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3.
DEVELOP

{A PROCESS TO DEVELOP YOUR IDEAS INTO FULL
BLOWN CONCEPTS, TAKING YOU THROUGH ITERATIVE
RUNS TO TEST YOUR IDEA UNTIL IT IS READY TO DELIVER}
WHERE HAS THIS COME FROM

Festival Design DNA is a project produced by Snook for festivalslab.
  It is both a set of practical tools and an exciting new conversation
 about what happens when cultural professionals and organisations
start to think like designers and work to make the experiences they
           create better from a person-centred point of view.

  festivalslab or the Edinburgh Festivals Innovation Lab works with
 and for the twelve Edinburgh Festivals on how to use new thinking
and new tools to the experience of the world’s festival city even better
        for audiences, creative talent and festival organisations.

  Snook is a Glasgow-based service design and social innovation
 agency focusing on transforming the way services are delivered in
               Scotland, ensuring people come first.
STAGE THREE: DEVELOP




Developing Your Idea:                                   stages, on a larger and more detailed scale until you
                                                        are happy with how the concept works.
An idea doesn’t stop on a napkin, This stage is
about developing it into a fully formed concept.

Making Your Prototype:

This stage allows time to make plans and develop
how you will run a prototype and evaluate it.

Delivering The Prototype:

This stage is the time where you will run your
prototypes and test your target audiences response
to it.

Repeat:

Prototyping is an iterative process. It doesn’t start
and stop anywhere in particular. Repeat these
DEVELOP
IDEA SKETCH                                                          “WE SKETCHED UP A NEW IDEA
                                                                     FOR A TICKET BOOKING SYSTEM.
                                   USE ME TO:
Sketching your concept or
quickly visualising it on screen
using graphic software is a
                                                                     THAT’S WHEN IT CAME TO LIFE”
                                   •	 Communicate	your	ideas	
great way to bring an idea to         succinctly.
life and share with others.        •	 Practice	your	drawing	skills
                                   •	 Visualise	Ideas
People should be able to look      •	 Create	a	prop	for	feedback/
at it and understand what             further	discussion.
your idea does. It should be
accompanied by as little text as
possible.                          YOU WILL NEED:
Of course, you can use old         •	   An	idea
fashioned paper and pen to         •	   A	drawing	medium
sketch your idea too!              •	   Google	Images
                                   •	   Graphic	editing	software
You may want to consider
sketching up a festivals
website layout, a leaflet, or
developments to the Fringe
phone app.
IDEA SKETCH
Sketching your concept or quickly visualising it on screen using graphic software is a great way
to bring an idea to life and share with others. People should be able to look at it and understand
what your idea does. It should be accompanied by as little text as possible.




    Use chunky pens (Sharpies are great, felt pens are good too.)
    Draw quickly, and don’t worry about your drawing skills - stick



    My idea is called:




                                                                                                     FESTIVAL
                                                                                                     DESIGN
                                                                                                     DNA
DEVELOP
STORYBOARD
We’ve all seen films, read books,
told a joke; stories are one of the
                                        USE ME TO:
easiest ways to get an idea across.
                                        •	 Communicate	an	idea
Services benefit from being turned      •	 Develop	an	idea	around	how	
into stories because they happen           people	use	it
over time, they have a natural          •	 Think	about	all	angles	of	a	
narrative. Using stories allows            service
for central characters (users)
supporting cast (staff) and a
beginning, middle and end (service
                                        YOU WILL NEED:
blueprint).
                                        •	 Paper	&	Pens
Use a simple template to build
one, like a comic book layout, and
                                        •	 The	storyboarding	template
                                                                          “I HAD A NEW IDEA FOR THE
                                                                          DELEGATE EXPERIENCE,
draw (yes, even stick men) a visual
story. Start in the middle with the
outcome/the value your idea offers


                                                                          STORYBOARDING ALLOWED ME
and work on either side if you are
stuck where to begin the story.



                                                                          TO COMMUNICATE HOW IT
You might start with the idea of a
website showing you where venues
are and if they have disabled toilets
or not, but elaborate on this idea by
thinking about how the information
got there, and if people review the                                       UNFOLDS FROM THEIR COUNTRY
information about the amenity after
they have used it. Storyboarding will
allow you to think this through and                                       TO THE HOTEL””
really work up an idea.
STORYBOARDING
We’ve all seen films, read books, told a joke; stories are one of the easiest ways to get an idea
across. Services benefit from being turned into stories because they happen over time, they have
a natural narrative. Using stories allows for central characters (users) supporting cast (staff) and a
beginning, middle and end (service blueprint). Start in the middle with the outcome/the value your
idea offers and work on either side if you are stuck where to begin the story.
DEVELOP
PROTOTYPE CHALLENGE LITE                                  (MOCK UP, LEGO, STAGING)



Prototyping is a quick way to test
your ideas. We all prototype every
                                          USE ME TO:
day when we try a new recipe or take
a new route to work. Prototyping your     •	   Test	Ideas
idea may involve cardboard, paper or      •	   Develop	ideas
lego. It doesn’t matter what it looks     •	   Get	user	feedback
like. To use this method you will need    •	   Communicate	the	idea	in	your	
your imagination to bring your ideas           head
to life. Working with a partner or team
is great for this to run through how an
idea might work.
                                          YOU WILL NEED:
You could run a challenge to really get
people to make their ideas real in a      •	 Pens	&	paper
workshop - all you need to do is put      •	 Imagination
down a box of materials and make it
mandatory for participants to show
how their idea looks and feels using
the materials in the box. Try using
techniques from the Festivals Design
DNA toolkit like ‘mock up’, ‘desktop
walkthrough’ or ‘staging’ to get
people making their ideas.

Your prototypes should develop
                                                                                     “WE MADE OUR IDEA REAL IN
                                                                                     UNDER 10 MINUTES.
as your idea does. Starting off
with montages of existing services
and elements that you would like


                                                                                     WE PROTOTYPED A NEW APP
to include/draw inspiration from,
through to more realistic examples of
touchpoints and interfaces. The idea
of a prototype is to test your idea and
receive feedback, so you shouldn’t
be too precious about it. Keep your
prototypes quick and simple.
                                                                                     FOR THE FRINGE”
PROTOTYPE CHALLENGE (LITE)
Your mock-ups should develop as your idea does. Starting off with montages of existing services
and elements that you would like to include/draw inspiration from, through to more realistic
examples of touchpoints and interfaces. The idea of a mock-up is to test your idea and receive
feedback, so you shouldn’t be too precious about it. Keep your mock-ups quick and simple.



