SlideShare ist ein Scribd-Unternehmen logo
1 von 10
Downloaden Sie, um offline zu lesen
From the field
                              From E-learning to M-learning
Author                          This paper reports on the current challenges the professional sector faces when going
                                mobile. The report discusses the role of mobile devices in the workforce and addresses
Christina Meiers, Marketing
Manager (imc)                   challenges like compatibility, security and training. It also provides a comprehensive
christina.meiers@im-c.de        review of the mobile landscape, and reviews current best practices in mobile learning.



Tags
                              1.	 The mobilisation of the business environment
professional development      Around 500 million smartphones, 34 million tablets and over 1 billion app downloads in 2011
and training, technical       alone – according to the records of the global mobile communications market. According
support, mobile learning,
                              to the Cisco Global Mobile Data Traffic Forecast, in 2012 there are likely to be more mobile
company-wide device
concepts                      communication devices in the world than people [1]. Use of the mobile internet and the
                              associated transformation of the device landscape are well underway. What started with
                              Notebooks, PDAs and Blackberries has now reached perfection with tablet PCs and smart-
                              phones. The device manufacturers continue to trump one another with ever more powerful
                              and visually appealing examples of the mobile companion. Generally speaking, smartphones
                              and tablets etc. are in equal measure practical, conducive to increasing productivity and a
                              lifestyle symbol. What in the private domain has become almost standard has for some time
                              been increasingly transferring to the business environment.


                              1.1	 Bring your own device is reality
                              Employees in companies don’t want to do without the more efficient functioning and the in-
                              tuitive user interfaces of the mobile devices in their everyday vocational life either. However,
                              companies provide these across the board only in very rare cases which means that employ-
                              ees also use their private devices for business purposes. This phenomenon, which has also
                              become known as “Bring your own device“ (BYOD) or “consumerisation“, is still dismissed by
                              many managers in companies as a future dream. In so doing, they often overlook that BYOD
                              is already in place in everyday commercial life. According to a survey by the management
                              consulting company Accenture of over 4,100 respondents from 16 countries, 23% already
                              use their personal device for work [2].

                              The advantages are obvious. The boundaries between vocational and private life are becom-
                              ing more and more blurred. It therefore seems reasonable for employees to use one device
                              for both purposes. By having constant access to both private and commercial data, they
                              can arrange their available time as they like, use waiting time effectively and can always
                              be reached. This results in a more efficient and productive way of working, coupled with
                              increased customer satisfaction due to working with their own – usually more powerful –
                              hardware and software.

                              As a practical spin-off, the company can omit procurement costs for devices. On the other
                              hand, those in charge of IT have serious reservations. According to Accenture, over 36% of
                              the respondents pay no attention to the employer’s IT security regulations. 15% even mix


       ing
  earn
                                                         eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu
eL ers
                       32
                         u
                    ers.e
                gpap
      .elea
            rnin                                                                                  n.º 32 • December 2012
Pap
   www




                                                                                                                          1
From the field




business with personal data. Bring your own device has there-        mobile internet and sensibly dovetails formal, informal and so-
fore been reality for a long time – but companies are lagging        cial learning [3].
behind somewhat. From the perspective of companies, a lot of
                                                                     The term „mobile learning”, also known as „m-learning“, is not
catching up still needs to be done in terms of providing mobile
                                                                     new. It describes learning when the learner is not in a defined
devices, supplying suitable applications and data, but especially
                                                                     location or when he uses the benefits of mobile technology
with the correct processing of sensitive company data.
                                                                     when learning. While mobile learning was previously limited
                                                                     to laptops, today it mainly refers to smartphones, tablet PCs or
1.2	 The training market goes mobile                                 mobile gaming and entertainment consoles.
While many companies still have difficulties with the sensible       The strengths of mobile learning lie primarily in the use of learn-
use of mobile courses, the e-learning sector has already recog-      ing programs which are not dependent on time and place and
nised the sign of the times. At the pertinent e-learning fairs at    in the extremely efficient use of the available time. For instance,
the start of 2012, such as LEARNTEC in Karlsruhe, Learning Tech-     periods of idle time between customer meetings or waiting
nologies in London, the Swiss e-learning conference in Zurich        times at airports can be used to access learning modules. The
and the Australian e-learning congress in Sydney, mobile learn-      vision behind this is learning what you want, where you want
ing was clearly the number one topic. The analysts of Bersin &       and when you want.
Associates regard mobile learning as a further evolutionary step
in the continuing education field which uses the assets of the



        ing
   earn
                                                                    eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu
 eL ers
                          32
                            u
                       ers.e
                   gpap
         .elea
               rnin                                                                                         n.º 32 • December 2012
 Pap
      www




