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In-depth
                              Checklist for a Didactically Sound Design of
                              eLearning Content
Authors                         The design of elearning content requires several areas of educational psychology to be
                                integrated. In order to enhance the design process, checklists can be used as a means
Cornelia Schoor,
                                of formative evaluation. We present a checklist for the design and formative evaluation
Researcher at University of
Bamberg, Germany                of elearning modules.
cornelia.schoor@uni-
bamberg.de                      It covers the content, segmenting, sequencing and navigation, adaptation to target au-
                                dience, design of text and graphics, learning tasks and feedback, and motivation. In
Hermann Körndle,
                                the context of a project on designing elearning modules on renewable energies, this
Professur für die
Psychologie des Lehrens         checklist was successfully used for providing formative feedback to the developers.
und Lernens, TU Dresden
hermann.koerndle@tu-
dresden.de
                              1.	Introduction
                              The design of e-learning content is a challenging task in the course of which many wrong
Tags                          decisions can be made. The consequences of these decisions might reach from only minor
                              impacts on learning to severe interferences with learning success (e.g., Mayer & Moreno,
checklist, instructional
design, didactic, formative   2002). In order to avoid wrong decisions, several domains of educational psychology have to
evaluation, feedback          be integrated in the course of e-learning content design.

                              The ADDIE approach of instructional design (e.g., Branch, 2009) describes these areas of
                              educational psychology. Its acronym stands for the different phases the development of e-
                              learning content should go through. These are the Analysis, Design, Development, Imple-
                              mentation and Evaluation phase. During the Analysis phase, instructional goals have to be
                              identified, the target audience has to be determined and available resources have to be
                              analyzed. In the Design phase, the instructional design is conceptualized. During the Devel-
                              opment phase, all content (e.g., text, graphics, etc.) is produced. The Implementation phase
                              comprises the first use of the developed content in the destined environment, for example
                              in the company it was developed for. The Evaluation phase refers to the assessment of the
                              quality of the resultant e-learning product (c.f. Branch, 2009; Niegemann et al., 2004).

                              Checklists are a widespread means for the evaluation of didactical software (Niegemann et
                              al., 2008). There are several different checklists for a broad range of uses: from the evalua-
                              tion of software designed for a specific subject to broad checklists for every possible inten-
                              tion (e.g., Graeber, 1992; Pritchard, Micceri, & Barrett, 1989; c.f. Meier, 1995). For example,
                              the checklist EPASoft (Graeber, 1992) was designed for the evaluation of instructional soft-
                              ware before purchase, before and after usage. Following this checklist, software is evaluated
                              in four main areas: with regard to didactics, to the medium, to the teacher and to the stu-
                              dent. Criteria with regard to didactics are the importance of goal and content, the display of
                              contents, methodic approach and inclusion of the medium. Criteria referring to the medium
                              are the usability, sequence control, visual design and usage of the capacity of the computer.
                              Further criteria cover the teacher’s preparation, realization and evaluation of classes. A last




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area of criteria refers to the student. These are understandabil-    criteria will not apply neatly although it can also be used in this
ity, flexibility, adaptivity of the program and consequences for     context.
the student.
                                                                     In the remainder of this paper, we present criteria for a didacti-
However, the validity of checklists with regard to the choice of     cally sound design of e-learning immediately followed by the
software is questionable (Fricke, 2000; Tergan, 1998). Fricke        respective check questions. Then, we will provide a short dis-
(2000) states several critical points for using checklists:          cussion of its application in our project.
  •	 a lacking interrater reliability and therefore a lacking
     objectivity,
                                                                     2.	 Checklist scopes
  •	 a low practical significance of the criteria,
  •	 differential method effects regarding the criteria: the         Content
     criteria interact with for example learner characteristics,
  •	 the usage of the software in the institutional context is       Central element of all e-learning modules is the content pre-
     rarely considered.                                              sented. Apart from its correctness, both the content units and
                                                                     the content breadth should be in line with demands of the
However, checklists can also be integrated into the process of
                                                                     target audience or customer (c.f. Hannafin & Peck, 1988). This
formative evaluation. In this sense, the checklist has the func-
                                                                     includes that it is in line with the defined learning objectives.
tion of a guideline (Fricke, 2000). However, checklists are often
                                                                     Therefore, the first check questions are the following:
not based on instructional theories but are a bunch of differ-
ent criteria gotten from practice (Fricke, 2000). By a return to       1.	 Is the e-learning module correct with regard to content?
instructional theories, an unsatisfying buildup of more or less        2.	 Is the e-learning module in line with the learning
valid practical criteria can be evaded (Fricke, 2000).                     objectives regarding content units and content breadth?