You could ....




     Model it: working in 3D is                             Build it: buy a domain or
     a great way to construct                               use a wordpress site.
     the look and feel, and
     change your ideas quickly.




     Roleplay it: a quick and                               Diagram it: this might help
     easy way to test people’s                              to explain the component
     reactions to your ideas.                               parts of your idea.




                                                                                                  FESTIVAL
                                                                                                  DESIGN
                                                                                                  DNA
DEVELOP                                                                  “ONCE WE HAD HANDED OVER
                                                                                   OUR APP TO OUR CUSTOMERS
PROTOTYPE CHALLENGE (take prototypes to users)
                                                                                   IT WAS CLEAR TO SEE WHAT
Prototyping is a quick way to
test your ideas. We all prototype
                                        USE ME TO:                                 WORKED AND WHAT DIDN’T”
every day when we try a new
                                        •	   Test	ideas
recipe or take a new route to
                                        •	   Develop	ideas
work. Prototyping your idea may
                                        •	   Get	user	feedback
involve cardboard, paper or lego.
                                        •	   Communicate	the	idea	in	your	
It doesn’t matter what it looks like.
                                             head
To use this method you will need
imagination to bring your ideas
to life. Working with a partner
or team is great for this to run
                                        YOU WILL NEED:
through how an idea might work.
                                        •	 Paper,	pens,	glue.
                                        •	 Electronic	Devices
This challenge differs from the lite
                                        •	   (Standard	Art	Attack	or	Blue	Peter	
version of prototype challenge               set)
because we bring users in here.
You can do this in two ways;

1. Bring them into your prototype
challenge workshop. Be clear on
what the outcomes are and what
you will be doing.

2. Take your prototypes out to
their homes/workplace. Find out
what they like and dislike about
your idea. Most importantly, give
users the opportunity to get their
hands on your prototype, this is
when you find out how they really
feel about it.
PROTOTYPE CHALLENGE (TAKE PROTOTYPES TO USERS)
Prototyping is a quick way to test your ideas. We all prototype every day when we try a new
recipe or take a new route to work. Find out what they like and dislike about your idea. Most
importantly, give users the opportunity to get their hands on your prototype, this is when you find
out how they really feel about it.




    You can either bring your users into your prototype
    challenge workshop or take your prototypes out to their
    homes/workplace.




                 YOUR E
                PROTOTYP


                                                                                                       g
                                                                                                 turin
                                                                                          o- cap
                                                                                     Vide users
                                                                                           r
                                                                                       you ions to ll
                                                                                             t          i
                                                                                         eac       sw
                                                                                    ial r totype ke
                                                                                init pro
                                                                                      r          ma       t
                                                                                 you l a lot, collec
                                                                                        a         u
                                                                                  reve that yo
                                                                                        e
                                                                                    sur ata.
                                                                                          d
                                                                                     this


                                                                                                         FESTIVAL
                                                                                                         DESIGN
                                                                                                         DNA
DEVELOP
STAGING
Staging is about acting out your new
service or product in use to help develop
                                             USE ME TO:
ideas further. Choose a couple of actors
and someone to play the director.            •	   Develop	and	test	new	ideas
                                             •	   Bring	staff	into	the	development	
Using prompts like personas, user                 process
characteristics, a basic story or a new
                                             •	   Uncover	new	insights	and	
idea, staff and/or customers can act out
service experiences.
                                                  opportunities

Participants in the staging exercise are
asked to interchange between roles in the    YOU WILL NEED:
scenarios so different perspectives can
be gained and ideas driven forward. It       •	   The	project	team
is advised to film this exercise so it can
                                             •	   A	prompt	(template	format)
be analysed afterwards. You can use
this to demonstrate the concept to your
                                             •	   A	video	camera
organisation, product development team
or stakeholders.

Staging is a great communication tool,
but more importantly a development
exercise. By acting out the service, the
director can shout cut to show moments
where there might be a pain point with
your idea, or where there is a opportunity
to change an element of your process.
                                                                                      “STAGING REALLY BROUGHT TO
                                                                                      LIFE OUR WELCOME EXPERIENCE
Evaluation afterwards is crucial to find
what worked and what didn’t. You can
do this using discussion, or the POPI
framework to develop thinking around
how to improve the offering you have
developed. Another alternative is to film
the staging and watch it back, this allows
                                                                                      TO OUR VENUE”
you to go more in-depth into the process
and design you are suggesting.
STAGING
Staging is about acting out your new service or product in use to help develop ideas further.
Choose a couple of actors and someone to play the director. Script this using personas,
characteristics, a basic story and the idea, staff and/or customers can act out service
experiences.




                                                             What
                                                                  ne
                                                            impro eds
                                                                 ved?
                                                                                       Scene
                                                                                            s

                                   r?                                                 1.
                         ed irecto
              Wh o is th                                 Stickin                  2.
                                                                g poin
                                                                      ts?
                                             t’                                  3.
                                     all ‘cu
                       role  is to c pot a ‘pain
                Their            ey s           y are
                          ime th          e the                              4.
                e very t the servic y, you can
                        ’ in             wa
                 point ing. That            ts as
                                                   you                      5.
                    itne ss          stmen
                  w               ju
                           ke ad
                   all ma
                    go.
                                                                                                                            ice,
                                                                                                                      serv        s
                                                                                                                  the oment
                                                                                                           g out te m
                                                                                                     ctin       ica         e
                                                                                                By a an ind might b r
                                                                                                   u c here
                                                                                                 yo e t                  y ou a
                                                                                                       r            with       is
                                                                                                  whe n point re there e an
                                                                                                         i                     g
                                                                                                   a pa or whe o chan ess.
                                                                                                    id ea, unity t r proc
                                                                                                            ort        ou        ds
                                                                                                     opp ent of y fterwar t
                                                                                                       elem ation     a          ha t.
                                                                                                                            dw      ’
                                                                                                        Ev  alu al to fin at didn
                                                                                                              ru ci       w  h
                                                                                                          is c ed and
                                                                                                           w ork

