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Perception of Real Life brandā€™s presence in  Second  Life April 2007 A CBNews - RepĆØres study
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Contents
INTRODUCTION
[object Object],[object Object],2) Methodology: The study took place from 13 to 18 March 2007.  1085 avatars from our RepĆØres Second Life panel were interviewed. Our panel was composed in the following way: to ensure representativeness of the SL community, 60 terminals were set up randomly in SL, each one inviting residents to join the panel.
3) Sample: 1085 people from our panel were interviewed.  The profile of respondents was the following: ,[object Object],[object Object],[object Object],[object Object]
Detailed results
....Perception of the presence of RL brands in SL
RL Medias   (40%) Word of mouth in SL   (30%) Brand awareness is built in both RL (the media having a strong impact) and SL, in particular through word of mouth. Ā  How did you find out about the presence of these RL brands in SL ?  Base = 1085 Search function in SL   (29%) RL brandā€™s sim in SL   (20%) Blog (18%) SL group   (11%) SL Medias   (11%) Event organised  by the RL brand in SL   (11%) I donā€™t know any RL brand in SL (5%) Other  (by chance, while shoppingĀ ā€¦)   (16%) FROM A LIST - SEVERAL ANSWERS POSSIBLE
The presence of RL brands in SL is perceived as positive in this universe, indeed is expected by almost half  (ā€œIā€™d like more RL brands to establish themselves in SLā€: 45%, a score that is lower among those that consider themselves as ā€œexpertsā€: 34%) .   It should be noted that the level of brand rejection  (ā€œI think there are already too many RL brands in SLā€)  is low: 13% . Below are some statements that could apply to what you think about the presence of RL brands in SLā€¦ Base = 1085 (-- : experts 34%) In your opinion, does the presence of RL brands in SL haveā€¦ ?  11% (++ : experts 20%) Base = 1085 66% - +
Greater proximity with RL  (24%) ā€œ Gives realism to SL , shows that SL is a reflection of RLā€ 12% ā€œ You can find your RL habits in SLā€ 5% ā€œĀ  Enables you to make connexions between RL and SLā€ 4% ā€œ Weā€™ll be able to buy the same things as in real lifeā€ 3% Indeed, the presence of these brands is perceived as an asset for SL because it increases the proximity with RL, enables residents to get to know the brands and ā€œenrichesā€ the universe, the avatars includedā€¦ Why do you say that ? Respondent base = 1085 Beneficial for the universe  (13%) ā€œ Gives longevity to SL ā€ 3% ā€œ Makes SL more interestingā€ 3% ā€œ Makes SL more aliveā€ 3% ā€œ Will increase the number of participantsā€ 2% ā€œ Develops awareness of SLā€ 2% Beneficial for the brands  ( 10%) ā€œ Enables you to discover certain brands , to know the brand betterā€ 3% ā€œ Enables you to know new productsā€ 3% ā€œ Enables the brand to be up with the timesā€ 2% ā€œ Itā€™s a good shop window for the brandsā€ 2% Economic benefit for the avatars  (8%) ā€œ Brings money to SLā€ 4% ā€œ Contributes to economic dynamismā€ 4% Reasons for positive impact: POSITIVE SPONTANEOUS COMMENTS
Few reasons for rejection.  Criticisms are very dispersed and mainly about the fact that this universe should remain ā€œparallelā€ and faithful to the original philosophy of freedom, creativity, escapismā€¦ Respondent base = 1085 Why do you say that ? Reasons for negative impact:  NEGATIVE SPONTANEOUS COMMENTS SL shouldnā€™t move closer to RL  (7%) ā€œ SL should stay a second life  and not represent real life.  SL is another lifeā€ 4% ā€œ Advertising is already everywhere in RL, we donā€™t want to find it in SL as wellā€ 3% Indifference (8%) ā€œ Advertising doesnā€™t interest me in real life.  It doesnā€™t have any impact on meā€ 4% ā€œ You pay less attention to brands in SL than in RLā€ 1% ā€œ Itā€™s not the reason for joining SL. SL is a game.  The game will be the same with or without brands, it doesnā€™t change anything about SLā€ 3% Change the nature of   SL (4%) ā€œ Thereā€™ll no longer be room for small creators.  Might prevent SL creators from creating and finding buyers in SLā€ 2% ā€œ Disfigures, changes the nature of SL,  where has the original philosophy gone ?ā€ 1% ā€œ SL is above all a freedom zone, you go there to get away from everythingā€ 1% Give the universe too much of an economic aspect (5%) ā€œ The presence of brands  gives an overly economic side to the gameā€ (3%) ā€œ SL isnā€™t somewhere for aggressive commercial practices.  SL isnā€™t a marketingĀ toolā€ (2%)
Below are some statements that could apply to your experience with RL brands in SL. Choose the statement to which you feel closest. Base = 1085 Experience of brands in SL is very limited to date.  However, confirmation of the positive reactions to brands and the potential that this universe offers them: communication, product sales, co-creation process. %
% Base =1085 A cash prize and the opportunity to have oneā€™s know-how and creativity exposed are the main drivers behind co-creation.  However, it is also important to note the strong desire to associate oneself with a well-liked brand.  I have already taken part in a co-creation process Base =728 What would motivate you to create a content (video, product, ad) for a RL brand in SL ?
