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DIGITAL CONSUMER
EVOLUTION
ESSEC
July 9th

                                         WWW.F5DC.COM



Gregory.birge@f5dc.com   +65 9111 6849
1.000.000.000
    /day

 10hs/mn
WWW.F5DC.COM
Mobile Chinese New Year


                                17B SMS
                                592.1B 2007



Source : Straight Times Feb08
                                 1.6B
                                    /day
Would you spend $44.6B ?




 Revenue                              $6.9B    $51.12B
 Profit                               $0.66B   $14.07B
 Online Revenue                        85%      4.7%
Source : Le Monde Newspaper Feb 3rd
Edison Chen soap opera




Gillian Chung




Bobo Chan


                Cecilia Cheung

                                 Vincy Yeung
EVOLUTION
   WWW.F5DC.COM
1970          1990            2004
Television      LCD TV        YouTube


 Camera      Digital Camera   Flicker


Turn table     CD player      iTunes


 Phones      Mobile Phone      Skype
Virtualization of the information



    1970               1990           2004            2010
Hardware driven               Software / Content    Connection
  Technology revolution        Us                  How
  Hardware, better, faster     Share, network      Delocalize
                                Mobility            Virtual
                                UGC                 Wii life
WELCOME TO
     THE FUTURE


WWW.F5DC.COM
WWW.F5DC.COM
WWW.F5DC.COM
What is the impact ?
38 Years saved in 83 Years…
 1998                1 year                          How much
                                                    time does it
 1994                         5 years
                                                       take to
 1971                              10 years
                                                        reach
                                                     500M
 1952                                    13 years
                                                     People ?
 1915                                                           38 years



Source : Forrester
Limited audience reach



                           36%
                           75%




Source : Nielsen ratings
                            2006
                            1987
61 HOURS
            /DAY
Source : Kaiser Family foundation
Welcome to the new WorldS




  300M              98M     50M     64M



1999             2002     2002    2004
Social networking impact

            530M
          internet
          users on
            social
                                                69%
           network                                             15mn

                                                WWW.F5DC.COM
* Source : Future laboratories, eMarketer2007
Are you part of it ?
                  Do you understand it ?




                       WWW.F5DC.COM
Information, how to deal with it ?

 SEARCH
Calculating   Spelling




                WWW.F5DC.COM
Calculating   Spelling

               must put bak moni after I sell my flat?




                WWW.F5DC.COM
Calculating   Spelling   Thinking ?
Is there a new war ?


  WHAT                   WHERE
KNOWLDEGE              KNOWLEDGE
Relevance
      Persistence
        Quality
    Personal views
Next search tomorrow ?
songs




fragmenting
WWW.F5DC.COM
Faster, more connected
                           61.1%                                                                                            547M internet users
                    of global population
                                                                                                                                                        2.5 x


                                                                                                                            Highest broadband penetration

                                                                                                                                                        79%
                                                                                                                                                          2006




                                                                                                                            Highest # readers
                                                                                                                                                        74%

Source : US Census Bureau, International db july16 2007 Source : eMarketer January 2007 Source : Morgan Stanley October 18 07 Source : Edelman feb 07
                                                                                               WWW.F5DC.COM
Faster, more connected
                           61.1%                                                         1.5trillion SMS sent 2007
                    of global population
                                                                                                  10x


                                                                                         114M unit sold Q1 2008

                                                                                                  50% world


                                                                                         2.3B$ mobile gaming
                                                                                                  50% world

Source Zdnet asia    Source emasiamag.comasia   Source cellularnews.com
                                                                          WWW.F5DC.COM
Consumer segmentation evolution
                                        Multiple personas



 Behavioral   Psychographic   Profile
Contextual segmentation
            Levi’s shirt $200
            Levi’s Jean $160
            Shoes (from Netherlands ?) S$168



           Omega watch $5000
Different ways of thinking
                                 Information jump




                                 Demographic jump




                WWW.F5DC.COM
Addiction ?




              http://upload.wikimedia.org/wikipedia/commons/9/9c/Rational_scale_to_assess_the_harm_of_drugs_%28mean_physical_harm_and_mean_dependence%29.svg
Who are they ?
MORE                                  LESS
"   Connected                         "   Loyal
"   Mobile                            "   Focus
"   Responsive                        "   Patient
"   Multitasking                      "   Easy to trick



    Communities    Quantity   Share   Fragmented
    Connections    Fast       Vocal   Competitive
How to sell ?
                   •  New values

