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WHAT IF…	

	

	

You could become healthier by changing
ONLY your thoughts?
EXERGAME!
	

	

DEFN A video game that 	

is also a form of exercise	

Wikipedia
“HEALTHIFYING” EXERGAMES: IMPROVING HEALTH 
OUTCOMES THROUGH INTENTIONAL PRIMING	

Frank Chen 	

 Abby C. King	

 Eric B. Hekler
TAKEAWAY	

	

It's the little details that are vital.
Little things make big things happen.	

John Wooden
HOW ARE EXERGAMES TYPICALLY PLAYED?!
2014/4/29	
   @frankc	
   5	
  
LIKE THIS?!
2014/4/29	
   @frankc	
   6	
  
Photo	
  credit:	
  examiner.com	
  
LIKE THIS?!
	
  
	
  
	
  2014/4/29	
   @frankc	
   7	
  
Photo	
  credit:	
  nintendo.com	
  
MORE LIKE THIS?!
2014/4/29	
   @frankc	
   8	
  
Photo	
  credit:	
  nintendo.com	
  
ACTUALLY PROBABLY LIKE THIS!
2014/4/29	
   @frankc	
   9	
  
Photo	
  credit:	
  42green.com	
  
DOES EXERGAME USE →!
RECOMMENDED 150 MINS MVPA?!
2014/4/29	
   @frankc	
   10	
  
ACSM. 2008. Physical Activity Guidelines	

Photo	
  credit:	
  flickr.com/bass_nroll	
  
EXERGAMES!
2014/4/29	
   @frankc	
   11	
  
Photo	
  credit:	
  flickr.com/dcmaster	
  
EXERGAMES!
	

	

Most experiences are “gamifying”	

	

Points, tokens, badges as feedback	

2014/4/29	
   @frankc	
   12	
  
Baranowski,T., et al. 2008. Playing for real…
EXERGAMES!
	

	

Wii-fit Usage over three months	

decreased for eight families	

	

No significant health change	

2014/4/29	
   @frankc	
   13	
  
Owens, S. G., et al. 2011. Changes over three months…
EXERGAMES!
	

	

Exergames may be a gateway…	

	

Either towards vigorous exercise or other games	

2014/4/29	
   @frankc	
   14	
  
Schwanda,V., et al. 2011. Side effects and 'gateway' tools
PRIMING!
Priming is the visual, audio, or other sensory
cues that provide a subtle shift in attitude,
believes or behavior.	

	

Prior work has shown explicit intention has
an impact on behavior and sustained
engagement.	

2014/4/29	
   @frankc	
   15	
  
PRIMING!
2014/4/29	
   @frankc	
   16	
  
Crum,A. J.  Langer, E. J. 2007. Mind - set matters	

Photo	
  credit:	
  istockphoto.com/asiseeit	
  
PRIMING!
N = 84 hotel maids. 4 weeks.	

66.6% no regular PA	

2014/4/29	
   @frankc	
   17	
  
Crum,A. J.  Langer, E. J. 2007. Mind - set matters	

Photo	
  credit:	
  istockphoto.com/asiseeit	
  
PRIMING!
N = 84 hotel maids. 4 weeks	

66.6% no regular PA	

Improved BMI, body fat %,
blood pressure	

No reported behavior change	

2014/4/29	
   @frankc	
   18	
  
Crum,A. J.  Langer, E. J. 2007. Mind - set matters	

Photo	
  credit:	
  istockphoto.com/asiseeit	
  
HYPOTHESES!
2014/4/29	
   @frankc	
   19	
  
Photo	
  credit:	
  flickr.com/shuGerhack	
  
HYPOTHESES!
	

Exercise:	

More intense; shorter; decreased positive affect 	

	

Gaming:	

Less intense; longer; increased positive affect	

	

	

2014/4/29	
   @frankc	
   20	
  
Dishman, R.K., et. al. 1985.The determinants of physical activity and exercise.
METHODS!
N = 44. Stanford students, staff, post-docs	

70% reported regular exercise	

Measurements: RPE, EE, Duration, PA	

2014/4/29	
   @frankc	
   21	
  
METHODS!
Used Dance Central	

2014/4/29	
   @frankc	
   22	
  
FACTORS: PRIMING X FEEDBACK!
Priming	

“You’re exercising”	

“You’re playing”	

2014/4/29	
   @frankc	
   23	
  
FACTORS: PRIMING X FEEDBACK!
Priming	

“You’re exercising”	

“You’re playing”	

“Workout” mode	

	

“Perform It” mode	

Feedback	

	
  
2014/4/29	
   @frankc	
   24	
  
FACTORS: FEEDBACK!
“Perform It” mode	

2014/4/29	
   @frankc	
   25	
  
Photo	
  credit:	
  ign.com	
  
FACTORS: FEEDBACK!
“Workout” mode	

2014/4/29	
   @frankc	
   26	
  
Photo	
  credit:	
  ign.com	
  
FACTORS: PRIMING!
	