                                                                                                                                  FESTIVAL
                                                                                                                                  DESIGN
                                                                                                                                  DNA
DEVELOP
DESKTOP WALKTHROUGH
The function of a desktop           USE ME TO:
walkthrough is implied in the
title - they are walkthroughs       •	 Test	ideas
that can be done from your          •	 Bring	to	life	intangible	
desk.                                  concepts
                                    •	 Develop	ideas
Using figurines, complex            •	 Share	your	thinking	with	
services can be brought to life        stakeholders
and visualised in 3D, enhancing     •	 Gain	feedback	from	
your paper sketches.                   customers

Typically, the method will use
a customer journey and other        YOU WILL NEED:
‘actors’ to imagine a service.
                                    •	 Plastic	figurines,	Lego
Small touchpoint props can be       •	 Paper,	glue,	pens	
mocked up and a persona can         •	 Camera	to	capture	the	
                                       process
                                                                   “WE USED LEGO TO LOOK AT
be taken through the service.

Do this with stakeholders, or
just on your own to bring to life
a service and question how it
works.
                                                                   HOW PEOPLE WOULD MOVE
                                                                   DOWN THE HIGHSTREET”
DESKTOP WALKTHROUGH
The function of a desktop walkthrough is implied in the title - they are walkthroughs that can be
done from your desk. Using figurines, complex services can be brought to life and visualised in
3D, enhancing your paper sketches. Typically, the method will use a customer journey and other
‘actors’ to imagine a service.




   Small touchpoint props can be mocked up and a persona can be taken through the
   service, with stakeholders, or just on your own to bring to life a service and question it.



     Some points to consider when creating your walkthrough:

            Who is going to be included in the story?


            Where do the elements of the story take place? Do you need scenery?


            What particular points do you want to illustrate?


            Do you need ‘supporting actors’?


            How will you mock up your touchpoints?


            How will you differenciate between existing and new service offerings?


            How many stories/ people do you want to walk though?



            Set your scene: think about where you are going to work, how much space do
            you need?

                                                                                                    tos
                                                                                           ng  pho our
                                                                                      Taki ch of y
                                                                                            a          t
                                                                                       of e ens tha o
                                                                                         s’ m        ed t
                                                                                    ene be us rd,
                                                                                 ‘sc can
                                                                                                  boa
                                                                                  they a story al
                                                                                                   n      .
                                                                                   form additio riptions
                                                                                    wit h         s c
                                                                                             n de
                                                                                     w ritte


                                                                                                         FESTIVAL
                                                                                                         DESIGN
                                                                                                         DNA
DEVELOP
MOCK UP
Your mock-ups should develop as
your idea does.
                                    USE ME TO:
Starting off with montages of       •	 Test	ideas
existing services and elements      •	 Develop	ideas
that you would like to include/     •	 Get	user	feedback	
draw inspiration from, through         Communicate	the	idea	in	
to more realistic examples of          your	head
touchpoints and interfaces.

The idea of a mock-up is to test
                                    YOU WILL NEED:
your idea and receive feedback,
so done cherish it too much. Keep   •	 Pens	&	paper
your mock-ups quick and simple.     •	 Imagination

This is an ideal technique to do
from your desk, or in a workshop
scenario.

You may find yourself mocking
up a ticket with a QR code on it,
drawing out a new website which
showcases events on across
the year, or a leaflet that has
information on places to eat near
                                                                  “WE DID A SIMPLE MOCK UP OF A FRIEND
your main venue.
                                                                  FINDER FOR HOGMANY, PEOPLE THEN
                                                                  STARTED TO ENGAGE WITH THE
                                                                  CONCEPT”
MOCK UP
Your mock-ups should develop as your idea does. Starting off with montages of existing services
and elements that you would like to include/draw inspiration from, through to more realistic
examples of touchpoints and interfaces. The idea of a mock-up is to test your idea and receive
feedback, so you shouldn’t be too precious about it. Keep your mock-ups quick and simple.




   This is an ideal technique to do from your desk, or in a workshop scenario. You may find
   yourself mocking up a ticket with a QR code on it, drawing out a new website which
   showcases events on across the year, or a leaflet that has information on places to eat near
   your main venue.




                                    oes your idea look like?
              Ideas sketch : what d




                                                     al?
                               need to   make this re
                   What do you



                                                                                                 tos
                                                                                             pho
                                                                                        ing of your
                                                                                   Tak ch
                                                                                          a        at
                                                                                    of e ans th
                                                                                      ’  me sed to
                                                                                  nes         u
                                                                              ‘sce can be oard, n
                                                                                              yb
                                                                               the a stor al writt and
                                                                                  y                   e
                                                                                   m          on
                                                                                for additi . ‘Rou     gh n
                                                                                                        re o
                                                                                 with riptions , captu
                                                                                      c
                                                                                  des y’ is ok wards.
                                                                                   R ead a after
                                                                                          er
                                                                                    cam


                                                                                                          FESTIVAL
                                                                                                          DESIGN
                                                                                                          DNA
DEVELOP                                                             “WE TOOK OUR PROTOTYPE
EXPERIENCE PROTOTYPE (LARGE)                                                   INTO THE VENUE AND ASKED
                                                                               PEOPLE TO TRY IT OUT”
During the development of your
service, it is important to use different
                                            USE ME TO:
tools to test from different angles.
                                            •	   Test	ideas
The service user and provider               •	   Develop	ideas
experience a simulation of the final        •	   Get	user	feedback
service through it’s touchpoints. This      •	   Gain	experiential	feedback
does not need to be in situ, it can
be in the studio/office context, but it
does need to involve actual service
providers and/or users.
                                            YOU WILL NEED:
                                            •	 Service	users	and	providers	
This type of prototyping is useful
                                               for	testing
to explore the performance of the
service against it’s users. You may         •	 Incentives	(sweets,	biscuits)
want to test a new concierge service        •	 Mock-up/prototypes	of	
for delegates who have been invited            touchpoints
by your festival organisation.              •	 Camera/Video	camera
                                            •	 Pens,	paper	&	post	its
Why not rent a space like the Melting
Pot and use cardboard to mock up an
airport arrivals space and the inside
of the car and materials provided
when taking the delegate from airport
to hotel. Have someone film the
experience and then review it back
with the user. What was brilliant, and
what could have been better?