                   •  New rules

                   •  New behavior




What to buy ?
    WWW.F5DC.COM
Fight for space
         Media spent,
        Newspaper, 43%

                                                     Media spent, TV,
                                                           34%                Media exposure /
                                                 Media exposure /              day, Online, 32%
                                                  day, TV, 28%
                                                               Media exposure /
                                                                day, Radio, 23%

      Media exposure /
      day, Newspaper, exposure /
                 Media
            10% day, Magazines,                                                                      Media spent,
                        Media spent,                                   Media spent,                  Others, 8%
                        7%
                       Magazines, 6%                                    Radio, 6%      Media spent,
                                                                                                Media exposure /
                                                                                        Online, 2%
                                                                                                 day, Others, 0
                                                 Media exposure /day     Media spent



Source : Synovate Asia, Nielsen Media research
But fight at the right place

                               Medi                  Media spent, TV,
                                                           34%                Media exposure /

                                a                Media exposure /              day, Online, 32%
                                                  day, TV, 28%
                                                               Media exposure /
                                                                day, Radio, 23%

      Media exposure /
      day, Newspaper, exposure /
                 Media
                                                                                         Medi     Media spent,
            10% day, Magazines,

                                                                                          a
                        Media spent,                                   Media spent,               Others, 8%
                        7%
                       Magazines, 6%                                    Radio, 6%
                                                                                             Media exposure /
                                                                                              day, Others, 0
                                                 Media exposure /day     Media spent



Source : Synovate Asia, Nielsen Media research
Mushroom Advertising Effect
  Test           Saturation        Techno break   New saturation
  Simple         Competitive        New Eldorado   Intrusive
  One Way        Innovative         Copy Paste     Disruptive

  Before 1980       1980-2000         2000-2005          Since 2006




Press   TVs          Cinema            Online          Video Games
Radio           Product Placement     Banners            Web 2.0
Outdoor
                                                      Mobile phone
The next steps : UGC + Mobile




                `
Information or spamming ?
                           83% of all emails*
                           Mailbox syndrome
                           Intrusive
                           Invasive




                   • Source :Brandley Ansitis 2007 security management
                    http://newsweaver.co.uk/noc/e_article000705859.cfm?x=b11,0,w
I know you pretend you love me…




               WWW.F5DC.COM
Do you CARE ?
do you KNOW me ?

      WWW.F5DC.COM
Do you listen
to me ?




                WWW.F5DC.COM
Trying to do 1 to 1 marketing




 No name     Name                  No name   Name




    But Still no relevance to consumer
                    WWW.F5DC.COM
Are we that bad in communication ?
Dr Folamour game
                       I will bombard you
                       TRUST ME
                       Buy me
                       PUSH
                       PUSH
                       PUSH
                       PUSH
                       PUSH
                       PUSH
                       PUSH
WWW.F5DC.COM
What do YOU expect as a customer ?
Listen to me     I will choose




               And by the way…
                I am not stupid
Same old school…
                  Still 24hs day
                  We are still analog
                  Still one receiving end
                  Pipe size does not increase
Technology is NEVER the solution
Looking for a job ?




http://www.worldometers.info/
Technology is NEVER the solution
YES, We have the solution

             CUSTOMER INSIGHTS
               Customer knows…
               Pre analysis - Survey – analysis –
                compilation – reports – meeting –
                decision – market test – sampling –
                first draft – campaign launch
Actually, maybe not, (sorry…)




               Future is unknown
               Success is a fragile recipe
               New consumers are less rationals
               Consumer insights is just a validation process
               Not what, but HOW you use it
Do we know how to fly ?
                                       YES it is a plane BUT
               Old communication
                                       Different technology
                                       Different speed
                                       Different pilots
                                       Different teaching
                                       Different training
 New communication
Danger Zone
              Users                   Marketers
                  Faster                 Adapt
                  Performance            Focus
                  Personal               Respect
                  More Risks             Careful

                  Traditional rules should apply
                  Pilots are human beings
                  Relevance, Quality
                  Answer the real questions
Follow the right tail
360 marketing to Integrated marketing
Drive through a customer journey
                   Awareness



      evangelism                 Interest




       Loyalty                  Connection



                   Conversion
Make things right
Solve a problem




                  Strategy




                             WWW.F5DC.COM
Optimize your media mix
           •  Selective Media            •  Targeted Media              •    Mass Media                   •  Passive media
           •  Mass messaging or          •  Privileged Consumer         •    Brand image                  •  No interaction
              Focused targeting             relation                    •    Step by Step teasing         •  Volume marketing
           •  Brand image                •  Selected Moment             •    Increased interactivity
           •  Passive interaction



