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A Framework for
Actionable Gamification
For: Runway Incubator By: Yu-kai Chou
@yukaichou / #octalysis / yukai@yukaichou.com
Guild Leader:Yu-kai Chou
@yukaichou / #octalysis / yukai@yukaichou.com
Early Pioneer of Gamification for 11 years	

Serial Tech Entrepreneur	

Original creator of the Octalysis Framework	

Regular Keynote Speaker/Lecturer at Stanford
University,TEDx,Accenture, SxSW	

Rated #1 Gamification Guru at World Gamification
Congress in Europe (2014).
@yukaichou / #octalysis / yukai@yukaichou.com
Exercise
Think about ONE game you enjoyed playing:
Farmville? Candy Crush? Angry Birds?
Starcraft? WoW? DOTA? Halo? LoL?
Poker? Golf? Majong? Crossword Puzzle? Sudoku?
Think about what made that game fun/
enjoyable
Exercise
We’ll come back to this later.
The Magic
Kids nowadays have bad work ethics?	

No Discipline?
@yukaichou / #octalysis / yukai@yukaichou.com
The Magic
Waking up behind parents’ back 3AM in the
morning to level up = AMAZING work ethics
@yukaichou / #octalysis / yukai@yukaichou.com
The Magic
In Role-Playing Games (RPG), Leveling up often
involves killing the same monsters in the same stage
over and over again for hours or weeks
@yukaichou / #octalysis / yukai@yukaichou.com
The Magic
Gamers call this “grinding.” 

It’s Fun & Addicting.
@yukaichou / #octalysis / yukai@yukaichou.com
The Magic
In the real world, this is called Grunt
Work. It’s Boring & Torturous.
The Magic
If games can get kids to voluntarily do hours of
secret grunt work, it can get anyone engaged to
anything
@yukaichou / #octalysis / yukai@yukaichou.com
The Magic
If it is well designed
@yukaichou / #octalysis / yukai@yukaichou.com
“Human-Focused Design”
• As opposed to “Function Focused Design”	

• System that is designed to optimize for the
motivations and feelings of the human inside	

• ...instead of assuming the people within are robots
that will complete the task
vs
@yukaichou / #octalysis / yukai@yukaichou.com
“Human-Focused Design”
• Gaming industry = first to master Human-Focused Design	

• Games have spent decades/centuries mastering how to
engage people without a mandated purpose	

• Now we are learning from games, hence “Gamification”
vs
@yukaichou / #octalysis / yukai@yukaichou.com
90+ Gamification Case
Studies with ROI Stats
http://bit.ly/gameROI
Outside Reading
@yukaichou / #octalysis / yukai@yukaichou.com
Every truth passes through 3 stages before it is
recognized:
!
The Schopenhauer 

Truth Hype Cycle
@yukaichou / #octalysis / yukai@yukaichou.com
Every truth passes through 3 stages before it is
recognized:
!
I. First, it is ridiculed.
II. Second, it is violently opposed.
III. Third, it is regarded as self-evident.
The Schopenhauer 

Truth Hype Cycle
@yukaichou / #octalysis / yukai@yukaichou.com
History Lesson
Many Years Ago A Few Years Ago Now
History Lesson
Many Years Ago A Few Years Ago Now
!
DUH! Every organization
needs a Talent Strategy!	

!
This Website thing is a
fad...where’s the ROI?	

!
Who needs a Website?	

It’s a distraction to
business!	

!
Just fad-chasing
enthusiasts and
conferences talk about
Websites...
History Lesson
Many Years Ago A Few Years Ago Now
!
DUH! Every organization
needs a Website Strategy!	

!
This Social thing is a
fad...where’s the ROI?	

!
Who needs Social Media?	

It’s a distraction to our
employees!	

!
Just fad-chasing
enthusiasts and
conferences talk about
Social Media...
!
DUH! Every organization
needs a Talent Strategy!	

!
This Website thing is a
fad...where’s the ROI?	

!
Who needs a Website?	

It’s a distraction to
business!	

!
Just fad-chasing
enthusiasts and
conferences talk about
Websites...
History Lesson
Many Years Ago A Few Years Ago Now
!
DUH! Every organization
needs a Talent Strategy!	

!
This Website thing is a
fad...where’s the ROI?	

!
Who needs a Website?	

It’s a distraction to
business!	

!
Just fad-chasing
enthusiasts and
conferences talk about
Websites...
!
DUH! Every organization
needs a Website Strategy!	

!
This Social thing is a
fad...where’s the ROI?	

!
Who needs Social Media?	

It’s a distraction to our
employees!	

!
Just fad-chasing
enthusiasts and
conferences talk about
Social Media...
!
DUH! Every organization
needs a Social Strategy!	

!
This Gamification thing is
a fad...where’s the ROI?	

!
Who needs Gamification?	

It’s a distraction to our
employees!	

!
Just fad-chasing
enthusiasts and
conferences talk about
Gamification...
Global Movement
Gartner predicts 70% of Fortune 500 will use
Gamification by 2014
@yukaichou / #octalysis / yukai@yukaichou.com
Except...
Gartner also predicts 80% of the gamified apps
will fail due to bad design
Agencies and individuals claim to be experts at
whatever is the new “Buzzword”
The Cause
@yukaichou / #octalysis / yukai@yukaichou.com
The Cause
Everyone focuses on PBLs (Points, Badges &
Leaderboards)
Points
Badges
Leaderboards
@yukaichou / #octalysis / yukai@yukaichou.com
The Cause
Similar to “Social Media Marketing” 6 years ago
@yukaichou / #octalysis / yukai@yukaichou.com
The Cause
Similar to “Social Media Marketing” 6 years ago
Real SMM is not simply creating a Twitter
Profile and Facebook Page
The Cause
Beginning with “game mechanics” instead of
the Core Drives
@yukaichou / #octalysis / yukai@yukaichou.com
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!
+ + + = ????
@yukaichou / #octalysis / yukai@yukaichou.com
Bad Game Designer
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!
+ + + = ????
++
+ +
@yukaichou / #octalysis / yukai@yukaichou.com
Bad Game Designer
+ + + = ????
A game can have all the right “game
elements” but still be stupid/boring.
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!
++
+ +
Bad Game Designer
+ + + = ????
In fact,ALL games have “game elements”
but most games suck and are boring.
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!
++
+ +
Bad Game Designer
+ + + = ????
It’s naive to think that once you plug game
mechanics into your company, it will be successful
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!
++
+ +
Bad Game Designer
+ + + = ????
Only a few well-designed games achieve
the status of Winning & Addicting
We need swords...where can they go? Oh yes, monsters. Of
course! We need cows! And friends that can fertilize crops!
++
+ +
Good Game Designer
How do I want my users to...
@yukaichou / #octalysis / yukai@yukaichou.com
Good Game Designer
How do I want my users to FEEL? 

