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Overview



 By: A. Caparas
          IT443
Introduction
       Over the past decade, there has been a steady increase in the
 number of applications that demand customized computer systems that
 offer high performance at low cost.

     These applications are, more often than not, characterized by the
 need to process large amounts of data in real time.
                   Examples include consumer electronics, scientific
          computing, and signal processing systems.
      Constraints on performance, cost and power make software
 implementations of data processing algorithms for such systems
 infeasible.

    Non-programmable hardware,        however,   does    not   support
 modifications of algorithms.

     The solution to this dilemma has been to develop application-
 specific hardware that is flexible programmable – these systems are
 commonly referred to as embedded systems
Introduction….

      An embedded system is a "behind the scenes" computer which, when
    combined with resident software applications, provides functionality typically
    focused on a single, specialized purpose.

      Embedded systems typically include embedded software that is burned
    into :
           Eraseable Programmable Read Only Memory (EPROM) or
           resident in memory,
           special-purpose hardware,
           and Field Programmable Gate Arrays (FPGAs);

        often there are stringent requirements on power consumption,
        performance, and cost.


     Embedded systems cannot be redesigned or removed easily once the
    device that incorporates the system has been built. Embedded systems
    development thus requires concurrent work on both hardware and software
    components.
Embedded system:
the design

    A system can be defined as a group of devices or artificial objects or an
   organization forming a network especially for distributing something or
   serving a common purpose.

   To embed a system into some object means to make that system an
   integral part of the object.

   When an engineer talks about an embedded system, he or she is usually
   referring to a system that satisfies a well-defined need at a specific instant in
   time.
   The system is usually dedicated to that need, and its operational limits are
   clearly defined: lifetime, power consumption, performance, and so on.

   The system usually has limited capabilities for future development, simply
   because it is permanently installed in a device that provides a certain service
   to its user.
Embedded system:
the design….

    Examples include DSP processors in hand-held communication
   devices, programmable controllers installed in robots or cars, and video
   signal processors in television sets. the design.

   Because these systems cannot be redesigned or removed easily once
   the device that incorporates the embedded system is built, the
   development procedure must produce a correct system that meets all of its
   operational requirements.
   An embedded system consists of both hardware and software
   components.

   The performance and cost constraints make it necessary for the design
   engineer to explore a combination of possible hardware architectures or
   custom hardware components and software or programmable parts that
   would best suit the nature of the application.

   Hence, the division between the programmable and non-programmable
   components and their interface can become a critical issue in the design.
Embedded life cycle




   First a need or opportunity to deploy new technology is identified.
   Then a product concept is developed.
   This is followed by concurrent product and manufacturing process design,
   production, and deployment
   But in many embedded systems, the designer must see past deployment and
   take into account support, maintenance, upgrades, and system retirement issues
   in order to actually create a profitable design.
Design considerations

      1 Component acquisition

            Because an embedded system may be more application-driven than a
  typical technology-driven desktop computer design, there may be more leeway in
  component selection.
            Thus, component acquisition costs can be taken into account when
  optimizing system life-cycle cost

      2 System certification

           Embedded computers can affect the safety as well as the performance
  the system.
           Therefore, rigorous qualification procedures are necessary in some
  systems after any design change in order to assess and reduce the risk of
  malfunction or unanticipated sys system failure.
           One strategy to minimize the cost of system recertification is to delay all
  design changes until major system upgrades occur.
Design considerations…

             Furthermore, each design change should be tested for compatibility
   with various system configurations, and accommodated by the configuration
   management database

   3 Upgrades

            Because of the long life of many embedded systems, upgrades to
   electronic components and software may be used to update functionality
   and extend the life of the embedded system with respect to competing with
   replacement equipment. .
            While it may often be the case that an electronics upgrade involves
   completely replacing circuit boards, it is important to realize that the rest of
   the system will remain unchanged.

            Therefore, any special behaviors, interfaces, and undocumented
   features must be taken into account when performing the upgrade.
   Also, upgrades may be subject to recertification requirements.
Embedded applications

       4.1 Military

           Communications, radar, sonar, image processing, navigation, missile
   guidance


       4.2 Automotive

             Engine control, brake control, vibration analysis, cellular telephones,
   digital radio, air bags, driver navigation systems

       4.3 Medical

            Hearing aids, patient monitoring, ultrasound equipment, image
   processing, Topography
Embedded applications….