Therefore, it was the aim of the present research to develop         Segmenting, sequencing and navigation
a checklist that is based on instructional design theories and
empirical results and that can be used for formative evalua-         Segmenting refers to dividing the content into small learning
tion during the design process of e-learning content. Therefore,     units (e.g., screen pages), while sequencing means the ordering
we derived check questions from current theory and empirical         of these learning units (c.f. Reigeluth, 1999). Both of them are
research on the topics of content/segmentation/sequencing,           important for an optimal learning outcome: Too long learning
navigation, adaptation, design of text and graphics, learning        units may impede motivation and make it difficult for the learn-
tasks and feedback, and motivation. These topics were chosen         er to keep track (especially on a computer screen). Too small
because of their importance in e-learning design which is re-        learning units might interfere with coherence.
flected by current textbooks on e-learning (e.g., Niegemann et
                                                                     The sequencing of learning units is important for the learner to
al., 2008; Niegemann et al., 2004; Rey, 2009).
                                                                     construct knowledge. First, for some learning units the learner
The resultant checklist is based on two assumptions. First of        will need prior knowledge to understand it. However, this can-
all, it assumes a development procedure following the ADDIE          not be taken for granted. Therefore, it is necessary to convey
model (Niegemann et al., 2004). This checklist is meant to help      this prior knowledge before the actual learning unit (learning
during design and serve as a means of (formative) evaluation.        prerequisites, Gagné et al., 1988). Second, also for non-depend-
Therefore, we assume the step of analysis to have taken place.       ent information it is useful to order it from the general to the
This includes that the target audience is specified and that         specific (c.f. Reigeluth, 1999), for example from the abstract to
learning objectives are defined. The second assumption is that       the concrete, or first giving an overview before detailing certain
the e-learning module is developed on the basis of a more tradi-     aspects.
tional instructional design theory (e.g., Gagné, Briggs, & Wager,
                                                                     A design question that is closely related to segmenting and se-
1988; Reigeluth, 1999). In the case of situational approaches
                                                                     quencing is the design of the navigation. It is of tremendous im-
(e.g., Cognition and Technology Group at Vanderbilt, 1993; Col-
                                                                     portance that the learner always knows where she is within the
lins, 1991; Schank, Berman, & Macpherson, 1999), several of its
                                                                     e-learning module. Thereby, we avoid the phenomenon of the
                                                                     learner being „lost in hyperspace“ (e.g. Edwards & Hardman,


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1989). Therefore, a successful navigation design includes high-       be applied as rules of thumb: To integrate graphics can enhance
lighting the actual position and displaying close learning units.     learning (multimedia principle). Text explaining a graphic has to
Additionally, it is important to find meaningful menu entries:        be placed as closely to the graphic as possible (contiguity princi-
Headings covering the content of the following learning unit are      ple). A graphic has to convey knowledge (coherence principle).
better suited than formal headings like „chapter 1“ (Hartley &        When it is used purely in a decorative way, it might be seductive.
Jonassen, 1982; Niegemann et al., 2008). The target audience
                                                                        7.	 Are texts and graphics readable (font size, font family,
has to understand the headings before they learn this chapter,               screen design, color scheme)?
and the heading should rise correct expectations about the con-
                                                                        8.	 Are texts understandable (simplicity, clear arrangement,
tent of the learning unit. Therefore, unknown abbreviations and              conciseness, coherence, stimulation)?
technical terms should be avoided.                                      9.	 Are graphics understandable?
 3.	 Is the content segmented adequately (neither too wide              10.	 Are graphics used when possible, are they relevant for
     nor too narrow)?                                                        learning or seductive, is explaining text positioned as
 4.	 Is the sequencing well structured?                                      closely as possible?
 5.	 Is the navigation bar in balance between too many and
     too little sublevels and are the menu items well chosen?         Learning tasks and feedback
                                                                      Learning tasks are tasks that contribute to the learner’s active
Adaptation to target audience                                         knowledge construction and her metacognitive and motivation-
Different target audiences call for different designs of e-learn-     al processes during learning (Proske, Körndle, & Narciss, 2012).
ing modules. For example, students want to be addressed in            Learning tasks can serve several functions during the learning
a different way than longtime business company employees.             process (Proske, Körndle, & Narciss, 2004a):
This is true both with regard to diction and the general level          •	 Learning tasks can prepare the learner and activate prior
of the e-learning module and the prior knowledge we can as-                knowledge at the beginning of the learning process.
