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3rd IEEE
Workshop
on
Consumer
Depth
Cameras
for
Computer
Vision
(CDC4CV)
Sydney,
December 2, 2013

ALEXANDROS A. CHAARAOUI
JOSÉ R. PADILLA-LÓPEZ
FRANCISCO FLÓREZ-REVUELTA
1. Introduction
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

2



Motivation:


Use of both skeleton and silhouette in previous works



Problems with skeleton: lack of precision or noisy
caused by occlusion caused by body parts or objects

Pick-up and Throw
1. Introduction
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

3



Motivation:


Use of both skeleton and silhouette in previous works



Problems with silhouettes: the only available
viewpoint is unfavourable for recognition

Tennis Serve

Forward Punch

Hammer
1. Introduction
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

4



Solution:


Fusing different features that complement each other:
skeleton, RGB colour, silhouette (2D), volume (3D)…



In this work, we fuse skeleton and silhouette
2. Fusion of skeleton and
silhouette
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

5

Concatenation of skeleton and silhouette
features
 Skeleton:
 Silhouette:
 3D coordinates of the



joints

20

3


1

2
4
8
9

7
5

6

10
12

11
13

14

15

16
17
19

18

Radial summary
3. Classification method based on
a bag of key poses
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

6

[1] A.A. Chaaraoui, P. Climent-Pérez and F. Flórez-Revuelta. Silhouette-based human action
recognition using sequences of key poses. Pattern Recognition Letters, 34(15):1799-1807,
3. Classification method based on
a bag of key poses
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

7

[1] A.A. Chaaraoui, P. Climent-Pérez and F. Flórez-Revuelta. Silhouette-based human action
recognition using sequences of key poses. Pattern Recognition Letters, 34(15):1799-
3. Classification method based on
a bag of key poses
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

8



Sequence recognition
Transform a sequence into a sequences of key poses
using the bag of key poses
 Sequence matching using dynamic time warping


[1] A.A. Chaaraoui, P. Climent-Pérez and F. Flórez-Revuelta. Silhouette-based human action
recognition using sequences of key poses. Pattern Recognition Letters, 34(15):1799-1807,
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

4. Experimentation

9



Evaluation with the MSR Action3D dataset
4. Experimentation
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

10



Cross-subject validation as in [2]:
Training: actors 1, 3, 5, 7 and 9
 Testing: actors 2, 4, 6, 8 and 10


[2] W. Li, Z. Zhang, and Z. Liu. Action recognition based on a bag of 3D points. In 2010 IEEE
Computer Society Conference on Computer Vision and Pattern Recognition Workshops,
pp. 9-14, 2010.
4. Experimentation
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

11



Cross-subject validation as in [2]:

[2] W. Li, Z. Zhang, and Z. Liu. Action recognition based on a bag of 3D points. In 2010 IEEE
Computer Society Conference on Computer Vision and Pattern Recognition Workshops,
pp. 9-14, 2010.
4. Experimentation
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

12



Confusion matrices for AS1:
a02 a03 a05 a06 a10 a13 a18 a20
a02 0,92
0,08
a03
1,00
a05
0,91
0,09
a06
0,09
0,73
0,18
a10
1,00
a13
1,00
a18
1,00
a20
0,14
0,07
0,29
0,50

a02 a03 a05 a06 a10 a13 a18 a20
a02 0,67
0,25
0,08
a03
0,58 0,42
a05
0,18 0,73
0,09
a06
0,18 0,82
a10
1,00
a13
0,07
0,93
a18
0,33 0,20
0,07
0,40
a20
0,07 0,14 0,07 0,14
0,57

Skeleton

Silhouette
a02 a03 a05 a06 a10 a13 a18 a20
a02 1,00
a03
1,00
a05
0,09 0,91
a06
0,18
0,73
0,09
a10
1,00
a13
1,00
a18
1,00
a20
0,29
0,71

Fusion
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

4. Experimentation

13



Leave-one-actor-out:
5. Conclusions and future work
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

14










Straightforward fusion of skeleton and silhouette
Improvement in the recognition rate
Include also side and top projected silhouettes
Select the weight for each feature vector
Feature subset selection
5. Conclusions and future work
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

15



We have already applied the approach in [3] for
feature selection to the fusion of skeleton and
silhouette

Cross-Subject

LOAO
[3] A.A. Chaaraoui, J.R. Padilla-López, P. Climent-Pérez, and F. Flórez-Revuelta. Evolutionary
joint selection to improve human action recognition with RGB-D devices. Expert Systems with
Applications, 41(3):786-794,2014.
5. Conclusions and future work
© A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13)

16












Straightforward fusion of skeleton and silhouette
Improvement in the recognition rate
Include also side and top projected silhouettes
Select the weight for each feature vector
Feature subset selection

Should we create a large bank of features and
select them appropriately?
3rd IEEE
Workshop
on
Consumer
Depth
Cameras
for
Computer
Vision
(CDC4CV)
Sydney,
December 2, 2013

ALEXANDROS A. CHAARAOUI
JOSÉ R. PADILLA-LÓPEZ
FRANCISCO FLÓREZ-REVUELTA

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Fusion of Skeletal and Silhouette-based Features for Human Action Recognition with RGB-D Devices

