6. Outcome Attendance
Attendance Without Gamification
Attendance
(87,20%)
(33%)
+5,24%
AttendanceAttendance
With Gamification
(92,45%)
(33%)
@carlosgtardon @u_tad #GWC13
7. The Second Half Variable
First Half Att. Without
Gamification (90,01%)
Attendance
-6,18%
Second Half Att. Without
Gamification (83,83%)
Attendance
+2,43%
+8,61%
Second Half Attendance
With Gamification (92,45%)
Attendance
@carlosgtardon @u_tad #GWC13