           TV                             Press                         Outdoor                           Radio


                          •  Accurate targeting         •  Mass Media                      •  Emerging Media
                          •  Quality Media              •  Targeting is needed             •  Accurate targeting
                          •  Captive audience           •  Enrich consumer                 •  Very Dynamic
                                                           experience                         interaction
                                                        •  Dynamic and tight               •  Personalized marketing
                                                           interaction                     •  Potentially Intrusive

                                                        Internet
                           Cinema                                                           Mobile
                                                        2.0


examples
Speak the consumer language

  1980s       1990s          2005




              WWW.F5DC.COM
Lead to sales & customer satisfaction




                WWW.F5DC.COM
Strategic input for coordination
                      1 to 1 to many
                                              ATL       BTL
                                             Partner   Partner




      Client          Strategy                CRM
                                             Partner
                                                       Media
                                                       Partner




                                              Online    SEO
                                             Partner   Partner



 Business drive   Strategic Planning           Specialists
  Engagement         Coordination            Implementation

                              WWW.F5DC.COM
Resist to the pressure
                          •  Same product category
            Competition   •  Different product category
                          •  Cheaper
                          •  Better
                          •  More communication budget
PRESSURE




                          •  Shelves space
             Retailer     •  Promotion
                          •  Stock level, fast turnover goods
                          •  Margin and pricing
                          •  Own our indirect competition


                          •  More product choices
            Consumer      •  More resistant to traditional marketing
                          •  More connected
                          •  More bombarded with information

                          •  Marketing budget reduction
                          •  Internal fight for visibility
                          •  Sales , Margin, AOP target
             Company      •  Multiple decision points, compromises
Fight the misconception 1

                A   BEAUTIFUL
                         campaign
                            is
                          NOT
                             an
                     EFFICIENT campaign
Fight the misconception 2

                              an

                      EVENT
                            Launch
                             does
                            NOT
                      Stop at the event
A website is JUST a website


Traffic                                      What is next ?




            Strategy        Design
            Brand image     Technology
            Products        Measurement
            Actions         Optimization
                             Datas
                            WWW.F5DC.COM
A real fact

               Acquisition cost
                     is

              4x higher
                   than
               Retention cost
Another real fact

                     What matters is :
                         What

                    Consumer
                         thinks
                        and buys
Mobiles are personal

            1 to 1 relation


             Fragmented


           Interactive - Fun


              Integrated


                   WWW.F5DC.COM
Social networking


  $ uncertain
  Increased number of groups
  1 goal : have fun




                                                UGC


                                               Integrated in brand strategy
                                WWW.F5DC.COM
Back to basics, campaign process
Planning                   Development               Execution            Follow up
                                                                            Wrap up
  Objective Definition      Campaign Strategy        Implementation    reports

  Customer Segmentation     360 wheel evaluation     Monitoring          Positive
                                                                          Learning

  Contact Strategy          Tactics by audience      Gap measurement     Improvement
                                                     and action plans     points

  Metrics Definition        Creative development                          Follow up
                                                                          planning
Success takes time, persistence,
     investments
                                                           6 years : 141M
                            One focus

                         3 years : 5.7M   4 years : 136M
iPod sold (M)




                                                            Fiscal quarters
                Oct 01         April 03
10 TRICS                                   4 TRICS
1.  Technology is not the solution
2.  Whisper and not Shout
3.  Respect to be respected
4.  Pull instead of Push
5.  Accept mistakes and to loose control
6.  Take risks
7.  Engage, entertain
8.  Be relevant, focus on excellence
9.  Never lie
10. Online is like a zoom`
THANKS




                                         WWW.F5DC.COM



Gregory.birge@f5dc.com   +65 9111 6849
EXAMPLES
                          WWW.F5DC.COM




           WWW.F5DC.COM
Engagement example
                                                          Immersion and lifestyle

                     Intrigue                                   Entertain                                      Discover

                                  Offline                                                           Online

         Microsite                    Banners                       SEO                     Communities                   On line PR