    4.4 Telecommunications

             Echo cancellation, facsimile, speaker phones, personal
    communication systems (PCS), video conferencing, packet switching, data
    encryption, channel multiplexing, adaptive equalization

    4.5 Consumer

            Radar detectors, power tools, digital TV, music synthesizers, toys,
    video games, telephones, answering machines, personal digital assistants,
    paging

    4.6 Industrial

             Robotics, numeric control, security access, visual inspection, lathe
    control, computer aided manufacturing (CAM), noise cancellation.
Embedded internet

            Used in everything from consumer electronics to industrial
   equipment, embedded systems —small, specialized computer systems stored on
   a single microprocessor — are playing a major role in the growth of the Internet
   and the boom of wireless communication channels.
           Due in part to embedded systems, more and more consumer products
   and industrial equipment are becoming Internet-friendly.
Embedded internet….

  -    The future of embedded Internet in an unlimited array of appliances and
  applications designed to create, connect and make smarter the things that
  people use everyday.
  -    Operating in the background embedded Internet will connect home
  appliances to each other and to the homeowner, shop floor tools will connect to
  data gathering systems and hospitals will connect to laboratories.

  -   This ubiquitous computing environment is becoming a reality, with
  embedded systems starting to be connected to the Internet, creating a new
  market category of embedded Internet systems.

  -   One feature of embedding devices is the ability of appliances to send their
  own e-mails. For example, a fetal monitor could routinely call a hospital's
  computer system and transmit a daily log of fetal activity.

  -    Or a home security system could send an email to both a security service
  and a homeowner, informing them of a possible problem. Another feature is
  Web serving, where a machine tool's web page served-up information on
  interrupts and maintenance records.
Embedded internet….

   -How embedded communications is going to be accomplished is part of the
   excitement in the unfolding of the concept.

   -Obviously, applying lessons learned from the PC and networking will speed
   the adoption of embedded Internet.

   - First, standards are key. Second, use of the Web browser as the universal
   interface will speed deployment and acceptance because it is familiar, requires
   little training and can be programmed for rich content.

   -Third is the truth of "Metcalf's law," which states that the value of a node on a
   network increases exponentially as the number of nodes on that network
   increases.

   -Device-to-device communications will take network connectivity into
   thousands of everyday items.
   -Many businesses are already using embedded technology to innovate with
   voice, video, and data traffic, hoping to set the stage for a competitive
   advantage in the future.
Characteristics
   1. Embedded systems are designed to do some specific task, rather than be a
      general-purpose computer for multiple tasks.
       Some also real time have performance constraints that must be met, for
        reasons such as safety and usability;
       others may have low or no performance requirements, allowing the
        system hardware to be simplified to reduce costs.

   2. Embedded systems are not always standalone devices.
       Many embedded systems consist of small, computerized parts within a
        larger device that serves a more general purpose.
       For example, the Gibson Robot Guitar features an embedded system
        for tuning the strings, but the overall purpose of the Robot Guitar is, of
        course, to play music.
       Similarly, an embedded system in an automobile provides a specific
        function as a subsystem of the car itself.
Characteristics…….
   1. The program instructions written for embedded systems are referred to
      as firmware, and are stored in read-only memory or Flash memory chips.
       They run with limited computer hardware resources: little memory, small
         or non-existent keyboard and/or screen.
Simplification, miniaturization
                           and cost reduction

 Embedded systems are designed to perform simple, repeatable task often
  with little or no input form the user.
    Since the first microprocessor was introduced into pocket calculators
      there has been a concerted drive to reduce the size and complexity of
      computerized systems in electronic devices.

 Microcontrollers make integrated systems possible by combining several
  features together into what is effectively a complete a computer on a
  chip, including:
    Central Processing Unit
    Input / Output interfaces (such as serial ports)
    Peripherals ( such as timers )
    ROM, EEPROM or Flash memory for program storage
    RAM for data storage
    Clock generator
Uses of embedded system



 Size and Weight: Microcontrollers are designed to deliver maximum
  performance for minimum size and weight.
    A centralized on-board computer system would greatly outweigh a
      collection of microcontrollers.

 Efficiency: Microcontrollers are designed to perform repeated functions for
  long periods of time without failing or requiring service.
    Other computer systems are prone to software and hardware failure as
      well as a whole host of other problems recognizable to the users of any
      home computer.
    Above all other considerations, computer systems must be 100% reliable
      when trusted to control such functions as braking in an automobile.
Downfall of embedded system



 Embedded systems are not designed for user interaction, so the majority of
  embedded system are just that embedded within the product, with no easy
  method of updating or repairing their software.
1. Introduction
    Embedded Systems           are   widely   spread   and
 commonly used nowadays.