By bringing it to life is where you will
find most useful feedback to develop
your final proposition.
EXPERIENCE PROTOTYPING
During the development of your service, it is important to use different tools to test from different
angles. The service user and provider experience a simulation of the final service through it’s
touchpoints. This type of prototyping is useful to explore the performance of the service against
it’s users.




    This does not need to be in situ, it can be in the studio/office context, but it does need to
    involve actual service providers and/or users.


    Think about the scenes that you want to try out through experience prototyping - sketch
    them our like a customer journey map to give you some structure.




    Think about setting your scene: where will you try                             eed?
                                                                            o you n laces...
    out your idea, how much space will you need? What                What d eople, p
                                                                            p
    contectua details do you need to include?                        Props,




                                                                        Who is
                                                                                 involved
                                                                                            + roles




                                                                                                     ring
                                                                                            o-c aptu
                                                                                                      e
                                                                                      Vide servic rs
                                                                                             r
                                                                                        you rovide
                                                                                           nd p
                                                                                      rs a e new will
                                                                                  use f th
                                                                                        o         ring    ks
                                                                                   use ce offe at wor
                                                                                         i          h
                                                                                    serv you w s a little
                                                                                          w
                                                                                     sho at need pment.
                                                                                           h
                                                                                      & w develo
                                                                                            e
                                                                                       mor

                                                                                                         FESTIVAL
                                                                                                         DESIGN
                                                                                                         DNA
DEVELOP                            EVENTS/PLATFORMS/TOOL

MAKE DAY - PROTOTYPE/DEVELOP IDEA SESSIONS                                                 “A MAKE DAY GETS EVERYONE
                                                                                           ON THE SAME PAGE. THIS IS
                                                USE ME TO:
                                                                                           ABOUT MAKING IDEAS REAL”
The development stage is all about
prototyping. But sometimes it can be
difficult to do this alone as an individual,
or difficult to find the time to run            •	   Build	prototypes
prototypes and mock up touch points             •	   Get	feedback
with the day to day running of your             •	   Generate	excitement	around	your	
organisation.
                                                     project
A make day is about making the space
and time to bring ideas to life. These
ideas may have come from within your
own festival organisation, using feedback
you’ve had from customers or working
                                                YOU WILL NEED:
with the Edinburgh Innovation Lab’s idea
                                                •	   A	box	of	‘stuff’	(scissors,	paper,	
portal.
                                                     pens,	glue,	cardboard,	toys,	pipe	
Gather together the people behind the                cleaners	&	objects	so	that	ideas	
ideas by bringing people from your                   really	can	be	mocked	up	and	
organisation together with outsiders                 brought	to	life)
who are good at making ideas real with          •	   Paper	&	Pens
their hands to develop your concept into        •	   Storyboarding	template
physical touchpoints.                           •	   WWWWWH	template
To get everyone on board with an idea,
use storyboarding to bring it to life and
the WWWWWH template. This could be
done as preparation to the event or as a
group activity together.

These artefacts are great to showcase
ideas and test them out during this day.
End the day with a presentation on what
you’ve produced so that people really get
on board with your concept.
DEVELOP                          EVENTS/PLATFORMS/TOOL

INTERVENTION DAY
Intervention day is about taking
your idea of how a service could be
                                              USE ME TO:
improved and making it happen to see
what the results are.                         •	   Test	your	ideas	on	a	larger	scale
                                              •	   Test	new	methods	&	techniques	
This is about understanding where                  of	prototyping
there may be pain points in the service
you offer and testing the ideas you have
to improve it or simply testing one of
those lightbulb ideas you have.
                                              YOU WILL NEED:
                                              •	   A	plan
Take for example a ticket booking             •	   An	agenda
office. Assemble a team of people
                                              •	   A	clear	idea	of	the	goals	&	aims	
who have knowledge on how this
                                                   of	the	day
works (ideally someone purchasing a
ticket, the box office staff, the festival
organisers) and review what elements
are not working.

Then generate ideas to change and
intervene in the current way things
are done. Create a set of questions
you want to ask yourself around how
the box office experience improved
because of your intervention.

If the answer is yes, and it did improve,                                              “MAKING AN INTERVENTION WAS QUICK,
you will have just successfully
prototyped an intervention, a change
to the service you were offering that
                                                                                       EASY AND CHEAP WAY OF SEEING HOW
makes the experience better. An
example of an intervention might
include; altering the process of buying a
                                                                                       WE COULD ALTER THE FESTIVAL
ticket. Why not try mobile ticket sellers
after shows in venues?
                                                                                       EXPERIENCE”
DEVELOP                           EVENTS/PLATFORMS/TOOL

HACK DAY
A hack day is an event where developers,
designers and people with ideas gather
                                               USE ME TO:
to build ‘cool stuff’ - the events now run
all over the world and are organised by a      •	   Develop	new	ideas
wide variety of people, companies, and         •	   Be	inspired	by	disciplines	that	
even government departments.                        differ	from	your	own
                                               •	   See	the	potential	of	the	data	you	
The ‘days’ tend to run for 48 hours over
a weekend. The first evening is about
                                                    hold
showcasing the data, talking through how       •	   Develop	new	ideas	for	services	
to access it and building a picture of what         and	products
the aim for the weekend is.

The second day is about designing and          YOU WILL NEED:
coding. People work alone and in teams,
produce new applications, phone apps,          •	   A	space	to	hold	the	event
websites & widgets etc which all aim
                                               •	   A	mix	of	people	to	invite	(ensure	
to use the data in an innovative way.
                                                    you	have	coders	coming)
A local hack day to learn from is Culture      •	   Food	and	drink
Hack Scotland, first held in 2011. Data        •	   Data	to	open	up
was opened by a variety of cultural
organisations, from museums collection
data to listing information for the Fringe.
Two ideas built included a festival dating
site where people are brokered by the


                                                                                         “CULTURE HACK SCOTLAND
show they want to see, and a book
festival app which allows you to see what
authors look like easily and a space to
capture their signature on your ipad.

