3. Facts:
- 20.000 students
- 60 Mio budget
- 15 study centers
CELSTEC
- 120 fte, 7 Mio budget
2
Tuesday, June 19, 12
4. Facts:
- 20.000 students
- 60 Mio budget
- 15 study centers
CELSTEC
- 120 fte, 7 Mio budget
2
Tuesday, June 19, 12
5. Research Lines and topics
#1 Mobile and ubiquitous learning content
Ubiquitous access to learning support and distributed multi-format learning
content.
– Mobile Video and Audio Content (Youtube EDU, iTunes U), Cloud-
based learning content, Mobile data collection and aggregation,
eBooks and tablet content.
#2 Orchestration of seamless learning support
Instructional design of nomadic and seamless learning support.
– Ubiquitous LMS access, Mixed Reality Games, Excursions and Field
Trip systems, Mobile Augmented Reality, Mobile Learning Games,
Object and location-based service access.
#3 Situated learning experiences
Connect the Learning and the real World, context-aware learning systems,
sensor-based learning support.
– Experience sampling apps, Sensor-based learning apps, Situated and
ambient displays, Context-aware social media, Tangible and smart-
objects for learning
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6. Mobile Learning Applications Domains
• eHealth and healthcare
EMURGENCY: performance support and notification system,
Handover procedures, Reference apps for daily practice
• Law and Management education
OpenScout, OUNL iPad pilots, UNHCR mobile simulated games
• Architecture and creative industries
MACE location-based content and social media, Cloud-based
cooperation methods in design and architecture
• Cultural Heritage
Mixed reality field trips with Cultural Sciences
• Logistics
SALOMO: Situation Awareness and Mobile data collection
• Language learning
ELENA, PhD projects
• Teacher education and networking
mobile social networking apps
4
Tuesday, June 19, 12
7. Service and research portfolio
• How to innovate?
Innovation workshops for mobile media and learning in the OUNL Learning
Innovation Laboratory, Desirability and technology acceptance studies of
innovative solutions, Open innovation policy, open source frameworks
• How to learn best?
Educational and instructional design for blended and ubiquitous learning
Evaluation of increased awareness, efficiency, effectiveness.
• How to implement your mobile learning support?
Prototyping mobiles cross-platform and with embedded technologies.
Mashup and visualisation technologies for integrated solutions.
Customized mobile solutions integrating legacy software.
• What is my return on investment?
Piloting and evaluation of new solutions, following standardized methods.
Usability and acceptance studies (mobile eye-tracking).
• How to optimize your existing processes for mobile?
Content engineering and automation for mobile and multi-platform delivery.
Multi-platform access to legacy systems integrated with daily practices.
5
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8. tion Lab
g In nova
Le arnin
6
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10. Milgram, P. and Kishino, A. F. (1994) Taxonomy of Mixed Reality Visual Displays
IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329.
•Real environment •Virtual environment
•enriched with virtual objects •enriched with virtual objects
8
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14. ARLearn Architecture
– Serious game engine
• Score
• Progress
• Team play
– Android and streetview
clients
– excursions possible
– notification framework
– Rich media: video, audio,
multiplechoice questions, ...
– location based assignments
and triggers Media
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15. ARLearn Case studies
Florence case Amsterdam case Hostage case
Game Scavenger game Adventure game Decision game
design
Delivery augmented reality augmented virtuality augmented reality
Channel
Pedagogic situated learning expository learning learning through
approach decision taking
12
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17. Tutor (assignment/
information)
• For everyone
• For a specific person / learner
Tuesday, June 19, 12
18. Tutor (assignment/
information)
• For everyone
• For a specific person / learner
Tuesday, June 19, 12
19. Students make notes
• replay / editing during
fieldwork
• research data for their essay
Tuesday, June 19, 12
20. Students make notes
• replay / editing during
fieldwork
• research data for their essay
Tuesday, June 19, 12
21. Results - students
• Event driven:
• walk to a position
• make notes (text, audio, photo)
• manual interventions by tutor
16
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22. Results - students
• Navigate vs. Exploration
• Application designed for explotaration
• Navigation can be used to find your way besides
paper map.