Inspired? Proud? Scared?
@yukaichou / #octalysis / yukai@yukaichou.com
Good Game Designer
Hmm, Okay. What game elements do I need in
order to accomplish that goal?
? ? ? ?
How do I want my users to FEEL? 

Inspired? Proud? Scared?
@yukaichou / #octalysis / yukai@yukaichou.com
Good Gamification
!
does not start with
Game Elements
!
but starts with our
Core Drives
The Basics of 

Octalysis Gamification
@yukaichou / #octalysis / yukai@yukaichou.com
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
-Narrative

-Elitism

-Humanity Hero	

-Higher Meaning
-Beginners Luck	

-Free Lunch	

-Destiny Child	

-CoCreator
-Points

-Badges (Achievement Symbols)

-Fixed Action Rewards

-Leaderboard

-Progress Bar	

-Quest Lists	

-Win Prize	

-High-Five

-Crowning	

-LevelUp Symphony	

-Aura Effect	

-Step-by-Step Tutorial	

-Boss Fights
-Milestone Unlock	

-Evergreen Mechanics	

-General’s Carrot	

-Real-Time Control	

-Chain Combos	

-Instant feedback	

-Boosters	

-Blank Fills

-Voluntary Autonomy	

-Choice Perception
-Virtual Goods	

-Build from Scratch

-Collection Set	

-Avatar

-Earned Lunch

-Learning Curve	

-Protection	

-Recruitment	

-Monitoring	

-Bragging	

-Water Cooler	

-Thank-You Economy	

-Mentorship	

-Social Prod
-Friending	

-Social Treasure/Gifting	

-SeeSaw Bump	

-Group Quest	

-Touting
-Appointment Dynamics	

-Fixed Intervals	

-Dangling	

-Prize Pacing	

-Options Pacing	

-Patient Feedback	

-Count Down	

-Throttles	

-Moats
-Glowing Choice	

-MiniQuests

-Visual Storytelling	

-Easter Eggs	

-Random Rewards	

-Obvious Wonder	

-Rolling Rewards	

-Mischief	

-Sudden Rewards	

-Oracle Effect
-Sunk-Cost Tragedy	

-Progress Loss	

-FOMO	

-Evanescence Opportunity
-Status Quo Sloth	

-Scarlet Letter	

-Visual Grave	

-Weep Tune
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Octalysis
Meaning
Epic Meaning & Calling
Octalysis
Accomplishment
Development &
Accomplishment
Octalysis
Empowerment
Empowerment of
Creativity & Feedback
Octalysis
Ownership
Ownership &
Possession
Octalysis
SocialInfluence
Social Influence
& Relatedness
Octalysis
Scarcity
Scarcity & Impatience
Octalysis Gamification Workshop for Runway
Octalysis Gamification Workshop for Runway
Octalysis Gamification Workshop for Runway
Octalysis
Unpredictability
Unpredictability & Curiosity
Octalysis
Unpredictability
Unpredictability & Curiosity
Skinner Box
Octalysis
Avoidance
Loss & Avoidance
Right
Brain
Left
Brain
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Right
Brain
Left
Brain
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Extrinsic (tendency) Intrinsic (tendency)
White Hat Gamification
Black Hat Gamification
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
White Hat Gamification
Black Hat Gamification
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
White Hat Gamification
Black Hat Gamification
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Zynga figured out how to do a lot of Black Hat techniques,
which led to great engagement and monetization metrics for
each user. But in the long run, users leave when they CAN
because they don’t feel like they are in control over
themselves.
Self-Submission to Black Hat Gamification
Just because it’s called Black Hat
doesn’t mean it’s necessarily bad
@yukaichou / #octalysis / yukai@yukaichou.com
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
-Narrative

-Elitism

-Humanity Hero	

-Higher Meaning
-Beginners Luck	

-Free Lunch	

-Destiny Child	

-CoCreator
-Points

-Badges (Achievement Symbols)

-Fixed Action Rewards

-Leaderboard

-Progress Bar	

-Quest Lists	

-Win Prize	

-High-Five

-Crowning	

-LevelUp Symphony	

-Aura Effect	

-Step-by-Step Tutorial	

-Boss Fights
-Milestone Unlock	

-Evergreen Mechanics	

-General’s Carrot	

-Real-Time Control	

-Chain Combos	

-Instant feedback	

-Boosters	

-Blank Fills

-Voluntary Autonomy	

-Choice Perception
-Virtual Goods	

-Build from Scratch

-Collection Set	

-Avatar

-Earned Lunch

-Learning Curve	

-Protection	

-Recruitment	

-Monitoring	

-Bragging	

-Water Cooler	

-Thank-You Economy	

-Mentorship	

-Social Prod
-Friending	

-Social Treasure/Gifting	

-SeeSaw Bump	

-Group Quest	

-Touting
-Appointment Dynamics	

-Fixed Intervals	

-Dangling	

-Prize Pacing	

-Options Pacing	

-Patient Feedback	

-Count Down	

-Throttles	

-Moats
-Glowing Choice	

-MiniQuests

-Visual Storytelling	

-Easter Eggs	

-Random Rewards	

-Obvious Wonder	

-Rolling Rewards	

-Mischief	

-Sudden Rewards	

-Oracle Effect
-Sunk-Cost Tragedy	

-Progress Loss	

-FOMO	

-Evanescence Opportunity
-Status Quo Sloth	

-Scarlet Letter	

-Visual Grave	

-Weep Tune
-Sharing whatever you want	

-TONS of Facebook games

-Instant feedback of friends “liking”
-Friend Invites	

-Conformity	

-Social Prod	

-Social Treasure	

Group Quests	

-Touting	

-Envy	

-Completed Profile	

-More friends	

-Increased likes and comments	

-Aura Effect
-Build from Scratch

-Photos/Profiles 

-Friends	

-Memories	

-Protection	

-Recruitment	

-Earned lunch	

-Monitoring
-Inner Circles	

Note: (Early
Facebook has
HIGH scarcity
score with certain
universities only)	