No RL brand has yet managed to build strong spontaneous awareness in SL (all brands less than 20%). Base = 1085 % - Please state all the RL brands present in SL that you know ?  SPONTANEOUS - Which of the RL brands present in SL below do you know ?  PROMPTED FROM A LIST   NOT ASKED FOR PROMPTED AWARENESS : Spontaneous awareness : Prompted awareness
Ā  To finish, what type of RL brand that is currently not present in SL would you like to see there ?  SPONTANEOUS - MAIN COMMENTS Food :  brands of sodas, alcoholic drinksā€¦ 4% Information Technology (IT):  software, IT assistance, IT material, computers (Apple, Microsoft..), video games, Internet access suppliersā€¦   13% Distribution:  mail order, big distribution chainsā€¦ 3% The media:   newspapers, radio, TV channels... 2% Clothing:  makes of clothing, shoes, underwearā€¦   11% Base =1085 And moreover, all sectors are welcome in this universe. Luxury goods :  makes of luxury cars, luxury clothes ā€¦4% Leisure / travel:  travel agencies, hotels, amusement parks ā€¦  4% Culture  :  cinema, book / comic book publishers, record labels, cultural brandsā€¦ 10% Transport :  makes of motorbikes, bicycles, cars (manufacturers and vendors), aviationā€¦ 4%
....Residentsā€™ advice to RL brands
Special offers  (27%) ā€œ Freebies, give things to usersā€ 12% ā€œ Have fun activities, offer leisure activitiesā€ 10%  ā€œ Offer attractive prizes, offer promotionsā€ 2% ā€œ Propose games to win L$ā€ 1% Have a visible sim (10%) ā€œ Advertiseā€ 5% ā€œ Take care over the signposts, make access easy, do something easyā€ 3% ā€œ Have an avatar present to give information to visitorsā€ 1% ā€œ Donā€™t be too imposing, donā€™t try and invade the universeā€ 1% Have appropriate sim ergonomics (35%) Appropriate for SL : ā€œ Propose interactivity between playersā€ 5% ā€œ Be original, innovativeā€ 5% ā€œ Adapt itself to the SL clienteleā€ 5% ā€œ Make an attractive sim, have a designer buildingā€ 4% ā€œ Create meeting places, have a convivial sideā€ 2% ā€œ Distinguish SL presence from RL presenceā€ 2%  ā€œ Respect the SL codesā€ 2% ā€œ Offer real utility in SLā€ 1% Appropriate for the brand :   ā€œ Create things that you find in RLā€ 6% ā€œ Remain loyal to the image of the brandā€ 2% ā€œ Make activities related to the brand possibleā€ 1% What  advice   would you give to a brand that wants to establish itself in SL ? SPONTANEOUS Respondent base = 1085 Confirmation of the importance of special offers for attracting avatars, but the site must also have ergonomics that are in keeping with the universe and the brand, and be visible.
