SlideShare a Scribd company logo
1 of 13
Download to read offline
Increasing engagement at
math online teaching
www.smartick.es
Madrid, 20th of June, 2013
Putting things in perspective. What is Smartick?
 Smartick is a math teaching web for 5 to 12 year old kids.
 Smartick methodology is based upon:
– 15 minute daily sessions.
– Adaptive content dependent on student’s performance (measured in real time).
– Maximum concentration throughout the session.

 Therefore, one of Smartick’s key objectives is to keep kids working at
their maximum skill level.
 In this sense, there are two basic elements which we have to
maximize:
– Usage, days of use of Smartick (ideally everyday).

– Concentration during the session.

At the end of the day this is the same as saying we have to maximize
kid’s engagement when using Smartick.
www.smartick.es

2
How does Smartick seek (economic & social) returns?
 In essence, Smartick is a subscription base service sold to parents at
an average price of 30 Euros per kid per month.
 Smartick is sold directly to parents concerned about their kids
education and through schools.
 Smartick is also offered to kids at the risk of social exclusion through
the Smartick social responsibility initiative.
 This makes Smartick’s returns twofold:
– Economic, through the proceeds from our client base.
– Social, in general, as we aim to enhance math literacy among kids, and in
particular through our social responsibility initiative.

www.smartick.es

3
Why do we use Gamification?
 When we decided to gamify, we had two main goals in mind:
– Improve kid’s engagement, maximizing is concentration and usage.
– Leverage on our client base as a way to promote sales through word of mouth.

 We have intended to achieve this goals through gamification at two
levels:
– Gamification during the session to foster kid’s concentration.
– Gamification after the session to foster kid’s engagement and word of mouth.

 In addition, we had to keep things as simple and clean as possible.
Gamification has to help kid’s motivation while not distracting him
from the main task, solving math exercises.

www.smartick.es

4
Intra-session gamification (during the session)

www.smartick.es

5
Intra-session gamification (during the session)

www.smartick.es

6
Inter-session gamification (after the session)

www.smartick.es

7
Inter-session gamification (after the session)

www.smartick.es

8
Inter-session gamification (after the session)

www.smartick.es

9
Preliminary results. Engagement
 Engagement has improved substantially, both in terms of usage
(4,3% increase) and in terms of concentration (31,2% increase!!)
Usage (4,3% increase)

Concentration (31,2% increase!!)

68%

55%

66%

50%

64%
62%

45%

60%

40%

58%
56%

35%

54%

30%

52%
50%

25%
Week before

www.smartick.es

Week after

Week before

10

Week after
Preliminary results. Improvement in concentration
 The following graph shows the sharp increase in the concentration.
We have measure it in terms of number of problems solved per
session. The increase has been well above our best expectations.
95
90
85
80
75
70
65
60
07/05/2013

www.smartick.es

14/05/2013

21/05/2013

28/05/2013
11

04/06/2013

11/06/2013
Preliminary results. Word of mouth
 Activity in the Smartclub has been noticeable.
– More than 2.840 invitations to join a club have been sent to Smartick members in
the first seven days (1,25 invitations per kid).
– More than 1.645 invitations accepted.

– More than 290 invitations printed for non-members.

 Whether this activity ends up translating into more and better word
of mouth, higher sales and conversion rates (from trial to
subscriptions) is still early to know.
 We are very confident that results will come, since feedback we have
received from our clients is very promising.

www.smartick.es

12
Good bye

Thank you!
www.smartick.es

www.smartick.es

13

More Related Content

Viewers also liked

Orchard health applications
Orchard health applicationsOrchard health applications
Orchard health applications
ffbroadwell
 
GWC2013 - Victor Moreno - Pantera or Tigretón: Choose Side & Play
GWC2013 - Victor Moreno - Pantera or Tigretón: Choose Side & PlayGWC2013 - Victor Moreno - Pantera or Tigretón: Choose Side & Play
GWC2013 - Victor Moreno - Pantera or Tigretón: Choose Side & Play
gamificationworldcongress
 
Presentasjon om biler2
Presentasjon om biler2Presentasjon om biler2
Presentasjon om biler2
Abdelhay1961
 
Lil wayne
Lil wayneLil wayne
Lil wayne
lulyruz
 
GWC2013 - Richard Bartle - From Virtual to Real World
GWC2013 - Richard Bartle - From Virtual to Real WorldGWC2013 - Richard Bartle - From Virtual to Real World
GWC2013 - Richard Bartle - From Virtual to Real World
gamificationworldcongress
 