  Almost every electronically device implements an
 embedded system,
    like for instance a washing machine or a microwave
    oven.

  Given this vast number of possible application
 areas, input and output is an important topic concerning
 embedded systems,
    for almost every embedded system has to
    communicate with it’s environment, either the one or the
    other way.
1. 2 Implementation
 data is given to a processing unit, which processes the
data end gives out the results.

Concerning embedded systems it is basically the same.

Data is measured by sensors, passed to the processing
unit and then given out.

Usually memory chips are used to buffer that data, so in
most cases the data is copied from the sensors into a
buffer, than processed and then copied back into another
buffer.
1. 3 Type of I/O devices
                • Devices for Networks and
                Communication

                • Input

                • Graphics I/O

                • Storage I/O

                • Debugging I/O

                • Real time & Miscellaneous
1.4 I/O Performance

The data rates of the I/O devices: the actual amount of data
that is delivered from the I/O device.
   Commonly it is measured in data per timeslice, Mbits
   per second for example.

How to synchronize the speed of the master processor with
the speed of the I/O:
   The speed of the processing unit should be designed
   that it can handle all data delivered by the I/O devices (or
   vice versa)
1.4 I/O Performance

 The speed of the master processor: the clock rate of the
processing unit, usually measured in Mhz.
   If the processing unit is fast and the I/O device slow the
   it can process way more data then deliver and might run
   idle must of the time,
       whereas the other way round it might occur that the
       master processor is not able to process all the data
       delivered by the I/O device
1.5 Interrupts

  Interrupts are the common way of I/O devices
 communicating with the processing unit.
    There are other ways like polling or memory
    mapping, though.

 An interrupt is an event which stops the master processor
 executing its current instruction and handling the interrupt
 with a predefined handling mechanism.
2. Managing Data

      Managing data is also one of the most important fields
dealing with input/output.

   Basically, there are two main types of managing data:

      1. Managing data serially
      2. and Managing data parallely.
Components of a serial I/O Hardware

If I/O hardware is supposed to deal with data serially, it
usually consists of the components mentioned in 1.3 and also
includes the following:

• Serial port
• Serial interface, responsible for sending / receiving data

In serial communication, there are different ways in which
communication can occur
Serial Simplex Communication

Serial Half – Duplex Communication

Serial Full – Duplex Communication
      •Asynchronous Full Duplex
      •Synchronous Full Duplex
2.3 Buses

 All major components on a system-board which have to
exchange data are connected via buses.

On hardware level a bus is nothing else than a bundle of
wires which carry all various kinds of data.
3. The CAN (Controller Area Network) Bus
in detail

The CAN – Bus is an asynchronous serial bus developed by
Robert Bosh GmbH.

   Its purpose is to connect control units in cars, send data
   in real time at the highest possible level of transmission
   security and reducing the amount of cables used.

   This was necessary since more and more electronically
   devices were installed in vehicles.
Communication via a CAN Bus

 A CAN is actually very similar to a common peer to peer
network.

   Every node in this network is connected with the other
   nodes, and if a node wants to send a message to another
   node it simply sends a CAN-Frame to all other nodes.
Types of CAN - Buses

        • High-speed CAN

        • Low-Speed /Fault tolerant CAN

        • Single Wire CAN
A real-time operating system
    (RTOS) is an operating
   system that guarantees a
  certain capability within a
  specified time constraint.
Learning the difference between
     real-time and standard
  operating systems is as easy as
     imagining yourself in a
         computer game.
In RTOS the keyword is
determinism. Violation of the
specified timing constraints is
   (normally) considered
       catastrophic.
Some people make a distinction
     between soft and hard
   RTOS, but in fact there's no
 such strict distinction possible.
Real-time operating systems are
often required in small embedded
    operating systems that are
packaged as part of micro devices.
In general, real-time operating
systems are said to require:

 Multitasking
 Process threads that can be prioritized
 A sufficient number of interrupt levels
Perfect Definition:

   An RTOS is an operating system
        designed to meet strict
              deadlines.
An RTOS may be either
event-driven or time-sharing.
Event-driven RTOS is a system
that changes state only in response
       to an incoming event.
Time-sharing RTOS is a
system that changes state as a
      function of time.
The heart of a real-time OS (and
  the heart of every OS, for that
 matter) is the kernel. A kernel is
 the central core of an operating
              system.
Issues in Real Time System Design


Scheduling tasks
Failure
Resources and services
Complexity
Scheduling of Task
 It’s essential that the sequence
 is determined in a deterministic
   way, but the scheduler might
         not suffice here.
Failure
  To detect failure the system designer
  should implement watchdog systems.