Increase awareness through advertising and word-of-mouth  (30%) ā€œ Advertiseā€ 12% ā€œ By employing brand representatives / by giving a few of its products to people paid to show them to othersā€ 6% ā€œ Be present in the biggest groups of people, advertise in shopping mallsā€ 5% ā€œ Use RL and SLĀ mediaā€ 4% ā€œ By word-of-mouthā€ 3% Communicate through activities, events (21%) ā€œ Offer gifts, freebiesā€ 7% ā€œ Communicate in a fun way, organise attractionsā€ 6% ā€œ Offer SL products.  By making objects that will be copied from one avatar to anotherā€ 5% ā€œ Organise concerts, parties, create eventsā€ 2% ā€œ Offer L$ to winā€ 1% More specifically, how should a brand that wants to establish itself in SL  communicate, present itself  ? SPONTANEOUS Respondent base = 1085 To communicate successfully, the brand needs to get talked about in the different media, but also communicate via its SIM by offering fun goods or activities, and at the same time remain innovative. Have a pleasant sim (20%) ā€œ Develop a high quality simā€ 7% ā€œ Be original, innovativeā€ 7% ā€œ The presentation should emphasise the brandā€™s image, have a good reputationĀ ā€ 4% ā€œ So that thereā€™s no more connexion between SL and RLā€ 2%
....Evaluation of different RL brand initiatives
The initiatives of RL brands in SL evaluated On  NISSAN ā€™s sim, the car company provides copies of its Sentra (lifelike representation of the product) to residents free of charge. But first, you have to look for a hidden token. Nearby is a test track with a vertical loop so you can test out your driving skills.   On  SONY   BMG ā€™s sim, you can attend avant-premieres, meet other fans, talk of the latest performances of your favorite artist...   On  DELL ā€™s sim, you can visit the PC museum and then go to the factory to build your own systems, and even order real systems from Dell.com.   On  AOL   POINTE ā€™s sim, you can listen to the latest hits, go to the movie, have fun at the centrifuge Skate Park and try out plenty of other activities (Quiz time lounge, shopping, starlane, ā€¦).
82 75 79 71 On the basis of their concepts, the different initiatives are very well evaluated by respondents, the NISSAN and DELL ones even better. Base =1085 Do you consider that the way in which this brand exploits the potential of Second Life to communicate isā€¦
ā€œ Itā€™s  attractive , very good way of attracting the public,  appealing ā€œ 22% ā€œ Fun , thereā€™s a game and amusementsā€ 16% ā€œ Means you can  test real cars ā€ 7% ā€œ Originality, innovativeā€ 4% ā€œ Provide products freeā€ 3% ā€œ Attractive, itā€™s well displayedā€ 2% ā€œ Thereā€™s something to win, itā€™s motivating.  Thereā€™s a mission, a challengeā€ 2% ā€œ Good RL and SL interactionā€ 1%Ā  ā€œ Conviviality .  Encourages encountersā€ 17% ā€œ Good initiative .  Nice.  Interestingā€ 15% ā€œ Enables new artists, new products to get knownā€ 6 % ā€œ Enables you to attend events, private viewingsā€  5% ā€œ Itā€™s nice, itā€™s  a good idea ā€ 20% ā€œ Means a link between SL and RL .  You buy in SL and the computer is delivered in RLā€ 12%Ā  ā€œ Itā€™s fun, ordering while having funā€Ā 5% ā€œ Strong advertising , good marketingā€ 5% ā€œ Meets the continuous need for innovationā€ 2% ā€œ Pedagogical and educationalā€ 2 % ā€œ Fun ā€   15% ā€œ The idea is excellent .  Good conceptā€ 14% ā€œ Lots of activities , original, interesting activitiesā€ 12% ā€œ Good promotion of the brandā€ 4% ā€œ Conviviality.  Major meeting placeā€  2% ā€œ Makes itself available to young peopleā€  2% Confirmation that the key factor of success for legitimacy in SL is to have a SIM that adds value to the universe: appealing, fun, convivial and a link between RL and SL. JUSTIFICATION OF RESPONSE TO QUESTION ABOUT EXPLOITATION OF POTENTIAL IN SL: Why do you say that ? POSITIVE SPONTANEOUS (main comments) NISSAN DELL AOL SONY
ā€œ Commonplace, not originalā€  1% ā€œ Not attractiveā€ 1% ā€œ Brand is invisibleā€ 1% ā€œ Treasure hunt is a waste of timeā€ 1% ā€œ Not very useful, the vehicles have limited utilityā€ 1% ā€œ Not original.  Not innovative enoughā€  10% ā€œ Difficult to findā€ 4% ā€œ Itā€™s not appealingā€  6% ā€œ Lacks originalityā€ 2% ā€œ You can already configure your PC on their web site.  Might as well go to their web siteā€ 3% ā€œ Little appealā€  6% ā€œ I donā€™t like this brandā€ 6% ā€œ I donā€™t see the link with the brandā€ 3% ā€œ The sim is difficult to findā€ 2% ā€œ Not innovativeā€ 2% The main criticisms are about the SIMā€™s lack of originality and appeal. NEGATIVE SPONTANEOUS (main comments) NISSAN AOL DELL SONY JUSTIFICATION OF RESPONSE TO QUESTION ABOUT EXPLOITATION OF POTENTIAL IN SL: Why do you say that ?
