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Introduction to Co-creation
Felix Koch
Consultancy Director – Promise Communities
Insight   Innovation   Strategy
Client logo
(no bigger
 than box)
Tour d’horizon!




                  Client logo
                  (no bigger
                   than box)
The old world
                                     firm,
                organisation/   clearly defined
                  company         boundaries




                 consumer/
                   citizen
Production & consumption are separated.
New products & concepts are developed by experts
isolated from consumer needs & creativity.


                                           Client logo
                                           (no bigger
                                            than box)
Consumer input – if elicited – is tightly
controlled, mediated and mostly uncreative.


                                          Client logo
                                          (no bigger
                                           than box)
The old world
                organisation/
                  company




                 consumer/
                   citizen
The new world
                organisation/
                  company



organisation/                   consumer/
  company                         citizen



                 consumer/
                   citizen
The new world




organisation/   consumer/
  company         citizen
The new world




        organisation        consumer
         company              citizen




permeable         co-creative
boundaries          spaces
Consumers become producers.
New products are developed by experts and
consumers sharing collaborative spaces.
Consumer input is unmediated, bottom-up &
creative.
In the grand scheme of things we are returning
to old values and relationships:


     pre-capitalist       capitalist        web-capitalist


      one-to-one        one-to-many          one-to-one/
                                            many-to-many

     craftmanship     mass production     mass customisation

    direct feedback   indirect feedback     direct feedback

       dialogue             silos              dialogue

      bottom-up          top-down             bottom-up
Working definition:



 Co-creation is an active, creative and social process,
 based on collaboration between producers & users,
 that is initiated by the organisation to generate value
 for consumers.




                                                     Client logo
                                                     (no bigger
                                                      than box)
Taxonomy (what is co-creation and what isn’t)




                                                                  Client logo
                                                                  (no bigger
                                                                   than box)
Past.Present.Future. Where next for co-creation? September 2010
Timeline: co-creation & selected predecessors

 pre-history     1960s             1970s      1980s          1990s          2000s          2010

Psychoanalysis
   (Freud)

                 Participatory architecture
                    (Gehl, Price, Huth)

                                                 User innovation
                                                  (von Hippel)

                                               User-centered design


                                                              Open source movement
                                                                 (Linux, Mozilla)

                                                                                     Application of
                                                                                      co-creative
                                                                                      principles


                                                                                           Client logo
                                                                                           (no bigger
                                                                                            than box)
Although co-creation is not new, the sheer scale
   of its current growth is without comparison:
                                                                      Mentions of ‘co-creation’ in Articles
                                                                                Academic Co-Creation the scholarly domain

                                                   2,000

                                                   1,800

                                                   1,600
               Number of article & citation hits




                                                   1,400

                                                   1,200

                                                   1,000

                                                    800

                                                    600

                                                    400

                                                    200

                                                      0
                                                           1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009

                                                                                                  Year of Publication




Source: Promise, based on Google Scholar data. Retrieved on 27 th July 2010 using the search term ‘co-creation’ and sorted by year. 2010 data excluded as incomplete.
But why now?!?
Co-creation catalyst #1: the ICT revolution
Co-creation catalyst #2: explosion of social web
Co-creation catalyst #3: cognitive surplus (Shirky)

 US adults spend 200 billion hours each
 year watching TV




                                          100 million hours needed
                                             to create Wikipedia
Co-creation is not a trend or a fad but an
emerging discipline!
Who to co-create with and with what objective?


                                        1. Insight/Market research
                  stakeholders
                                        2. New products & services
                                        3. Engagement/buy-in




                 organisation


                                 consumers/
     employees
                                   citizens
Benefits: there are more smart people outside of
your organisation than inside it.
Benefits: leverage creativity
through diversity & recognition of the individual
Benefits: legitimise decision-making through
bottom-up involvement
Success: how we can measure the impact of
co-creation?
The rules of co-creation: be a good host
The rules of co-creation: be a good host



 1. Define and market the higher purpose of the endeavour
 2. Foster interaction within peers
 3. Ensure diversity
 4. There is no such thing as a bad idea
 5. Transparency
 6. Frame the beginning, middle and end
 7. Professional, personal, private
 8. Say "thank you"
Summary
• Definition: the two circles
• Co-creation is not new, but the sheer scale of its growth is
• Co-creation is an emerging discipline, not a trend
• Co-creation can solve insight, innovation & engagement
  challenges
• Companies can hugely benefit from co-creative practices
• It can (and should be measured)
• Be a good host!
Merci beaucoup!

   Felix Koch

   Consultancy Director – Promise Communities

   fkoch@promisecorp.com




   Sources
Panorama: http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/1/40286/504087/Abi%20Daker%20London%20360%20panorama%20segment.jpg
Viewing Facility: www.axiom-mr.com/sites/239/uploaded/images/DSC_0764.JPG
Ideastorm: www.ideastorm.com/
NIKE ID :http://farm4.static.flickr.com/3583/3339817999_5bf13dc5d5.jpg?v=0
FIAT Mio: http://green.autoblog.com/2010/10/28/fiat-shows-off-new-mio-concept-car-at-sao-paulo-auto-show/
Tube map: www.flickr.com/photos/ottonassar/
Hype: www.flickr.com/photos/kerryank/4945236568/sizes/o/
Clay Shirky www.informationisbeautiful.net/2010/cognitive-surplus-visualized/
Facebook Stats www.bmob.co.uk/wp-content/uploads/2010/07/facebookgrowth-2004-to-2010.gif
Success criteria: Promise/LSE Enterprise (2009): Co-creation: new pathways to value. At www.promisecorp.com/newpathways
Dinner: http://ny-image2.etsy.com/il_fullxfull.85923226.jpg