    If the main program neglects to
  regularly service the watchdog, it can
          trigger a system reset.
Resources and Services
 In the context of resources and services
   the term Quality of Service (QoS) is
              important.

   The programmer should take into
      account “worst case scenarios”
Complexity

  C1 has centralized hardware and a centralized state.


  C2 is an intermediate level and it has decentralized
            hardware and a centralized state.

  C3 has decentralized hardware and a decentralized
                          state.
WHAT IS EMBEDDED SYSTEM
        Embedded System is a Computer hardware, Software, other
    parts designed to perform a Specific function and a component
    within larger system - cars, air/spacecraft.

       Each embedded system is unique, with specialized
    hardware and specialized software

         Embedded software in almost every electronic device.
    (eg. watches, VCRs, Cellular phones, microwaves, thermostats)
STEPS IN EMBEDDED SOFTWARE
DEVELOPMENT
         Steps involved in preparing embedded software similar to
    general programming .

        Follow a Software Design Process (eg. SDLC,RAD,etc)

        Use Spiral Model.

        Know the specifications of hardware requirements of the
    program.
HOST TARGET DICHOTOMY

        DICHOTOMY?
       A dichotomy is any splitting of a whole into
    exactly two non-overlapping parts, meaning it is a
    procedure in which a whole is divided into two parts.

       Therefore Host and Target are subsets of a set.
    And to make it whole. The two must link to each other.
    This link is called of Host-Target Communications.
HOST TARGET COMMUNICATIONS
        There a 6 types of Host/Target communications.
    This communications link.

   Direct Connection
   Using Emulator
   Indirect Connection using removal media
   software Transfer using PROM
   Target Display Option
   A Second Interface
CONT’ HOST TARGET COMMUNICATIONS
Direct Connection
     The host is connected directly to Target. Software from the host is
 downloaded to the target usually through a serial interface or a LAN.
CONT’ HOST TARGET COMMUNICATIONS
Using Emulator
       The used of an emulator to connect a target, with the interface
 from the host environment to the emulator being SERIAL, LAN or
 PARALLEL.
CONT’ HOST TARGET COMMUNICATIONS
Indirect Connection using removal media
       The transfer of software using removable media such as floppy
 disc and tape cartridges. Removable media is often the method of
 choice when the target is a general purpose computer.
CONT’ HOST TARGET COMMUNICATIONS
Software Transfer using PROM
       The use of Programmable Read Only Memory (PROM) to
 transfer software to the target, is usually the final stage of embedded
 system development. at this stage in the life cycle the main activity is
 system testing and acceptance testing, with the real world input and
 output.
CONT’ HOST TARGET COMMUNICATIONS
Target Display Option
       A display in the target environment being simulated by the
 host, with the associated display appearing in a window on the host
 display
CONT’ HOST TARGET COMMUNICATIONS
Cont’ Target
Display Option
CONT’ HOST TARGET COMMUNICATIONS
A Second Interface
       Sometimes it will not be possible to use a single host-target
 interface for both downloading the target test software and for
 returning test results to the host. The simple solution is a second
 interface, The second interface need not be the same type of interface
 as the download interface. an emulator could be used to download and
 run target test program, with the results being returned to the host
 through a serial interface.
Embedded Software Development tools
      Host and Target are tools in Embedded Software Development.
 Software Development is performed on a Host computer
 (Compiler, Assembler, Linker, Locator, and Debugger).Produces
 executable binary image that will run on Target Embedded system.
PROGRAMMING EMBEDDED SYTEMS

      Embedded systems Programming requires more
 complex software build process. Target hardware
 platform is different from development platform.
 Development platform, called Host Computer, is
 typically a general purpose computer Host computer
 runs compiler, assembler, linker, locator to create a
 binary image that will run on the target embedded
 system.