sume (Reigeluth, 1999). While, for example, a student might             •	 Learning tasks can support learners during the learning
benefit from the translation of a technical term into more col-            process by repeating and elaborating the learning content.
loquial speech, an employee might need the technical term to            •	 Learning tasks at the end of the learning process help the
understand an explanation since it might be more meaningful to             learner to control his learning outcome.
her than the translation (expertise reversal effect, c.f. Kalyuga,    According to Proske, Körndle, and Narciss (2004b), learning
Chandler, & Sweller, 1998).                                           tasks have four dimensions: content, cognitive operations, in-
 6.	 Is the e-learning module suitable for the target audience        teractivity, and formal aspects. The dimension of content covers
     (with regard to diction, level, prior knowledge,…)?              the content unit the task refers to. Cognitive operations refer to
                                                                      operations which are necessary to solve the task, for example to
Design of text and graphics                                           remember, to understand, to apply, etc. They are usually organ-
                                                                      ized in taxonomies (e.g., Anderson & Krathwohl, 2001; Bloom,
Text and graphics are basic elements of an e-learning module          1956; Körndle, Narciss, & Proske, 2004). Interactivity comprises
and therefore have to be readable and understandable. This in-        feedback on the task solution (e.g. informative tutorial feedback
cludes an appropriate font size and font family (sans serif: e.g.,    that helps the learner to complete the task: Narciss, 2008) and
Ballstaedt, 1997), a clearly arranged screen design and a suit-       instructional information available during the task (e.g. hints).
able color scheme. For example, children prefer colorful pag-         Formal aspects cover, for example, the form of the expected so-
es (c.f. Yen, 1985), which is not suitable for adults. Apart from     lution behavior, e.g. ticking check boxes, filling in text fields etc.
these more formal criteria that cover the readability of text and     (Körndle et al., 2004).
graphics, texts and graphics have to be understandable. Con-
cerning texts, this covers linguistic simplicity, a clear arrange-    Therefore, the design of learning tasks is closely related to
ment with meaningful accentuation, conciseness, coherence             the aspired learning objectives. Learning tasks serve the pur-
and stimulation (Groeben, 1972). Apart from that, it has to be        pose to achieve the learning objective respectively to control
regarded how text and graphics are related to each other. The         its achievement. Therefore, the difficulty of the learning tasks
following principles of multimedia learning (Mayer, 2001) can         has to be of such a level that the target audience can solve the


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tasks with the information from the e-learning module and their            cess. Additionally, requirements for success should be made
prior knowledge. Additionally, the task content and the neces-             clear. Personal control as well as attributional feedback also
sary cognitive operations have to be consistent with the defined           can foster the learner’s confidence (Keller, 1983).
learning objectives.
                                                                       Satisfaction. This category refers to helping the learner to expe-
As a consequence, this includes informative tutorial feedback              rience satisfaction, for example by providing an opportunity
(Narciss, 2008) and hints about how the learner in spite of a first        for applying the new knowledge in a real or close-to-reality
error can achieve a task solution if she possesses the necessary           context, e.g. in simulations. Then, learners can see the natu-
knowledge (c.f. zone of proximal development, Vygotsky, 1978).             ral consequences of their actions (Niegemann et al., 2004).
Therefore, feedback and hints have to be designed in such a way            Other strategies to support satisfaction is to provide learn-
that they do not give the solution away but that they provide              ers with a positive outcome of their actions, and to ensure
enough help for the learning process. If the learner neverthe-             equality (Niegemann et al., 2004).
less does not solve task, the provided solution can serve as a
worked example and in this way enhance learning (Atkinson,               15.	 Does the e-learning module enhance motivation
Derry, Renkl, & Wortham, 2000; van Gog, Kester, & Paas, 2011).                by supporting attention, relevance, confidence and
                                                                              satisfaction?
 11.	 Are there learning tasks to activate knowledge, to repeat
      and elaborate knowledge, and to control knowledge?               3.	 Discussion and Conclusions
 12.	 Are task content and cognitive operations chosen
                                                                       In the previous sections, we presented a checklist on the de-
      according to the learning objectives?