 - Simulate ambiance            -  3 different approach    -  Mix organic and paid    -  Ambassador              -  Traditional product
 and feeling of                 to match customer          search                     selection in technical     test
 captivating sound and          needs and strategy         -  Organic will maintain   communities                -  Placement program
 immersive experience           phase                      product visibility         -  Ambiance games in       beyond usage
 -  Generate envy to test       -  Selected sites based    -  Paid search will        friendship
 the product                    on timing / event          leverage activity          communities
 -  2 Phases, Games and                                                               -  Atmosphere
 infomative                                                                           presence linked to
                                                                                      events




         All activities are trackable, measurable, drive customers to the next step of engagement to drive to sales
                                    Actions are customer tailored to answer needs and CTA
back
Touch point integration




back
Online tactics schedule




back
Step by step measurement




back
THANKS




                                         WWW.F5DC.COM



Gregory.birge@f5dc.com   +65 9111 6849
Optimize your media mix / Action
           Global branding    Mass message     Passive         Cost / ROI


           Product push       Targeted media   Engagement      Quality tbc


           Global / Product   Mass message     Interactive -   Cost / ROI


           Global / Product   Mass message     Interactive -   Cost / ROI


           Global / Product   Mass message     Interactive -   Cost / ROI


           Global / Product   Mass message     Interactive -   Cost / ROI


           Global / Product   Mass message     Interactive -   Cost / ROI

examples

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DIGITAL CONSUMER EVOLUTION TRENDS