Mesi kas ainult maiustus
Mesi   kas ainult maiustusMesi   kas ainult maiustus
Mesi kas ainult maiustus
Elis Sarapuu
 
GWC2013 - Bart Briers - The Freakonomics of Fun
GWC2013 - Bart Briers - The Freakonomics of FunGWC2013 - Bart Briers - The Freakonomics of Fun
GWC2013 - Bart Briers - The Freakonomics of Fun
gamificationworldcongress
 
Presentatie 4 juni floraliën on line (met huidige denkpistes voor parcours en...
Presentatie 4 juni floraliën on line (met huidige denkpistes voor parcours en...Presentatie 4 juni floraliën on line (met huidige denkpistes voor parcours en...
Presentatie 4 juni floraliën on line (met huidige denkpistes voor parcours en...
K.M.L.P. - FLORALIËN
 

Viewers also liked (17)

Orchard health applications
Orchard health applicationsOrchard health applications
Orchard health applications
 
2011 Fort Dodge & Webster County Iowa Laborshed Summary
2011 Fort Dodge & Webster County Iowa Laborshed Summary2011 Fort Dodge & Webster County Iowa Laborshed Summary
2011 Fort Dodge & Webster County Iowa Laborshed Summary
 
GWC2013 - Victor Moreno - Pantera or Tigretón: Choose Side & Play
GWC2013 - Victor Moreno - Pantera or Tigretón: Choose Side & PlayGWC2013 - Victor Moreno - Pantera or Tigretón: Choose Side & Play
GWC2013 - Victor Moreno - Pantera or Tigretón: Choose Side & Play
 
Link list assi
Link list assiLink list assi
Link list assi
 
Presentasjon om biler2
Presentasjon om biler2Presentasjon om biler2
Presentasjon om biler2
 
2011 Webster City Iowa Laborshed Summary
2011 Webster City Iowa Laborshed Summary2011 Webster City Iowa Laborshed Summary
2011 Webster City Iowa Laborshed Summary
 
Lil wayne
Lil wayneLil wayne
Lil wayne
 
Tugas agama
Tugas agamaTugas agama
Tugas agama
 
GWC2013 - Richard Bartle - From Virtual to Real World
GWC2013 - Richard Bartle - From Virtual to Real WorldGWC2013 - Richard Bartle - From Virtual to Real World
GWC2013 - Richard Bartle - From Virtual to Real World
 
Mesi kas ainult maiustus
Mesi   kas ainult maiustusMesi   kas ainult maiustus
Mesi kas ainult maiustus
 
Network Data Representation
Network Data RepresentationNetwork Data Representation
Network Data Representation
 
Contraception
Contraception Contraception
Contraception
 
GWC2013 - Bart Briers - The Freakonomics of Fun
GWC2013 - Bart Briers - The Freakonomics of FunGWC2013 - Bart Briers - The Freakonomics of Fun
GWC2013 - Bart Briers - The Freakonomics of Fun
 
GWC14: Zombiologia (gEducation workshop)
GWC14: Zombiologia (gEducation workshop)GWC14: Zombiologia (gEducation workshop)
GWC14: Zombiologia (gEducation workshop)
 
Luther Burbank slide show
Luther Burbank slide showLuther Burbank slide show
Luther Burbank slide show
 
Presentatie 4 juni floraliën on line (met huidige denkpistes voor parcours en...
Presentatie 4 juni floraliën on line (met huidige denkpistes voor parcours en...Presentatie 4 juni floraliën on line (met huidige denkpistes voor parcours en...
Presentatie 4 juni floraliën on line (met huidige denkpistes voor parcours en...
 
Brugen af Twitter i Danmark. Twittercensus 2014.
Brugen af Twitter i Danmark. Twittercensus 2014.Brugen af Twitter i Danmark. Twittercensus 2014.
Brugen af Twitter i Danmark. Twittercensus 2014.
 

Similar to GWC13 - Daniel González de la Vega - Increasing engagement at math teaching

Michael Monty CSCI 392 final
Michael Monty CSCI 392 finalMichael Monty CSCI 392 final
Michael Monty CSCI 392 final
Michael Monty
 
Gamification of Learning - Why it makes sense for the enterprise?
Gamification of Learning - Why it makes sense for the enterprise?Gamification of Learning - Why it makes sense for the enterprise?
Gamification of Learning - Why it makes sense for the enterprise?
MindTickle
 

Similar to GWC13 - Daniel González de la Vega - Increasing engagement at math teaching (20)

Michael Monty CSCI 392 final
Michael Monty CSCI 392 finalMichael Monty CSCI 392 final
Michael Monty CSCI 392 final
 