                                                                                                                                   2
From the field

1.3	 Programmes for digital natives                                     Microsoft (1.7% market share), for whom a bright future is pre-
                                                                        dicted in the mobile communications market, and Research in
So what is the target group for mobile learning? In addition to         Motion (12.7% market share), which with its Blackberry contin-
employees who are frequently travelling, there is also a particu-       ues to be heavily represented in the commercial environment
lar focus on young, technically-minded employees, called digital        [5].
natives. Raised with modern technology, it is virtually taken for
granted for technically-minded users that they move in the digi-        For one thing, these and other providers use their own operat-
tal world and have information readily to hand if required. The         ing system and their own platforms for the distribution of addi-
use of modern hardware such as video game consoles, comput-             tional applications, so-called apps, for the mobile devices. Com-
ers, smartphones and tablet PCs is an integral part of the eve-         patibility of the individual platforms is hitherto not guaranteed.
ryday lives of these digital natives. The fact that text-heavy and      In addition, there is the fact that the individual devices support
less appealing learning programs in terms of multimedia are of-         or favour different development technologies. For instance,
ten less well received is quickly becoming clear. With respect to       the operating system iOS from Apple does not support plug-ins
the fact that this target group makes up a growing proportion in        such as AdobeFlash, which are frequently used as development
companies, commercial learning should adapt to the needs of             standards, especially in relation to web technology. A third com-
the younger generation to encourage these people to learn and           ponent is the browsers used, which also have different techno-
to use as effectively as possible the potential of modern devices       logical characteristics.
for learning as well [4].
                                                                        This presents companies with several stumbling blocks. For in-
So how can companies make m-learning a concrete part of their           stance, if different devices and browsers are used in the com-
training and development concept and create mobile learning             pany, different mobile content may have to be developed or
programs?                                                               various development technologies used for the respective hard-
                                                                        ware. Also, the company generally has to provide the content
                                                                        from one source and via the providers’ platforms.
2.	 General technological requirements
                                                                        To minimise development costs and retain the sovereignty of
2.1	 In the jungle of device suppliers, platforms                       the data, the companies must set up a company-wide device
     and browsers                                                       concept and use development technology which guarantees
                                                                        simpler distribution of the content.
The development and provision of mobile learning content dif-
fer significantly from the distribution of classical e-learning con-
tent. For suppliers of mobile learning, this means that they must       2.2	 A company-wide device concept
first of all tackle the general technological requirements in the
                                                                        The mobile device concept of a company should fundamentally
mobile environment and must integrate the new conditions into
                                                                        concentrate on the operating systems, technologies, provision
the existing IT concept.
                                                                        and security.
Suppliers must be aware that the mobile communica-
tion market possesses a high degree of innovation and
therefore is very heterogeneous. The developments
of recent years, and especially the breakthrough of
the mobile Internet, have resulted in there being nu-
merous different suppliers who all want to promote
their own technology on the market.

Worthy of special mention here are the major provid-
ers such as Google (60.5% global market share), which
with its Open Source model Android recorded strong
growth rates in 2011 especially, Apple (17.3% market
share), which relies on lifestyle and user friendliness,


        ing
   earn
                                                                       eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu
 eL ers
                          32
                            u
                       ers.e
                   gpap
         .elea
               rnin                                                                                           n.º 32 • December 2012
 Pap
      www