                                                                       sign of e-learning content which is based on theory and empiri-
 13.	 Is the level of task difficulty appropriate for the target       cal results on instructional design. The check questions do not
      audience and the learning objectives?                            have to be answered with yes or no only. Moreover, strengths
 14.	 Is there interactivity in such a way that the learner can        and weaknesses of an e-learning prototype can be pointed out.
      complete the task successfully or at least benefit from a        Thereby, the checklist becomes a valuable feedback instrument.
      worked example in the solution?
                                                                       This checklist was used in a project on e-learning for renew-
Motivation                                                             able energies. In this project, several e-learning modules on
                                                                       renewable energies were created. The e-learning modules are
Keller (e.g. 1983) developed a very practical model for motiva-        used for vocational training and professional development. The
                                                                       checklist served both as a tool of formative evaluation and of
tional design. Following its main categories, it is called ARCS:
                                                                       feedback. After a prototype of the e-learning module was cre-
Attention. This category refers to arousing and sustaining curios-     ated, the content developers received feedback on it by means
                                                                       of this checklist. It proved useful not only to indicate the check
   ity and attention (Keller, 1983). Strategies to attain this are,
                                                                       questions to be answered with “no” or indicating further need
   for example, including surprising or paradoxical events, con-       of improvement but also to indicate positive examples of these
   fronting the learner with questions or problems and provid-         areas. For example, not only to indicate which text had to be
   ing variation (Keller, 1983; Niegemann et al., 2004)                reworked but also to indicate a text fragment that was how it
                                                                       should be.
Relevance. In this category, it is important to connect the con-
   tent to personal needs and motives of the learner (Keller,          In the context of our project, the resulting e-learning modules
                                                                       were evaluated with a sample of learners. The results show that
   1983). This includes mentioning the relevance of the learn-
                                                                       most of them were enhancing learning and learning motiva-
   ing goals for the personal development of the learner, e.g.         tion. This can as well be seen as partly a result of the usage of
   in the company, or providing opportunities to satisfy the           this checklist. Therefore, this checklist can serve both develop-
   need for achievement, e.g. by competitive games, or for af-         ers during the development of e-learning modules and didactic
   filiation, e.g. by opportunities to communicate with others         consultants for the evaluation of e-learning modules and pro-
   (Niegemann et al., 2004).                                           viding feedback to the developers.

                                                                       This checklist provides information and guidance for the devel-
Confidence. Strategies in this category seek to develop the
                                                                       opment and formative evaluation of e-learning content. Howev-
   learner’s confidence in success (Keller, 1983). For example,        er, it is only a first step in the process of evaluation, as checklists
   the confidence can increase because of experience with suc-



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are quite subjective (Fricke, 2000). Therefore, they should not
be used as sole means of evaluation.                                      References
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                                                                          for learning, teaching, and assessing: A revision of Bloom’s taxonomy of
Appendix                                                                  educational objectives. New York: Longman.
All check questions:
                                                                          Atkinson, R. K., Derry, S. J., Renkl, A., & Wortham, D.
 Content                                                                  (2000). Learning from examples: Instructional principles from the
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 Segmenting, sequencing and navigation                                    Bloom, B. S. (1956). Taxonomy of educational objectives. New York:
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                                                                          New York: Springer.
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                                                                          series as a case study. In T. Duffy, J. Lowyck & D. Jonassen (Eds.),
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 Learning tasks and feedback
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Format Editor: A multimedia tool for the design of multiple




