2. NOT THAT NEW...
Paul Otlet (1868-1944, B)
• “There is too much to read”...
• Universal Decimal Classification
• Mundaneum
Vannevar Bush (1890-1975)
• Memex
Jim Gray (missing...)
• Unlocking peer-reviewed literature
• PubMed for other sciences
13. MORE!
• Scenario: researcher is attending a conference presentation
and is interested in the topic and the speaker
• Problem: Finding
more information about them is currently
done in an ad hoc way
14. THE APPLICATION
• Social discovery & connecting tool
• Exposed information:
• researcher: full name, photo and affiliation
• work: paper, slides, paper and publication
list
• social
handles: Twitter, SlideShare, blog,
Delicious, Facebook, LinkedIn
18. EVALUATION
•2 scenarios
Students Researchers
• Future work Learn speaker’s work
• automatic information extraction
Easily follow ppt
from scientific papers
• automatic retrieval of Easy to use
researcher’s information
Satisfaction
• understanding the experience
1 2 3 4 5
25. SCIENCETABLE
• Questions for evaluation :
• Finding interesting papers/authors ?
• Where am I ?
• Multi-user interaction ?
• Better understanding of the field ?
26. Contact
Me Contact
Me
Contact
Me
Contact
Me
Person D Person A
Person B
Person E
Towards the Next Generation of Tabletop Gaming Experiences
Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz
Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15
D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz} Tangled Interaction: On the Expressiveness
@ipsi.fraunhofer.de +49 (0) 6151/869-997
Abstract of Tangible User Interfaces
In this paper we present a novel hardware and software platform (STARS) to realize computer JOHANREDSTRO ̈M Interactive Institute
This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to
augmented tabletop games that unify the strengths of traditional board games and computer design strong and persistent relations between appearance and functionality, evident in approaches such as
games. STARS game applications preserve the social situation of traditional board games and tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have
provide a tangible interface with physical playing pieces to facilitate natural interaction. The changed the relation between the object’s surface and its inter- nal complexity. To further investigate this
virtual game components offer exciting new opportunities for game design and provide richer issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential
of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled
gaming experiences impossible to realize with traditional media. interaction.
This paper describes STARS in terms of the hardware setup and the software platform used to Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User-
develop and play STARS games. The interaction design within STARS is discussed and centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]:
Miscellaneous
sample games are presented with regard to their contributions to enhancing user experience. General Terms: Human Factors, Theory
Finally, real- world experiences with the platform are reported. Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces
Key words: Gaming, tabletop games, tangible interfaces.
Towards the Next Generation of Tabletop Gaming Experiences
Carsten Magerkurth, Maral Memisoglu, Timo Engelke, Norbert Streitz
Fraunhofer IPSI “AMBIENTE - Workspaces of the Future” Dolivostrasse 15
D-64293 Darmstadt, Germany {magerkurth, memisoglu, engelke, streitz}
@ipsi.fraunhofer.de +49 (0) 6151/869-997
Abstract
In this paper we present a novel hardware and software platform (STARS) to realize computer
augmented tabletop games that unify the strengths of traditional board games and computer
Tangled Interaction: On the Expressiveness games. STARS game applications preserve the social situation of traditional board games and
provide a tangible interface with physical playing pieces to facilitate natural interaction. The
of Tangible User Interfaces virtual game components offer exciting new opportunities for game design and provide richer
JOHANREDSTRO ̈M Interactive Institute gaming experiences impossible to realize with traditional media.
This is an analysis and exploration of a basic aesthetic issue in interaction design: how an am- bition to
design strong and persistent relations between appearance and functionality, evident in approaches such as This paper describes STARS in terms of the hardware setup and the software platform used to
tangible user interfaces, in crucial ways in which conflicts with the ways miniaturization of technology have develop and play STARS games. The interaction design within STARS is discussed and
changed the relation between the object’s surface and its inter- nal complexity. To further investigate this sample games are presented with regard to their contributions to enhancing user experience.
issue, four conceptual design experiments are presented exploring the expressiveness and aesthetic potential
of overloading the object’s surface by adding several layers of interaction, thus creating a kind of tangled
Finally, real- world experiences with the platform are reported.
interaction. Key words: Gaming, tabletop games, tangible interfaces.
Categories and Subject Descriptors: H.5.2 [Information Interfaces and Presentation]: User Interfaces—User-
centered design; interaction styles; theory and methods; H.5.m [Information Interfaces and Presentation]:
Miscellaneous
General Terms: Human Factors, Theory
Additional Key Words and Phrases: Aesthetics, design theory, interaction design, tangible user interfaces
27. SOME CONCERNS
• trustability
• getting ‘scooped’
• ‘looking unprofessional’
• our own space
• vandalism
• permissions
http://openwetware.org/wiki/Science_2.0/Brainstorming
28. WE ENCOURAGE YOU TO...
• share your More! data
• go create a Mendeley account or other account
• let us know if it works
• invite us
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