                                                                                                                                      3
From the field

2.3	Technologies                                                     3.1	 Native Apps
Do the devices used restrict you to providers that use an operat-    Native apps are service programmes which are designed for a
ing system selected by the company or can the employees de-          specific operating system and are programmed in the develop-
cide themselves which devices they would like to use? In terms       ment technologies supported by it. They are installed locally on
of BYOD in particular, the latter is presumably more likely. To      the respective devices. The advantage of native apps is that they
avoid multiple developments for the same content, it is advis-       can fully exploit the options of the mobile device. For instance,
able to use development technologies which are supported by          they can access hardware such as loudspeakers, cameras and
all the operating systems currently on the market. An example        GPS sensors. In addition, native apps can also be available of-
of this is HTML5, a new standard for displaying websites and         fline and can save locally the required data or documents and
web applications. HTML5 supports all the current browsers such       read out the current location of the user and refer to it. Other
as Firefox, Opera, Chrome, Safari and Internet Explorer and can      benefits include the usability and the appearance of the graph-
display media such as audio, video and animation without the         ics. For instance, apps don’t have to be opened in the browser,
use of additional plug-ins such as Flash. HTML5 content can          they can be accessed directly via the home screen. By using the
therefore be used on virtually all mobile devices and also on        development technology favoured by the operating system,
desktop PCs. Another standard which can be used on different         apps offer very extensive options for graphic design. The disad-
devices and which is used for publishing e-books in particular is    vantage of native apps is that their use is generally restricted to
the EPUB3 format.                                                    a single operating system and that the development technology
                                                                     is predetermined accordingly. If it is possible to use the app for
2.4	Provision                                                        devices with various operating systems, each app is to be pro-
                                                                     grammed per operating system which in some cases can cause
The provision of the content is also significantly simplified by     costs to shoot up considerably.
the use of technologies such as HTML5, CSS3 and EPUB3 as it is
not mandatory to use the providers’ platforms. HTML5 content,        To make the applications available, it is also necessary as a rule
for example, can be provided in the company’s own content            to upload these in the supplier‘s own app marketplace. In this
management system. This often avoids tedious administrative          case, sometimes the company’s own data needs to be provided
processes with the platform provider and has the advantage           from one source and in some cases it is necessary to accept
that the organisation‘s own data does not slip out of the com-       long delays due to the provider’s administrative processes be-
pany.                                                                fore provision takes place. However, the store system can also
                                                                     be used to advantage if you would like to offer the content for
                                                                     a fee. The providers’ shops have a central handling of payments
2.5	Security                                                         and the target group for app users which are located on these
Security is another keyword which concerns mobile hardware.          platforms anyway is reached without any detours [6].
Smartphones and the like are just as vulnerable to hacking at-
tacks as PCs. Companies should therefore observe the com-            3.2	 Mobile websites
pany‘s internal data security guidelines with respect to mobile
devices as well. Examples of this are the technological safe-        The objective of mobile websites, also web apps, is to make mo-
guarding of the devices, defining secure passwords and raising       bile content accessible on all devices. They are therefore based
awareness amongst employees.                                         on standard technologies such as HTML5, CSS3 and JavaScript,
                                                                     meaning installation on the devices themselves is not neces-
                                                                     sary. As the name suggests, mobile websites are accessed via an
3.	 The suitable format                                              URL in the browser. The programming of a single application is
Content for mobile devices can be provided in various formats.       therefore sufficient for all devices used.
But how do the various manifestations differ, what are the ad-
                                                                     In addition to the independence of the operating system, an-
vantages and disadvantages of the individual formats and what
                                                                     other major advantage is that the websites can adapt to the
are the options with regard to technological development?
                                                                     peculiarities of smartphones, tablets etc. For example, the dis-



        ing
   earn
                                                                    eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu
 eL ers
                          32
                            u
                       ers.e
                   gpap
         .elea
               rnin                                                                                         n.º 32 • December 2012
 Pap
      www




                                                                                                                                   4
From the field

play is scaled using the screen size and it is possible to depict    will be a significant increase in the market share in the area of
content in a modified way. The content on the website can be         fiction [8]. The announcement by Apple that it intends to be-
substantially reduced or content with large amounts of data can      come more involved with the education market with its e-book
be faded out to avoid transmission problems. Furthermore, mo-        store is likely to give the format a further boost [9]. Over the
bile websites are not available via an app marketplace, rather       years, numerous formats and technologies have been used in
they can be administered by the company itself which means           the digitalisation of books, with three currently dominating the
the licensing process in the provider’s own shop is no longer        market.
applicable and updates can be implemented quicker. However,
the disadvantage of web applications is that, unlike native apps,    In addition to Mobipocket and PDF, the EPUB format is one of
they cannot access the specific hardware functions of individual     the most convenient ones: not only can it be used across dif-
devices and the graphic design offers less space than with de-       ferent formats, it can also automatically be adjusted to the
vice-specific apps [7].                                              characteristics of the mobile devices, in terms of screen size
                                                                     for instance. The fact that sales of mobile devices is continually
                                                                     rising indicates that the dissemination of e-books will increase
3.3	 Interactive e-books                                             and that these – like apps or mobile websites – will adapt to
Electronic books, so-called e-books, have a long history. There      the functions of the devices. Typical in this respect are so-called
were projects as long ago as 1988 with the aim of making books       interactive e-books. In addition to the simple transmission of
accessible electronically. What at that time was primarily im-       the originally printed text, the integration of, for example, we-
plementable with the help of floppy discs has since developed        blinks, videos, quiz questions and other continuative context is
into an independent format which has major growth potential.         significant. The characteristic wipe and zoom movements are
e-books are electronic copies of printed books which are avail-      components of interactive e-books. Books, brochures and other
able using special e-book readers and PCs, but also tablets and      publications can thus be meaningfully supplemented and up-
smartphones via online shops from publishing houses or device        graded with continuative information, interactions and graphic
providers. Pricewaterhouse Coopers predicts that by 2015 there       highlights.