	

	

(Default)	

 “You’re playing”	

2014/4/29	
   @frankc	
   27	
  
FACTORS: PRIMING!
“You’re exercising”	

2014/4/29	
   @frankc	
   28	
  
DESIGN!
2014/4/29	
   @frankc	
   29	
  
Recruit	

“Kinect as Stress Reliever”
DESIGN!
2014/4/29	
   @frankc	
   30	
  
Recruit	

 Pre-randomized
DESIGN!
2014/4/29	
   @frankc	
   31	
  
Recruit	

 Pre-randomized	

 Instrumented
DESIGN!
2014/4/29	
   @frankc	
   32	
  
Recruit	

 Pre-randomized	

Pre-Survey	

Instrumented
DESIGN!
2014/4/29	
   @frankc	
   33	
  
Recruit	

 Pre-randomized	

Priming	

“Please play”	

“Please exercise”	

Pre-Survey	

Instrumented
DESIGN!
2014/4/29	
   @frankc	
   34	
  
Recruit	

 Pre-randomized	

Feedback	

“Perform”	

“Workout”	

Priming	

“Please play”	

“Please exercise”	

Pre-Survey	

Instrumented
“Break it down”	

DESIGN!
2014/4/29	
   @frankc	
   35	
  
Recruit	

 Pre-randomized	

Feedback	

“Perform”	

“Workout”	

Priming	

“Please play”	

“Please exercise”	

Pre-survey	

Instrumented
“Break it down” Post-survey / interview	

DESIGN!
2014/4/29	
   @frankc	
   36	
  
Recruit	

 Pre-randomized	

Feedback	

“Perform”	

“Workout”	

Priming	

“Please play”	

“Please exercise”	

Pre-survey	

Instrumented
RESULTS!
People “exercised” about 25% longer in a
single session	

0	
  
20	
  
40	
  
60	
  
Game	
  prime	
   	
  Exercise	
  prime	
  
Dura%on	
  of	
  Use	
  (minutes)	
  
Gaming	
  feedback	
  
	
  Exercise	
  feedback	
  
M = 39.3 ± 3.0 min  M = 49.2 ± 2.0 min	

2014/4/29	
   @frankc	
   37	
  
FACTORS: PRIMING X FEEDBACK!
2014/4/29	
   @frankc	
   38	
  
Priming	

“You’re exercising”	

“You’re playing”	

“Workout” mode	

	

“Perform It” mode	

Feedback	

	
  
FACTORS: PRIMING X FEEDBACK!
2014/4/29	
   @frankc	
   39	
  
+25%	
  duraLon	
  
Priming	

“You’re exercising”	

“You’re playing”	

“Workout” mode	

	

“Perform It” mode	

Feedback	

	
  
“TELL US ABOUT YOUR SESSION”!
	

	

“I played through many songs […] I really liked and had a
lot of fun. I found myself becoming very competitive, more
than I had imagined I would [because I do not play a lot of
games]. M, G×nH	

2014/4/29	
   @frankc	
   40	
  
“TELL US ABOUT YOUR SESSION”!
	

	

“This could be one of the things I do to train.What you see a
lot on dance teams is it’s difficult to learn new routines due
to lack of feedback on what I’m actually doing…” F,
E×nH	

2014/4/29	
   @frankc	
   41	
  
DUAL BENEFITS!
	

“I think this is a great game. I typically run and do strength
training and burn about 360 calories at the gym per session.
You could have used a different game… It’s still not as
efficient as a workout at the gym.” M, E×nH	

•  Eight in exercise priming; three in gaming priming	

2014/4/29	
   @frankc	
   42	
  
“GAMIFICATION” !
HEALTH FEEDBACK IN EXERGAMES!
No participants mentioned health feedback
as particularly insightful or motivating	

	

“I did not use the feedback […] I play sports. I
don’t run or lift weights. Exercise is boring,
rather than doing something monotonous I like
to play games.” F, E×H	

2014/4/29	
   @frankc	
   43	
  
ADDED BENEFIT !
WITH PRIOR EXPERIENCE!
Excellent as learning cues	

	

“This could be one of the things I do to
train.What you see a lot on dance teams
it’s difficult to learn new routines due to
the lack of feedback on what I’m actually
doing.” F, E×nH	

2014/4/29	
   @frankc	
   44	
  
RESULTS!
Exertion = 4.5 MET ~ MVPA	

	

We saw no significant effect on RPE,
EE, or PA	

2014/4/29	
   @frankc	
   45	
  
LIMITATIONS!
Single session	

70.4% of our participants
reported regular activity 
48.4% for the rest of the US	