Gamification in healthcare & pharma
Gamification in healthcare & pharmaGamification in healthcare & pharma
Gamification in healthcare & pharma
 
Brain Boosting Adventures How i-maths Prepares kids for back to school.pptx
Brain Boosting Adventures How i-maths Prepares kids for back to school.pptxBrain Boosting Adventures How i-maths Prepares kids for back to school.pptx
Brain Boosting Adventures How i-maths Prepares kids for back to school.pptx
 
Pravino classification Mental Mathematics Business venture, Indore, India
Pravino classification Mental Mathematics Business venture, Indore, IndiaPravino classification Mental Mathematics Business venture, Indore, India
Pravino classification Mental Mathematics Business venture, Indore, India
 
How Gamification Will Impact Corporate Learning - EI Design
How Gamification Will Impact Corporate Learning - EI Design How Gamification Will Impact Corporate Learning - EI Design
How Gamification Will Impact Corporate Learning - EI Design
 
Top 6 benefits of Gamification in eLearning - EI Design
Top 6 benefits of Gamification in eLearning - EI DesignTop 6 benefits of Gamification in eLearning - EI Design
Top 6 benefits of Gamification in eLearning - EI Design
 
6 Killer Examples Of Gamification In eLearning - EI Design
 6 Killer Examples Of Gamification In eLearning - EI Design 6 Killer Examples Of Gamification In eLearning - EI Design
6 Killer Examples Of Gamification In eLearning - EI Design
 
Elearning app development companies to hire
Elearning app development companies to hireElearning app development companies to hire
Elearning app development companies to hire
 
5 ways to liven up your corporate training
5 ways to liven up your corporate training5 ways to liven up your corporate training
5 ways to liven up your corporate training
 
SIP Report Final Copy
SIP Report Final CopySIP Report Final Copy
SIP Report Final Copy
 
Florian Badstieber - DMND Portfolio
Florian Badstieber - DMND PortfolioFlorian Badstieber - DMND Portfolio
Florian Badstieber - DMND Portfolio
 
Gamification of Learning - Why it makes sense for the enterprise?
Gamification of Learning - Why it makes sense for the enterprise?Gamification of Learning - Why it makes sense for the enterprise?
Gamification of Learning - Why it makes sense for the enterprise?
 
ICFAI - Business Communications and Soft Skills - Case studies
ICFAI  - Business Communications and Soft Skills - Case studiesICFAI  - Business Communications and Soft Skills - Case studies
ICFAI - Business Communications and Soft Skills - Case studies
 
Digital transformation of the enterprise - how to achieve digital literacy in...
Digital transformation of the enterprise - how to achieve digital literacy in...Digital transformation of the enterprise - how to achieve digital literacy in...
Digital transformation of the enterprise - how to achieve digital literacy in...
 
BrainTTOK.pdf
BrainTTOK.pdfBrainTTOK.pdf
BrainTTOK.pdf
 
iLearn Handbook
iLearn HandbookiLearn Handbook
iLearn Handbook
 
Use of New Technology in Organizational Learning Process
Use of New Technology in Organizational Learning ProcessUse of New Technology in Organizational Learning Process
Use of New Technology in Organizational Learning Process
 
Awarded Special Global Education Tech Leader
 Awarded Special Global Education Tech Leader Awarded Special Global Education Tech Leader
Awarded Special Global Education Tech Leader
 
Yummy digital plan
Yummy digital planYummy digital plan
Yummy digital plan
 
Kashi Campaign
Kashi CampaignKashi Campaign
Kashi Campaign
 

More from gamificationworldcongress

More from gamificationworldcongress (20)

GWC14: PlayBenefit - Gamification and the health revolution (gHealth workshop)
GWC14: PlayBenefit - Gamification and the health revolution (gHealth workshop)GWC14: PlayBenefit - Gamification and the health revolution (gHealth workshop)
GWC14: PlayBenefit - Gamification and the health revolution (gHealth workshop)
 
GWC14: Teresa colombi - "Psychological basis of gamification" (gHealth workshop)
GWC14: Teresa colombi - "Psychological basis of gamification" (gHealth workshop)GWC14: Teresa colombi - "Psychological basis of gamification" (gHealth workshop)
GWC14: Teresa colombi - "Psychological basis of gamification" (gHealth workshop)
 
GWC14: An coppens (gEducation workshop)
GWC14: An coppens (gEducation workshop)GWC14: An coppens (gEducation workshop)
GWC14: An coppens (gEducation workshop)
 