Conclusionsā€¦
[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
A few words about RepĆØres Second Lifeā€¦
What is RepĆØres Second Life ? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Cbnews Reperes Presence Of Brands In Sl

  • 1. Perception of Real Life brandā€™s presence in Second Life April 2007 A CBNews - RepĆØres study
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  • 7. ....Perception of the presence of RL brands in SL
  • 8. RL Medias (40%) Word of mouth in SL (30%) Brand awareness is built in both RL (the media having a strong impact) and SL, in particular through word of mouth. Ā  How did you find out about the presence of these RL brands in SL ? Base = 1085 Search function in SL (29%) RL brandā€™s sim in SL (20%) Blog (18%) SL group (11%) SL Medias (11%) Event organised by the RL brand in SL (11%) I donā€™t know any RL brand in SL (5%) Other (by chance, while shoppingĀ ā€¦) (16%) FROM A LIST - SEVERAL ANSWERS POSSIBLE
  • 9. The presence of RL brands in SL is perceived as positive in this universe, indeed is expected by almost half (ā€œIā€™d like more RL brands to establish themselves in SLā€: 45%, a score that is lower among those that consider themselves as ā€œexpertsā€: 34%) . It should be noted that the level of brand rejection (ā€œI think there are already too many RL brands in SLā€) is low: 13% . Below are some statements that could apply to what you think about the presence of RL brands in SLā€¦ Base = 1085 (-- : experts 34%) In your opinion, does the presence of RL brands in SL haveā€¦ ? 11% (++ : experts 20%) Base = 1085 66% - +
  • 10. Greater proximity with RL (24%) ā€œ Gives realism to SL , shows that SL is a reflection of RLā€ 12% ā€œ You can find your RL habits in SLā€ 5% ā€œĀ  Enables you to make connexions between RL and SLā€ 4% ā€œ Weā€™ll be able to buy the same things as in real lifeā€ 3% Indeed, the presence of these brands is perceived as an asset for SL because it increases the proximity with RL, enables residents to get to know the brands and ā€œenrichesā€ the universe, the avatars includedā€¦ Why do you say that ? Respondent base = 1085 Beneficial for the universe (13%) ā€œ Gives longevity to SL ā€ 3% ā€œ Makes SL more interestingā€ 3% ā€œ Makes SL more aliveā€ 3% ā€œ Will increase the number of participantsā€ 2% ā€œ Develops awareness of SLā€ 2% Beneficial for the brands ( 10%) ā€œ Enables you to discover certain brands , to know the brand betterā€ 3% ā€œ Enables you to know new productsā€ 3% ā€œ Enables the brand to be up with the timesā€ 2% ā€œ Itā€™s a good shop window for the brandsā€ 2% Economic benefit for the avatars (8%) ā€œ Brings money to SLā€ 4% ā€œ Contributes to economic dynamismā€ 4% Reasons for positive impact: POSITIVE SPONTANEOUS COMMENTS
  • 11. Few reasons for rejection. Criticisms are very dispersed and mainly about the fact that this universe should remain ā€œparallelā€ and faithful to the original philosophy of freedom, creativity, escapismā€¦ Respondent base = 1085 Why do you say that ? Reasons for negative impact: NEGATIVE SPONTANEOUS COMMENTS SL shouldnā€™t move closer to RL (7%) ā€œ SL should stay a second life and not represent real life. SL is another lifeā€ 4% ā€œ Advertising is already everywhere in RL, we donā€™t want to find it in SL as wellā€ 3% Indifference (8%) ā€œ Advertising doesnā€™t interest me in real life. It doesnā€™t have any impact on meā€ 4% ā€œ You pay less attention to brands in SL than in RLā€ 1% ā€œ Itā€™s not the reason for joining SL. SL is a game. The game will be the same with or without brands, it doesnā€™t change anything about SLā€ 3% Change the nature of SL (4%) ā€œ Thereā€™ll no longer be room for small creators. Might prevent SL creators from creating and finding buyers in SLā€ 2% ā€œ Disfigures, changes the nature of SL, where has the original philosophy gone ?ā€ 1% ā€œ SL is above all a freedom zone, you go there to get away from everythingā€ 1% Give the universe too much of an economic aspect (5%) ā€œ The presence of brands gives an overly economic side to the gameā€ (3%) ā€œ SL isnā€™t somewhere for aggressive commercial practices. SL isnā€™t a marketingĀ toolā€ (2%)
  • 12. Below are some statements that could apply to your experience with RL brands in SL. Choose the statement to which you feel closest. Base = 1085 Experience of brands in SL is very limited to date. However, confirmation of the positive reactions to brands and the potential that this universe offers them: communication, product sales, co-creation process. %
  • 13. % Base =1085 A cash prize and the opportunity to have oneā€™s know-how and creativity exposed are the main drivers behind co-creation. However, it is also important to note the strong desire to associate oneself with a well-liked brand. I have already taken part in a co-creation process Base =728 What would motivate you to create a content (video, product, ad) for a RL brand in SL ?