• accuracy of GPS-signal!
• Students appreciated recording their notes and
checking them afterward via the web.
• Quality of essays of ARlearn students was higher
than non-ARlearn students.
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23. Results - tutor
• Multitasking
• tutor can monitor different students real-time
• checking continuously the online portfolio to check
the progress and answer of students
• Intervene sometimes with instruction or extra
assignments
• Assignments were sometimes too complex, tasks
need to be split in smaller ones in future
implementations.
18
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24. Lessons Learned
• Choose a location for fieldwork with proper GPS
reception
• High buildings, narrow streets :(
• Reserve time for users to make themselves
acquainted with the smartphone
• Battery life ~ GPS/network operations
• Balance between automatic start and manual start
of audiofragments.
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25. Research
Find out how much ‘ human intervention ‘ from an
expert / tutor is needed during the fieldwork?
Ask questions during the fieldwork... is this
needed?
Review of student’s work during their fieldwork;
tutor can require additional activities
Perspective:
Students can run the game on their own in
Florence when it suits them during a study-year
20
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26. Streetlearn: Amsterdam culturale
heritage
• cultural heritage case :
Amsterdamse grachtengordel
• Unesco site with 100% google streetview coverage
• storyboard based on real historic event:
smuggling marihuana from Libanon in early 1970s
• Player takes role of Ada Jobse, a police officer
21
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29. UNHCR Hostage Training
• Hostage taking situation:
train employees to handle a hostage taking situation
• Simulate stress through notification framework: many
things to handle, little time available
• New events come in:
employees need to react in time
• multitask: make it easy for 2 instructors to simulate a
hostage taking situation with 18 trainees.
• Different roles with customized content:
staff welfare, head of office, security official
24
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33. Roles / teams
Head of Office - Security Officer - Staff Welfare
a role is performed by a small group with smartphone.
advance organizer for real drill
take decissions / collaborate
27
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34. Results
Game played in Entebbe: 9 devices, 3 runs, 3 roles
drop of internet, due to electrical cuts
moderated game: learners shared info and
collaborated
REALISM
more scenario’s in other
domains to be developed
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Tuesday, June 19, 12
35. 1.context is complex and always.
2. engineering challenges need to
focus..... then technology ...
3. ... can enhance learning to be more
dynamic, flexible, personal, social,
connected ... put in context.
29
Tuesday, June 19, 12
36. 11th
World
Conference
on
Mobile
and
Contextual
Learning
mLearn
2012
-‐
MOBILE
LEARNING
IN
CONTEXT
Helsinki,
Finland
-‐16-‐18
October
2012
SelecGon
of
the
Conference
Topics
2012
• Mobile
learning
across
formal
and
informal
n
mlear
se9ngs
/
k.com • Ubiquitous
and
ambient
learning
and
faceboo
Kp://
technology
V isit:
h • Theories,
models
and
ethics
for
mobile
and
contextual
learning
• Open
and
distance
educaAon
with
mobile
devices
• Interoperability
and
standards
for
mobile
learning
• Challenges
for
mobile
learning
in
developing
countries
• Mobile
learning
strategies
in
schools,
higher
insAtuAons,
industry,
and
organizaAons
• AdapAve,
virtual
or
collaboraAve
environments
for
mobile
learning
• Augmented
reality
for
learning
• InnovaAve
approaches
to
learning
of
current
and
emerging
mobile
technologies
• Mobile
learning
across
cultures
• Mobile
language
learning
Tuesday, June 19, 12
37. Thank you
• fred.devries@ou.nl
• +31455762860
• Skype: fjdevries
• Twitter: freddevries
• LinkedIn: freddevries
www.openu.nl
Lear ning
Mo bile
Top ic on
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Tuesday, June 19, 12