GWC14: Isidro Rodrigo - "The boardgames that HR people [should] play"
GWC14: Isidro Rodrigo - "The boardgames that HR people [should] play"GWC14: Isidro Rodrigo - "The boardgames that HR people [should] play"
GWC14: Isidro Rodrigo - "The boardgames that HR people [should] play"
 
GWC14: Rubén Alonso - "Royal Canin case"
GWC14: Rubén Alonso - "Royal Canin case"GWC14: Rubén Alonso - "Royal Canin case"
GWC14: Rubén Alonso - "Royal Canin case"
 
GWC14: Miguel Ángel Gómez - "Travel Club: Engaging the games"
GWC14: Miguel Ángel Gómez - "Travel Club: Engaging the games"GWC14: Miguel Ángel Gómez - "Travel Club: Engaging the games"
GWC14: Miguel Ángel Gómez - "Travel Club: Engaging the games"
 
GWC14: Bernardo Crespo - "5000 hours of learning"
GWC14: Bernardo Crespo - "5000 hours of learning"GWC14: Bernardo Crespo - "5000 hours of learning"
GWC14: Bernardo Crespo - "5000 hours of learning"
 
GWC14: Bart Briers - "Lean Gamification"
GWC14: Bart Briers - "Lean Gamification"GWC14: Bart Briers - "Lean Gamification"
GWC14: Bart Briers - "Lean Gamification"
 
GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"GWC14: Nick Pelling - "Gamification: past and present"
GWC14: Nick Pelling - "Gamification: past and present"
 
GWC14: Bastian Kneissl - Location based engagement: the star gate for interac...
GWC14: Bastian Kneissl - Location based engagement: the star gate for interac...GWC14: Bastian Kneissl - Location based engagement: the star gate for interac...
GWC14: Bastian Kneissl - Location based engagement: the star gate for interac...
 
GWC14: Robert Figueras - "Panzer Chocolate: Play the film!"
GWC14: Robert Figueras - "Panzer Chocolate: Play the film!"GWC14: Robert Figueras - "Panzer Chocolate: Play the film!"
GWC14: Robert Figueras - "Panzer Chocolate: Play the film!"
 
GWC14: Jaume Juan - "Challenge: An incredible Game Dynamic for Massive Learning"
GWC14: Jaume Juan - "Challenge: An incredible Game Dynamic for Massive Learning"GWC14: Jaume Juan - "Challenge: An incredible Game Dynamic for Massive Learning"
GWC14: Jaume Juan - "Challenge: An incredible Game Dynamic for Massive Learning"
 
GWC14: Victor manrique - "How successful gamified experiences are designed"
GWC14: Victor manrique - "How successful gamified experiences are designed"GWC14: Victor manrique - "How successful gamified experiences are designed"
GWC14: Victor manrique - "How successful gamified experiences are designed"
 
GWC14: Toby Beresford - "Zoopla Gravity: Orbit strategy"
GWC14: Toby Beresford - "Zoopla Gravity: Orbit strategy"GWC14: Toby Beresford - "Zoopla Gravity: Orbit strategy"
GWC14: Toby Beresford - "Zoopla Gravity: Orbit strategy"
 
GWC14: Thijs de Vries - "Playful learning: How to intrinsically motivate stud...
GWC14: Thijs de Vries - "Playful learning: How to intrinsically motivate stud...GWC14: Thijs de Vries - "Playful learning: How to intrinsically motivate stud...
GWC14: Thijs de Vries - "Playful learning: How to intrinsically motivate stud...
 
GWC14: Michiel van Eunen - "Retail Gamification"
GWC14: Michiel van Eunen - "Retail Gamification"GWC14: Michiel van Eunen - "Retail Gamification"
GWC14: Michiel van Eunen - "Retail Gamification"
 
GWC14: Mario herger - "Enterprise Gamification And The Blue Collar Worker"
GWC14: Mario herger - "Enterprise Gamification And The Blue Collar Worker" GWC14: Mario herger - "Enterprise Gamification And The Blue Collar Worker"
GWC14: Mario herger - "Enterprise Gamification And The Blue Collar Worker"
 
GWC14: Kevin Werbach - "Learning from Games for Gamified Learning"
GWC14: Kevin Werbach - "Learning from Games for Gamified Learning"GWC14: Kevin Werbach - "Learning from Games for Gamified Learning"
GWC14: Kevin Werbach - "Learning from Games for Gamified Learning"
 
