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Kevin Corti,  CEO & Co-founder, PIXELearning The Learning Revolution: A serious call to action!
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Don’t evangelise about technology for technology’s sake –  it’s about doing business stupid! (with apologies to former President Clinton’s campaign organisers!)
But it’s all about  Generation Y  isn’t it?
… not yet it isn’t!!!
If you are a CxO…. Key considerations: ,[object Object],[object Object],[object Object],[object Object],[object Object]
THE BLOGOSPHERE PEER REVIEW WISDOM OF CROWDS [1]  Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill
221,343 blogs were created.   245,156 new users joined.  2,638,958 file uploads   About 1,074 gigabytes of new files.  417 terabytes of content transferred from our datacenters.   3,415,871 posts and 1,120,407 new pages.  5,862,782 comments.  4,865,114 logins.  693,555,035 pageviews on WordPress.com, and another 441,241,199 on self-hosted blogs. (1,134,796,234 pageviews total across WordPress blogs we track.)  71,351,276 pageviews in RSS feeds.  965,041 active blogs, where “active” means they got a human visitor.  156,693,165 unique people visited WordPress.com-hosted blogs. Source :  http://en.blog.wordpress.com/2008/06/02/may-wrap-up/
RUN A BUSINESS PERFORM  BATTLEFIELD TRIAGE RUN A COUNTRY BE A SOLDIER VISIT THE PAST [1] Capture knowledge [2]  Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill BE A  ROCK GOD
SEMANTIC SEARCH THE ANSWER IS OUT THERE! NATURAL  LANGUAGE  PROCESSING DATABASES [1] Capture knowledge [2] Virtual experience [3]  Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill SEARCH
 
TAGGED  PHOTOS MACHINIMA ANYTHING & EVERYTHING GAME MODS [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4]  User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill VIDEO
 
SOCIAL & LEISURE NICHE TOPICS/DOMAINS PROFESSIONAL NETWORKS [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5]  Social networks/communities [6] Virtual worlds [7] Game the skill
Members (589) Latest Videos (821) Latest Photos (1587) http://seriousgames.ning.com/
SCENARIO TRAINING COLLABORATION & COMMUNICATION APPLICATION SHARING SERENDIPITY SOCIAL, LEISURE & ENTERTAINMENT [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6]  Virtual worlds [7] Game the skill
[1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7]  Game the skill STEP INTO THE SHOES OF OTHERS PREMIUM SKILLS MEANINGFUL PRACTICE RISK-FREE EXPERIMENTATION SOMETHING DIFFERENT
Serious games / immersive simulations practice,  learn by doing,  experience,  challenge,  problem spaces,  compete,  apply,  perform, assess, game the skill…
[object Object],[object Object],[object Object],[object Object],[object Object],Why use games & simulations?
Basically….. Is there a  process ,  environment  or  system  that can be conceptually and/or visually modelled and from which relevant and meaningful  scenarios  created? When is a Serious Games appropriate?
 
 
Serious Games and sims Serious games allow you to experience something from an alternative perspective; to feel what it might be like for someone else.
 
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The ‘future’ bit… All of this exists today…. … some of it is proven, some not so (“in Beta”)… The real power comes when we learn how to BLEND it all together in a coherent and appropriate way…. … .it will most likely be the  users   that show us HOW
Kevin Corti, CEO founder & Chief Learning Architect Email: [email_address] Company web:  www.pixelearning.com LinkedIn:  www.linkedin.com/in/kevincorti Blog:  http://theevilnumber27.wordpress.com PIXELearning +44 (0) 24 7623 6971

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Learning Revolution

  • 1. Kevin Corti, CEO & Co-founder, PIXELearning The Learning Revolution: A serious call to action!
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  • 4. Don’t evangelise about technology for technology’s sake – it’s about doing business stupid! (with apologies to former President Clinton’s campaign organisers!)
  • 5. But it’s all about Generation Y isn’t it?
  • 6. … not yet it isn’t!!!
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  • 8. THE BLOGOSPHERE PEER REVIEW WISDOM OF CROWDS [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill
  • 9. 221,343 blogs were created. 245,156 new users joined. 2,638,958 file uploads About 1,074 gigabytes of new files. 417 terabytes of content transferred from our datacenters. 3,415,871 posts and 1,120,407 new pages. 5,862,782 comments. 4,865,114 logins. 693,555,035 pageviews on WordPress.com, and another 441,241,199 on self-hosted blogs. (1,134,796,234 pageviews total across WordPress blogs we track.) 71,351,276 pageviews in RSS feeds. 965,041 active blogs, where “active” means they got a human visitor. 156,693,165 unique people visited WordPress.com-hosted blogs. Source : http://en.blog.wordpress.com/2008/06/02/may-wrap-up/
  • 10. RUN A BUSINESS PERFORM BATTLEFIELD TRIAGE RUN A COUNTRY BE A SOLDIER VISIT THE PAST [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill BE A ROCK GOD
  • 11. SEMANTIC SEARCH THE ANSWER IS OUT THERE! NATURAL LANGUAGE PROCESSING DATABASES [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill SEARCH
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  • 13. TAGGED PHOTOS MACHINIMA ANYTHING & EVERYTHING GAME MODS [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill VIDEO
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  • 15. SOCIAL & LEISURE NICHE TOPICS/DOMAINS PROFESSIONAL NETWORKS [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill
  • 16. Members (589) Latest Videos (821) Latest Photos (1587) http://seriousgames.ning.com/
  • 17. SCENARIO TRAINING COLLABORATION & COMMUNICATION APPLICATION SHARING SERENDIPITY SOCIAL, LEISURE & ENTERTAINMENT [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill
  • 18. [1] Capture knowledge [2] Virtual experience [3] Support informal learning [4] User-generated content [5] Social networks/communities [6] Virtual worlds [7] Game the skill STEP INTO THE SHOES OF OTHERS PREMIUM SKILLS MEANINGFUL PRACTICE RISK-FREE EXPERIMENTATION SOMETHING DIFFERENT
  • 19. Serious games / immersive simulations practice, learn by doing, experience, challenge, problem spaces, compete, apply, perform, assess, game the skill…
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  • 21. Basically….. Is there a process , environment or system that can be conceptually and/or visually modelled and from which relevant and meaningful scenarios created? When is a Serious Games appropriate?
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  • 24. Serious Games and sims Serious games allow you to experience something from an alternative perspective; to feel what it might be like for someone else.
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  • 27. The ‘future’ bit… All of this exists today…. … some of it is proven, some not so (“in Beta”)… The real power comes when we learn how to BLEND it all together in a coherent and appropriate way…. … .it will most likely be the users that show us HOW
  • 28. Kevin Corti, CEO founder & Chief Learning Architect Email: [email_address] Company web: www.pixelearning.com LinkedIn: www.linkedin.com/in/kevincorti Blog: http://theevilnumber27.wordpress.com PIXELearning +44 (0) 24 7623 6971