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How Enterprise Software Gamification Tools
Increase Student Engagement and Retention
Build Community, Motivate Participation &
Boost Learning Outcomes
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 2
Gamification is Built into Social Enterprise Software
Gaming tools create a familiar learning environment.
o Students come to campus
with years of experience in
a virtual world that
develops specific skills and
techniques.
o They are accustomed to
the opportunities and
rewards of a gaming
environment.
o College is a high stakes
game with a long feedback
cycle. Gamification offers
learning experiences with
low stakes and rapid
feedback.
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 3
Gamification Develops Multiple Dimensions of Learning
Emotional learning – games stimulate
emotional reactions of joy at success, or
frustration at failure. Games require
repeated failure to achieve ultimate success.
The lesson is: how to overcome failure.
Cognitive learning – complex rules and
levels engage players, guiding them through
to mastery.
The lesson is: mastering complex systems to
accomplish difficult tasks.
Social learning – players assume varying
roles, seeing their options from different
viewpoints.
The lesson is: students can try on different
roles as they explore new subjects and
develop their future academic and life
choices.1Image courtesy of Stuart Miles/FreeDigitalPhotos.net
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 4
Gamification Tools Engage and Motivate Students
Students earn points and rewards for ongoing participation.
Award students points
for:
o Posting information
on their student
profile;
o Visiting a community
discussion board daily;
o Commenting on other
posts.
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 5
Apply Gamification in the Classroom
Use the institution’s social
enterprise software to:
Award achievement
badges for projects or
course outcomes;
Post achievement badges
on student profile pages;
Replace grading with
gaming rewards, or
implement a gaming
points system to feed into
grading.
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 6
Build Community by Facilitating Connection
Enterprise software helps students connect, learn, and earn rewards
o Students become part of
a larger, even global
virtual campus;
o Easy, quick access to
experts in a field
enriches their learning
experience;
o Recognize research
acquired through their
own outreach efforts;
o Motivate and reward
interest in research and
continued participation
in linked communities
Image courtesy of Josh MIller
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 7
Motivate and Reward Students with Gaming Quests
Offer course-related
quests that allow
students to
demonstrate
expertise and share
challenges.
Reward
achievements with a
mix of badges, game
cards, coupons, or
other prizes.
Create new
incentives to
achieve; incent and
track participation
with customized
initiatives.
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 8
Level-based Reward Structures
Recognize and Encourage Mastery of Skills
Structured Rewards Motivate
Students to “Level Up”
o Use the natural gaming process of
completing levels to lead students
to mastery.
o Recognize achievements on
leaderboards with certificates or
ratings that point to skills
mastered.
o Award students badges to collect,
acknowledging their success as a
“Strategic Thinker,” or “IT Expert,”
or “Fastest Gamer.”
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 9
Enterprise Software Gamification Tools Work for
Colleges and Universities
Link all communities into a
networked global campus,
with private social enterprise
software.
Use powerful gamification
tools to engage students
accustomed to the mechanics
and skills of the gaming
world.
Incent participation through
structured levels and
rewards, to achieve increased
student retention and
superior learning outcomes.
This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part.
@enterprisehive
For more information about
Enterprise Hive, contact:
Our sales team:
sales@enterprisehive.com
804.438.9393
www.enterprisehive.com
10
HiveSocialTM for Higher Education by
Enterprise Hive transforms the educational
institution into a social campus by easily
connecting all its constituents, using
embedded gaming mechanics and more.

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How enterprise software gamification tools increase student engagement and retention

  • 1. How Enterprise Software Gamification Tools Increase Student Engagement and Retention Build Community, Motivate Participation & Boost Learning Outcomes
  • 2. This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 2 Gamification is Built into Social Enterprise Software Gaming tools create a familiar learning environment. o Students come to campus with years of experience in a virtual world that develops specific skills and techniques. o They are accustomed to the opportunities and rewards of a gaming environment. o College is a high stakes game with a long feedback cycle. Gamification offers learning experiences with low stakes and rapid feedback.
  • 3. This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 3 Gamification Develops Multiple Dimensions of Learning Emotional learning – games stimulate emotional reactions of joy at success, or frustration at failure. Games require repeated failure to achieve ultimate success. The lesson is: how to overcome failure. Cognitive learning – complex rules and levels engage players, guiding them through to mastery. The lesson is: mastering complex systems to accomplish difficult tasks. Social learning – players assume varying roles, seeing their options from different viewpoints. The lesson is: students can try on different roles as they explore new subjects and develop their future academic and life choices.1Image courtesy of Stuart Miles/FreeDigitalPhotos.net
  • 4. This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 4 Gamification Tools Engage and Motivate Students Students earn points and rewards for ongoing participation. Award students points for: o Posting information on their student profile; o Visiting a community discussion board daily; o Commenting on other posts.
  • 5. This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 5 Apply Gamification in the Classroom Use the institution’s social enterprise software to: Award achievement badges for projects or course outcomes; Post achievement badges on student profile pages; Replace grading with gaming rewards, or implement a gaming points system to feed into grading.
  • 6. This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 6 Build Community by Facilitating Connection Enterprise software helps students connect, learn, and earn rewards o Students become part of a larger, even global virtual campus; o Easy, quick access to experts in a field enriches their learning experience; o Recognize research acquired through their own outreach efforts; o Motivate and reward interest in research and continued participation in linked communities Image courtesy of Josh MIller
  • 7. This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 7 Motivate and Reward Students with Gaming Quests Offer course-related quests that allow students to demonstrate expertise and share challenges. Reward achievements with a mix of badges, game cards, coupons, or other prizes. Create new incentives to achieve; incent and track participation with customized initiatives.
  • 8. This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 8 Level-based Reward Structures Recognize and Encourage Mastery of Skills Structured Rewards Motivate Students to “Level Up” o Use the natural gaming process of completing levels to lead students to mastery. o Recognize achievements on leaderboards with certificates or ratings that point to skills mastered. o Award students badges to collect, acknowledging their success as a “Strategic Thinker,” or “IT Expert,” or “Fastest Gamer.”
  • 9. This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. 9 Enterprise Software Gamification Tools Work for Colleges and Universities Link all communities into a networked global campus, with private social enterprise software. Use powerful gamification tools to engage students accustomed to the mechanics and skills of the gaming world. Incent participation through structured levels and rewards, to achieve increased student retention and superior learning outcomes.
  • 10. This presentation is strictly confidential may not be reproduced, redistributed, passed on or published, in whole or in part. @enterprisehive For more information about Enterprise Hive, contact: Our sales team: sales@enterprisehive.com 804.438.9393 www.enterprisehive.com 10 HiveSocialTM for Higher Education by Enterprise Hive transforms the educational institution into a social campus by easily connecting all its constituents, using embedded gaming mechanics and more.