        ing
   earn
                                                                    eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu
 eL ers
                          32
                            u
                       ers.e
                   gpap
         .elea
               rnin                                                                                         n.º 32 • December 2012
 Pap
      www




                                                                                                                                   5
From the field

4.	 Mobilising content                                                They provide direct success feedback which contributes to in-
                                                                      creasing learning motivation and breaks down learning barriers.
It is not only in a technical respect that m-learning differs from
                                                                      Microlearning is especially widespread in the e-learning envi-
classical training opportunities a rethink in terms of content is
                                                                      ronment and can take various forms depending on learning type
also necessary. What has to be taken into account when prepar-
                                                                      and user customs. Examples of microlearning content are: no-
ing mobile learning content? What options are there and where
                                                                      tices or video sequences, test questions, images, screenshots,
could the journey take us?
                                                                      web-based training etc. Apps, quizzes and educational games
                                                                      are enjoying increasing popularity and also fall under the head-
4.1	 Copy & paste fails                                               ing of microlearning.

Learners also use their mobile devices for business and require       The objective of mobile learning should thus be to offer short,
the company to provide content for this as well. It seems rea-        attractive learning sequences which give the learners a brief in-
sonable to make the existing learning programs – such as the          troduction into a topic and leave them wanting more through
available PowerPoint presentations, PDF documents and web-            the playful use of the hardware potential.
based training – accessible on smartphones and tablets as well.
But this is by no means mobile learning.
                                                                      4.3	 Entertainment vs. employee support
Mobile devices are handy, quick and look good. The simple
                                                                      However, the entertainment of employees should not be the
transfer of classical learning content which is designed for face-
                                                                      only thing which comes to the fore. It is more important not to
to-face events or PCs goes against this principle and thus is suc-
                                                                      lose sight of the added value for the user. The clear challenge is
cessful only very occasionally. Mobile learning content should
                                                                      to provide real support for the employee not only with acquir-
be uncomplicated, quickly accessible and attractively designed.
                                                                      ing knowledge but also in the daily work flow. This means both
This starts with the loading times, extends to adaptation to the
                                                                      providing the basic information and also answering questions at
smallest of screens and leads to the inclusion of the charac-
                                                                      the touch of a button when a problem occurs in the sense of a
teristic function of mobile devices. What is meant here is pri-
                                                                      „lookup“. Increased employee support in this case means help-
marily the modern touch screen functionalities which the iPad
                                                                      ing the employees make their work processes more efficient.
etc. have. Attractive learning content combines the transfer
of knowledge with playful elements such as the characteristic
wipe, swivel and shake movements of modern devices and if at          4.4	 Blended (mobile) learning
all possible also use the hardware components such as cameras,        In order to integrate mobile learning appropriately into the in-
code readers and GPS functions.                                       dividual training concept and to fully exploit the performance
                                                                      support nature of the short learning sequences, it is sensible to
4.2	 Microlearning for rapid learning success                         create blended learning programs [10]. „Blended“ can be un-
                                                                      derstood to mean on the one hand a link between face-to-face
Mobile learning is characterised by short learning phases. On
                                                                      events and mobile learning programs, and also a combination
the one hand, short time budgets are available when travelling
                                                                      of classical e-learning and mobile learning. Possible examples
for the reproduction of the learning material, on the other it is
                                                                      of this are:
frequently the objective of the learner to receive the answer to
                                                                        •	 face-to-face events with follow-up test questions on mobile
a question quickly or to look something up. Microlearning con-
                                                                           devices
tent is therefore ideal for mobile use.
                                                                        •	 the mobile integration of participants in the form of chats
Microlearning describes the phenomenon whereby users only                  or communities in the run-up to or subsequent to the train-
call up and can repeat learning content when a specific question           ing
emerges. In this way you can independently work out concrete            •	 add-on modules for smartphones etc. which supplement
solutions and take in the study material. The microaspect refers           classical e-learning programs
to several dimensions. The learning content can be restricted           •	 summaries of e-learning sessions or face-to-face events in
in terms of both time (short learning stages) and also content             the form of check lists etc.
(limited topics and simple learning modules or test questions).         •	 etc.