The model of hack day doesn’t have
to be about coding, it can apply just to
                                                                                         PRODUCED OVER 20 BUILT
                                                                                         IDEAS IN UNDER 48 HOURS”
designing new services / products. The
environment, mission and deadline is a
great backdrop to getting things done
collaboratively.
4 1
       DELIVER DISCOVER

            3 2
       DEVELOP DEFINE




                          EXIT
WRITE A BRIEF (DEVELOP)
At this stage, after developing ideas you
may want to write a brief to bring other               USE ME TO:
professionals in to help you deliver the
solutions. A brief is to outline the aims,
objectives and milestones of your project.             •	 Gain	traction	within	your	
This brief needs to be thorough and articulate            organisation
what you want, setting parameters on what
is to be delivered. Before sending the brief
                                                       •	 Reflect	on	your	process
out, try sharing this with other colleagues, this      •	 Succinctly	communicate	your	
will help to make sure you are communicating              idea
clearly what you want. Remember that
emotive language can be used in a brief, we
can all relate to it and it will allow you to really
emphasise what you are trying to achieve.
This document will become your main point of
reference between you and the development
                                                       YOU WILL NEED:
team.
                                                       •	 Any	publishing	software
Ensure that this document includes:

1. Your aims:
What does your design aim to do? Is it
to encourage more people to come to the
festival?



                                                                                         “WE WROTE UP A BRIEF TO FIND
2.Your target audience:
Who will use this? What age group, sex,
income bracket, location are your target
audience for this. Include some of your


                                                                                         PEOPLE WHO COULD BUILD OUR
earlier design work, it will help to inform the
development team.

3.Your budget and timescale:


                                                                                         SOLUTIONS”
Even if the figure is ball-park, a budget
estimation helps a company to respond to you
realistically on what can be delivered for the
amount you are offerings

4. Examples: Show examples of other services
and products that are similar to your vision
4 1
    DELIVER DISCOVER

         3 2
    DEVELOP DEFINE




                       EXIT                                           “WRITING A FUNDING BID
FUNDING BID                                                           HAVING DEVELOPED THE IDEA FIRST
You might find this is a good      USE ME TO:                         WAS MUCH EASIER THAN STARTING
point to create a funding bid
to take a project forward after    •	 Get	buy	in	on	your	project      FROM SCRATCH”
developing it.                     •	 Raise	capital	for	the	project
                                   •	 Get	senior	buy	in	to	your	
Having developed the idea and         work
talked and tested it with users
you will find that filling out a
proposal bid will be easier than   YOU WILL NEED:
starting from scratch.
                                   •	 A	funding	bid	opportunity
                                   •	 A	basic	funding	bid	
                                      structure	to	copy	from
A process to develop your ideas into full blown
concepts, taking you through iterative runs to
   test your idea until it is ready to deliver.

                  Includes;

                 Idea Sketch
                Storyboarding
         Prototyping Challenge (Lite)
         Prototyping Challenge (Full)
                   Staging
            Desktop Walkthrough
                  Mock Up
            Experience Prototype
                  Make Day
              Intervention Day
                  Hack Day
                     Brief
                 Funding Bid