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             rnin                                                                                                                  n.º 29 • June 2012
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Checklist for a Didactically Sound Design of eLearning Content

  • 1. In-depth Checklist for a Didactically Sound Design of eLearning Content Authors The design of elearning content requires several areas of educational psychology to be integrated. In order to enhance the design process, checklists can be used as a means Cornelia Schoor, of formative evaluation. We present a checklist for the design and formative evaluation Researcher at University of Bamberg, Germany of elearning modules. cornelia.schoor@uni- bamberg.de It covers the content, segmenting, sequencing and navigation, adaptation to target au- dience, design of text and graphics, learning tasks and feedback, and motivation. In Hermann Körndle, the context of a project on designing elearning modules on renewable energies, this Professur für die Psychologie des Lehrens checklist was successfully used for providing formative feedback to the developers. und Lernens, TU Dresden hermann.koerndle@tu- dresden.de 1. Introduction The design of e-learning content is a challenging task in the course of which many wrong Tags decisions can be made. The consequences of these decisions might reach from only minor impacts on learning to severe interferences with learning success (e.g., Mayer & Moreno, checklist, instructional design, didactic, formative 2002). In order to avoid wrong decisions, several domains of educational psychology have to evaluation, feedback be integrated in the course of e-learning content design. The ADDIE approach of instructional design (e.g., Branch, 2009) describes these areas of educational psychology. Its acronym stands for the different phases the development of e- learning content should go through. These are the Analysis, Design, Development, Imple- mentation and Evaluation phase. During the Analysis phase, instructional goals have to be identified, the target audience has to be determined and available resources have to be analyzed. In the Design phase, the instructional design is conceptualized. During the Devel- opment phase, all content (e.g., text, graphics, etc.) is produced. The Implementation phase comprises the first use of the developed content in the destined environment, for example in the company it was developed for. The Evaluation phase refers to the assessment of the quality of the resultant e-learning product (c.f. Branch, 2009; Niegemann et al., 2004). Checklists are a widespread means for the evaluation of didactical software (Niegemann et al., 2008). There are several different checklists for a broad range of uses: from the evalua- tion of software designed for a specific subject to broad checklists for every possible inten- tion (e.g., Graeber, 1992; Pritchard, Micceri, & Barrett, 1989; c.f. Meier, 1995). For example, the checklist EPASoft (Graeber, 1992) was designed for the evaluation of instructional soft- ware before purchase, before and after usage. Following this checklist, software is evaluated in four main areas: with regard to didactics, to the medium, to the teacher and to the stu- dent. Criteria with regard to didactics are the importance of goal and content, the display of contents, methodic approach and inclusion of the medium. Criteria referring to the medium are the usability, sequence control, visual design and usage of the capacity of the computer. Further criteria cover the teacher’s preparation, realization and evaluation of classes. A last ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 29 u ers.e gpap www .elea rnin n.º 29 • June 2012 Pap 1
  • 2. In-depth area of criteria refers to the student. These are understandabil- criteria will not apply neatly although it can also be used in this ity, flexibility, adaptivity of the program and consequences for context. the student. In the remainder of this paper, we present criteria for a didacti- However, the validity of checklists with regard to the choice of cally sound design of e-learning immediately followed by the software is questionable (Fricke, 2000; Tergan, 1998). Fricke respective check questions. Then, we will provide a short dis- (2000) states several critical points for using checklists: cussion of its application in our project. • a lacking interrater reliability and therefore a lacking objectivity, 2. Checklist scopes • a low practical significance of the criteria, • differential method effects regarding the criteria: the Content criteria interact with for example learner characteristics, • the usage of the software in the institutional context is Central element of all e-learning modules is the content pre- rarely considered. sented. Apart from its correctness, both the content units and the content breadth should be in line with demands of the However, checklists can also be integrated into the process of target audience or customer (c.f. Hannafin & Peck, 1988). This formative evaluation. In this sense, the checklist has the func- includes that it is in line with the defined learning objectives. tion of a guideline (Fricke, 2000). However, checklists are often Therefore, the first check questions are the following: not based on instructional theories but are a bunch of differ- ent criteria gotten from practice (Fricke, 2000). By a return to 1. Is the e-learning module correct with regard to content? instructional theories, an unsatisfying buildup of more or less 2. Is the e-learning module in line with the learning valid practical criteria can be evaded (Fricke, 2000). objectives regarding content units and content breadth? Therefore, it was the aim of the present research to develop Segmenting, sequencing