This document provides guidance to students on assignments for a game design course. It discusses pre-production techniques like research, design, timelines, and budgets that students should include in their assignments. It emphasizes the deadlines of March 15th for Assignment 5.2 and March 19th for Assignment 5.3. It also provides tips for Assignment 5.3, which should include scale drawings and colors, and Assignment 5.4, which requires more budget details.
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U1 Lesson 08
1. Japanese Word of the Week (14) Sore yokuniauyo [so-ray yokoneeyayoh] Hai! Arigato ne?
2. Aims & Objectives Aims: Students will understand routes to pre-production. They will use it to focus upon booklet and cover design for their game. Objectives: All students will identify 2 forms of pre-production, design & research Most students will identify 2 forms of pre-production, design & research and explain their function Some students will identify 3 forms of pre-production, design & research, explain and use their functions for assignment purposes
3. Research, (Design) & Pre-Production 15 March 2010 Unit 1 Research Techniques for Media Industries Unit 2 Pre-Production for Media Industries Unit 70 Computer Game Design (part)
4. Research Techniques 1 Understand the purposes of research in the media industries 2 Be able to apply a range of research methods and techniques 3 Be able to present results of research.
5. Pre-Production Techniques 1 Understand requirements for production 2 Be able to obtain resources for production 3 Be able to apply production logistics.
6. Your Deadline! Assignment 5.2 – 15 March 2010 Assignment 5.3 – 19 March 2010 Monday 15 March 2010 is TODAY
17. Have you proffered taglines based upon research?
18. Have you shown that you can be visual as well as textual?
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20. Have you looked at a variety of game festivals to show your designs?
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22. Named Credits Executive Producer for Confetti: Kelly Vero Producer: Richard Reavely Game Visual Director: Robert Ward Lead Programmer: Kestutis Virsiunas SFX Coordinator: Ben Johns Music Supervisor: Mikey Berridge Graphic Support: Steffy McLean Programming Team Lead: Jordan Hibbert Lead Design Team: Cameron Foster, Robert Laird, Chris Williams, David Correia, Jessica May, Stuart Clarke, Will Larcombe, Matt McKirgan, Joe Straw, Jack Roberts Level Design Team: Peter Salt, Jamie Clarke, Jamie Wardega, Jono Stafford, Niall Voice Mission Designers: Ross Fielding, Gemma Howell, Jake Brown, Scott Byard Programming Team: Gareth Ward, AI Program Team: Alan Parker, Steven Dyer, Jordan Peel, Jordon Connolly, Dan Cook, Art Team: Marcus Gent, Mike Davis, Raiden Xavier, Stephen White, Sean Booth, Jacob Henry
24. How Much Do You Need? Top 3 Game Budgets of All Time 1. Grand Theft Auto IV – $100 million (£65,875,841.85) 2. Gran Turismo 5 – $80 million (£52,698,141.88) 3. Shenmue – $70 million (£46,111,524.73) Get REAL! MotoGP was made with how much money???
25. Activity Look at the credits… Tell me how much money you’d need if I earned £30, 000, Richard earned £25k, Robert earned £20k and every other person on the credits earned £18, 483 per annum
29. Capital Expenditure Ensure that you don’t ASSUME anything of your game design. It will need software, it will require a timeframe, you will need an office to work in: From business lunches to getting pizza in for crunch. From getting the stamp of approval at GDC to getting a stamp from the Post Office. Everything costs!!!!!
30. Budgets in Class Assignment 5.4 requires more detail on budgets. Can Pedgy help you with budget? Please ask and ye shall receive!