experiences with the platform are reported.
        interaction.                                                                                                                                                                                            Key words: Gaming, tabletop games, tangible interfaces.
        Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User-
        centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]:
        Miscellaneous
        General Terms: Human Factors, Theory
        Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces
SOME CONCERNS

• trustability

• getting ‘scooped’

• ‘looking   unprofessional’

• our   own space

• vandalism

• permissions
                               http://openwetware.org/wiki/Science_2.0/Brainstorming
WE ENCOURAGE YOU TO...

• share   your More! data

• go   create a Mendeley account or other account

  • let   us know if it works

  • invite   us

• how     would we evaluate this?

• data, services   or applications to share/use from others?
QUESTIONS?

  THANKS!

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Research2.0

  • 1. RESEARCH 2.0 A new approach to Research
  • 2. NOT THAT NEW... Paul Otlet (1868-1944, B) • “There is too much to read”... • Universal Decimal Classification • Mundaneum Vannevar Bush (1890-1975) • Memex Jim Gray (missing...) • Unlocking peer-reviewed literature • PubMed for other sciences
  • 3. ... BUT RENEWED INTEREST
  • 4. OUR VIEW ON RESEARCH 2.0 • openness and sharing • mash-up of data and services • web2.0 applications
  • 10.
  • 11.
  • 13. MORE! • Scenario: researcher is attending a conference presentation and is interested in the topic and the speaker • Problem: Finding more information about them is currently done in an ad hoc way
  • 14. THE APPLICATION • Social discovery & connecting tool • Exposed information: • researcher: full name, photo and affiliation • work: paper, slides, paper and publication list • social handles: Twitter, SlideShare, blog, Delicious, Facebook, LinkedIn
  • 15. HOW DOES IT WORK?
  • 17.
  • 18. EVALUATION •2 scenarios Students Researchers • Future work Learn speaker’s work • automatic information extraction Easily follow ppt from scientific papers • automatic retrieval of Easy to use researcher’s information Satisfaction • understanding the experience 1 2 3 4 5
  • 20. SCIENCETABLE • The Goal : • Exploiting relations between papers and authors • Helping an individual researcher • Aid in studying the field
  • 21. THE APPLICATION • Visual browser through research papers • Clustering related author • Gesture support for easy interaction
  • 22.
  • 23.
  • 25. SCIENCETABLE • Questions for evaluation : • Finding interesting papers/authors ? • Where am I ? • Multi-user interaction ? • Better understanding of the field ?
  • 26. Contact Me Contact Me Contact Me Contact Me Person D Person A Person B Person E Towards the Next Generation of Tabletop Gaming Experiences Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15 D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz} Tangled Interaction: On the Expressiveness @ipsi.fraunhofer.de +49 (0) 6151/869-997 Abstract of Tangible User Interfaces In this paper we present a novel hardware and software platform (STARS) to realize computer JOHANREDSTRO ̈M Interactive Institute This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to augmented tabletop games that unify the strengths of traditional board games and computer design strong and persistent relations between appearance and functionality, evident in approaches such as games. STARS game applications preserve the social situation of traditional board games and tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have provide a tangible interface with physical playing pieces to facilitate natural interaction. The changed the relation between the object’s surface and its inter- nal complexity. To further investigate this virtual game components offer exciting new opportunities for game design and provide richer issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled gaming experiences impossible to realize with traditional media. interaction. This paper describes STARS in terms of the hardware setup and the software platform used to Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User- develop and play STARS games. The interaction design within STARS is discussed and centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]: Miscellaneous sample games are presented with regard to their contributions to enhancing user experience. General Terms: Human Factors, Theory Finally, real- world experiences with the platform are reported. Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces Key words: Gaming, tabletop games, tangible interfaces. Towards the Next Generation of Tabletop Gaming Experiences Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15 D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz} @ipsi.fraunhofer.de +49 (0) 6151/869-997 Abstract In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and computer Tangled Interaction: On the Expressiveness games. STARS game applications preserve the social situation of traditional board games and provide a tangible interface with physical playing pieces to facilitate natural interaction. The of Tangible User Interfaces virtual game components offer exciting new opportunities for game design and provide richer JOHANREDSTRO ̈M Interactive Institute gaming experiences impossible to realize with traditional media. This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to design strong and persistent relations between appearance and functionality, evident in approaches such as This paper describes STARS in terms of the hardware setup and the software platform used to tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have develop and play STARS games. The interaction design within STARS is discussed and changed the relation between the object’s surface and its inter- nal complexity. To further investigate this sample games are presented with regard to their contributions to enhancing user experience. issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled Finally, real- world experiences with the platform are reported. interaction. Key words: Gaming, tabletop games, tangible interfaces. Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User- centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]: Miscellaneous General Terms: Human Factors, Theory Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces
  • 27. SOME CONCERNS • trustability • getting ‘scooped’ • ‘looking unprofessional’ • our own space • vandalism • permissions http://openwetware.org/wiki/Science_2.0/Brainstorming
  • 28. WE ENCOURAGE YOU TO... • share your More! data • go create a Mendeley account or other account • let us know if it works • invite us • how would we evaluate this? • data, services or applications to share/use from others?

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