  • 14. No RL brand has yet managed to build strong spontaneous awareness in SL (all brands less than 20%). Base = 1085 % - Please state all the RL brands present in SL that you know ? SPONTANEOUS - Which of the RL brands present in SL below do you know ? PROMPTED FROM A LIST NOT ASKED FOR PROMPTED AWARENESS : Spontaneous awareness : Prompted awareness
  • 15. Ā  To finish, what type of RL brand that is currently not present in SL would you like to see there ? SPONTANEOUS - MAIN COMMENTS Food : brands of sodas, alcoholic drinksā€¦ 4% Information Technology (IT): software, IT assistance, IT material, computers (Apple, Microsoft..), video games, Internet access suppliersā€¦ 13% Distribution: mail order, big distribution chainsā€¦ 3% The media: newspapers, radio, TV channels... 2% Clothing: makes of clothing, shoes, underwearā€¦ 11% Base =1085 And moreover, all sectors are welcome in this universe. Luxury goods : makes of luxury cars, luxury clothes ā€¦4% Leisure / travel: travel agencies, hotels, amusement parks ā€¦ 4% Culture : cinema, book / comic book publishers, record labels, cultural brandsā€¦ 10% Transport : makes of motorbikes, bicycles, cars (manufacturers and vendors), aviationā€¦ 4%
  • 17. Special offers (27%) ā€œ Freebies, give things to usersā€ 12% ā€œ Have fun activities, offer leisure activitiesā€ 10% ā€œ Offer attractive prizes, offer promotionsā€ 2% ā€œ Propose games to win L$ā€ 1% Have a visible sim (10%) ā€œ Advertiseā€ 5% ā€œ Take care over the signposts, make access easy, do something easyā€ 3% ā€œ Have an avatar present to give information to visitorsā€ 1% ā€œ Donā€™t be too imposing, donā€™t try and invade the universeā€ 1% Have appropriate sim ergonomics (35%) Appropriate for SL : ā€œ Propose interactivity between playersā€ 5% ā€œ Be original, innovativeā€ 5% ā€œ Adapt itself to the SL clienteleā€ 5% ā€œ Make an attractive sim, have a designer buildingā€ 4% ā€œ Create meeting places, have a convivial sideā€ 2% ā€œ Distinguish SL presence from RL presenceā€ 2% ā€œ Respect the SL codesā€ 2% ā€œ Offer real utility in SLā€ 1% Appropriate for the brand : ā€œ Create things that you find in RLā€ 6% ā€œ Remain loyal to the image of the brandā€ 2% ā€œ Make activities related to the brand possibleā€ 1% What advice would you give to a brand that wants to establish itself in SL ? SPONTANEOUS Respondent base = 1085 Confirmation of the importance of special offers for attracting avatars, but the site must also have ergonomics that are in keeping with the universe and the brand, and be visible.