        ing
   earn
                                                                     eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu
 eL ers
                          32
                            u
                       ers.e
                   gpap
         .elea
               rnin                                                                                         n.º 32 • December 2012
 Pap
      www




                                                                                                                                    6
From the field

5.	 Mobile learning solutions – Content is                             Always up-to-date
    King                                                                The integration of mobile learning programmes within the
If the necessary framework conditions, technologies and for-            framework of blended learning and the continual support
mats have been selected, the question still remains as to what          of the user with small learning units (microlearning) is best
content should be prepared in what form for its target group.           designed when the participants are provided regularly with
Both creativity and professional expertise is required in this re-      lessons that are current or build upon one another.
spect. From productivity-increasing service programs to enter-
taining games or the regular provision of information, the pos-         Providing the learner with this in push-mode offers
sibilities are endless. The important thing is that the content is      longterm involvement with the learning material and con-
both easily accessible and attractively prepared and offers the         tributes to sustained internalisation of the content.
user genuine value.

                                                                       Games, fun and excitement
 Management apps
                                                                        In the e-learning field in particular, games are often select-
  In order to be able to work effectively on the move, ac-
                                                                        ed to prepare complex or „dry“ content in an exciting way
  cess to data from the company IT department is generally
                                                                        and to motivate the learner.
  essential. Although this is possible with a laptop, it is also
  time-consuming and inconvenient. A more elegant solution              Tablets and Co. are particularly suited for the use of learn-
  is connecting the employees via their mobile devices.                 ing games as they combine playful movements such as
                                                                        „wiping“, „shaking“ and „zooming“ with a discerning graph-
  Access to company applications such as ERP and CRM sys-
                                                                        ics design. The transfer of knowledge is therefore accompa-
  tems, or learning management systems in the area of devel-
                                                                        nied by an exciting adventure or amusing games function.
  opment, is usually via the appropriate mobile apps which
  exchange data with the company software and thus make
  all information easily accessible at the touch of a button.
                                                                       Inform and motivate
                                                                        If the focus is simply on information provision, the use of
 Experience reality                                                     playful elements is sparingly used on the other hand. Even
                                                                        so, the recipient must be motivated and won over for the
  Augmented reality (expanded reality) creates a union of fic-
                                                                        acceptance of information. Appealing graphic elements
  tion and reality. For example, real surrounding objects are
                                                                        and useful or productivity-increasing additional functions
  enriched with useful additional information, simulations or
                                                                        ensure the content is both interesting and serious at the
  visual representations.
                                                                        same time.
  Augmented reality can be used in numerous areas, but is
  especially suitable for the learning field and knowledge
  transfer, as learners use their mobile device here to explore       6.	 The future of mobile learning
  their environment and access learning content in a context-
                                                                      The mobile communications market already offers numerous
  based way.
                                                                      options for providing mobile learning content as a meaning-
  To do this the programmers utilise, amongst other things,           ful supplement to classical education programs. However, the
  hardware features in the mobile devices such as cameras             current situation is a long way from being the end of the story.
  or special software [11]. Examples of augmented reality ap-         Components which have already proved their worth in classical
  plications are virtual museum tours or special simulations.         e-learning are not yet available in mobile form. Several mobile
                                                                      learning initiatives are therefore concentrating on further pro-
                                                                      moting mobile technologies in the field of e-learning with the
                                                                      aim to provide an integrated mobile learning environment. In
                                                                      addition to mobile content which can be accessed via learning


        ing
   earn
                                                                     eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu
 eL ers
                          32
                            u
                       ers.e
                   gpap
         .elea
               rnin                                                                                         n.º 32 • December 2012
 Pap
      www