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It 443 lecture 1

  • 1. Overview By: A. Caparas IT443
  • 2. Introduction Over the past decade, there has been a steady increase in the number of applications that demand customized computer systems that offer high performance at low cost. These applications are, more often than not, characterized by the need to process large amounts of data in real time. Examples include consumer electronics, scientific computing, and signal processing systems. Constraints on performance, cost and power make software implementations of data processing algorithms for such systems infeasible. Non-programmable hardware, however, does not support modifications of algorithms. The solution to this dilemma has been to develop application- specific hardware that is flexible programmable – these systems are commonly referred to as embedded systems
  • 3. Introduction…. An embedded system is a "behind the scenes" computer which, when combined with resident software applications, provides functionality typically focused on a single, specialized purpose. Embedded systems typically include embedded software that is burned into : Eraseable Programmable Read Only Memory (EPROM) or resident in memory, special-purpose hardware, and Field Programmable Gate Arrays (FPGAs); often there are stringent requirements on power consumption, performance, and cost. Embedded systems cannot be redesigned or removed easily once the device that incorporates the system has been built. Embedded systems development thus requires concurrent work on both hardware and software components.
  • 4. Embedded system: the design  A system can be defined as a group of devices or artificial objects or an organization forming a network especially for distributing something or serving a common purpose. To embed a system into some object means to make that system an integral part of the object. When an engineer talks about an embedded system, he or she is usually referring to a system that satisfies a well-defined need at a specific instant in time. The system is usually dedicated to that need, and its operational limits are clearly defined: lifetime, power consumption, performance, and so on. The system usually has limited capabilities for future development, simply because it is permanently installed in a device that provides a certain service to its user.
  • 5. Embedded system: the design….  Examples include DSP processors in hand-held communication devices, programmable controllers installed in robots or cars, and video signal processors in television sets. the design. Because these systems cannot be redesigned or removed easily once the device that incorporates the embedded system is built, the development procedure must produce a correct system that meets all of its operational requirements. An embedded system consists of both hardware and software components. The performance and cost constraints make it necessary for the design engineer to explore a combination of possible hardware architectures or custom hardware components and software or programmable parts that would best suit the nature of the application. Hence, the division between the programmable and non-programmable components and their interface can become a critical issue in the design.
  • 6. Embedded life cycle First a need or opportunity to deploy new technology is identified. Then a product concept is developed. This is followed by concurrent product and manufacturing process design, production, and deployment But in many embedded systems, the designer must see past deployment and take into account support, maintenance, upgrades, and system retirement issues in order to actually create a profitable design.
  • 7. Design considerations 1 Component acquisition Because an embedded system may be more application-driven than a typical technology-driven desktop computer design, there may be more leeway in component selection. Thus, component acquisition costs can be taken into account when optimizing system life-cycle cost 2 System certification Embedded computers can affect the safety as well as the performance the system. Therefore, rigorous qualification procedures are necessary in some systems after any design change in order to assess and reduce the risk of malfunction or unanticipated sys system failure. One strategy to minimize the cost of system recertification is to delay all design changes until major system upgrades occur.
  • 8. Design considerations… Furthermore, each design change should be tested for compatibility with various system configurations, and accommodated by the configuration management database 3 Upgrades Because of the long life of many embedded systems, upgrades to electronic components and software may be used to update functionality and extend the life of the embedded system with respect to competing with replacement equipment. . While it may often be the case that an electronics upgrade involves completely replacing circuit boards, it is important to realize that the rest of the system will remain unchanged. Therefore, any special behaviors, interfaces, and undocumented features must be taken into account when performing the upgrade. Also, upgrades may be subject to recertification requirements.
  • 9. Embedded applications 4.1 Military Communications, radar, sonar, image processing, navigation, missile guidance 4.2 Automotive Engine control, brake control, vibration analysis, cellular telephones, digital radio, air bags, driver navigation systems 4.3 Medical Hearing aids, patient monitoring, ultrasound equipment, image processing, Topography
  • 10. Embedded applications…. 4.4 Telecommunications Echo cancellation, facsimile, speaker phones, personal communication systems (PCS), video conferencing, packet switching, data encryption, channel multiplexing, adaptive equalization 4.5 Consumer Radar detectors, power tools, digital TV, music synthesizers, toys, video games, telephones, answering machines, personal digital assistants, paging 4.6 Industrial Robotics, numeric control, security access, visual inspection, lathe control, computer aided manufacturing (CAM), noise cancellation.
  • 11. Embedded internet Used in everything from consumer electronics to industrial equipment, embedded systems —small, specialized computer systems stored on a single microprocessor — are playing a major role in the growth of the Internet and the boom of wireless communication channels. Due in part to embedded systems, more and more consumer products and industrial equipment are becoming Internet-friendly.
