Fire Hose Games gave a talk at IGC East on 5/7/09. The talk was "Rapid, Iterative Prototyping or How to Rip Off Dinosaur Comics", and had lots of pointers on how to quickly make video games. Speakers were Eitan Glinert and Ethan Fenn.
5. Starting out PLAYER INVENTORY 2 Programmers/Designers 1 Designer/Business Small Office $40,000 +2 Wireless Router of Internet, 50% bonus against Orcs
9. Start Prototyping Four Days, Three Prototypes Test on the fifth day, and listen to testers Mon Brainstorm Ideas Tues Prototype ideas 1 and 2 Wed Prototype ideas 2 and 3 Thurs Prototype idea 3, polish all Friday Test all Day
19. Deadlines are your friend Test every week, no matter what! Be ready for Dave Edery Mon Work on Game Tues Work on Game Wed Read Comics Thurs Work on Game Friday TEST! TEST! TEST!
30. Lessons from 3 rd Prototype Instead of arguing forever, “Screw it, implement it, test it” Have builds that people can play all the time Placeholder first, replace later Stick to schedule + deadlines! Baby steps + incremental progress Kill bad ideas quickly