                                                                                                                                    7
From the field




management apps that synchronise with a cloud-based LMS,              ing and doing the dishes. For each topic, the user is given hints
the independent creation of mobile learning content is a key          which must be observed and with which small inroads can be
feature. This results in an integrated overall solution which re-     made into saving energy on a daily basis. In addition, an electric-
gards mobile learning as a logical component of an innovative         ity consumption calculator can be selected: the calculator works
learning concept.                                                     out – based on key information such as the size of the flat, the
                                                                      number of people in the household and the existing household
7.	 Best mobile learning practices                                    devices – the average electricity consumption of a household
                                                                      and thus provides a useful comparison for your own consump-
                                                                      tion.
7.1	 Energy efficiency at the press of a finger with
     the HEA energy-saving app
                                                                      7.2	 InterAcción – the intercultural management
What are the best tricks to save energy? How do I prevent un-              game
necessarily high heating costs? Which household devices are es-
pecially energy efficient? These and many other questions are         The job of the Peruvian Alberta is the project management of
answered by an iPhone app which was developed by IMC AG               the installation of a solar plant in the vicinity of Lima. Alberta is
on behalf of HEA, a German expert community engaged in the            new in this position and has to manage and coordinate an inter-
efficient utilisation of energy. The app is based on the HEA bro-     national, geographically widespread team with modern meth-
chure „Energy-saving Tips“ and provides numerous examples             ods of communication. Individual levels depict the background
of how existing information can be shown in a completely new          story in the form of a comic which is made less monotonous by
light using mobile devices. Programmed as a native iPhone app,        interactive exercises. The German Association for international
with the HEA energy-saving tips both the provision of informa-        cooperation (GIZ) integrated the mobile educational game into
tion and awareness of how to handle energy resources respon-          its eAcademy where it is offered for the qualification of inter-
sibly take centre stage.                                              national project workers. The objective of GIZ was to make the
                                                                      game available both on devices of various suppliers and also
In terms of subject area, the iPhone app covers the topics of         in the event of a bad network connection. In terms of basic
water, lighting, heat, hi-fis, computers, washing, cooking, freez-


        ing
   earn
                                                                     eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu
 eL ers
                          32
                            u
                       ers.e
                   gpap
         .elea
               rnin                                                                                           n.º 32 • December 2012
 Pap
      www




                                                                                                                                      8
From the field

technologies, IMC therefore used HTML5, CSS3 and JavaScript,       cess the CLIX learning management system and thus access
which means the game can now be used as a mobile website           personalised learning content, course catalogues and company
and via desktop PCs, tablets and smartphones of all kinds.         news. The automatic synchronisation with the learning man-
                                                                   agement system means that all learning content is always com-
7.3	 Scope of electro mobiles                                      pletely up to date.

For the research project MEMO (media-supported learning
                                                                   7.5	 IM – The professional journal for
and collaboration services), which dealt with the development
                                                                        information, management and consulting
of high-quality, Internet-based learning and training programs
on the topic of electro mobility, IMC developed the interactive    The professional journal IM has been published four times
e-book entitled „Scope of Electro Mobiles“. Extensive and es-      a year since 1986. As an academic journal focusing on IT, IM
tablished specialist knowledge is split into amusing thematic      publishes in-depth articles regarding concepts, methods and
clusters which are made less monotonous by extensive back-         technologies in today’s world of information management.
ground graphics. Videos, links to apps, images and other text      With issue 1/2012, IM has adopted a new look. In addition to
information form an integrated component of the e-book and         the established specialist articles, it now offers a new magazine
provide considerable extra value in terms of both content and      section and a modern, reader-friendly layout. As part of the re-
appearance. At the end there is a quiz which poses questions       launch, the editorial team also decided to provide a mobile app
regarding the information provided.                                version of the journal. The journal, for which a charge is made,
                                                                   is promoted as part of in-app purchasing. In doing so the most
7.4	 Mobile learning management with CLIX                          recent editions of the journal are delivered quarterly.
     Mobile
CLIX Mobile for iPhones and Android is a mobile learning man-
agement system which connects employees to their company’s
learning infrastructure. Via their smartphone, learners can ac-




        ing
   earn
                                                                  eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu
 eL ers
                         32
                           u
                      ers.e
                  gpap
        .elea
              rnin                                                                                       n.º 32 • December 2012
 Pap
     www