  • 12. Embedded internet…. - The future of embedded Internet in an unlimited array of appliances and applications designed to create, connect and make smarter the things that people use everyday. - Operating in the background embedded Internet will connect home appliances to each other and to the homeowner, shop floor tools will connect to data gathering systems and hospitals will connect to laboratories. - This ubiquitous computing environment is becoming a reality, with embedded systems starting to be connected to the Internet, creating a new market category of embedded Internet systems. - One feature of embedding devices is the ability of appliances to send their own e-mails. For example, a fetal monitor could routinely call a hospital's computer system and transmit a daily log of fetal activity. - Or a home security system could send an email to both a security service and a homeowner, informing them of a possible problem. Another feature is Web serving, where a machine tool's web page served-up information on interrupts and maintenance records.
  • 13. Embedded internet…. -How embedded communications is going to be accomplished is part of the excitement in the unfolding of the concept. -Obviously, applying lessons learned from the PC and networking will speed the adoption of embedded Internet. - First, standards are key. Second, use of the Web browser as the universal interface will speed deployment and acceptance because it is familiar, requires little training and can be programmed for rich content. -Third is the truth of "Metcalf's law," which states that the value of a node on a network increases exponentially as the number of nodes on that network increases. -Device-to-device communications will take network connectivity into thousands of everyday items. -Many businesses are already using embedded technology to innovate with voice, video, and data traffic, hoping to set the stage for a competitive advantage in the future.
  • 14. Characteristics 1. Embedded systems are designed to do some specific task, rather than be a general-purpose computer for multiple tasks.  Some also real time have performance constraints that must be met, for reasons such as safety and usability;  others may have low or no performance requirements, allowing the system hardware to be simplified to reduce costs. 2. Embedded systems are not always standalone devices.  Many embedded systems consist of small, computerized parts within a larger device that serves a more general purpose.  For example, the Gibson Robot Guitar features an embedded system for tuning the strings, but the overall purpose of the Robot Guitar is, of course, to play music.  Similarly, an embedded system in an automobile provides a specific function as a subsystem of the car itself.
  • 15. Characteristics……. 1. The program instructions written for embedded systems are referred to as firmware, and are stored in read-only memory or Flash memory chips.  They run with limited computer hardware resources: little memory, small or non-existent keyboard and/or screen.
  • 16. Simplification, miniaturization and cost reduction  Embedded systems are designed to perform simple, repeatable task often with little or no input form the user.  Since the first microprocessor was introduced into pocket calculators there has been a concerted drive to reduce the size and complexity of computerized systems in electronic devices.  Microcontrollers make integrated systems possible by combining several features together into what is effectively a complete a computer on a chip, including:  Central Processing Unit  Input / Output interfaces (such as serial ports)  Peripherals ( such as timers )  ROM, EEPROM or Flash memory for program storage  RAM for data storage  Clock generator
  • 17. Uses of embedded system  Size and Weight: Microcontrollers are designed to deliver maximum performance for minimum size and weight.  A centralized on-board computer system would greatly outweigh a collection of microcontrollers.  Efficiency: Microcontrollers are designed to perform repeated functions for long periods of time without failing or requiring service.  Other computer systems are prone to software and hardware failure as well as a whole host of other problems recognizable to the users of any home computer.  Above all other considerations, computer systems must be 100% reliable when trusted to control such functions as braking in an automobile.
  • 18. Downfall of embedded system  Embedded systems are not designed for user interaction, so the majority of embedded system are just that embedded within the product, with no easy method of updating or repairing their software.
  • 19.
  • 20. 1. Introduction  Embedded Systems are widely spread and commonly used nowadays.  Almost every electronically device implements an embedded system, like for instance a washing machine or a microwave oven.  Given this vast number of possible application areas, input and output is an important topic concerning embedded systems, for almost every embedded system has to communicate with it’s environment, either the one or the other way.
  • 21. 1. 2 Implementation  data is given to a processing unit, which processes the data end gives out the results. Concerning embedded systems it is basically the same. Data is measured by sensors, passed to the processing unit and then given out. Usually memory chips are used to buffer that data, so in most cases the data is copied from the sensors into a buffer, than processed and then copied back into another buffer.
  • 22. 1. 3 Type of I/O devices • Devices for Networks and Communication • Input • Graphics I/O • Storage I/O • Debugging I/O • Real time & Miscellaneous
  • 23. 1.4 I/O Performance The data rates of the I/O devices: the actual amount of data that is delivered from the I/O device. Commonly it is measured in data per timeslice, Mbits per second for example. How to synchronize the speed of the master processor with the speed of the I/O: The speed of the processing unit should be designed that it can handle all data delivered by the I/O devices (or vice versa)
  • 24. 1.4 I/O Performance  The speed of the master processor: the clock rate of the processing unit, usually measured in Mhz. If the processing unit is fast and the I/O device slow the it can process way more data then deliver and might run idle must of the time, whereas the other way round it might occur that the master processor is not able to process all the data delivered by the I/O device
  • 25. 1.5 Interrupts  Interrupts are the common way of I/O devices communicating with the processing unit. There are other ways like polling or memory mapping, though. An interrupt is an event which stops the master processor executing its current instruction and handling the interrupt with a predefined handling mechanism.
  • 26. 2. Managing Data  Managing data is also one of the most important fields dealing with input/output. Basically, there are two main types of managing data: 1. Managing data serially 2. and Managing data parallely.
  • 27. Components of a serial I/O Hardware If I/O hardware is supposed to deal with data serially, it usually consists of the components mentioned in 1.3 and also includes the following: • Serial port • Serial interface, responsible for sending / receiving data In serial communication, there are different ways in which communication can occur