2014/4/29	
   @frankc	
   46	
  
CDC. 2011. Health, United States.
HEALTHIFICATION!
Gamification is not enough without embedding
this activity deeply in the activity. Cannot be
“bolted on”	

	

Healthifying = Emphasizing dual benefits of the
activity so it's more engaging to the individual	

2014/4/29	
   @frankc	
   47	
  
“HEALTHIFYING” EXERGAMES!
@frankc	

Intentional priming emphasized the dual purpose of Dance
Central	

	

Framed a strong game as exercise and increased duration of use
by 25%	

	

Gamification might be too blunt of an instrument. Psychology
offers a rich set of tools and principles that lead to long-term
healthful impact.	

	

	

@ehekler

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Healthifying Exergames (CHI2014)

  • 1. WHAT IF… You could become healthier by changing ONLY your thoughts?
  • 2. EXERGAME! DEFN A video game that is also a form of exercise Wikipedia
  • 3. “HEALTHIFYING” EXERGAMES: IMPROVING HEALTH OUTCOMES THROUGH INTENTIONAL PRIMING Frank Chen Abby C. King Eric B. Hekler
  • 4. TAKEAWAY It's the little details that are vital. Little things make big things happen. John Wooden
  • 5. HOW ARE EXERGAMES TYPICALLY PLAYED?! 2014/4/29   @frankc   5  
  • 6. LIKE THIS?! 2014/4/29   @frankc   6   Photo  credit:  examiner.com  
  • 7. LIKE THIS?!      2014/4/29   @frankc   7   Photo  credit:  nintendo.com  
  • 8. MORE LIKE THIS?! 2014/4/29   @frankc   8   Photo  credit:  nintendo.com  
  • 9. ACTUALLY PROBABLY LIKE THIS! 2014/4/29   @frankc   9   Photo  credit:  42green.com  
  • 10. DOES EXERGAME USE →! RECOMMENDED 150 MINS MVPA?! 2014/4/29   @frankc   10   ACSM. 2008. Physical Activity Guidelines Photo  credit:  flickr.com/bass_nroll  
  • 11. EXERGAMES! 2014/4/29   @frankc   11   Photo  credit:  flickr.com/dcmaster  
  • 12. EXERGAMES! Most experiences are “gamifying” Points, tokens, badges as feedback 2014/4/29   @frankc   12   Baranowski,T., et al. 2008. Playing for real…
  • 13. EXERGAMES! Wii-fit Usage over three months decreased for eight families No significant health change 2014/4/29   @frankc   13   Owens, S. G., et al. 2011. Changes over three months…
  • 14. EXERGAMES! Exergames may be a gateway… Either towards vigorous exercise or other games 2014/4/29   @frankc   14   Schwanda,V., et al. 2011. Side effects and 'gateway' tools
  • 15. PRIMING! Priming is the visual, audio, or other sensory cues that provide a subtle shift in attitude, believes or behavior. Prior work has shown explicit intention has an impact on behavior and sustained engagement. 2014/4/29   @frankc   15  
  • 16. PRIMING! 2014/4/29   @frankc   16   Crum,A. J. Langer, E. J. 2007. Mind - set matters Photo  credit:  istockphoto.com/asiseeit  
  • 17. PRIMING! N = 84 hotel maids. 4 weeks. 66.6% no regular PA 2014/4/29   @frankc   17   Crum,A. J. Langer, E. J. 2007. Mind - set matters Photo  credit:  istockphoto.com/asiseeit  
  • 18. PRIMING! N = 84 hotel maids. 4 weeks 66.6% no regular PA Improved BMI, body fat %, blood pressure No reported behavior change 2014/4/29   @frankc   18   Crum,A. J. Langer, E. J. 2007. Mind - set matters Photo  credit:  istockphoto.com/asiseeit  
  • 19. HYPOTHESES! 2014/4/29   @frankc   19   Photo  credit:  flickr.com/shuGerhack  
  • 20. HYPOTHESES! Exercise: More intense; shorter; decreased positive affect Gaming: Less intense; longer; increased positive affect 2014/4/29   @frankc   20   Dishman, R.K., et. al. 1985.The determinants of physical activity and exercise.
  • 21. METHODS! N = 44. Stanford students, staff, post-docs 70% reported regular exercise Measurements: RPE, EE, Duration, PA 2014/4/29   @frankc   21  
  • 23. FACTORS: PRIMING X FEEDBACK! Priming “You’re exercising” “You’re playing” 2014/4/29   @frankc   23  
  • 24. FACTORS: PRIMING X FEEDBACK! Priming “You’re exercising” “You’re playing” “Workout” mode “Perform It” mode Feedback   2014/4/29   @frankc   24  
  • 25. FACTORS: FEEDBACK! “Perform It” mode 2014/4/29   @frankc   25   Photo  credit:  ign.com  