                                                                                                                                9
From the field


References                                                              php/wide-infographics/are-we-wired-for-mobile-learning-
                                                                        infographic/?post=2942
[1]
Cisco (2012), Cisco Visual Networking Index (VNI) Global Mo-            [6]
bile Data Traffic Forecast Update http://www.cisco.com/en/US/           Stark, Jonathan (2010), Building iPhone Apps with HTML, CSS,
solutions/collateral/ns341/ns525/ns537/ns705/ns827/white_pa-            and JavaScript, 1st Edition, O’Reilly Media, California
per_c11-520862.pdf
                                                                        [7]
[2]                                                                     Stark, Jonathan (2012), Building Android Apps with HTML,
Harris, Jeanne G./ Ives, Blake/Junglas, Iris (alle Accenture)           CSS,and Java Script, 2nd Edition, O’Reilly Media, California
(2011), The Genie Is Out of the Bottle: Managing the Infiltration
                                                                        [8]
of Consumer IT Into the Workforce http://www.accenture.com/
                                                                        Pricewaterhouse Coopers (2010), E-Books in Deutschland –
SiteCollectionDocuments/PDF/Accenture-Managing-the-infiltra-
                                                                        Der Beginn einer neuen Gutenberg- Ära? http://www.pwc.de/
tion-of-Consumer-IT-into-the-workforce.pdf#zoom=50
                                                                        de_DE/de/technologie-medien-und-telekommunikation/assets/
[3]                                                                     E-books_in_Deutschland_-_Beginn_einer_neuen_Gutenberg-
Bersin, Josh (Bersin and Associates)(2011), From E-Learning to          Aera.pdf
We-Learning & m-Learning – Understanding the Mobile and
                                                                        [9]
Social Learning Marketplace http://www.slideshare.net/jbersin/
                                                                        Computer Base (2012), Software für interaktive Schulbücher
mobile-and-informal-learning-trends-for-2012
                                                                        vorgestellt – Apple Education, Event: iBooks 2, iBooks Author &
[4]                                                                     iTunes U, http://www.computerbase.de/news/2012-01/apple-
Zenker, Justus (2011), Mobilfunk-Marktanteile: Android verdop-          education-event-ibooks-2-ibooks-author-und- itunes-u/
pelt sich, Apple mit nur leichtem Zugewinn http://www.maclife.
                                                                        [10][11]
de/iphone-ipod/iphone/mobilfunk-marktanteile-android-verdop-
                                                                        Kineo (2012), Designing mobile learning – 10 tips on designing
pelt-sich-apple-mit-nur-leichtem-zugewinn
                                                                        mobile learning, 10 examp- les of where mlearning can make a
[5]                                                                     difference. http://www.kineo.com/documents/designing%20mo-
VOXY.COM (2010), Are we wired for Mobile Learning? How                  bile%20learning_p1.pdf
digital natives are a bit ahead. http://voxy.com/blog/index.




 Edition and production
 Name of the publication: eLearning Papers                            Copyrights
 ISSN: 1887-1542
                                                                      The texts published in this journal, unless otherwise indicated, are subject
 Publisher: elearningeuropa.info
                                                                      to a Creative Commons Attribution-Noncommercial-NoDerivativeWorks
 Edited by: P.A.U. Education, S.L.                                    3.0 Unported licence. They may be copied, distributed and broadcast pro-
 Postal address: c/Muntaner 262, 3r, 08021 Barcelona (Spain)          vided that the author and the e-journal that publishes them, eLearning
 Phone: +34 933 670 400                                               Papers, are cited. Commercial use and derivative works are not permitted.
 Email: editorial@elearningeuropa.info                                The full licence can be consulted on http://creativecommons.org/licens-
 Internet: www.elearningpapers.eu                                     es/by-nc-nd/3.0/




       ing
  earn
                                                                    eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu
eL ers
                          32
                            u
                       ers.e
                   gpap
         .elea
               rnin                                                                                                 n.º 32 • December 2012
Pap
      www




                                                                                                                                               10

Weitere ähnliche Inhalte

Was ist angesagt?

Mobile Learning Technologies
Mobile Learning TechnologiesMobile Learning Technologies
Mobile Learning TechnologiesIJAAS Team
 
DEFINING MOBILE LEARNING - by John Traxler - IADIS International Conference M...
DEFINING MOBILE LEARNING - by John Traxler - IADIS International Conference M...DEFINING MOBILE LEARNING - by John Traxler - IADIS International Conference M...
DEFINING MOBILE LEARNING - by John Traxler - IADIS International Conference M...Fran Maciel
 
Y3 ICT and the Foundation Subjects - Lecture 1
Y3 ICT and the Foundation Subjects - Lecture 1Y3 ICT and the Foundation Subjects - Lecture 1
Y3 ICT and the Foundation Subjects - Lecture 1Miles Berry
 