-Glowing Choice	

-MiniQuests

-Refreshing Content

-Suspense
-Scarlet Letter

-Sunk Cost Tragedy
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Octalysis Score: 448
-Elitism	

-Staying in touch with friends	

-Stalking
Social
Influence
Octalysis
-No higher meaning besides being a farmer
-Allows the ability to “paint” with
your farm
-Leaderboard

-Group Farming

-Free Social Gifts	

-Neighbors
-Farm getting Bigger & Better	

-Difficult badges for sorts of crops

-Reward Loops
-Ownership of Farm

-Virtual Goods
-Appointment Dynamics

-Milestone Unlock

-Real-money Only Crops

-Free Social Gifts

-Season-based Gifts
-Waiting for what’s next in the game
-Avoid plants withering	

-Avoid losing opportunities	

-Avoid Sunk-Cost Tragedy
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Octalysis Score: 414
Octalysis
-Saving the world of “Sanctuary”

-Diablo II Legacy

-Help others
-Massive Skill Combinations

-Different challenges each stage
-Multiplayer Game

-Friend gear and hours

-Mentoring
-Leveling Up	

-Plot line

-4 Difficulties	

-Skills	

-Gear
-Characters

-Items	

-Auction House
-Item Drops

-Skill Sets

-Storyline

-Item Drops

-Randomized Maps

-Randomized Elites	

-Repetitive Plot
-Item Durability	

-Bottleneck 

-Avoid Sunk-Cost Tragedy
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Octaylsis Score: 284
-Microblogging Wave
-Character Limit

-Witty/valuable content
-Friends on Twitter	

-Followers

-Responses	

-Companionship

-ThankYou Economy
-Follower Gain	

-Retweets	

-Responses	

-Unique Information
-Followers	

-Information
-Fail Whale

-Character Limit	

-Follower Count

-Interesting Tweets

-Surprising content

-Will someone respond?

-Quick news
-Friend Loss
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
InfluenceOctalysis Score: 267
-Helping a weird monster solve problems
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Constantly looking for better comb
and planning boosters
“Sweet” “Delicious!”	

Level tracks and “Boss Stages”	

1-3 Stars	

Defeating Chocolate
Quest to accumulate more
points and boosters
Social Treasure - Lives	

See friend progress
Always waiting for the right
gems	

Seeing levels ahead	

Countdown timer/moves	

Balancing Owl Gems
Unpredictable Gems	

Random Combos
Avoiding Loss	

Fear of the chocolate
encroaching candy
Octalysis Score: 432
“You need a LinkedIn Account”	

Finding that dream job you are passionate about
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Better ways to “dress up” your profile
and build reputation in communities.
Progress Bar	

“X People saw your profile”	

Recommendations	

Endorsements	

Your life.Your Job.	

Accumulating more contacts.
Social Treasure -
Recommendations	

Social Prodding -
Endorsements	

X People saw my profile	

Want to see her profile?
Upgrade to Premium!	

Want to connect? Upgrade to
Premium!
Are recruiters Googling my
name and seeing my profile?	

How many people view my
profile?
Avoiding Loss of Career	

Avoiding Bad Reputation
Octalysis Score: 294
@yukaichou / #octalysis / yukai@yukaichou.com
Octalysis Tool
http://yukaichou.com/
octalysis-tool
@yukaichou / #octalysis / yukai@yukaichou.com
Discovery Onboarding Scaffolding Endgame
Design for All 4 Phases
Level 2 Octalysis
@yukaichou / #octalysis / yukai@yukaichou.com
Discovery Onboarding Scaffolding Endgame
Design for All 4 Phases
Level 2 Octalysis
@yukaichou / #octalysis / yukai@yukaichou.com
Discovery Onboarding Scaffolding Endgame
AchieversExplorersSocializersKillers
Discovery Onboarding Scaffolding Endgame
AchieversExplorersSocializersKillers
The Game You Like
Now that you have learned the basics of
the 8 Core Drives, think about which Core
Drives made the game you enjoy fun?
@yukaichou / #octalysis / yukai@yukaichou.com
The 8 Core Drives"
of Octalysis
@yukaichou / #octalysis / yukai@yukaichou.com
Write Down a Problem
1. Something you want to improve

2.Needs to deal with human motivation

3.Could relate to your customers, clients,
employees, teammates, or yourself
1) Epic Meaning & Calling
Part of something bigger than yourself
Pain Squad
Elitism
2) Development & Accomplishment
Feeling Progress and Achievement
@yukaichou / #octalysis / yukai@yukaichou.com
Nike+
@yukaichou / #octalysis / yukai@yukaichou.com
Nike+ lets people see their progress and improvements in
order to FEEL growth and accomplishments. It turns long-
term benefits into short-term gratification.
Nike+
@yukaichou / #octalysis / yukai@yukaichou.com
@yukaichou / #octalysis / yukai@yukaichou.com
Octalysis Gamification Workshop for Runway
“I overpaid for my product, Suckas!!”
Octalysis Gamification Workshop for Runway
3) Empowerment of Creativity
& Feedback
The creator inside of us
@yukaichou / #octalysis / yukai@yukaichou.com
Starcraft Arena
@yukaichou / #octalysis / yukai@yukaichou.com
Example:Autodesk
Example:Autodesk
Increase Trial Usage by 54% and 