  • 26. FACTORS: FEEDBACK! “Workout” mode 2014/4/29   @frankc   26   Photo  credit:  ign.com  
  • 27. FACTORS: PRIMING! (Default) “You’re playing” 2014/4/29   @frankc   27  
  • 29. DESIGN! 2014/4/29   @frankc   29   Recruit “Kinect as Stress Reliever”
  • 30. DESIGN! 2014/4/29   @frankc   30   Recruit Pre-randomized
  • 31. DESIGN! 2014/4/29   @frankc   31   Recruit Pre-randomized Instrumented
  • 32. DESIGN! 2014/4/29   @frankc   32   Recruit Pre-randomized Pre-Survey Instrumented
  • 33. DESIGN! 2014/4/29   @frankc   33   Recruit Pre-randomized Priming “Please play” “Please exercise” Pre-Survey Instrumented
  • 34. DESIGN! 2014/4/29   @frankc   34   Recruit Pre-randomized Feedback “Perform” “Workout” Priming “Please play” “Please exercise” Pre-Survey Instrumented
  • 35. “Break it down” DESIGN! 2014/4/29   @frankc   35   Recruit Pre-randomized Feedback “Perform” “Workout” Priming “Please play” “Please exercise” Pre-survey Instrumented
  • 36. “Break it down” Post-survey / interview DESIGN! 2014/4/29   @frankc   36   Recruit Pre-randomized Feedback “Perform” “Workout” Priming “Please play” “Please exercise” Pre-survey Instrumented
  • 37. RESULTS! People “exercised” about 25% longer in a single session 0   20   40   60   Game  prime    Exercise  prime   Dura%on  of  Use  (minutes)   Gaming  feedback    Exercise  feedback   M = 39.3 ± 3.0 min M = 49.2 ± 2.0 min 2014/4/29   @frankc   37  
  • 38. FACTORS: PRIMING X FEEDBACK! 2014/4/29   @frankc   38   Priming “You’re exercising” “You’re playing” “Workout” mode “Perform It” mode Feedback  
  • 39. FACTORS: PRIMING X FEEDBACK! 2014/4/29   @frankc   39   +25%  duraLon   Priming “You’re exercising” “You’re playing” “Workout” mode “Perform It” mode Feedback  
  • 40. “TELL US ABOUT YOUR SESSION”! “I played through many songs […] I really liked and had a lot of fun. I found myself becoming very competitive, more than I had imagined I would [because I do not play a lot of games]. M, G×nH 2014/4/29   @frankc   40  
  • 41. “TELL US ABOUT YOUR SESSION”! “This could be one of the things I do to train.What you see a lot on dance teams is it’s difficult to learn new routines due to lack of feedback on what I’m actually doing…” F, E×nH 2014/4/29   @frankc   41  
  • 42. DUAL BENEFITS! “I think this is a great game. I typically run and do strength training and burn about 360 calories at the gym per session. You could have used a different game… It’s still not as efficient as a workout at the gym.” M, E×nH •  Eight in exercise priming; three in gaming priming 2014/4/29   @frankc   42  
  • 43. “GAMIFICATION” ! HEALTH FEEDBACK IN EXERGAMES! No participants mentioned health feedback as particularly insightful or motivating “I did not use the feedback […] I play sports. I don’t run or lift weights. Exercise is boring, rather than doing something monotonous I like to play games.” F, E×H 2014/4/29   @frankc   43  
  • 44. ADDED BENEFIT ! WITH PRIOR EXPERIENCE! Excellent as learning cues “This could be one of the things I do to train.What you see a lot on dance teams it’s difficult to learn new routines due to the lack of feedback on what I’m actually doing.” F, E×nH 2014/4/29   @frankc   44  
  • 45. RESULTS! Exertion = 4.5 MET ~ MVPA We saw no significant effect on RPE, EE, or PA 2014/4/29   @frankc   45  
  • 46. LIMITATIONS! Single session 70.4% of our participants reported regular activity 48.4% for the rest of the US 2014/4/29   @frankc   46   CDC. 2011. Health, United States.
  • 47. HEALTHIFICATION! Gamification is not enough without embedding this activity deeply in the activity. Cannot be “bolted on” Healthifying = Emphasizing dual benefits of the activity so it's more engaging to the individual 2014/4/29   @frankc   47  
  • 48. “HEALTHIFYING” EXERGAMES! @frankc Intentional priming emphasized the dual purpose of Dance Central Framed a strong game as exercise and increased duration of use by 25% Gamification might be too blunt of an instrument. Psychology offers a rich set of tools and principles that lead to long-term healthful impact. @ehekler