  • 1. 3rd IEEE Workshop on Consumer Depth Cameras for Computer Vision (CDC4CV) Sydney, December 2, 2013 ALEXANDROS A. CHAARAOUI JOSÉ R. PADILLA-LÓPEZ FRANCISCO FLÓREZ-REVUELTA
  • 2. 1. Introduction © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 2  Motivation:  Use of both skeleton and silhouette in previous works  Problems with skeleton: lack of precision or noisy caused by occlusion caused by body parts or objects Pick-up and Throw
  • 3. 1. Introduction © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 3  Motivation:  Use of both skeleton and silhouette in previous works  Problems with silhouettes: the only available viewpoint is unfavourable for recognition Tennis Serve Forward Punch Hammer
  • 4. 1. Introduction © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 4  Solution:  Fusing different features that complement each other: skeleton, RGB colour, silhouette (2D), volume (3D)…  In this work, we fuse skeleton and silhouette
  • 5. 2. Fusion of skeleton and silhouette © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 5 Concatenation of skeleton and silhouette features  Skeleton:  Silhouette:  3D coordinates of the  joints 20 3  1 2 4 8 9 7 5 6 10 12 11 13 14 15 16 17 19 18 Radial summary
  • 6. 3. Classification method based on a bag of key poses © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 6 [1] A.A. Chaaraoui, P. Climent-Pérez and F. Flórez-Revuelta. Silhouette-based human action recognition using sequences of key poses. Pattern Recognition Letters, 34(15):1799-1807,
  • 7. 3. Classification method based on a bag of key poses © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 7 [1] A.A. Chaaraoui, P. Climent-Pérez and F. Flórez-Revuelta. Silhouette-based human action recognition using sequences of key poses. Pattern Recognition Letters, 34(15):1799-
  • 8. 3. Classification method based on a bag of key poses © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 8  Sequence recognition Transform a sequence into a sequences of key poses using the bag of key poses  Sequence matching using dynamic time warping  [1] A.A. Chaaraoui, P. Climent-Pérez and F. Flórez-Revuelta. Silhouette-based human action recognition using sequences of key poses. Pattern Recognition Letters, 34(15):1799-1807,
  • 9. © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 4. Experimentation 9  Evaluation with the MSR Action3D dataset
  • 10. 4. Experimentation © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 10  Cross-subject validation as in [2]: Training: actors 1, 3, 5, 7 and 9  Testing: actors 2, 4, 6, 8 and 10  [2] W. Li, Z. Zhang, and Z. Liu. Action recognition based on a bag of 3D points. In 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, pp. 9-14, 2010.
  • 11. 4. Experimentation © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 11  Cross-subject validation as in [2]: [2] W. Li, Z. Zhang, and Z. Liu. Action recognition based on a bag of 3D points. In 2010 IEEE Computer Society Conference on Computer Vision and Pattern Recognition Workshops, pp. 9-14, 2010.
  • 12. 4. Experimentation © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 12  Confusion matrices for AS1: a02 a03 a05 a06 a10 a13 a18 a20 a02 0,92 0,08 a03 1,00 a05 0,91 0,09 a06 0,09 0,73 0,18 a10 1,00 a13 1,00 a18 1,00 a20 0,14 0,07 0,29 0,50 a02 a03 a05 a06 a10 a13 a18 a20 a02 0,67 0,25 0,08 a03 0,58 0,42 a05 0,18 0,73 0,09 a06 0,18 0,82 a10 1,00 a13 0,07 0,93 a18 0,33 0,20 0,07 0,40 a20 0,07 0,14 0,07 0,14 0,57 Skeleton Silhouette a02 a03 a05 a06 a10 a13 a18 a20 a02 1,00 a03 1,00 a05 0,09 0,91 a06 0,18 0,73 0,09 a10 1,00 a13 1,00 a18 1,00 a20 0,29 0,71 Fusion
  • 13. © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 4. Experimentation 13  Leave-one-actor-out:
  • 14. 5. Conclusions and future work © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 14      Straightforward fusion of skeleton and silhouette Improvement in the recognition rate Include also side and top projected silhouettes Select the weight for each feature vector Feature subset selection
  • 15. 5. Conclusions and future work © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 15  We have already applied the approach in [3] for feature selection to the fusion of skeleton and silhouette Cross-Subject LOAO [3] A.A. Chaaraoui, J.R. Padilla-López, P. Climent-Pérez, and F. Flórez-Revuelta. Evolutionary joint selection to improve human action recognition with RGB-D devices. Expert Systems with Applications, 41(3):786-794,2014.
  • 16. 5. Conclusions and future work © A.A. Chaaraoui, J.R. Padilla-López and F. Flórez-Revuelta (CDC4CV’13) 16       Straightforward fusion of skeleton and silhouette Improvement in the recognition rate Include also side and top projected silhouettes Select the weight for each feature vector Feature subset selection Should we create a large bank of features and select them appropriately?
  • 17. 3rd IEEE Workshop on Consumer Depth Cameras for Computer Vision (CDC4CV) Sydney, December 2, 2013 ALEXANDROS A. CHAARAOUI JOSÉ R. PADILLA-LÓPEZ FRANCISCO FLÓREZ-REVUELTA