Sales Revenue by 29%
Kids who play Card Games like Magic the Gathering
need to remember a ton of information
…more information than the periodic table
4) Ownership & Possession
The more you have, the more you want
CustomizingYour Avatar
Makes you feel more ownership over it as your own identity
@yukaichou / #octalysis / yukai@yukaichou.com
Mcdonald’s Monopoly Game
Octalysis Gamification Workshop for Runway
It feels very awkward when you only have 2
or 3 of the four-season deers, so players
would do a lot to complete their collection
instead of waiting for another 36 months for
the right season
5) Social Influence & Relatedness
What others think can kill you
Game Technique #22:
Group Quests
@yukaichou / #octalysis / yukai@yukaichou.com
Mentorship
6) Scarcity & Impatience
The Grass OnThe Other Side
@yukaichou / #octalysis / yukai@yukaichou.com
6) Scarcity & Impatience
The Grass OnThe Other Side
Mozzy
Octalysis Gamification Workshop for Runway
6) Scarcity & Impatience
The Grass OnThe Other Side
Laurelix
7) Unpredictability & Curiosity
What kills the cat
Octalysis Gamification Workshop for Runway
Will It Blend?
@yukaichou / #octalysis / yukai@yukaichou.com
@yukaichou / #octalysis / yukai@yukaichou.com
Octalysis Gamification Workshop for Runway
Octalysis Gamification Workshop for Runway
The Boy Is the Toy
@yukaichou / #octalysis / yukai@yukaichou.com
Octalysis Gamification Workshop for Runway
8) Loss & Avoidance
The threat is stronger than the execution
Never Again!!!
©2011-2013 Mario Herger. All rights reserved. www.enterprise-gamification.com | www.gamificationcommunity.com 117
Gamification – Zombies Run!
Octalysis Gamification Workshop for Runway
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
Relatedness
Autonomy
Competence
Octalysis Gamification Workshop for Runway
Octalysis Gamification Workshop for Runway
Speed Camera Lottery
@yukaichou / #octalysis / yukai@yukaichou.com
Speed Camera Lottery
-Narrative

-Elitism

-Humanity Hero
-Beginners Luck	

-Free Lunch	

-Chosen One
-Points

-Badges

-Fixed Action Rewards

-Leaderboard

-Progress Bar	

-Quest Lists	

-Win Prize	

-High-Five

-Crowning	

-LevelUp Symphony	

-Aura Effect	

-Juicy Feedback	

-Boss Fights
-Milestone Unlock	

-General’s Carrot	

-Real-Time Control	

-Chain Combos	

-Instant feedback	

-Boosters	

-Blank Fills

-Step-by-Step Tutorial	

-Virtual Goods	

-Build from Scratch

-Collection Set	

-Dangling

-Earned Lunch

-Learning Curve	

-Protection	

-Recruitment	

-Monitoring	

-Avatar
-Bragging	

-Must Marketing	

-Thank-You Economy	

-Mentorship	

-Social Prod
-Friend Invites	

-Social Treasure/Gifting	

-Envy	

-Group Quest	

-Touting
-Appointment Dynamics	

-Fixed Intervals	

-Prize Pacing	

-Options Pacing	

-Patient Feedback	

-Count Down	

-Throttles	

-Moats
-Glowing Choice	

-MiniQuest

-Visual Storytelling	

-Easter Eggs	

-Random Rewards	

-Sudden Tips	

-Rolling Rewards	

-Mischief	

-Sudden Rewards	

-Suspense
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Pressure
-Sunk-Cost Tragedy	

-Lost Progress	

-Guilting
-Grounded	

-Scarlet Letter	

-Visual Grave	

-Weep Tune
Applying Knowledge
@yukaichou / #octalysis / yukai@yukaichou.com
Actionable Gamification:"
Strategy Dashboard
@yukaichou / #octalysis / yukai@yukaichou.com
Strategy Dashboard
1. Define: Business Metrics - Game Objective

2.Define: Users - Players

3.Define: Desired Actions - Win-State

4.Define: User Stats - Feedback 

5.Define: Incentives - Drives
@yukaichou / #octalysis / yukai@yukaichou.com
BUSINESS METRICS
1. END RESULTS OF WHAT YOU WANT TO
IMPROVE

2.IN ORDER OF IMPORTANCE

3.NEEDS TO BE QUANTIFIABLE

4.LEADS TO GAME OBJECTIVE
@yukaichou / #octalysis / yukai@yukaichou.com
PROCESS
BUSINESS
METRICS
@yukaichou / #octalysis / yukai@yukaichou.com
DEFINE USERS
1. DEMOGRAPHICS

2.WHAT MOTIVATES THEM

3.WHY ARE THEY DOING THE CURRENT
ACTIVITIES (8 CORE DRIVES)

4.WHAT ARE ANTI-CORE DRIVES? (REASONS
WHY THEY DON’T DO THE DESIRED
ACTIONS)
@yukaichou / #octalysis / yukai@yukaichou.com
PROCESS
BUSINESS
METRICS
PLAYER
@yukaichou / #octalysis / yukai@yukaichou.com
PROCESS
BUSINESS
METRICS
PLAYER
?
@yukaichou / #octalysis / yukai@yukaichou.com
DEFINE DESIRED
ACTIONS
1. ALL THE LITTLE ACTIONS YOU WANT USERS
TO DO

2.CHRONOLOGICAL ORDER

3.NO ACTION IS TOO TRIVIAL

4.LEADS TO WIN-STATES
@yukaichou / #octalysis / yukai@yukaichou.com
PROCESS
BUSINESS
METRICS
WIN-STATE
PLAYER
DESIRED
ACTIONSCOMMITS
RESULTS
IMPACT
@yukaichou / #octalysis / yukai@yukaichou.com
DEFINE Feedback Stats
1. WHAT USERS USE TO KEEP TRACK OF THEIR
PROGRESS TOWARDS WIN-STATE

2.Examples: POINTS, LEVELS, STAGES,
TROPHIES, AVATARS

3.SHOULD REEMPHASIZE ON THE CORE
DRIVES
@yukaichou / #octalysis / yukai@yukaichou.com
PROCESS
BUSINESS
METRICS
WIN-STATE
PLAYER
DESIRED
ACTIONSCOMMITS
RESULTS
IMPACT
FEEDBACK
STATS
PROGRESS
TRACKS
@yukaichou / #octalysis / yukai@yukaichou.com
DEFINE INCENTIVES
1. Within your power, if you could give users
everything they want, what would it be?

