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HDR meets Black&White 2 Francesco Carucci Graphics Programmer/Lionhead Studios [email_address]
What’s HDR rendering? ,[object Object],[object Object],[object Object]
Why HDR? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Black&White 2 by night (1) ,[object Object],[object Object],[object Object]
Black&White 2 by night (2) More than 95% of the pixels have luminance smaller than 0.5
Color luminance ,[object Object],[object Object],[object Object]
Tonemapping (1) ,[object Object],[object Object],[object Object],[object Object],[object Object]
Tone mapping (2) ,[object Object],[object Object],[object Object]
HDR in Games  ,[object Object],[object Object],[object Object],[object Object]
HDR “a la” Half Life 2 (1) ,[object Object],[object Object],[object Object]
HDR “a la” Half Life 2 (2) ,[object Object],[object Object],[object Object],[object Object]
HDR “a la” Half Life 2 (3) ,[object Object],[object Object],[object Object],[object Object]
HDR: The “floating” way (1) ,[object Object],[object Object],[object Object]
HDR: The “floating” way (2) ,[object Object],[object Object],[object Object],[object Object]
HDR: The “floating” way (3) ,[object Object],[object Object],[object Object],[object Object]
Other ways to do HDR ,[object Object],[object Object],[object Object],[object Object],[object Object]
HDR: Fran’s way   ,[object Object],[object Object]
Average luminance and the GPU ,[object Object],[object Object],[object Object]
Average luminance on the CPU ,[object Object],[object Object],[object Object],[object Object]
Image Histogram ,[object Object],[object Object],[object Object],[object Object]
Histogram Equalisation (1) ,[object Object]
Histogram Equalisation (2) ,[object Object],[object Object],[object Object]
Autoexposure (1) ,[object Object],[object Object],[object Object],[object Object],[object Object]
Autoexposure (2) ,[object Object]
Autoexposure (3) ,[object Object],[object Object]
Luminance mapping (1) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Luminance mapping (2) ,[object Object],[object Object],[object Object]
Luminance mapping (3) ,[object Object],[object Object],[object Object],[object Object],[object Object]
Histogram based HDR Pros ,[object Object],[object Object],[object Object],[object Object]
Histogram based HDR Cons ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
HDR in Black&White 2 (1) ,[object Object],[object Object],[object Object],[object Object]
HDR in Black&White 2 (2) ,[object Object],[object Object]
Performance analysis ,[object Object],[object Object],[object Object]
Before
After
Before
After
BW2 HDR Patch ,[object Object],[object Object]
References ,[object Object],[object Object],[object Object],[object Object]
Black&White 2 Engine Team ,[object Object]
? [email_address]

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