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Nature Conservation Games in
Social Networks:
Opportunities and challenges.

                      Chris Swain,
                     CEO, Talkie, Inc.
       Professor, University of Southern California
                cswain@cinema.usc.edu

                                                      1
Case Study:




                     facebook.com/ecotopia



Other games I have created:
-30 games in industry
- The Redistricting Game (www.redistrictinggame.org)
- social change games with Rockefeller Foundation, Gates Foundation,
  ABC News, others



                                                                       2
Goal of my Games for Change:
Achieve Measurable Impact on Social
Cause




    Note: Specifically seeking more than awareness of cause.

                                                               3
profit > measurable impact




 Strategy:
   1) Achieve Mass Reach
   2) Impact Metric
        •        Actions of player translates to measurable impact
        •        AIPDAU – avg impact / daily active user




                                                                     4
profit > measurable impact > strategy 1: mass reach




  Achieving Mass Reach:
   1)       Entertaining
   2)       Distributed Online
   3)       Leverages Social Graph
   4)       Free to Play
   5)       Real Marketing


                                                      5
profit > measurable impact > strategy 1: mass reach




                 “Entertaining” trumps all
                 others.
  Achieving Mass Reach: play because game is
                 -People
   1)       Entertaining
                      entertaining and not b/c of a social
   2)                 cause or any other factor. Period.
            Distributed Online
   3)       Leverages Social Graph
   4)       Free to Play
   5)       Real Marketing


                                                             6
profit > measurable impact > strategy 1: mass reach




  Achieving Mass Reach:
   1)       Entertaining
   2)              Free to Play means:
            Distributed Online
                   1) Everybody plays free
   3)       Leverages Social Graph cost real
                   2) Optional virtual goods
   4)       Free to Play
                      money
                       • ~92% of players do not pay
   5)       Real Marketing a little
                       • ~6% pay
                                • ~2% pay a lot


                                                      7
Social Games Get Primetime
     TV-Sized Audiences




                             8
profit > measurable impact > mass reach > real marketing




 Real Marketing:
   1)      Viral Features
   2)      Public Relations
   3)      Cross Promotion
   4)      Media Buy in $



                                                           9
profit > measurable impact > mass reach > real marketing




 Real Marketing:
   1)      Viral Features
                                                           Do all of these.
   2)      Public Relations                                Keep expectations low.

   3)      Cross Promotion                                 Planning on viral explosion
                                                           is very naïve.
   4)      Media Buy in $



                                                                                         10
profit > measurable impact > mass reach > real marketing




 Real Marketing:
   1)      Viral Features
   2)      Public Relations
   3)      Cross Promotion
   4)      Media Buy in $                                  most reliable and effective




                                                                                         11
profit > impact > mass reach > marketing > media buy




 Achieving Profit:



 LTV > ECPA
                     LTV = Lifetime Value of Player
                     ECPA = Effective Cost of Acquisition of Player
                     LTV > ECPA means $1 to marketing returns >$1 to you
                                                                           12
profit > impact > mass reach > marketing > media buy




 Achieving Profit:



 LTV > ECPA
                   LTV > ECPA means private investors will invest in the game
                   Case Study: $2b free to play game industry


                                                                                13
profit > measurable impact > strategy 2: impact metric




  Impact Metric:
   AIPDAU = Avg Impact / Daily Active User




                       Note: Actions of player impact the real world.
                            Easier said than done.

                                                                        14
Sustainable Platform for Affecting
             Change




   World goes from
   unsustainable to vibrant
   and green.



                     facebook.com/ecotopia
                                             15
Sustainable Platform for Affecting
             Change
                      Unlock a new story/mission
                      board every month.
                      • Each board features a new
                        “villain” to overcome
                      • Real World Acts = game rewards
                      • Ecotopia TV – video network +
                        UGC contests




                              Grumpy Mrs. Griswald


                                                         16
18
Sustainable Platform for Affecting
             Change

                   “25,000 Trees in 25 Days”


                       Challenged players to
                       plant 25,000 virtual trees
                       in game.,

                       They did it.