               find out more at
            design.festivalslab.com




         FESTIVAL DESIGN DNA
    An initiative of Edinburgh’s Festivals

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Develop

  • 1. 3. DEVELOP {A PROCESS TO DEVELOP YOUR IDEAS INTO FULL BLOWN CONCEPTS, TAKING YOU THROUGH ITERATIVE RUNS TO TEST YOUR IDEA UNTIL IT IS READY TO DELIVER}
  • 2. WHERE HAS THIS COME FROM Festival Design DNA is a project produced by Snook for festivalslab. It is both a set of practical tools and an exciting new conversation about what happens when cultural professionals and organisations start to think like designers and work to make the experiences they create better from a person-centred point of view. festivalslab or the Edinburgh Festivals Innovation Lab works with and for the twelve Edinburgh Festivals on how to use new thinking and new tools to the experience of the world’s festival city even better for audiences, creative talent and festival organisations. Snook is a Glasgow-based service design and social innovation agency focusing on transforming the way services are delivered in Scotland, ensuring people come first.
  • 3. STAGE THREE: DEVELOP Developing Your Idea: stages, on a larger and more detailed scale until you are happy with how the concept works. An idea doesn’t stop on a napkin, This stage is about developing it into a fully formed concept. Making Your Prototype: This stage allows time to make plans and develop how you will run a prototype and evaluate it. Delivering The Prototype: This stage is the time where you will run your prototypes and test your target audiences response to it. Repeat: Prototyping is an iterative process. It doesn’t start and stop anywhere in particular. Repeat these
  • 4. DEVELOP IDEA SKETCH “WE SKETCHED UP A NEW IDEA FOR A TICKET BOOKING SYSTEM. USE ME TO: Sketching your concept or quickly visualising it on screen using graphic software is a THAT’S WHEN IT CAME TO LIFE” • Communicate your ideas great way to bring an idea to succinctly. life and share with others. • Practice your drawing skills • Visualise Ideas People should be able to look • Create a prop for feedback/ at it and understand what further discussion. your idea does. It should be accompanied by as little text as possible. YOU WILL NEED: Of course, you can use old • An idea fashioned paper and pen to • A drawing medium sketch your idea too! • Google Images • Graphic editing software You may want to consider sketching up a festivals website layout, a leaflet, or developments to the Fringe phone app.
  • 5. IDEA SKETCH Sketching your concept or quickly visualising it on screen using graphic software is a great way to bring an idea to life and share with others. People should be able to look at it and understand what your idea does. It should be accompanied by as little text as possible. Use chunky pens (Sharpies are great, felt pens are good too.) Draw quickly, and don’t worry about your drawing skills - stick My idea is called: FESTIVAL DESIGN DNA
  • 6. DEVELOP STORYBOARD We’ve all seen films, read books, told a joke; stories are one of the USE ME TO: easiest ways to get an idea across. • Communicate an idea Services benefit from being turned • Develop an idea around how into stories because they happen people use it over time, they have a natural • Think about all angles of a narrative. Using stories allows service for central characters (users) supporting cast (staff) and a beginning, middle and end (service YOU WILL NEED: blueprint). • Paper & Pens Use a simple template to build one, like a comic book layout, and • The storyboarding template “I HAD A NEW IDEA FOR THE DELEGATE EXPERIENCE, draw (yes, even stick men) a visual story. Start in the middle with the outcome/the value your idea offers STORYBOARDING ALLOWED ME and work on either side if you are stuck where to begin the story. TO COMMUNICATE HOW IT You might start with the idea of a website showing you where venues are and if they have disabled toilets or not, but elaborate on this idea by thinking about how the information got there, and if people review the UNFOLDS FROM THEIR COUNTRY information about the amenity after they have used it. Storyboarding will allow you to think this through and TO THE HOTEL”” really work up an idea.
  • 7. STORYBOARDING We’ve all seen films, read books, told a joke; stories are one of the easiest ways to get an idea across. Services benefit from being turned into stories because they happen over time, they have a natural narrative. Using stories allows for central characters (users) supporting cast (staff) and a beginning, middle and end (service blueprint). Start in the middle with the outcome/the value your idea offers and work on either side if you are stuck where to begin the story.
  • 8. DEVELOP PROTOTYPE CHALLENGE LITE (MOCK UP, LEGO, STAGING) Prototyping is a quick way to test your ideas. We all prototype every USE ME TO: day when we try a new recipe or take a new route to work. Prototyping your • Test Ideas idea may involve cardboard, paper or • Develop ideas lego. It doesn’t matter what it looks • Get user feedback like. To use this method you will need • Communicate the idea in your your imagination to bring your ideas head to life. Working with a partner or team is great for this to run through how an idea might work. YOU WILL NEED: You could run a challenge to really get people to make their ideas real in a • Pens & paper workshop - all you need to do is put • Imagination down a box of materials and make it mandatory for participants to show how their idea looks and feels using the materials in the box. Try using techniques from the Festivals Design DNA toolkit like ‘mock up’, ‘desktop walkthrough’ or ‘staging’ to get people making their ideas. Your prototypes should develop “WE MADE OUR IDEA REAL IN UNDER 10 MINUTES. as your idea does. Starting off with montages of existing services and elements that you would like WE PROTOTYPED A NEW APP to include/draw inspiration from, through to more realistic examples of touchpoints and interfaces. The idea of a prototype is to test your idea and receive feedback, so you shouldn’t be too precious about it. Keep your prototypes quick and simple. FOR THE FRINGE”
  • 9. PROTOTYPE CHALLENGE (LITE) Your mock-ups should develop as your idea does. Starting off with montages of existing services and elements that you would like to include/draw inspiration from, through to more realistic examples of touchpoints and interfaces. The idea of a mock-up is to test your idea and receive feedback, so you shouldn’t be too precious about it. Keep your mock-ups quick and simple. You could .... Model it: working in 3D is Build it: buy a domain or a great way to construct use a wordpress site. the look and feel, and change your ideas quickly. Roleplay it: a quick and Diagram it: this might help easy way to test people’s to explain the component reactions to your ideas. parts of your idea. FESTIVAL DESIGN DNA
  • 10. DEVELOP “ONCE WE HAD HANDED OVER OUR APP TO OUR CUSTOMERS PROTOTYPE CHALLENGE (take prototypes to users) IT WAS CLEAR TO SEE WHAT Prototyping is a quick way to test your ideas. We all prototype USE ME TO: WORKED AND WHAT DIDN’T” every day when we try a new • Test ideas recipe or take a new route to • Develop ideas work. Prototyping your idea may • Get user feedback involve cardboard, paper or lego. • Communicate the idea in your It doesn’t matter what it looks like. head To use this method you will need imagination to bring your ideas to life. Working with a partner or team is great for this to run YOU WILL NEED: through how an idea might work. • Paper, pens, glue. • Electronic Devices This challenge differs from the lite • (Standard Art Attack or Blue Peter version of prototype challenge set) because we bring users in here. You can do this in two ways; 1. Bring them into your prototype challenge workshop. Be clear on what the outcomes are and what you will be doing. 2. Take your prototypes out to their homes/workplace. Find out what they like and dislike about your idea. Most importantly, give users the opportunity to get their hands on your prototype, this is when you find out how they really feel about it.