and navigation a checklist that is based on instructional design theories and empirical results and that can be used for formative evalua- Segmenting refers to dividing the content into small learning tion during the design process of e-learning content. Therefore, units (e.g., screen pages), while sequencing means the ordering we derived check questions from current theory and empirical of these learning units (c.f. Reigeluth, 1999). Both of them are research on the topics of content/segmentation/sequencing, important for an optimal learning outcome: Too long learning navigation, adaptation, design of text and graphics, learning units may impede motivation and make it difficult for the learn- tasks and feedback, and motivation. These topics were chosen er to keep track (especially on a computer screen). Too small because of their importance in e-learning design which is re- learning units might interfere with coherence. flected by current textbooks on e-learning (e.g., Niegemann et The sequencing of learning units is important for the learner to al., 2008; Niegemann et al., 2004; Rey, 2009). construct knowledge. First, for some learning units the learner The resultant checklist is based on two assumptions. First of will need prior knowledge to understand it. However, this can- all, it assumes a development procedure following the ADDIE not be taken for granted. Therefore, it is necessary to convey model (Niegemann et al., 2004). This checklist is meant to help this prior knowledge before the actual learning unit (learning during design and serve as a means of (formative) evaluation. prerequisites, Gagné et al., 1988). Second, also for non-depend- Therefore, we assume the step of analysis to have taken place. ent information it is useful to order it from the general to the This includes that the target audience is specified and that specific (c.f. Reigeluth, 1999), for example from the abstract to learning objectives are defined. The second assumption is that the concrete, or first giving an overview before detailing certain the e-learning module is developed on the basis of a more tradi- aspects. tional instructional design theory (e.g., Gagné, Briggs, & Wager, A design question that is closely related to segmenting and se- 1988; Reigeluth, 1999). In the case of situational approaches quencing is the design of the navigation. It is of tremendous im- (e.g., Cognition and Technology Group at Vanderbilt, 1993; Col- portance that the learner always knows where she is within the lins, 1991; Schank, Berman, & Macpherson, 1999), several of its e-learning module. Thereby, we avoid the phenomenon of the learner being „lost in hyperspace“ (e.g. Edwards & Hardman, ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 29 u ers.e gpap www .elea rnin n.º 29 • June 2012 Pap 2
  • 3. In-depth 1989). Therefore, a successful navigation design includes high- be applied as rules of thumb: To integrate graphics can enhance lighting the actual position and displaying close learning units. learning (multimedia principle). Text explaining a graphic has to Additionally, it is important to find meaningful menu entries: be placed as closely to the graphic as possible (contiguity princi- Headings covering the content of the following learning unit are ple). A graphic has to convey knowledge (coherence principle). better suited than formal headings like „chapter 1“ (Hartley & When it is used purely in a decorative way, it might be seductive. Jonassen, 1982; Niegemann et al., 2008). The target audience 7. Are texts and graphics readable (font size, font family, has to understand the headings before they learn this chapter, screen design, color scheme)? and the heading should rise correct expectations about the con- 8. Are texts understandable (simplicity, clear arrangement, tent of the learning unit. Therefore, unknown abbreviations and conciseness, coherence, stimulation)? technical terms should be avoided. 9. Are graphics understandable? 3. Is the content segmented adequately (neither too wide 10. Are graphics used when possible, are they relevant for nor too narrow)? learning or seductive, is explaining text positioned as 4. Is the sequencing well structured? closely as possible? 5. Is the navigation bar in balance between too many and too little sublevels and are the menu items well chosen? Learning tasks and feedback Learning tasks are tasks that contribute to the learner’s active Adaptation to target audience knowledge construction and her metacognitive and motivation- Different target audiences call for different designs of e-learn- al processes during learning (Proske, Körndle, & Narciss, 2012). ing modules. For example, students want to be addressed in Learning tasks can serve several functions during the learning a different way than longtime business company employees. process (Proske, Körndle, & Narciss, 2004a): This is true both with regard to diction and the general level • Learning tasks can prepare the learner and activate prior of the e-learning module and the prior knowledge we can as- knowledge at the beginning of the learning process. sume (Reigeluth, 1999). While, for example, a student might • Learning tasks can support learners during the learning benefit from the translation of a technical term into more col- process by repeating and elaborating the learning content. loquial speech, an employee might need the technical term to • Learning tasks at the end of the learning process help the understand an explanation since it might be more meaningful to learner to control his learning outcome. her than the translation (expertise reversal effect, c.f. Kalyuga, According to Proske, Körndle, and Narciss (2004b), learning Chandler, & Sweller, 1998). tasks have four dimensions: content, cognitive operations, in- 