  • 1. DIGITAL CONSUMER EVOLUTION ESSEC July 9th WWW.F5DC.COM Gregory.birge@f5dc.com +65 9111 6849
  • 2.
  • 3. 1.000.000.000 /day 10hs/mn
  • 5. Mobile Chinese New Year 17B SMS 592.1B 2007 Source : Straight Times Feb08 1.6B /day
  • 6. Would you spend $44.6B ? Revenue $6.9B $51.12B Profit $0.66B $14.07B Online Revenue 85% 4.7% Source : Le Monde Newspaper Feb 3rd
  • 7. Edison Chen soap opera Gillian Chung Bobo Chan Cecilia Cheung Vincy Yeung
  • 8. EVOLUTION WWW.F5DC.COM
  • 9. 1970 1990 2004 Television LCD TV YouTube Camera Digital Camera Flicker Turn table CD player iTunes Phones Mobile Phone Skype
  • 10. Virtualization of the information 1970 1990 2004 2010 Hardware driven Software / Content Connection   Technology revolution   Us   How   Hardware, better, faster   Share, network   Delocalize   Mobility   Virtual   UGC   Wii life
  • 11. WELCOME TO THE FUTURE WWW.F5DC.COM
  • 14. What is the impact ?
  • 15. 38 Years saved in 83 Years… 1998 1 year How much time does it 1994 5 years take to 1971 10 years reach 500M 1952 13 years People ? 1915 38 years Source : Forrester
  • 16. Limited audience reach 36% 75% Source : Nielsen ratings 2006 1987
  • 17. 61 HOURS /DAY Source : Kaiser Family foundation
  • 18. Welcome to the new WorldS 300M 98M 50M 64M 1999 2002 2002 2004
  • 19. Social networking impact 530M internet users on social 69% network 15mn WWW.F5DC.COM * Source : Future laboratories, eMarketer2007
  • 20. Are you part of it ? Do you understand it ? WWW.F5DC.COM
  • 21. Information, how to deal with it ? SEARCH
  • 22. Calculating Spelling WWW.F5DC.COM
  • 23. Calculating Spelling must put bak moni after I sell my flat? WWW.F5DC.COM
  • 24. Calculating Spelling Thinking ?
  • 25. Is there a new war ? WHAT WHERE KNOWLDEGE KNOWLEDGE
  • 26. Relevance Persistence Quality Personal views Next search tomorrow ?
  • 27.
  • 30. Faster, more connected 61.1% 547M internet users of global population 2.5 x Highest broadband penetration 79% 2006 Highest # readers 74% Source : US Census Bureau, International db july16 2007 Source : eMarketer January 2007 Source : Morgan Stanley October 18 07 Source : Edelman feb 07 WWW.F5DC.COM
  • 31. Faster, more connected 61.1% 1.5trillion SMS sent 2007 of global population 10x 114M unit sold Q1 2008 50% world 2.3B$ mobile gaming 50% world Source Zdnet asia Source emasiamag.comasia Source cellularnews.com WWW.F5DC.COM
  • 32. Consumer segmentation evolution Multiple personas Behavioral Psychographic Profile
  • 33. Contextual segmentation   Levi’s shirt $200   Levi’s Jean $160   Shoes (from Netherlands ?) S$168 Omega watch $5000
  • 34. Different ways of thinking   Information jump   Demographic jump WWW.F5DC.COM
  • 35. Addiction ? http://upload.wikimedia.org/wikipedia/commons/9/9c/Rational_scale_to_assess_the_harm_of_drugs_%28mean_physical_harm_and_mean_dependence%29.svg
  • 36. Who are they ? MORE LESS " Connected " Loyal " Mobile " Focus " Responsive " Patient " Multitasking " Easy to trick Communities Quantity Share Fragmented Connections Fast Vocal Competitive
  • 37. How to sell ? •  New values •  New rules •  New behavior What to buy ? WWW.F5DC.COM
  • 38. Fight for space Media spent, Newspaper, 43% Media spent, TV, 34% Media exposure / Media exposure / day, Online, 32% day, TV, 28% Media exposure / day, Radio, 23% Media exposure / day, Newspaper, exposure / Media 10% day, Magazines, Media spent, Media spent, Media spent, Others, 8% 7% Magazines, 6% Radio, 6% Media spent, Media exposure / Online, 2% day, Others, 0 Media exposure /day Media spent Source : Synovate Asia, Nielsen Media research
  • 39. But fight at the right place Medi Media spent, TV, 34% Media exposure / a Media exposure / day, Online, 32% day, TV, 28% Media exposure / day, Radio, 23% Media exposure / day, Newspaper, exposure / Media Medi Media spent, 10% day, Magazines, a Media spent, Media spent, Others, 8% 7% Magazines, 6% Radio, 6% Media exposure / day, Others, 0 Media exposure /day Media spent Source : Synovate Asia, Nielsen Media research
  • 40. Mushroom Advertising Effect   Test   Saturation  Techno break   New saturation   Simple   Competitive   New Eldorado   Intrusive   One Way   Innovative   Copy Paste   Disruptive Before 1980 1980-2000 2000-2005 Since 2006 Press TVs Cinema Online Video Games Radio Product Placement Banners Web 2.0 Outdoor Mobile phone
  • 41. The next steps : UGC + Mobile `
  • 42. Information or spamming ?   83% of all emails*   Mailbox syndrome   Intrusive   Invasive • Source :Brandley Ansitis 2007 security management http://newsweaver.co.uk/noc/e_article000705859.cfm?x=b11,0,w
  • 43. I know you pretend you love me… WWW.F5DC.COM
  • 44. Do you CARE ? do you KNOW me ? WWW.F5DC.COM
  • 45. Do you listen to me ? WWW.F5DC.COM
  • 46. Trying to do 1 to 1 marketing No name Name No name Name But Still no relevance to consumer WWW.F5DC.COM
  • 47. Are we that bad in communication ?
  • 48. Dr Folamour game   I will bombard you   TRUST ME   Buy me   PUSH   PUSH   PUSH   PUSH   PUSH   PUSH   PUSH
  • 50. What do YOU expect as a customer ?
  • 51. Listen to me I will choose And by the way… I am not stupid
  • 52. Same old school…   Still 24hs day   We are still analog   Still one receiving end   Pipe size does not increase
  • 53. Technology is NEVER the solution
  • 54. Looking for a job ? http://www.worldometers.info/
  • 55. Technology is NEVER the solution
  • 56. YES, We have the solution CUSTOMER INSIGHTS   Customer knows…   Pre analysis - Survey – analysis – compilation – reports – meeting – decision – market test – sampling – first draft – campaign launch