2.“Within your power” is important to define

3. Rewards, 8 Core Drives, or SAPS

4.Strategically place them in different Win-
States
@yukaichou / #octalysis / yukai@yukaichou.com
Reward Context
1. Fixed-Action Rewards: Earned Lunch

2.Random Rewards: Mystery Box

3.Sudden Rewards: Easter Egg

4.Rolling Rewards: Lottery

5.Social Treasure: Gifting

6.Prize Pacing: Collection Set
@yukaichou / #octalysis / yukai@yukaichou.com
PROCESS
BUSINESS
METRICS
WIN-STATE
PLAYER
DESIRED
ACTIONSCOMMITS
RESULTS
IMPACT
FEEDBACK
STATS
PROGRESS
TRACKS
INCENTIVES
EMBEDDED
@yukaichou / #octalysis / yukai@yukaichou.com
Octalysis
Avoidance
Ownership
Empowerment
Meaning
Unpredictability
Accomplishment
Scarcity
Social
Influence
!
For the excellent understanding and application of
Gamification Core Drives and Motivation
!
Average Joey
!
is awarded this certificate in honor of achieving
!
THE OCTALYSIS FRAMEWORK - LEVEL ONE
!
standards and conditions for mastery
Yu-kai Chou
Octalysis Certificate of Completion
Companies I Have Helped
ThankYou.
Truly.
Octalysis.com @yukaichou
yukai@yukaichou.com

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Octalysis Gamification Workshop for Runway