6. Is the e-learning module suitable for the target audience teractivity, and formal aspects. The dimension of content covers (with regard to diction, level, prior knowledge,…)? the content unit the task refers to. Cognitive operations refer to operations which are necessary to solve the task, for example to Design of text and graphics remember, to understand, to apply, etc. They are usually organ- ized in taxonomies (e.g., Anderson & Krathwohl, 2001; Bloom, Text and graphics are basic elements of an e-learning module 1956; Körndle, Narciss, & Proske, 2004). Interactivity comprises and therefore have to be readable and understandable. This in- feedback on the task solution (e.g. informative tutorial feedback cludes an appropriate font size and font family (sans serif: e.g., that helps the learner to complete the task: Narciss, 2008) and Ballstaedt, 1997), a clearly arranged screen design and a suit- instructional information available during the task (e.g. hints). able color scheme. For example, children prefer colorful pag- Formal aspects cover, for example, the form of the expected so- es (c.f. Yen, 1985), which is not suitable for adults. Apart from lution behavior, e.g. ticking check boxes, filling in text fields etc. these more formal criteria that cover the readability of text and (Körndle et al., 2004). graphics, texts and graphics have to be understandable. Con- cerning texts, this covers linguistic simplicity, a clear arrange- Therefore, the design of learning tasks is closely related to ment with meaningful accentuation, conciseness, coherence the aspired learning objectives. Learning tasks serve the pur- and stimulation (Groeben, 1972). Apart from that, it has to be pose to achieve the learning objective respectively to control regarded how text and graphics are related to each other. The its achievement. Therefore, the difficulty of the learning tasks following principles of multimedia learning (Mayer, 2001) can has to be of such a level that the target audience can solve the ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 29 u ers.e gpap www .elea rnin n.º 29 • June 2012 Pap 3
  • 4. In-depth tasks with the information from the e-learning module and their cess. Additionally, requirements for success should be made prior knowledge. Additionally, the task content and the neces- clear. Personal control as well as attributional feedback also sary cognitive operations have to be consistent with the defined can foster the learner’s confidence (Keller, 1983). learning objectives. Satisfaction. This category refers to helping the learner to expe- As a consequence, this includes informative tutorial feedback rience satisfaction, for example by providing an opportunity (Narciss, 2008) and hints about how the learner in spite of a first for applying the new knowledge in a real or close-to-reality error can achieve a task solution if she possesses the necessary context, e.g. in simulations. Then, learners can see the natu- knowledge (c.f. zone of proximal development, Vygotsky, 1978). ral consequences of their actions (Niegemann et al., 2004). Therefore, feedback and hints have to be designed in such a way Other strategies to support satisfaction is to provide learn- that they do not give the solution away but that they provide ers with a positive outcome of their actions, and to ensure enough help for the learning process. If the learner neverthe- equality (Niegemann et al., 2004). less does not solve task, the provided solution can serve as a worked example and in this way enhance learning (Atkinson, 15. Does the e-learning module enhance motivation Derry, Renkl, & Wortham, 2000; van Gog, Kester, & Paas, 2011). by supporting attention, relevance, confidence and satisfaction? 11. Are there learning tasks to activate knowledge, to repeat and elaborate knowledge, and to control knowledge? 3. Discussion and Conclusions 12. Are task content and cognitive operations chosen In the previous sections, we presented a checklist on the de- according to the learning objectives? sign of e-learning content which is based on theory and empiri- 13. Is the level of task difficulty appropriate for the target cal results on instructional design. The check questions do not audience and the learning objectives? have to be answered with yes or no only. Moreover, strengths 14. Is there interactivity in such a way that the learner can and weaknesses of an e-learning prototype can be pointed out. complete the task successfully or at least benefit from a Thereby, the checklist becomes a valuable feedback instrument. worked example in the solution? This checklist was used in a project on e-learning for renew- Motivation able energies. In this project, several e-learning modules on renewable energies were created. The e-learning modules are Keller (e.g. 1983) developed a very practical model for motiva- used for vocational training and professional development. The checklist served both as a tool of formative evaluation and of tional design. Following its main categories, it is called ARCS: feedback. After a prototype of the e-learning module was cre- Attention. This category refers to arousing and sustaining curios- ated, the content developers received feedback on it by means of this checklist. It proved useful not only to indicate the check ity and attention (Keller, 1983). Strategies to attain this are, questions to be answered with “no” or indicating further need for example, including surprising or paradoxical events, con- of improvement but also to indicate positive examples of these fronting the learner with questions or problems and provid- areas. For example, not only to indicate which text had to be ing variation (Keller, 1983; Niegemann et al., 2004) reworked but also to indicate a text fragment that was