GWC14: Juan valera - "Gamification: Psychology and Cognitive Architecture"
GWC14: Juan valera - "Gamification: Psychology and Cognitive Architecture" GWC14: Juan valera - "Gamification: Psychology and Cognitive Architecture"
GWC14: Juan valera - "Gamification: Psychology and Cognitive Architecture"
 
GWC14: Jose Carlos Cortizo - "The reality of gamified loyalty in eCommerce"
GWC14: Jose Carlos Cortizo - "The reality of gamified loyalty in eCommerce"GWC14: Jose Carlos Cortizo - "The reality of gamified loyalty in eCommerce"
GWC14: Jose Carlos Cortizo - "The reality of gamified loyalty in eCommerce"
 

Recently uploaded

Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
ssuserdda66b
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
ZurliaSoop
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
AnaAcapella
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
KarakKing
 

Recently uploaded (20)

Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdfVishram Singh - Textbook of Anatomy  Upper Limb and Thorax.. Volume 1 (1).pdf
Vishram Singh - Textbook of Anatomy Upper Limb and Thorax.. Volume 1 (1).pdf
 
Graduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - EnglishGraduate Outcomes Presentation Slides - English
Graduate Outcomes Presentation Slides - English
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 

GWC13 - Daniel González de la Vega - Increasing engagement at math teaching

  • 1. Increasing engagement at math online teaching www.smartick.es Madrid, 20th of June, 2013
  • 2. Putting things in perspective. What is Smartick?  Smartick is a math teaching web for 5 to 12 year old kids.  Smartick methodology is based upon: – 15 minute daily sessions. – Adaptive content dependent on student’s performance (measured in real time). – Maximum concentration throughout the session.  Therefore, one of Smartick’s key objectives is to keep kids working at their maximum skill level.  In this sense, there are two basic elements which we have to maximize: – Usage, days of use of Smartick (ideally everyday). – Concentration during the session. At the end of the day this is the same as saying we have to maximize kid’s engagement when using Smartick. www.smartick.es 2
  • 3. How does Smartick seek (economic & social) returns?  In essence, Smartick is a subscription base service sold to parents at an average price of 30 Euros per kid per month.  Smartick is sold directly to parents concerned about their kids education and through schools.  Smartick is also offered to kids at the risk of social exclusion through the Smartick social responsibility initiative.  This makes Smartick’s returns twofold: – Economic, through the proceeds from our client base. – Social, in general, as we aim to enhance math literacy among kids, and in particular through our social responsibility initiative. www.smartick.es 3
  • 4. Why do we use Gamification?  When we decided to gamify, we had two main goals in mind: – Improve kid’s engagement, maximizing is concentration and usage. – Leverage on our client base as a way to promote sales through word of mouth.  We have intended to achieve this goals through gamification at two levels: – Gamification during the session to foster kid’s concentration. – Gamification after the session to foster kid’s engagement and word of mouth.  In addition, we had to keep things as simple and clean as possible. Gamification has to help kid’s motivation while not distracting him from the main task, solving math exercises. www.smartick.es 4
  • 5. Intra-session gamification (during the session) www.smartick.es 5
  • 6. Intra-session gamification (during the session) www.smartick.es 6
  • 7. Inter-session gamification (after the session) www.smartick.es 7
  • 8. Inter-session gamification (after the session) www.smartick.es 8
  • 9. Inter-session gamification (after the session) www.smartick.es 9
  • 10. Preliminary results. Engagement  Engagement has improved substantially, both in terms of usage (4,3% increase) and in terms of concentration (31,2% increase!!) Usage (4,3% increase) Concentration (31,2% increase!!) 68% 55% 66% 50% 64% 62% 45% 60% 40% 58% 56% 35% 54% 30% 52% 50% 25% Week before www.smartick.es Week after Week before 10 Week after
  • 11. Preliminary results. Improvement in concentration  The following graph shows the sharp increase in the concentration. We have measure it in terms of number of problems solved per session. The increase has been well above our best expectations. 95 90 85 80 75 70 65 60 07/05/2013 www.smartick.es 14/05/2013 21/05/2013 28/05/2013 11 04/06/2013 11/06/2013
  • 12. Preliminary results. Word of mouth  Activity in the Smartclub has been noticeable. – More than 2.840 invitations to join a club have been sent to Smartick members in the first seven days (1,25 invitations per kid). – More than 1.645 invitations accepted. – More than 290 invitations printed for non-members.  Whether this activity ends up translating into more and better word of mouth, higher sales and conversion rates (from trial to subscriptions) is still early to know.  We are very confident that results will come, since feedback we have received from our clients is very promising. www.smartick.es 12