  • 1. A Framework for Actionable Gamification For: Runway Incubator By: Yu-kai Chou @yukaichou / #octalysis / yukai@yukaichou.com
  • 2. Guild Leader:Yu-kai Chou @yukaichou / #octalysis / yukai@yukaichou.com
  • 3. Early Pioneer of Gamification for 11 years Serial Tech Entrepreneur Original creator of the Octalysis Framework Regular Keynote Speaker/Lecturer at Stanford University,TEDx,Accenture, SxSW Rated #1 Gamification Guru at World Gamification Congress in Europe (2014). @yukaichou / #octalysis / yukai@yukaichou.com
  • 4. Exercise Think about ONE game you enjoyed playing: Farmville? Candy Crush? Angry Birds? Starcraft? WoW? DOTA? Halo? LoL? Poker? Golf? Majong? Crossword Puzzle? Sudoku?
  • 5. Think about what made that game fun/ enjoyable Exercise We’ll come back to this later.
  • 6. The Magic Kids nowadays have bad work ethics? No Discipline? @yukaichou / #octalysis / yukai@yukaichou.com
  • 7. The Magic Waking up behind parents’ back 3AM in the morning to level up = AMAZING work ethics @yukaichou / #octalysis / yukai@yukaichou.com
  • 8. The Magic In Role-Playing Games (RPG), Leveling up often involves killing the same monsters in the same stage over and over again for hours or weeks @yukaichou / #octalysis / yukai@yukaichou.com
  • 9. The Magic Gamers call this “grinding.” 
 It’s Fun & Addicting. @yukaichou / #octalysis / yukai@yukaichou.com
  • 10. The Magic In the real world, this is called Grunt Work. It’s Boring & Torturous.
  • 11. The Magic If games can get kids to voluntarily do hours of secret grunt work, it can get anyone engaged to anything @yukaichou / #octalysis / yukai@yukaichou.com
  • 12. The Magic If it is well designed @yukaichou / #octalysis / yukai@yukaichou.com
  • 13. “Human-Focused Design” • As opposed to “Function Focused Design” • System that is designed to optimize for the motivations and feelings of the human inside • ...instead of assuming the people within are robots that will complete the task vs @yukaichou / #octalysis / yukai@yukaichou.com
  • 14. “Human-Focused Design” • Gaming industry = first to master Human-Focused Design • Games have spent decades/centuries mastering how to engage people without a mandated purpose • Now we are learning from games, hence “Gamification” vs @yukaichou / #octalysis / yukai@yukaichou.com
  • 15. 90+ Gamification Case Studies with ROI Stats http://bit.ly/gameROI Outside Reading @yukaichou / #octalysis / yukai@yukaichou.com
  • 16. Every truth passes through 3 stages before it is recognized: ! The Schopenhauer 
 Truth Hype Cycle @yukaichou / #octalysis / yukai@yukaichou.com
  • 17. Every truth passes through 3 stages before it is recognized: ! I. First, it is ridiculed. II. Second, it is violently opposed. III. Third, it is regarded as self-evident. The Schopenhauer 
 Truth Hype Cycle @yukaichou / #octalysis / yukai@yukaichou.com
  • 18. History Lesson Many Years Ago A Few Years Ago Now
  • 19. History Lesson Many Years Ago A Few Years Ago Now ! DUH! Every organization needs a Talent Strategy! ! This Website thing is a fad...where’s the ROI? ! Who needs a Website? It’s a distraction to business! ! Just fad-chasing enthusiasts and conferences talk about Websites...
  • 20. History Lesson Many Years Ago A Few Years Ago Now ! DUH! Every organization needs a Website Strategy! ! This Social thing is a fad...where’s the ROI? ! Who needs Social Media? It’s a distraction to our employees! ! Just fad-chasing enthusiasts and conferences talk about Social Media... ! DUH! Every organization needs a Talent Strategy! ! This Website thing is a fad...where’s the ROI? ! Who needs a Website? It’s a distraction to business! ! Just fad-chasing enthusiasts and conferences talk about Websites...
  • 21. History Lesson Many Years Ago A Few Years Ago Now ! DUH! Every organization needs a Talent Strategy! ! This Website thing is a fad...where’s the ROI? ! Who needs a Website? It’s a distraction to business! ! Just fad-chasing enthusiasts and conferences talk about Websites... ! DUH! Every organization needs a Website Strategy! ! This Social thing is a fad...where’s the ROI? ! Who needs Social Media? It’s a distraction to our employees! ! Just fad-chasing enthusiasts and conferences talk about Social Media... ! DUH! Every organization needs a Social Strategy! ! This Gamification thing is a fad...where’s the ROI? ! Who needs Gamification? It’s a distraction to our employees! ! Just fad-chasing enthusiasts and conferences talk about Gamification...
  • 22. Global Movement Gartner predicts 70% of Fortune 500 will use Gamification by 2014 @yukaichou / #octalysis / yukai@yukaichou.com
  • 23. Except... Gartner also predicts 80% of the gamified apps will fail due to bad design
  • 24. Agencies and individuals claim to be experts at whatever is the new “Buzzword” The Cause @yukaichou / #octalysis / yukai@yukaichou.com
  • 25. The Cause Everyone focuses on PBLs (Points, Badges & Leaderboards) Points Badges Leaderboards @yukaichou / #octalysis / yukai@yukaichou.com
  • 26. The Cause Similar to “Social Media Marketing” 6 years ago @yukaichou / #octalysis / yukai@yukaichou.com
  • 27. The Cause Similar to “Social Media Marketing” 6 years ago Real SMM is not simply creating a Twitter Profile and Facebook Page
  • 28. The Cause Beginning with “game mechanics” instead of the Core Drives @yukaichou / #octalysis / yukai@yukaichou.com
  • 29. Bad Game Designer We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops! + + + = ???? @yukaichou / #octalysis / yukai@yukaichou.com
  • 30. Bad Game Designer We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops! + + + = ???? ++ + + @yukaichou / #octalysis / yukai@yukaichou.com
  • 31. Bad Game Designer + + + = ???? A game can have all the right “game elements” but still be stupid/boring. We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops! ++ + +
  • 32. Bad Game Designer + + + = ???? In fact,ALL games have “game elements” but most games suck and are boring. We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops! ++ + +
  • 33. Bad Game Designer + + + = ???? It’s naive to think that once you plug game mechanics into your company, it will be successful We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops! ++ + +
  • 34. Bad Game Designer + + + = ???? Only a few well-designed games achieve the status of Winning & Addicting We need swords...where can they go? Oh yes, monsters. Of course! We need cows! And friends that can fertilize crops! ++ + +
  • 35. Good Game Designer How do I want my users to... @yukaichou / #octalysis / yukai@yukaichou.com
  • 36. Good Game Designer How do I want my users to FEEL? 
 Inspired? Proud? Scared? @yukaichou / #octalysis / yukai@yukaichou.com
  • 37. Good Game Designer Hmm, Okay. What game elements do I need in order to accomplish that goal? ? ? ? ? How do I want my users to FEEL? 