how it should be. Relevance. In this category, it is important to connect the con- tent to personal needs and motives of the learner (Keller, In the context of our project, the resulting e-learning modules were evaluated with a sample of learners. The results show that 1983). This includes mentioning the relevance of the learn- most of them were enhancing learning and learning motiva- ing goals for the personal development of the learner, e.g. tion. This can as well be seen as partly a result of the usage of in the company, or providing opportunities to satisfy the this checklist. Therefore, this checklist can serve both develop- need for achievement, e.g. by competitive games, or for af- ers during the development of e-learning modules and didactic filiation, e.g. by opportunities to communicate with others consultants for the evaluation of e-learning modules and pro- (Niegemann et al., 2004). viding feedback to the developers. This checklist provides information and guidance for the devel- Confidence. Strategies in this category seek to develop the opment and formative evaluation of e-learning content. Howev- learner’s confidence in success (Keller, 1983). For example, er, it is only a first step in the process of evaluation, as checklists the confidence can increase because of experience with suc- ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 29 u ers.e gpap www .elea rnin n.º 29 • June 2012 Pap 4
  • 5. In-depth are quite subjective (Fricke, 2000). Therefore, they should not be used as sole means of evaluation. References Anderson, L. W., & Krathwohl, D. R. (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of Appendix educational objectives. New York: Longman. All check questions: Atkinson, R. K., Derry, S. J., Renkl, A., & Wortham, D. Content (2000). Learning from examples: Instructional principles from the worked examples research. Review of Educational Research, 70(2), 1. Is the e-learning module correct with regard to content? 181-214. doi: 10.3102/00346543070002181 2. Is the e-learning module in line with demands with regard Ballstaedt, S.-P. (1997). Wissensvermittlung. Die Gestaltung von to the kind of content and its breadth? Lernmaterial. Weinheim: Psychologie Verlags Union. Segmenting, sequencing and navigation Bloom, B. S. (1956). Taxonomy of educational objectives. New York: Longman. 3. Is the content segmented adequately (neither too wide nor too narrow)? Branch, R. M. (2009). Instructional design:The ADDIE approach. New York: Springer. 4. Is the sequencing well structured? 5. Is the navigation bar in balance between too many and Cognition and Technology Group at Vanderbilt (1993). too little sublevels and are the menu items well chosen? Designing learning environments that support thinking: The Jasper series as a case study. In T. Duffy, J. Lowyck & D. Jonassen (Eds.), Adaptation to target audience Designing environments for constructive learning (Vol. 105, pp. 9-36). Berlin: Springer. 6. Is the e-learning module suitable for the target audience (with regard to diction, level, prior knowledge,…)? Collins, A. (1991). Cognitive apprenticeship and instructional technology. In L. Idol & B. F. Jones (Eds.), Educational values and Design of text and graphics cognitive instruction: Implications for reform (pp. 121-138). Hillsdale, NJ: Erlbaum. 7. Are texts and graphics readable (font size, font family, Edwards, D. M., & Hardman, L. (1989). ‘Lost in hyperspace’: screen design, color scheme)? cognitive mapping and navigation in a hypertext environment. 8. Are texts understandable (simplicity, clear arrangement, In R. McAleese (Ed.), Hypertext.Theory into practice (pp. 90-105). conciseness, coherence, stimulation)? Exeter, UK: Intellect Books. 9. Are graphics understandable? Fricke, R. (2000). Qualitätsbeurteilung durch Kriterienkataloge. 10. Are graphics used when possible, are they relevant for Auf der Suche nach validen Vorhersagemodellen. In P. Schenkel, learning or seductive, is explaining text positioned as S.-O. Tergan & A. Lottmann (Eds.), Qualitätsbeurteilung multimedialer closely as possible? Lern- und Informationssysteme. Evaluationsmethoden auf dem Prüfstand (pp. 75-88). Nürnberg: BW Bildung und Wissen. Learning tasks and feedback Gagné, R. M., Briggs, L. J., & Wager, W. W. (1988). Principles of 11. Are there learning tasks to activate knowledge, to repeat instructional design. New York: Holt, Rinehart & Winston. and elaborate knowledge, and to control knowledge? Graeber, W. (1992). EPASoft: Instrument zur Bewertung 12. Are task content and cognitive operations chosen Pädagogischer Software. [EPASoft: Instrument for the evaluation of according to the learning goals? pedagogical software]. Computer + Unterricht, 7, 60-63. 13. Is the level of difficulty appropriate for the target audience Groeben, N. (1972). Die Verständlichkeit von Unterrichtstexten. and the learning goals? Dimensionen und Kriterien rezeptiver Lernstadien. Münster: 14. Is there interactivity in such a way that the learner can Aschendorff. complete the task successfully or at least benefit from a Hannafin, M. J., & Peck, K. L. (1988). The design, development worked example in the solution? and evualation of instructional software. New York: Macmillan. Motivation Hartley, J., & Jonassen, D. (1982). The effects of summaries on the recall of information from prose: five experimental studies. 15. Does the e-learning module enhance motivation by Human Learning, 1, 63-82. supporting attention, relevance, confidence, and satisfaction? Kalyuga, S., Chandler, P., & Sweller, J. (1998). Levels of expertise and instructional design. Human Factors, 40(1), 1-17. ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 29 u ers.e gpap www .elea rnin n.º 29 • June 2012 Pap 5
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