  • 11. PROTOTYPE CHALLENGE (TAKE PROTOTYPES TO USERS) Prototyping is a quick way to test your ideas. We all prototype every day when we try a new recipe or take a new route to work. Find out what they like and dislike about your idea. Most importantly, give users the opportunity to get their hands on your prototype, this is when you find out how they really feel about it. You can either bring your users into your prototype challenge workshop or take your prototypes out to their homes/workplace. YOUR E PROTOTYP g turin o- cap Vide users r you ions to ll t i eac sw ial r totype ke init pro r ma t you l a lot, collec a u reve that yo e sur ata. d this FESTIVAL DESIGN DNA
  • 12. DEVELOP STAGING Staging is about acting out your new service or product in use to help develop USE ME TO: ideas further. Choose a couple of actors and someone to play the director. • Develop and test new ideas • Bring staff into the development Using prompts like personas, user process characteristics, a basic story or a new • Uncover new insights and idea, staff and/or customers can act out service experiences. opportunities Participants in the staging exercise are asked to interchange between roles in the YOU WILL NEED: scenarios so different perspectives can be gained and ideas driven forward. It • The project team is advised to film this exercise so it can • A prompt (template format) be analysed afterwards. You can use this to demonstrate the concept to your • A video camera organisation, product development team or stakeholders. Staging is a great communication tool, but more importantly a development exercise. By acting out the service, the director can shout cut to show moments where there might be a pain point with your idea, or where there is a opportunity to change an element of your process. “STAGING REALLY BROUGHT TO LIFE OUR WELCOME EXPERIENCE Evaluation afterwards is crucial to find what worked and what didn’t. You can do this using discussion, or the POPI framework to develop thinking around how to improve the offering you have developed. Another alternative is to film the staging and watch it back, this allows TO OUR VENUE” you to go more in-depth into the process and design you are suggesting.
  • 13. STAGING Staging is about acting out your new service or product in use to help develop ideas further. Choose a couple of actors and someone to play the director. Script this using personas, characteristics, a basic story and the idea, staff and/or customers can act out service experiences. What ne impro eds ved? Scene s r? 1. ed irecto Wh o is th Stickin 2. g poin ts? t’ 3. all ‘cu role is to c pot a ‘pain Their ey s y are ime th e the 4. e very t the servic y, you can ’ in wa point ing. That ts as you 5. itne ss stmen w ju ke ad all ma go. ice, serv s the oment g out te m ctin ica e By a an ind might b r u c here yo e t y ou a r with is whe n point re there e an i g a pa or whe o chan ess. id ea, unity t r proc ort ou ds opp ent of y fterwar t elem ation a ha t. dw ’ Ev alu al to fin at didn ru ci w h is c ed and w ork FESTIVAL DESIGN DNA
  • 14. DEVELOP DESKTOP WALKTHROUGH The function of a desktop USE ME TO: walkthrough is implied in the title - they are walkthroughs • Test ideas that can be done from your • Bring to life intangible desk. concepts • Develop ideas Using figurines, complex • Share your thinking with services can be brought to life stakeholders and visualised in 3D, enhancing • Gain feedback from your paper sketches. customers Typically, the method will use a customer journey and other YOU WILL NEED: ‘actors’ to imagine a service. • Plastic figurines, Lego Small touchpoint props can be • Paper, glue, pens mocked up and a persona can • Camera to capture the process “WE USED LEGO TO LOOK AT be taken through the service. Do this with stakeholders, or just on your own to bring to life a service and question how it works. HOW PEOPLE WOULD MOVE DOWN THE HIGHSTREET”
  • 15. DESKTOP WALKTHROUGH The function of a desktop walkthrough is implied in the title - they are walkthroughs that can be done from your desk. Using figurines, complex services can be brought to life and visualised in 3D, enhancing your paper sketches. Typically, the method will use a customer journey and other ‘actors’ to imagine a service. Small touchpoint props can be mocked up and a persona can be taken through the service, with stakeholders, or just on your own to bring to life a service and question it. Some points to consider when creating your walkthrough: Who is going to be included in the story? Where do the elements of the story take place? Do you need scenery? What particular points do you want to illustrate? Do you need ‘supporting actors’? How will you mock up your touchpoints? How will you differenciate between existing and new service offerings? How many stories/ people do you want to walk though? Set your scene: think about where you are going to work, how much space do you need? tos ng pho our Taki ch of y a t of e ens tha o s’ m ed t ene be us rd, ‘sc can boa they a story al n . form additio riptions wit h s c n de w ritte FESTIVAL DESIGN DNA
  • 16. DEVELOP MOCK UP Your mock-ups should develop as your idea does. USE ME TO: Starting off with montages of • Test ideas existing services and elements • Develop ideas that you would like to include/ • Get user feedback draw inspiration from, through Communicate the idea in to more realistic examples of your head touchpoints and interfaces. The idea of a mock-up is to test YOU WILL NEED: your idea and receive feedback, so done cherish it too much. Keep • Pens & paper your mock-ups quick and simple. • Imagination This is an ideal technique to do from your desk, or in a workshop scenario. You may find yourself mocking up a ticket with a QR code on it, drawing out a new website which showcases events on across the year, or a leaflet that has information on places to eat near “WE DID A SIMPLE MOCK UP OF A FRIEND your main venue. FINDER FOR HOGMANY, PEOPLE THEN STARTED TO ENGAGE WITH THE CONCEPT”
  • 17. MOCK UP Your mock-ups should develop as your idea does. Starting off with montages of existing services and elements that you would like to include/draw inspiration from, through to more realistic examples of touchpoints and interfaces. The idea of a mock-up is to test your idea and receive feedback, so you shouldn’t be too precious about it. Keep your mock-ups quick and simple. This is an ideal technique to do from your desk, or in a workshop scenario. You may find yourself mocking up a ticket with a QR code on it, drawing out a new website which showcases events on across the year, or a leaflet that has information on places to eat near your main venue. oes your idea look like? Ideas sketch : what d al? need to make this re What do you tos pho ing of your Tak ch a at of e ans th ’ me sed to nes u ‘sce can be oard, n yb the a stor al writt and y e m on for additi . ‘Rou gh n re o with riptions , captu c des y’ is ok wards. R ead a after er cam FESTIVAL DESIGN DNA
  • 18. DEVELOP “WE TOOK OUR PROTOTYPE EXPERIENCE PROTOTYPE (LARGE) INTO THE VENUE AND ASKED PEOPLE TO TRY IT OUT” During the development of your service, it is important to use different USE ME TO: tools to test from different angles. • Test ideas The service user and provider • Develop ideas experience a simulation of the final • Get user feedback service through it’s touchpoints. This • Gain experiential feedback does not need to be in situ, it can be in the studio/office context, but it does need to involve actual service providers and/or users. YOU WILL NEED: • Service users and providers This type of prototyping is useful for testing to explore the performance of the service against it’s users. You may • Incentives (sweets, biscuits) want to test a new concierge service • Mock-up/prototypes of for delegates who have been invited touchpoints by your festival organisation. • Camera/Video camera • Pens, paper & post its Why not rent a space like the Melting Pot and use cardboard to mock up an airport arrivals space and the inside of the car and materials provided when taking the delegate from airport to hotel. Have someone film the experience and then review it back with the user. What was brilliant, and what could have been better? By bringing it to life is where you will find most useful feedback to develop your final proposition.
