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Game Lynch
О линче
•
Игры выбираются именно по играм, а не
разработчикам
•
В первый раз у нас нет физических пазлов
0_о
•
Выигрывает самая стойкая игра
•
Голосование по окончанию линча
Alex Nichiporchik
MishMash
Phillipp Doschl
Diamonds Mania 2
Morann Arad
Pain Tiger
Annakaisa Kultima
Back to Zombieland
Andrey Kovalishin
Disease Warrior
Mish Mash
Mish Mash
Combine EVERYTHING!
COOL BONUSES!
NO IDEA WHAT I’M DOING!
Bonus Levels: where is the
urgency?
Curious topic of menus & trophies
HOW DO I EXIT TO MENU?!?!?
And then it’s just boring and
repetitive.
FIN?!
Are the animals being abused?
Doing the same thing over and
over again expecting sh@t to
change.
•
Starts off intuitively; fun button mashing
•
Bonus levels out of nowhere
•
Mechanic stays the same; just adds more
characters
•
Gets frustratingly boring
•
Bonus levels have no urgency or purpose
•
Make the damn progression more interesting!
Game Lynch
What is Diamond Mania 2?
The AppStore Description says:
"Diamonds Mania, popular and loved by many gamers, returns!
The best in its genre game has transformed and acquired great new features."
Let's check and lynch that game! ;)
Tutorial / Controls
Consistency in Graphics and assets is usualy very
much appreciated
Drop the diamond?
Err... how? Flicking?
Dragging? Tapping?
The Game modes
3 modes with 3 difficulties...? WOW! Nice...
The Game modes
Tactic Flow Rush
ah, ok....
The Game modes
... huh!? where's the difference...?
Tactic Flow Rush
Beginner
Advanced
Master
The Game modes
AHA! Looks like there's a small difference in the HUD in Rush mode.
And in gameplay?
Tactic & Flow modes
Rush mode
The Game modes
???
The Game modes
Let's check the manual then...
...ok, it's official. 2 of the modes are the same!
The Game modes
The difference comes mostly through difficulty levels:
beginner: match 3
advanced: match 4
master: match 5
and that's it.... =(
Gameplay
- Match the Diamonds
- Get points
- Consumable Power Ups
- Different levels. What for...?
Problems:
- No goal besides making the highest score
- No Progression
- All modes and difficulty levels feel the same
- Diamonds not moving up -> almost standard in EVERY match 3 game
(makes combos very hard and gameplay not enjoyable)
- If you leave the game session through the ingame menu, you'll lose
all you current progress. NO WARNING!!! (in DM1 there was one)
Currency
Currency = red diamonds
Same red diamonds in gameplay = not currency! WTF!?
Can I get the currency other than through IAP? Yes, through combos
Game over...
Err... I know that the game is over. But how did I perform? Was I good? Bad?
A few words on the free version
Ads hide parts of the gameplay area. The HUD is completely hidden...
A few words on the free version
no option of removing the Ads, same monetisation as full version!
Full version Free version
Summary
- What could have been a nice match 3 game, ends up in being a prototype with very
rudimentary gameplay
- Game modes with more obvious and entertaining differences
- tutorial for each mode
- end game is disappointing -> no stats, no user praising, no user motivation, etc...
- better communication with the user (tutorial, currency, better manual)
- in lite version, Ads cover the HUD
- better monetisation (eg. in lite (next) version, "remove ads" IAP
- and and and....
Game Lynch – Pain Tiger
The Name - branding
It’s important to think on the branding of your game:
•
The name (and the icon) is the first thing users will see – tempt them to
download it!
•
Don’t look just for a catchy name, but also look for something that has no
negative association
Entering the game…
Another entrance
So – out of the 2- how’s the game is going to look like??
The same inconsistent can be seen between the level ‘s
graphic design and the menus
Main Menu
•
Where did the great smile disappeared?
•
It’s good to have a focus on the character, but it can be more
outstanding, and with less anger…
•
Notice the “Pain” – always try to present words in a visual way,
animated and interesting
•
“Play” – location, location, location
First level – wow!
Gameplay
•
Tutorials must be clear – preferable with graphical help (arrows, animation)
•
What helps the main character to win? What should be avoided??
•
Level design – flow and progression
•
How do you fail?
•
How do you finish a level successfully?
Tutorials
•
No one likes to read texts, no one reads even if needed, and all of us are
just looking for buttons
•
A good tutorial should be part of the gameplay.
What?? Why??
GUI / Graphics
Not all is bad!
To sum up…
•
“Level Failed” is better looking than
the “Level completed” menu –
Confusing!!! What is the goal??
•
Attachment to the characters –
missing!
•
Store – missing!
•
Engagement – missing!
A runner game with a twist and
potential – great, but why so messy?
Линчеватель - Андрей Ковалишин
Плюсы : отличная графика
Плюсы : отличные эффекты
Плюсы : большой выбор оружия и апдейтов
•
хорошая музыка
•
постоянно меняются декорации и враги
•
клевые боссы
•
постоянно зарабатываются ачивки
Плюсы :
Минусы : управление
•
сложно полноценно привыкнуть
•
трудно целиться в противника на расстоянии
•
сложно попадать распылителем
•
неудобно биться с боссами
•
тяжело собирать монетки и одновременно целиться
•
трудно долго удерживать кнопку мыши
Минусы : управление только мышкой
Минусы : GUI
Минусы : звездочки – стимул?
Замеченные глюки
Возможные улучшения:
•
Больше анимаций для ГГ
•
Survival mode с социальностью
•
Credits
Возможные улучшения: более зрелищные бонусы
•
ГГ вырастает в размерах и начинает всех давить
•
Отвлекающие голограммы
•
Клон – помощник
•
И т.д.
Высказать свое ‘Фи’ линчевателю:
andrey.kovalishin@gmail.com
Голосование
Никуда не уходите, тут же
будут награды

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