  • 28. Serial Simplex Communication Serial Half – Duplex Communication Serial Full – Duplex Communication •Asynchronous Full Duplex •Synchronous Full Duplex
  • 29. 2.3 Buses  All major components on a system-board which have to exchange data are connected via buses. On hardware level a bus is nothing else than a bundle of wires which carry all various kinds of data.
  • 30. 3. The CAN (Controller Area Network) Bus in detail The CAN – Bus is an asynchronous serial bus developed by Robert Bosh GmbH. Its purpose is to connect control units in cars, send data in real time at the highest possible level of transmission security and reducing the amount of cables used. This was necessary since more and more electronically devices were installed in vehicles.
  • 31. Communication via a CAN Bus  A CAN is actually very similar to a common peer to peer network. Every node in this network is connected with the other nodes, and if a node wants to send a message to another node it simply sends a CAN-Frame to all other nodes.
  • 32. Types of CAN - Buses • High-speed CAN • Low-Speed /Fault tolerant CAN • Single Wire CAN
  • 33.
  • 34. A real-time operating system (RTOS) is an operating system that guarantees a certain capability within a specified time constraint.
  • 35. Learning the difference between real-time and standard operating systems is as easy as imagining yourself in a computer game.
  • 36. In RTOS the keyword is determinism. Violation of the specified timing constraints is (normally) considered catastrophic.
  • 37. Some people make a distinction between soft and hard RTOS, but in fact there's no such strict distinction possible.
  • 38. Real-time operating systems are often required in small embedded operating systems that are packaged as part of micro devices.
  • 39. In general, real-time operating systems are said to require:  Multitasking  Process threads that can be prioritized  A sufficient number of interrupt levels
  • 40. Perfect Definition:  An RTOS is an operating system designed to meet strict deadlines.
  • 41. An RTOS may be either event-driven or time-sharing.
  • 42. Event-driven RTOS is a system that changes state only in response to an incoming event.
  • 43. Time-sharing RTOS is a system that changes state as a function of time.
  • 44. The heart of a real-time OS (and the heart of every OS, for that matter) is the kernel. A kernel is the central core of an operating system.
  • 45. Issues in Real Time System Design Scheduling tasks Failure Resources and services Complexity
  • 46. Scheduling of Task It’s essential that the sequence is determined in a deterministic way, but the scheduler might not suffice here.
  • 47. Failure  To detect failure the system designer should implement watchdog systems.  If the main program neglects to regularly service the watchdog, it can trigger a system reset.
  • 48. Resources and Services  In the context of resources and services the term Quality of Service (QoS) is important.  The programmer should take into account “worst case scenarios”
  • 49. Complexity  C1 has centralized hardware and a centralized state.  C2 is an intermediate level and it has decentralized hardware and a centralized state.  C3 has decentralized hardware and a decentralized state.
  • 50.
  • 51. WHAT IS EMBEDDED SYSTEM  Embedded System is a Computer hardware, Software, other parts designed to perform a Specific function and a component within larger system - cars, air/spacecraft.  Each embedded system is unique, with specialized hardware and specialized software  Embedded software in almost every electronic device. (eg. watches, VCRs, Cellular phones, microwaves, thermostats)
  • 52. STEPS IN EMBEDDED SOFTWARE DEVELOPMENT Steps involved in preparing embedded software similar to general programming .  Follow a Software Design Process (eg. SDLC,RAD,etc)  Use Spiral Model.  Know the specifications of hardware requirements of the program.
  • 53. HOST TARGET DICHOTOMY DICHOTOMY?  A dichotomy is any splitting of a whole into exactly two non-overlapping parts, meaning it is a procedure in which a whole is divided into two parts.  Therefore Host and Target are subsets of a set. And to make it whole. The two must link to each other. This link is called of Host-Target Communications.
  • 54. HOST TARGET COMMUNICATIONS There a 6 types of Host/Target communications. This communications link.  Direct Connection  Using Emulator  Indirect Connection using removal media  software Transfer using PROM  Target Display Option  A Second Interface
  • 55. CONT’ HOST TARGET COMMUNICATIONS Direct Connection The host is connected directly to Target. Software from the host is downloaded to the target usually through a serial interface or a LAN.
  • 56. CONT’ HOST TARGET COMMUNICATIONS Using Emulator The used of an emulator to connect a target, with the interface from the host environment to the emulator being SERIAL, LAN or PARALLEL.
  • 57. CONT’ HOST TARGET COMMUNICATIONS Indirect Connection using removal media The transfer of software using removable media such as floppy disc and tape cartridges. Removable media is often the method of choice when the target is a general purpose computer.
  • 58. CONT’ HOST TARGET COMMUNICATIONS Software Transfer using PROM The use of Programmable Read Only Memory (PROM) to transfer software to the target, is usually the final stage of embedded system development. at this stage in the life cycle the main activity is system testing and acceptance testing, with the real world input and output.
  • 59. CONT’ HOST TARGET COMMUNICATIONS Target Display Option A display in the target environment being simulated by the host, with the associated display appearing in a window on the host display
  • 60. CONT’ HOST TARGET COMMUNICATIONS Cont’ Target Display Option
  • 61. CONT’ HOST TARGET COMMUNICATIONS A Second Interface Sometimes it will not be possible to use a single host-target interface for both downloading the target test software and for returning test results to the host. The simple solution is a second interface, The second interface need not be the same type of interface as the download interface. an emulator could be used to download and run target test program, with the results being returned to the host through a serial interface.
  • 62. Embedded Software Development tools Host and Target are tools in Embedded Software Development. Software Development is performed on a Host computer (Compiler, Assembler, Linker, Locator, and Debugger).Produces executable binary image that will run on Target Embedded system.
  • 63. PROGRAMMING EMBEDDED SYTEMS Embedded systems Programming requires more complex software build process. Target hardware platform is different from development platform. Development platform, called Host Computer, is typically a general purpose computer Host computer runs compiler, assembler, linker, locator to create a binary image that will run on the target embedded system.

