2. Over the course of 2 weeks :
3 design thinking cycles:
[1 hour]
[3 hours]
[7 days : this is your core project]
1 hands on design challenge [1 hour]
3 Arduino Labs
[digital and analog circuits]
[serial communication]
[sensors
2 presentations
This Friday 4-6 PM [presentation & feedback]
SCHEDUL
E
18. 1. BLOG about today:
Arduino : photos of your circuit; what circuits
you built; what you learned; what projects
you’d like to do with Arduino
Outdoor Observations: photos & inspirations
2. Finish your Non-human based user project
12:00 AM critique / user feedback session
3 minutes each:
1 minutes concept, 1 minute technical design,
1 minutes feedback
Blog
TONIGHT
20. 1. Interfaces
2. Arduino intro and lab
LUNCH
3. Arduino Lab
4.Embody a non human user brief
5. Outside
6. Begin Design [1 day]
TODAY
21. How was today? How were the exercises?
I like...
I wish...
RECAP /
DEBRIEF
22. WHAT YOU CAN LOOK FORWARD TO:
1. Work
2. Critique / User feedback
LUNCH
3. Sensors lab
4. Lecture : Biomimetic examples in interface design , including
our work & design processes
5. Launch the Final Project & choose groups
TOMORRO
W
9-5? questions, how much arduino do you want to learn; let’s have a conversations; learn from you
project presentation friday
the design philosophy we'll 5 or more step design process strongly based on that of design thinking >>background ITP, learned from people who have varied philosophies amalgamated iterate at least 4 times in the course >>critically think about how this process worked
BRESAK
convergent in 1
what is prototyping: examples:
KEEP IT LO RES: props, scenes, notes ipad app sticky notes: you dont have to write a custom app to know if it will be good
KEEP IT LO RES: props,act out
arduino is a prototype
prototype user experiences: user experience [google glasses] - you can do this by acting , so make it hands on USE PROPS - google glasses took 20 minutes