 Inspired? Proud? Scared? @yukaichou / #octalysis / yukai@yukaichou.com
  • 38. Good Gamification ! does not start with Game Elements ! but starts with our Core Drives
  • 39. The Basics of 
 Octalysis Gamification @yukaichou / #octalysis / yukai@yukaichou.com
  • 40. Octalysis Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence -Narrative
 -Elitism
 -Humanity Hero -Higher Meaning -Beginners Luck -Free Lunch -Destiny Child -CoCreator -Points
 -Badges (Achievement Symbols)
 -Fixed Action Rewards
 -Leaderboard
 -Progress Bar -Quest Lists -Win Prize -High-Five
 -Crowning -LevelUp Symphony -Aura Effect -Step-by-Step Tutorial -Boss Fights -Milestone Unlock -Evergreen Mechanics -General’s Carrot -Real-Time Control -Chain Combos -Instant feedback -Boosters -Blank Fills
 -Voluntary Autonomy -Choice Perception -Virtual Goods -Build from Scratch
 -Collection Set -Avatar
 -Earned Lunch
 -Learning Curve -Protection -Recruitment -Monitoring -Bragging -Water Cooler -Thank-You Economy -Mentorship -Social Prod -Friending -Social Treasure/Gifting -SeeSaw Bump -Group Quest -Touting -Appointment Dynamics -Fixed Intervals -Dangling -Prize Pacing -Options Pacing -Patient Feedback -Count Down -Throttles -Moats -Glowing Choice -MiniQuests
 -Visual Storytelling -Easter Eggs -Random Rewards -Obvious Wonder -Rolling Rewards -Mischief -Sudden Rewards -Oracle Effect -Sunk-Cost Tragedy -Progress Loss -FOMO -Evanescence Opportunity -Status Quo Sloth -Scarlet Letter -Visual Grave -Weep Tune
  • 56. White Hat Gamification Black Hat Gamification Octalysis Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence
  • 57. White Hat Gamification Black Hat Gamification Octalysis Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence
  • 58. White Hat Gamification Black Hat Gamification Octalysis Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence Zynga figured out how to do a lot of Black Hat techniques, which led to great engagement and monetization metrics for each user. But in the long run, users leave when they CAN because they don’t feel like they are in control over themselves.
  • 59. Self-Submission to Black Hat Gamification Just because it’s called Black Hat doesn’t mean it’s necessarily bad @yukaichou / #octalysis / yukai@yukaichou.com
  • 60. Octalysis Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence -Narrative
 -Elitism
 -Humanity Hero -Higher Meaning -Beginners Luck -Free Lunch -Destiny Child -CoCreator -Points
 -Badges (Achievement Symbols)
 -Fixed Action Rewards
 -Leaderboard
 -Progress Bar -Quest Lists -Win Prize -High-Five
 -Crowning -LevelUp Symphony -Aura Effect -Step-by-Step Tutorial -Boss Fights -Milestone Unlock -Evergreen Mechanics -General’s Carrot -Real-Time Control -Chain Combos -Instant feedback -Boosters -Blank Fills
 -Voluntary Autonomy -Choice Perception -Virtual Goods -Build from Scratch
 -Collection Set -Avatar
 -Earned Lunch
 -Learning Curve -Protection -Recruitment -Monitoring -Bragging -Water Cooler -Thank-You Economy -Mentorship -Social Prod -Friending -Social Treasure/Gifting -SeeSaw Bump -Group Quest -Touting -Appointment Dynamics -Fixed Intervals -Dangling -Prize Pacing -Options Pacing -Patient Feedback -Count Down -Throttles -Moats -Glowing Choice -MiniQuests
 -Visual Storytelling -Easter Eggs -Random Rewards -Obvious Wonder -Rolling Rewards -Mischief -Sudden Rewards -Oracle Effect -Sunk-Cost Tragedy -Progress Loss -FOMO -Evanescence Opportunity -Status Quo Sloth -Scarlet Letter -Visual Grave -Weep Tune
  • 61. -Sharing whatever you want -TONS of Facebook games
 -Instant feedback of friends “liking” -Friend Invites -Conformity -Social Prod -Social Treasure Group Quests -Touting -Envy -Completed Profile -More friends -Increased likes and comments -Aura Effect -Build from Scratch
 -Photos/Profiles 
 -Friends -Memories -Protection -Recruitment -Earned lunch -Monitoring -Inner Circles Note: (Early Facebook has HIGH scarcity score with certain universities only) 
 -Glowing Choice -MiniQuests
 -Refreshing Content
 -Suspense -Scarlet Letter
 -Sunk Cost Tragedy Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Octalysis Score: 448 -Elitism -Staying in touch with friends -Stalking Social Influence
  • 62. Octalysis -No higher meaning besides being a farmer -Allows the ability to “paint” with your farm -Leaderboard
 -Group Farming
 -Free Social Gifts -Neighbors -Farm getting Bigger & Better -Difficult badges for sorts of crops
 -Reward Loops -Ownership of Farm
 -Virtual Goods -Appointment Dynamics
 -Milestone Unlock
 -Real-money Only Crops
 -Free Social Gifts
 -Season-based Gifts -Waiting for what’s next in the game -Avoid plants withering -Avoid losing opportunities -Avoid Sunk-Cost Tragedy Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence Octalysis Score: 414
  • 63. Octalysis -Saving the world of “Sanctuary”
 -Diablo II Legacy
 -Help others -Massive Skill Combinations
 -Different challenges each stage -Multiplayer Game
 -Friend gear and hours
 -Mentoring -Leveling Up -Plot line
 -4 Difficulties -Skills -Gear -Characters
 -Items -Auction House -Item Drops
 -Skill Sets
 -Storyline
 -Item Drops
 -Randomized Maps
 -Randomized Elites -Repetitive Plot -Item Durability -Bottleneck 
 -Avoid Sunk-Cost Tragedy Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence Octaylsis Score: 284
  • 64. -Microblogging Wave -Character Limit
 -Witty/valuable content -Friends on Twitter -Followers
 -Responses -Companionship
 -ThankYou Economy -Follower Gain -Retweets -Responses -Unique Information -Followers -Information -Fail Whale
 -Character Limit -Follower Count
 -Interesting Tweets
 -Surprising content
 -Will someone respond?
 -Quick news -Friend Loss Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social InfluenceOctalysis Score: 267
  • 65. -Helping a weird monster solve problems Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence Constantly looking for better comb and planning boosters “Sweet” “Delicious!” Level tracks and “Boss Stages” 1-3 Stars Defeating Chocolate Quest to accumulate more points and boosters Social Treasure - Lives See friend progress Always waiting for the right gems Seeing levels ahead Countdown timer/moves Balancing Owl Gems Unpredictable Gems Random Combos Avoiding Loss Fear of the chocolate encroaching candy Octalysis Score: 432
  • 66. “You need a LinkedIn Account” Finding that dream job you are passionate about Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Influence Better ways to “dress up” your profile and build reputation in communities. Progress Bar “X People saw your profile” Recommendations Endorsements Your life.Your Job. Accumulating more contacts. Social Treasure - Recommendations Social Prodding - Endorsements X People saw my profile Want to see her profile? Upgrade to Premium! Want to connect? Upgrade to Premium! Are recruiters Googling my name and seeing my profile? How many people view my profile? Avoiding Loss of Career Avoiding Bad Reputation Octalysis Score: 294