Hinweis der Redaktion

  1. . (in any software development there are always risk of getting wrong. And this model used to reduce that risk.)
  2. (The speed of communications is an important consideration when selecting host and target development environments. A LAN connection is usually a better choice, because the communication is faster and many host can easily share a single target.)
  3. Where a target environment does not support a direct connection with the host environment, or at levels of testing where a direct connection to the host environment is precluded, indirect connections have to be used. Figure A.2 shows the use of an emulator to connect to a target, with the interface from the host environment to the emulator being serial (a), LAN (b), or parallel (c). 
  4. (Some embedded systems will not have a display or keyboard, or any means of attaching a display or keyboard should one be needed.)
  5. NDI LANG 6 ANG tyPES NA HOST TARGET COMMUNICATIONS MARAMI PA PERO ALTHOUGH NDI Q NA MASASABI LAHAT ng TYPES OF Host- target COMMUNICATIONS.ang lahat naman ng 6 na ito ay applicable sa iba pang types at very similar din sila dito.
  6. Embedded sotfware dev. ToolsAng host at tart are tools in embedded software dev. Which on host computer software dev is performed e.g compiler, assembler, linker, locator, and debugger.At ang lahat ng ma proproduces nitong task at pdeng executed sa binary image na mag ru2n sa target embedded system.
  7. Konting intro langsa programming ng embedded systemsEmbedded system programming requires complex software build process.Target hardware platform kase ay ibasa development platform an sabe ay ang development platform ay tinatawagna host computer karaniwan purpose computer host computer angtawagdito, na nag ru2n ng complier assembler linker locator paramakagawang binary image