  • 57. Actually, maybe not, (sorry…)   Future is unknown   Success is a fragile recipe   New consumers are less rationals   Consumer insights is just a validation process   Not what, but HOW you use it
  • 58. Do we know how to fly ?   YES it is a plane BUT Old communication   Different technology   Different speed   Different pilots   Different teaching   Different training New communication
  • 59. Danger Zone Users Marketers   Faster   Adapt   Performance   Focus   Personal   Respect   More Risks   Careful   Traditional rules should apply   Pilots are human beings   Relevance, Quality   Answer the real questions
  • 61. 360 marketing to Integrated marketing
  • 62. Drive through a customer journey Awareness evangelism Interest Loyalty Connection Conversion
  • 63. Make things right Solve a problem Strategy WWW.F5DC.COM
  • 64. Optimize your media mix •  Selective Media •  Targeted Media •  Mass Media •  Passive media •  Mass messaging or •  Privileged Consumer •  Brand image •  No interaction Focused targeting relation •  Step by Step teasing •  Volume marketing •  Brand image •  Selected Moment •  Increased interactivity •  Passive interaction TV Press Outdoor Radio •  Accurate targeting •  Mass Media •  Emerging Media •  Quality Media •  Targeting is needed •  Accurate targeting •  Captive audience •  Enrich consumer •  Very Dynamic experience interaction •  Dynamic and tight •  Personalized marketing interaction •  Potentially Intrusive Internet Cinema Mobile 2.0 examples
  • 65. Speak the consumer language 1980s 1990s 2005 WWW.F5DC.COM
  • 66. Lead to sales & customer satisfaction WWW.F5DC.COM
  • 67. Strategic input for coordination 1 to 1 to many ATL BTL Partner Partner Client Strategy CRM Partner Media Partner Online SEO Partner Partner Business drive Strategic Planning Specialists Engagement Coordination Implementation WWW.F5DC.COM
  • 68. Resist to the pressure •  Same product category Competition •  Different product category •  Cheaper •  Better •  More communication budget PRESSURE •  Shelves space Retailer •  Promotion •  Stock level, fast turnover goods •  Margin and pricing •  Own our indirect competition •  More product choices Consumer •  More resistant to traditional marketing •  More connected •  More bombarded with information •  Marketing budget reduction •  Internal fight for visibility •  Sales , Margin, AOP target Company •  Multiple decision points, compromises
  • 69. Fight the misconception 1 A BEAUTIFUL campaign is NOT an EFFICIENT campaign
  • 70. Fight the misconception 2 an EVENT Launch does NOT Stop at the event
  • 71. A website is JUST a website Traffic What is next ?   Strategy   Design   Brand image   Technology   Products   Measurement   Actions   Optimization   Datas WWW.F5DC.COM
  • 72. A real fact Acquisition cost is 4x higher than Retention cost
  • 73. Another real fact What matters is : What Consumer thinks and buys
  • 74. Mobiles are personal 1 to 1 relation Fragmented Interactive - Fun Integrated WWW.F5DC.COM
  • 75. Social networking   $ uncertain   Increased number of groups   1 goal : have fun UGC Integrated in brand strategy WWW.F5DC.COM
  • 76. Back to basics, campaign process Planning Development Execution Follow up   Wrap up   Objective Definition   Campaign Strategy   Implementation reports   Customer Segmentation   360 wheel evaluation   Monitoring   Positive Learning   Contact Strategy   Tactics by audience   Gap measurement   Improvement and action plans points   Metrics Definition   Creative development   Follow up planning
  • 77. Success takes time, persistence, investments 6 years : 141M One focus 3 years : 5.7M 4 years : 136M iPod sold (M) Fiscal quarters Oct 01 April 03
  • 78. 10 TRICS 4 TRICS 1.  Technology is not the solution 2.  Whisper and not Shout 3.  Respect to be respected 4.  Pull instead of Push 5.  Accept mistakes and to loose control 6.  Take risks 7.  Engage, entertain 8.  Be relevant, focus on excellence 9.  Never lie 10. Online is like a zoom`
  • 79. THANKS WWW.F5DC.COM Gregory.birge@f5dc.com +65 9111 6849
  • 80. EXAMPLES WWW.F5DC.COM WWW.F5DC.COM
  • 81. Engagement example Immersion and lifestyle Intrigue Entertain Discover Offline Online Microsite Banners SEO Communities On line PR - Simulate ambiance -  3 different approach -  Mix organic and paid -  Ambassador -  Traditional product and feeling of to match customer search selection in technical test captivating sound and needs and strategy -  Organic will maintain communities -  Placement program immersive experience phase product visibility -  Ambiance games in beyond usage -  Generate envy to test -  Selected sites based -  Paid search will friendship the product on timing / event leverage activity communities -  2 Phases, Games and -  Atmosphere infomative presence linked to events All activities are trackable, measurable, drive customers to the next step of engagement to drive to sales Actions are customer tailored to answer needs and CTA back
  • 84. Step by step measurement back
  • 85. THANKS WWW.F5DC.COM Gregory.birge@f5dc.com +65 9111 6849
  • 86. Optimize your media mix / Action Global branding Mass message Passive Cost / ROI Product push Targeted media Engagement Quality tbc Global / Product Mass message Interactive - Cost / ROI Global / Product Mass message Interactive - Cost / ROI Global / Product Mass message Interactive - Cost / ROI Global / Product Mass message Interactive - Cost / ROI Global / Product Mass message Interactive - Cost / ROI examples