  • 67. @yukaichou / #octalysis / yukai@yukaichou.com
  • 69. Discovery Onboarding Scaffolding Endgame Design for All 4 Phases Level 2 Octalysis @yukaichou / #octalysis / yukai@yukaichou.com
  • 70. Discovery Onboarding Scaffolding Endgame Design for All 4 Phases Level 2 Octalysis @yukaichou / #octalysis / yukai@yukaichou.com
  • 71. Discovery Onboarding Scaffolding Endgame AchieversExplorersSocializersKillers
  • 72. Discovery Onboarding Scaffolding Endgame AchieversExplorersSocializersKillers
  • 73. The Game You Like Now that you have learned the basics of the 8 Core Drives, think about which Core Drives made the game you enjoy fun? @yukaichou / #octalysis / yukai@yukaichou.com
  • 74. The 8 Core Drives" of Octalysis @yukaichou / #octalysis / yukai@yukaichou.com
  • 75. Write Down a Problem 1. Something you want to improve 2.Needs to deal with human motivation 3.Could relate to your customers, clients, employees, teammates, or yourself
  • 76. 1) Epic Meaning & Calling Part of something bigger than yourself
  • 79. 2) Development & Accomplishment Feeling Progress and Achievement @yukaichou / #octalysis / yukai@yukaichou.com
  • 80. Nike+ @yukaichou / #octalysis / yukai@yukaichou.com
  • 81. Nike+ lets people see their progress and improvements in order to FEEL growth and accomplishments. It turns long- term benefits into short-term gratification. Nike+ @yukaichou / #octalysis / yukai@yukaichou.com
  • 82. @yukaichou / #octalysis / yukai@yukaichou.com
  • 84. “I overpaid for my product, Suckas!!”
  • 86. 3) Empowerment of Creativity & Feedback The creator inside of us
  • 87. @yukaichou / #octalysis / yukai@yukaichou.com
  • 89. @yukaichou / #octalysis / yukai@yukaichou.com
  • 91. Example:Autodesk Increase Trial Usage by 54% and 
 Sales Revenue by 29%
  • 92. Kids who play Card Games like Magic the Gathering need to remember a ton of information
  • 93. …more information than the periodic table
  • 94. 4) Ownership & Possession The more you have, the more you want
  • 95. CustomizingYour Avatar Makes you feel more ownership over it as your own identity @yukaichou / #octalysis / yukai@yukaichou.com
  • 98. It feels very awkward when you only have 2 or 3 of the four-season deers, so players would do a lot to complete their collection instead of waiting for another 36 months for the right season
  • 99. 5) Social Influence & Relatedness What others think can kill you
  • 100. Game Technique #22: Group Quests @yukaichou / #octalysis / yukai@yukaichou.com
  • 102. 6) Scarcity & Impatience The Grass OnThe Other Side @yukaichou / #octalysis / yukai@yukaichou.com
  • 103. 6) Scarcity & Impatience The Grass OnThe Other Side Mozzy
  • 105. 6) Scarcity & Impatience The Grass OnThe Other Side Laurelix
  • 106. 7) Unpredictability & Curiosity What kills the cat
  • 109. @yukaichou / #octalysis / yukai@yukaichou.com
  • 110. @yukaichou / #octalysis / yukai@yukaichou.com
  • 113. The Boy Is the Toy @yukaichou / #octalysis / yukai@yukaichou.com
  • 115. 8) Loss & Avoidance The threat is stronger than the execution
  • 117. ©2011-2013 Mario Herger. All rights reserved. www.enterprise-gamification.com | www.gamificationcommunity.com 117 Gamification – Zombies Run!
  • 122. Speed Camera Lottery @yukaichou / #octalysis / yukai@yukaichou.com
  • 124. -Narrative
 -Elitism
 -Humanity Hero -Beginners Luck -Free Lunch -Chosen One -Points
 -Badges
 -Fixed Action Rewards
 -Leaderboard
 -Progress Bar -Quest Lists -Win Prize -High-Five
 -Crowning -LevelUp Symphony -Aura Effect -Juicy Feedback -Boss Fights -Milestone Unlock -General’s Carrot -Real-Time Control -Chain Combos -Instant feedback -Boosters -Blank Fills
 -Step-by-Step Tutorial -Virtual Goods -Build from Scratch
 -Collection Set -Dangling
 -Earned Lunch
 -Learning Curve -Protection -Recruitment -Monitoring -Avatar -Bragging -Must Marketing -Thank-You Economy -Mentorship -Social Prod -Friend Invites -Social Treasure/Gifting -Envy -Group Quest -Touting -Appointment Dynamics -Fixed Intervals -Prize Pacing -Options Pacing -Patient Feedback -Count Down -Throttles -Moats -Glowing Choice -MiniQuest
 -Visual Storytelling -Easter Eggs -Random Rewards -Sudden Tips -Rolling Rewards -Mischief -Sudden Rewards -Suspense Octalysis Avoidance Ownership Empowerment Meaning Unpredictability Accomplishment Scarcity Social Pressure -Sunk-Cost Tragedy -Lost Progress -Guilting -Grounded -Scarlet Letter -Visual Grave -Weep Tune
  • 125. Applying Knowledge @yukaichou / #octalysis / yukai@yukaichou.com
  • 126. Actionable Gamification:" Strategy Dashboard @yukaichou / #octalysis / yukai@yukaichou.com
  • 127. Strategy Dashboard 1. Define: Business Metrics - Game Objective 2.Define: Users - Players 3.Define: Desired Actions - Win-State 4.Define: User Stats - Feedback 5.Define: Incentives - Drives @yukaichou / #octalysis / yukai@yukaichou.com
  • 128. BUSINESS METRICS 1. END RESULTS OF WHAT YOU WANT TO IMPROVE 2.IN ORDER OF IMPORTANCE 3.NEEDS TO BE QUANTIFIABLE 4.LEADS TO GAME OBJECTIVE @yukaichou / #octalysis / yukai@yukaichou.com
  • 130. DEFINE USERS 1. DEMOGRAPHICS 2.WHAT MOTIVATES THEM 3.WHY ARE THEY DOING THE CURRENT ACTIVITIES (8 CORE DRIVES) 4.WHAT ARE ANTI-CORE DRIVES? (REASONS WHY THEY DON’T DO THE DESIRED ACTIONS) @yukaichou / #octalysis / yukai@yukaichou.com
  • 133. DEFINE DESIRED ACTIONS 1. ALL THE LITTLE ACTIONS YOU WANT USERS TO DO 2.CHRONOLOGICAL ORDER 3.NO ACTION IS TOO TRIVIAL 4.LEADS TO WIN-STATES @yukaichou / #octalysis / yukai@yukaichou.com
  • 135. DEFINE Feedback Stats 1. WHAT USERS USE TO KEEP TRACK OF THEIR PROGRESS TOWARDS WIN-STATE 2.Examples: POINTS, LEVELS, STAGES, TROPHIES, AVATARS 3.SHOULD REEMPHASIZE ON THE CORE DRIVES @yukaichou / #octalysis / yukai@yukaichou.com
  • 137. DEFINE INCENTIVES 1. Within your power, if you could give users everything they want, what would it be? 2.“Within your power” is important to define 3. Rewards, 8 Core Drives, or SAPS 4.Strategically place them in different Win- States @yukaichou / #octalysis / yukai@yukaichou.com
  • 138. Reward Context 1. Fixed-Action Rewards: Earned Lunch 2.Random Rewards: Mystery Box 3.Sudden Rewards: Easter Egg 4.Rolling Rewards: Lottery 5.Social Treasure: Gifting 6.Prize Pacing: Collection Set @yukaichou / #octalysis / yukai@yukaichou.com
  • 141. ! For the excellent understanding and application of Gamification Core Drives and Motivation ! Average Joey ! is awarded this certificate in honor of achieving ! THE OCTALYSIS FRAMEWORK - LEVEL ONE ! standards and conditions for mastery Yu-kai Chou Octalysis Certificate of Completion
  • 142. Companies I Have Helped