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Introduction to Co-creation, 30.11.2010, Rezonance/Lift, Geneva

  • 1. Introduction to Co-creation Felix Koch Consultancy Director – Promise Communities
  • 2. Insight Innovation Strategy
  • 4. Tour d’horizon! Client logo (no bigger than box)
  • 5. The old world firm, organisation/ clearly defined company boundaries consumer/ citizen
  • 6. Production & consumption are separated.
  • 7. New products & concepts are developed by experts isolated from consumer needs & creativity. Client logo (no bigger than box)
  • 8. Consumer input – if elicited – is tightly controlled, mediated and mostly uncreative. Client logo (no bigger than box)
  • 9. The old world organisation/ company consumer/ citizen
  • 10. The new world organisation/ company organisation/ consumer/ company citizen consumer/ citizen
  • 11. The new world organisation/ consumer/ company citizen
  • 12. The new world organisation consumer company citizen permeable co-creative boundaries spaces
  • 14. New products are developed by experts and consumers sharing collaborative spaces.
  • 15.
  • 16. Consumer input is unmediated, bottom-up & creative.
  • 17.
  • 18. In the grand scheme of things we are returning to old values and relationships: pre-capitalist capitalist web-capitalist one-to-one one-to-many one-to-one/ many-to-many craftmanship mass production mass customisation direct feedback indirect feedback direct feedback dialogue silos dialogue bottom-up top-down bottom-up
  • 19. Working definition: Co-creation is an active, creative and social process, based on collaboration between producers & users, that is initiated by the organisation to generate value for consumers. Client logo (no bigger than box)
  • 20. Taxonomy (what is co-creation and what isn’t) Client logo (no bigger than box) Past.Present.Future. Where next for co-creation? September 2010
  • 21. Timeline: co-creation & selected predecessors pre-history 1960s 1970s 1980s 1990s 2000s 2010 Psychoanalysis (Freud) Participatory architecture (Gehl, Price, Huth) User innovation (von Hippel) User-centered design Open source movement (Linux, Mozilla) Application of co-creative principles Client logo (no bigger than box)
  • 22. Although co-creation is not new, the sheer scale of its current growth is without comparison: Mentions of ‘co-creation’ in Articles Academic Co-Creation the scholarly domain 2,000 1,800 1,600 Number of article & citation hits 1,400 1,200 1,000 800 600 400 200 0 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 Year of Publication Source: Promise, based on Google Scholar data. Retrieved on 27 th July 2010 using the search term ‘co-creation’ and sorted by year. 2010 data excluded as incomplete.
  • 24. Co-creation catalyst #1: the ICT revolution
  • 25. Co-creation catalyst #2: explosion of social web
  • 26. Co-creation catalyst #3: cognitive surplus (Shirky) US adults spend 200 billion hours each year watching TV 100 million hours needed to create Wikipedia
  • 27. Co-creation is not a trend or a fad but an emerging discipline!
  • 28. Who to co-create with and with what objective? 1. Insight/Market research stakeholders 2. New products & services 3. Engagement/buy-in organisation consumers/ employees citizens
  • 29. Benefits: there are more smart people outside of your organisation than inside it.
  • 30. Benefits: leverage creativity through diversity & recognition of the individual
  • 31. Benefits: legitimise decision-making through bottom-up involvement
  • 32. Success: how we can measure the impact of co-creation?
  • 33. The rules of co-creation: be a good host
  • 34. The rules of co-creation: be a good host 1. Define and market the higher purpose of the endeavour 2. Foster interaction within peers 3. Ensure diversity 4. There is no such thing as a bad idea 5. Transparency 6. Frame the beginning, middle and end 7. Professional, personal, private 8. Say "thank you"
  • 35. Summary • Definition: the two circles • Co-creation is not new, but the sheer scale of its growth is • Co-creation is an emerging discipline, not a trend • Co-creation can solve insight, innovation & engagement challenges • Companies can hugely benefit from co-creative practices • It can (and should be measured) • Be a good host!
  • 36. Merci beaucoup! Felix Koch Consultancy Director – Promise Communities fkoch@promisecorp.com Sources Panorama: http://c0573862.cdn.cloudfiles.rackspacecloud.com/1/1/40286/504087/Abi%20Daker%20London%20360%20panorama%20segment.jpg Viewing Facility: www.axiom-mr.com/sites/239/uploaded/images/DSC_0764.JPG Ideastorm: www.ideastorm.com/ NIKE ID :http://farm4.static.flickr.com/3583/3339817999_5bf13dc5d5.jpg?v=0 FIAT Mio: http://green.autoblog.com/2010/10/28/fiat-shows-off-new-mio-concept-car-at-sao-paulo-auto-show/ Tube map: www.flickr.com/photos/ottonassar/ Hype: www.flickr.com/photos/kerryank/4945236568/sizes/o/ Clay Shirky www.informationisbeautiful.net/2010/cognitive-surplus-visualized/ Facebook Stats www.bmob.co.uk/wp-content/uploads/2010/07/facebookgrowth-2004-to-2010.gif Success criteria: Promise/LSE Enterprise (2009): Co-creation: new pathways to value. At www.promisecorp.com/newpathways Dinner: http://ny-image2.etsy.com/il_fullxfull.85923226.jpg