  • 19. EXPERIENCE PROTOTYPING During the development of your service, it is important to use different tools to test from different angles. The service user and provider experience a simulation of the final service through it’s touchpoints. This type of prototyping is useful to explore the performance of the service against it’s users. This does not need to be in situ, it can be in the studio/office context, but it does need to involve actual service providers and/or users. Think about the scenes that you want to try out through experience prototyping - sketch them our like a customer journey map to give you some structure. Think about setting your scene: where will you try eed? o you n laces... out your idea, how much space will you need? What What d eople, p p contectua details do you need to include? Props, Who is involved + roles ring o-c aptu e Vide servic rs r you rovide nd p rs a e new will use f th o ring ks use ce offe at wor i h serv you w s a little w sho at need pment. h & w develo e mor FESTIVAL DESIGN DNA
  • 20. DEVELOP EVENTS/PLATFORMS/TOOL MAKE DAY - PROTOTYPE/DEVELOP IDEA SESSIONS “A MAKE DAY GETS EVERYONE ON THE SAME PAGE. THIS IS USE ME TO: ABOUT MAKING IDEAS REAL” The development stage is all about prototyping. But sometimes it can be difficult to do this alone as an individual, or difficult to find the time to run • Build prototypes prototypes and mock up touch points • Get feedback with the day to day running of your • Generate excitement around your organisation. project A make day is about making the space and time to bring ideas to life. These ideas may have come from within your own festival organisation, using feedback you’ve had from customers or working YOU WILL NEED: with the Edinburgh Innovation Lab’s idea • A box of ‘stuff’ (scissors, paper, portal. pens, glue, cardboard, toys, pipe Gather together the people behind the cleaners & objects so that ideas ideas by bringing people from your really can be mocked up and organisation together with outsiders brought to life) who are good at making ideas real with • Paper & Pens their hands to develop your concept into • Storyboarding template physical touchpoints. • WWWWWH template To get everyone on board with an idea, use storyboarding to bring it to life and the WWWWWH template. This could be done as preparation to the event or as a group activity together. These artefacts are great to showcase ideas and test them out during this day. End the day with a presentation on what you’ve produced so that people really get on board with your concept.
  • 21. DEVELOP EVENTS/PLATFORMS/TOOL INTERVENTION DAY Intervention day is about taking your idea of how a service could be USE ME TO: improved and making it happen to see what the results are. • Test your ideas on a larger scale • Test new methods & techniques This is about understanding where of prototyping there may be pain points in the service you offer and testing the ideas you have to improve it or simply testing one of those lightbulb ideas you have. YOU WILL NEED: • A plan Take for example a ticket booking • An agenda office. Assemble a team of people • A clear idea of the goals & aims who have knowledge on how this of the day works (ideally someone purchasing a ticket, the box office staff, the festival organisers) and review what elements are not working. Then generate ideas to change and intervene in the current way things are done. Create a set of questions you want to ask yourself around how the box office experience improved because of your intervention. If the answer is yes, and it did improve, “MAKING AN INTERVENTION WAS QUICK, you will have just successfully prototyped an intervention, a change to the service you were offering that EASY AND CHEAP WAY OF SEEING HOW makes the experience better. An example of an intervention might include; altering the process of buying a WE COULD ALTER THE FESTIVAL ticket. Why not try mobile ticket sellers after shows in venues? EXPERIENCE”
  • 22. DEVELOP EVENTS/PLATFORMS/TOOL HACK DAY A hack day is an event where developers, designers and people with ideas gather USE ME TO: to build ‘cool stuff’ - the events now run all over the world and are organised by a • Develop new ideas wide variety of people, companies, and • Be inspired by disciplines that even government departments. differ from your own • See the potential of the data you The ‘days’ tend to run for 48 hours over a weekend. The first evening is about hold showcasing the data, talking through how • Develop new ideas for services to access it and building a picture of what and products the aim for the weekend is. The second day is about designing and YOU WILL NEED: coding. People work alone and in teams, produce new applications, phone apps, • A space to hold the event websites & widgets etc which all aim • A mix of people to invite (ensure to use the data in an innovative way. you have coders coming) A local hack day to learn from is Culture • Food and drink Hack Scotland, first held in 2011. Data • Data to open up was opened by a variety of cultural organisations, from museums collection data to listing information for the Fringe. Two ideas built included a festival dating site where people are brokered by the “CULTURE HACK SCOTLAND show they want to see, and a book festival app which allows you to see what authors look like easily and a space to capture their signature on your ipad. The model of hack day doesn’t have to be about coding, it can apply just to PRODUCED OVER 20 BUILT IDEAS IN UNDER 48 HOURS” designing new services / products. The environment, mission and deadline is a great backdrop to getting things done collaboratively.
  • 23. 4 1 DELIVER DISCOVER 3 2 DEVELOP DEFINE EXIT WRITE A BRIEF (DEVELOP) At this stage, after developing ideas you may want to write a brief to bring other USE ME TO: professionals in to help you deliver the solutions. A brief is to outline the aims, objectives and milestones of your project. • Gain traction within your This brief needs to be thorough and articulate organisation what you want, setting parameters on what is to be delivered. Before sending the brief • Reflect on your process out, try sharing this with other colleagues, this • Succinctly communicate your will help to make sure you are communicating idea clearly what you want. Remember that emotive language can be used in a brief, we can all relate to it and it will allow you to really emphasise what you are trying to achieve. This document will become your main point of reference between you and the development YOU WILL NEED: team. • Any publishing software Ensure that this document includes: 1. Your aims: What does your design aim to do? Is it to encourage more people to come to the festival? “WE WROTE UP A BRIEF TO FIND 2.Your target audience: Who will use this? What age group, sex, income bracket, location are your target audience for this. Include some of your PEOPLE WHO COULD BUILD OUR earlier design work, it will help to inform the development team. 3.Your budget and timescale: SOLUTIONS” Even if the figure is ball-park, a budget estimation helps a company to respond to you realistically on what can be delivered for the amount you are offerings 4. Examples: Show examples of other services and products that are similar to your vision
  • 24. 4 1 DELIVER DISCOVER 3 2 DEVELOP DEFINE EXIT “WRITING A FUNDING BID FUNDING BID HAVING DEVELOPED THE IDEA FIRST You might find this is a good USE ME TO: WAS MUCH EASIER THAN STARTING point to create a funding bid to take a project forward after • Get buy in on your project FROM SCRATCH” developing it. • Raise capital for the project • Get senior buy in to your Having developed the idea and work talked and tested it with users you will find that filling out a proposal bid will be easier than YOU WILL NEED: starting from scratch. • A funding bid opportunity • A basic funding bid structure to copy from
  • 25. A process to develop your ideas into full blown concepts, taking you through iterative runs to test your idea until it is ready to deliver. Includes; Idea Sketch Storyboarding Prototyping Challenge (Lite) Prototyping Challenge (Full) Staging Desktop Walkthrough Mock Up Experience Prototype Make Day Intervention Day Hack Day Brief Funding Bid find out more at design.festivalslab.com FESTIVAL DESIGN DNA An initiative of Edinburgh’s Festivals