                       Talkie and CI planted
                       25,000 trees in the
                       Brazilian rain forest.




                       facebook.com/ecotopia
                                                    19
Thank You


      Chris Swain
 chris.swain@talkie.tv
                         20

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Nature Conservation Games in Social Networks: Opportunities and Challenges

  • 1. Nature Conservation Games in Social Networks: Opportunities and challenges. Chris Swain, CEO, Talkie, Inc. Professor, University of Southern California cswain@cinema.usc.edu 1
  • 2. Case Study: facebook.com/ecotopia Other games I have created: -30 games in industry - The Redistricting Game (www.redistrictinggame.org) - social change games with Rockefeller Foundation, Gates Foundation, ABC News, others 2
  • 3. Goal of my Games for Change: Achieve Measurable Impact on Social Cause Note: Specifically seeking more than awareness of cause. 3
  • 4. profit > measurable impact Strategy: 1) Achieve Mass Reach 2) Impact Metric • Actions of player translates to measurable impact • AIPDAU – avg impact / daily active user 4
  • 5. profit > measurable impact > strategy 1: mass reach Achieving Mass Reach: 1) Entertaining 2) Distributed Online 3) Leverages Social Graph 4) Free to Play 5) Real Marketing 5
  • 6. profit > measurable impact > strategy 1: mass reach “Entertaining” trumps all others. Achieving Mass Reach: play because game is -People 1) Entertaining entertaining and not b/c of a social 2) cause or any other factor. Period. Distributed Online 3) Leverages Social Graph 4) Free to Play 5) Real Marketing 6
  • 7. profit > measurable impact > strategy 1: mass reach Achieving Mass Reach: 1) Entertaining 2) Free to Play means: Distributed Online 1) Everybody plays free 3) Leverages Social Graph cost real 2) Optional virtual goods 4) Free to Play money • ~92% of players do not pay 5) Real Marketing a little • ~6% pay • ~2% pay a lot 7
  • 8. Social Games Get Primetime TV-Sized Audiences 8
  • 9. profit > measurable impact > mass reach > real marketing Real Marketing: 1) Viral Features 2) Public Relations 3) Cross Promotion 4) Media Buy in $ 9
  • 10. profit > measurable impact > mass reach > real marketing Real Marketing: 1) Viral Features Do all of these. 2) Public Relations Keep expectations low. 3) Cross Promotion Planning on viral explosion is very naïve. 4) Media Buy in $ 10
  • 11. profit > measurable impact > mass reach > real marketing Real Marketing: 1) Viral Features 2) Public Relations 3) Cross Promotion 4) Media Buy in $ most reliable and effective 11
  • 12. profit > impact > mass reach > marketing > media buy Achieving Profit: LTV > ECPA LTV = Lifetime Value of Player ECPA = Effective Cost of Acquisition of Player LTV > ECPA means $1 to marketing returns >$1 to you 12
  • 13. profit > impact > mass reach > marketing > media buy Achieving Profit: LTV > ECPA LTV > ECPA means private investors will invest in the game Case Study: $2b free to play game industry 13
  • 14. profit > measurable impact > strategy 2: impact metric Impact Metric: AIPDAU = Avg Impact / Daily Active User Note: Actions of player impact the real world. Easier said than done. 14
  • 15. Sustainable Platform for Affecting Change World goes from unsustainable to vibrant and green. facebook.com/ecotopia 15
  • 16. Sustainable Platform for Affecting Change Unlock a new story/mission board every month. • Each board features a new “villain” to overcome • Real World Acts = game rewards • Ecotopia TV – video network + UGC contests Grumpy Mrs. Griswald 16
  • 17.
  • 18. 18
  • 19. Sustainable Platform for Affecting Change “25,000 Trees in 25 Days” Challenged players to plant 25,000 virtual trees in game., They did it. Talkie and CI planted 25,000 trees in the Brazilian rain forest. facebook.com/ecotopia 19
  • 20. Thank You Chris Swain chris.swain@talkie.tv 20