This document discusses the evolution of digital consumers and new marketing approaches. It begins with statistics about mobile phone and internet usage growth. It then covers topics like how consumer segmentation is changing, the impact of social networking, and new forms of user-generated content. The document advocates listening to customers and focusing on relevance, quality and solving problems over pushy advertising. It suggests integrating marketing across channels in a 360-degree approach and following customers along their journey. The conclusion emphasizes basics like persistence, respecting customers, and pulling them in instead of pushing messages.
15. 38 Years saved in 83 Years…
1998 1 year How much
time does it
1994 5 years
take to
1971 10 years
reach
500M
1952 13 years
People ?
1915 38 years
Source : Forrester
30. Faster, more connected
61.1% 547M internet users
of global population
2.5 x
Highest broadband penetration
79%
2006
Highest # readers
74%
Source : US Census Bureau, International db july16 2007 Source : eMarketer January 2007 Source : Morgan Stanley October 18 07 Source : Edelman feb 07
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31. Faster, more connected
61.1% 1.5trillion SMS sent 2007
of global population
10x
114M unit sold Q1 2008
50% world
2.3B$ mobile gaming
50% world
Source Zdnet asia Source emasiamag.comasia Source cellularnews.com
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36. Who are they ?
MORE LESS
" Connected " Loyal
" Mobile " Focus
" Responsive " Patient
" Multitasking " Easy to trick
Communities Quantity Share Fragmented
Connections Fast Vocal Competitive
37. How to sell ?
• New values
• New rules
• New behavior
What to buy ?
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38. Fight for space
Media spent,
Newspaper, 43%
Media spent, TV,
34% Media exposure /
Media exposure / day, Online, 32%
day, TV, 28%
Media exposure /
day, Radio, 23%
Media exposure /
day, Newspaper, exposure /
Media
10% day, Magazines, Media spent,
Media spent, Media spent, Others, 8%
7%
Magazines, 6% Radio, 6% Media spent,
Media exposure /
Online, 2%
day, Others, 0
Media exposure /day Media spent
Source : Synovate Asia, Nielsen Media research
39. But fight at the right place
Medi Media spent, TV,
34% Media exposure /
a Media exposure / day, Online, 32%
day, TV, 28%
Media exposure /
day, Radio, 23%
Media exposure /
day, Newspaper, exposure /
Media
Medi Media spent,
10% day, Magazines,
a
Media spent, Media spent, Others, 8%
7%
Magazines, 6% Radio, 6%
Media exposure /
day, Others, 0
Media exposure /day Media spent
Source : Synovate Asia, Nielsen Media research
40. Mushroom Advertising Effect
Test Saturation Techno break New saturation
Simple Competitive New Eldorado Intrusive
One Way Innovative Copy Paste Disruptive
Before 1980 1980-2000 2000-2005 Since 2006
Press TVs Cinema Online Video Games
Radio Product Placement Banners Web 2.0
Outdoor
Mobile phone
56. YES, We have the solution
CUSTOMER INSIGHTS
Customer knows…
Pre analysis - Survey – analysis –
compilation – reports – meeting –
decision – market test – sampling –
first draft – campaign launch
57. Actually, maybe not, (sorry…)
Future is unknown
Success is a fragile recipe
New consumers are less rationals
Consumer insights is just a validation process
Not what, but HOW you use it
58. Do we know how to fly ?
YES it is a plane BUT
Old communication
Different technology
Different speed
Different pilots
Different teaching
Different training
New communication
59. Danger Zone
Users Marketers
Faster Adapt
Performance Focus
Personal Respect
More Risks Careful
Traditional rules should apply
Pilots are human beings
Relevance, Quality
Answer the real questions
64. Optimize your media mix
• Selective Media • Targeted Media • Mass Media • Passive media
• Mass messaging or • Privileged Consumer • Brand image • No interaction
Focused targeting relation • Step by Step teasing • Volume marketing
• Brand image • Selected Moment • Increased interactivity
• Passive interaction
TV Press Outdoor Radio
• Accurate targeting • Mass Media • Emerging Media
• Quality Media • Targeting is needed • Accurate targeting
• Captive audience • Enrich consumer • Very Dynamic
experience interaction
• Dynamic and tight • Personalized marketing
interaction • Potentially Intrusive
Internet
Cinema Mobile
2.0
examples
67. Strategic input for coordination
1 to 1 to many
ATL BTL
Partner Partner
Client Strategy CRM
Partner
Media
Partner
Online SEO
Partner Partner
Business drive Strategic Planning Specialists
Engagement Coordination Implementation
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68. Resist to the pressure
• Same product category
Competition • Different product category
• Cheaper
• Better
• More communication budget
PRESSURE
• Shelves space
Retailer • Promotion
• Stock level, fast turnover goods
• Margin and pricing
• Own our indirect competition
• More product choices
Consumer • More resistant to traditional marketing
• More connected
• More bombarded with information
• Marketing budget reduction
• Internal fight for visibility
• Sales , Margin, AOP target
Company • Multiple decision points, compromises
71. A website is JUST a website
Traffic What is next ?
Strategy Design
Brand image Technology
Products Measurement
Actions Optimization
Datas
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72. A real fact
Acquisition cost
is
4x higher
than
Retention cost
74. Mobiles are personal
1 to 1 relation
Fragmented
Interactive - Fun
Integrated
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75. Social networking
$ uncertain
Increased number of groups
1 goal : have fun
UGC
Integrated in brand strategy
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76. Back to basics, campaign process
Planning Development Execution Follow up
Wrap up
Objective Definition Campaign Strategy Implementation reports
Customer Segmentation 360 wheel evaluation Monitoring Positive
Learning
Contact Strategy Tactics by audience Gap measurement Improvement
and action plans points
Metrics Definition Creative development Follow up
planning
77. Success takes time, persistence,
investments
6 years : 141M
One focus
3 years : 5.7M 4 years : 136M
iPod sold (M)
Fiscal quarters
Oct 01 April 03
78. 10 TRICS 4 TRICS
1. Technology is not the solution
2. Whisper and not Shout
3. Respect to be respected
4. Pull instead of Push
5. Accept mistakes and to loose control
6. Take risks
7. Engage, entertain
8. Be relevant, focus on excellence
9. Never lie
10. Online is like a zoom`
81. Engagement example
Immersion and lifestyle
Intrigue Entertain Discover
Offline Online
Microsite Banners SEO Communities On line PR
- Simulate ambiance - 3 different approach - Mix organic and paid - Ambassador - Traditional product
and feeling of to match customer search selection in technical test
captivating sound and needs and strategy - Organic will maintain communities - Placement program
immersive experience phase product visibility - Ambiance games in beyond usage
- Generate envy to test - Selected sites based - Paid search will friendship
the product on timing / event leverage activity communities
- 2 Phases, Games and - Atmosphere
infomative presence linked to
events
All activities are trackable, measurable, drive customers to the next step of engagement to drive to sales
Actions are customer tailored to answer needs and CTA
back
86. Optimize your media mix / Action
Global branding Mass message Passive Cost / ROI
Product push Targeted media Engagement Quality tbc
Global / Product Mass message Interactive - Cost / ROI
Global / Product Mass message Interactive - Cost / ROI
Global / Product Mass message Interactive - Cost / ROI
Global / Product Mass message Interactive - Cost / ROI
Global / Product Mass message Interactive - Cost / ROI
examples