  • 18. Increase awareness through advertising and word-of-mouth (30%) ā€œ Advertiseā€ 12% ā€œ By employing brand representatives / by giving a few of its products to people paid to show them to othersā€ 6% ā€œ Be present in the biggest groups of people, advertise in shopping mallsā€ 5% ā€œ Use RL and SLĀ mediaā€ 4% ā€œ By word-of-mouthā€ 3% Communicate through activities, events (21%) ā€œ Offer gifts, freebiesā€ 7% ā€œ Communicate in a fun way, organise attractionsā€ 6% ā€œ Offer SL products. By making objects that will be copied from one avatar to anotherā€ 5% ā€œ Organise concerts, parties, create eventsā€ 2% ā€œ Offer L$ to winā€ 1% More specifically, how should a brand that wants to establish itself in SL communicate, present itself ? SPONTANEOUS Respondent base = 1085 To communicate successfully, the brand needs to get talked about in the different media, but also communicate via its SIM by offering fun goods or activities, and at the same time remain innovative. Have a pleasant sim (20%) ā€œ Develop a high quality simā€ 7% ā€œ Be original, innovativeā€ 7% ā€œ The presentation should emphasise the brandā€™s image, have a good reputationĀ ā€ 4% ā€œ So that thereā€™s no more connexion between SL and RLā€ 2%
  • 19. ....Evaluation of different RL brand initiatives
  • 20. The initiatives of RL brands in SL evaluated On NISSAN ā€™s sim, the car company provides copies of its Sentra (lifelike representation of the product) to residents free of charge. But first, you have to look for a hidden token. Nearby is a test track with a vertical loop so you can test out your driving skills. On SONY BMG ā€™s sim, you can attend avant-premieres, meet other fans, talk of the latest performances of your favorite artist... On DELL ā€™s sim, you can visit the PC museum and then go to the factory to build your own systems, and even order real systems from Dell.com. On AOL POINTE ā€™s sim, you can listen to the latest hits, go to the movie, have fun at the centrifuge Skate Park and try out plenty of other activities (Quiz time lounge, shopping, starlane, ā€¦).
  • 21. 82 75 79 71 On the basis of their concepts, the different initiatives are very well evaluated by respondents, the NISSAN and DELL ones even better. Base =1085 Do you consider that the way in which this brand exploits the potential of Second Life to communicate isā€¦
  • 22. ā€œ Itā€™s attractive , very good way of attracting the public, appealing ā€œ 22% ā€œ Fun , thereā€™s a game and amusementsā€ 16% ā€œ Means you can test real cars ā€ 7% ā€œ Originality, innovativeā€ 4% ā€œ Provide products freeā€ 3% ā€œ Attractive, itā€™s well displayedā€ 2% ā€œ Thereā€™s something to win, itā€™s motivating. Thereā€™s a mission, a challengeā€ 2% ā€œ Good RL and SL interactionā€ 1%Ā  ā€œ Conviviality . Encourages encountersā€ 17% ā€œ Good initiative . Nice. Interestingā€ 15% ā€œ Enables new artists, new products to get knownā€ 6 % ā€œ Enables you to attend events, private viewingsā€ 5% ā€œ Itā€™s nice, itā€™s a good idea ā€ 20% ā€œ Means a link between SL and RL . You buy in SL and the computer is delivered in RLā€ 12%Ā  ā€œ Itā€™s fun, ordering while having funā€Ā 5% ā€œ Strong advertising , good marketingā€ 5% ā€œ Meets the continuous need for innovationā€ 2% ā€œ Pedagogical and educationalā€ 2 % ā€œ Fun ā€ 15% ā€œ The idea is excellent . Good conceptā€ 14% ā€œ Lots of activities , original, interesting activitiesā€ 12% ā€œ Good promotion of the brandā€ 4% ā€œ Conviviality. Major meeting placeā€ 2% ā€œ Makes itself available to young peopleā€ 2% Confirmation that the key factor of success for legitimacy in SL is to have a SIM that adds value to the universe: appealing, fun, convivial and a link between RL and SL. JUSTIFICATION OF RESPONSE TO QUESTION ABOUT EXPLOITATION OF POTENTIAL IN SL: Why do you say that ? POSITIVE SPONTANEOUS (main comments) NISSAN DELL AOL SONY
  • 23. ā€œ Commonplace, not originalā€ 1% ā€œ Not attractiveā€ 1% ā€œ Brand is invisibleā€ 1% ā€œ Treasure hunt is a waste of timeā€ 1% ā€œ Not very useful, the vehicles have limited utilityā€ 1% ā€œ Not original. Not innovative enoughā€ 10% ā€œ Difficult to findā€ 4% ā€œ Itā€™s not appealingā€ 6% ā€œ Lacks originalityā€ 2% ā€œ You can already configure your PC on their web site. Might as well go to their web siteā€ 3% ā€œ Little appealā€ 6% ā€œ I donā€™t like this brandā€ 6% ā€œ I donā€™t see the link with the brandā€ 3% ā€œ The sim is difficult to findā€ 2% ā€œ Not innovativeā€ 2% The main criticisms are about the SIMā€™s lack of originality and appeal. NEGATIVE SPONTANEOUS (main comments) NISSAN AOL DELL SONY JUSTIFICATION OF RESPONSE TO QUESTION ABOUT EXPLOITATION OF POTENTIAL IN SL: Why do you say that ?
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  • 27. A few words about RepĆØres Second Lifeā€¦
  • 28.