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"Do It Yourself": A gamificationbased evaluation experience in
University for 0 €
Carlos González Tardón
Profesor Asociado de
Coordinador de

.
.
Grading System
Attendance

Participation

Homeworks

Lifes

+
+

+

@carlosgtardon @u_tad #GWC13
Grading System

@carlosgtardon @u_tad #GWC13
Grading System
Attendance
(33%)

Participation
(33%)

Homeworks
(33%)

Lifes
(+6%)

Outcome:
Average Curse Grade
Attendance
(95%)
(33%)
@carlosgtardon @u_tad #GWC13
Attendance Problem

Bologna Plan:
+80%
@carlosgtardon @u_tad #GWC13
Outcome Attendance
Attendance Without Gamification
Attendance
(87,20%)
(33%)
+5,24%

AttendanceAttendance
With Gamification
(92,45%)
(33%)

@carlosgtardon @u_tad #GWC13
The Second Half Variable
First Half Att. Without
Gamification (90,01%)
Attendance
-6,18%

Second Half Att. Without
Gamification (83,83%)
Attendance

+2,43%

+8,61%

Second Half Attendance
With Gamification (92,45%)
Attendance
@carlosgtardon @u_tad #GWC13
@carlosgtardon @u_tad #GWC13
carlos.gonzalez@live.u-tad.com

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GWC2013 - Carlos González Tardón - DIY: A gamification-based evaluation experience in University for 0 €