My portfolio in ed tech.
My portfolio in ed tech.My portfolio in ed tech.
My portfolio in ed tech.CheerLoyd
 
Modern trends in e learning final
Modern trends in e learning finalModern trends in e learning final
Modern trends in e learning finalindika rathninda
 
Educational technology essay
Educational technology essayEducational technology essay
Educational technology essaychristopherelvie
 
E-Learning for Education from Multimedia University
E-Learning for Education from Multimedia UniversityE-Learning for Education from Multimedia University
E-Learning for Education from Multimedia Universitybtrinh
 
CLE-based learning model
CLE-based learning modelCLE-based learning model
CLE-based learning modelMETRO DESIGN
 
Need of integrating ict in todays classroom
Need of integrating ict in todays classroomNeed of integrating ict in todays classroom
Need of integrating ict in todays classroomrajukammari
 
Teacher networks, teacher digital competence and professional development
Teacher networks, teacher digital competence and professional developmentTeacher networks, teacher digital competence and professional development
Teacher networks, teacher digital competence and professional developmentRiina Vuorikari
 
Twb position paper_e-learning_industry
Twb position paper_e-learning_industryTwb position paper_e-learning_industry
Twb position paper_e-learning_industrythewritersblock
 
665 Session1-intro-S13
665 Session1-intro-S13665 Session1-intro-S13
665 Session1-intro-S13Diane Nahl
 
ICT in ELT – factors affecting lecturers dang et al-final
ICT in ELT – factors affecting lecturers dang et al-finalICT in ELT – factors affecting lecturers dang et al-final
ICT in ELT – factors affecting lecturers dang et al-finaltdbt_123
 
CICT's ICT Month Celebrations - HCDG Week
CICT's ICT Month Celebrations - HCDG WeekCICT's ICT Month Celebrations - HCDG Week
CICT's ICT Month Celebrations - HCDG WeekMel Tan
 

Was ist angesagt? (18)

Mobile Learning Technologies
Mobile Learning TechnologiesMobile Learning Technologies
Mobile Learning Technologies
 
DEFINING MOBILE LEARNING - by John Traxler - IADIS International Conference M...
DEFINING MOBILE LEARNING - by John Traxler - IADIS International Conference M...DEFINING MOBILE LEARNING - by John Traxler - IADIS International Conference M...
DEFINING MOBILE LEARNING - by John Traxler - IADIS International Conference M...
 
Role of ICT in Education
Role of ICT in EducationRole of ICT in Education
Role of ICT in Education
 
Y3 ICT and the Foundation Subjects - Lecture 1
Y3 ICT and the Foundation Subjects - Lecture 1Y3 ICT and the Foundation Subjects - Lecture 1
Y3 ICT and the Foundation Subjects - Lecture 1
 
My portfolio in ed tech.
My portfolio in ed tech.My portfolio in ed tech.
My portfolio in ed tech.
 
Modern trends in e learning final
Modern trends in e learning finalModern trends in e learning final
Modern trends in e learning final
 
Educational technology essay
Educational technology essayEducational technology essay
Educational technology essay
 
E-Learning for Education from Multimedia University
E-Learning for Education from Multimedia UniversityE-Learning for Education from Multimedia University
E-Learning for Education from Multimedia University
 
CLE-based learning model
CLE-based learning modelCLE-based learning model
CLE-based learning model
 
08 h
08 h08 h
08 h
 
Need of integrating ict in todays classroom
Need of integrating ict in todays classroomNeed of integrating ict in todays classroom
Need of integrating ict in todays classroom
 
My portfolio
My portfolioMy portfolio
My portfolio
 
Teacher networks, teacher digital competence and professional development
Teacher networks, teacher digital competence and professional developmentTeacher networks, teacher digital competence and professional development
Teacher networks, teacher digital competence and professional development
 
E LEARNING
E LEARNINGE LEARNING
E LEARNING
 
Twb position paper_e-learning_industry
Twb position paper_e-learning_industryTwb position paper_e-learning_industry
Twb position paper_e-learning_industry
 
665 Session1-intro-S13
665 Session1-intro-S13665 Session1-intro-S13
665 Session1-intro-S13
 
ICT in ELT – factors affecting lecturers dang et al-final
ICT in ELT – factors affecting lecturers dang et al-finalICT in ELT – factors affecting lecturers dang et al-final
ICT in ELT – factors affecting lecturers dang et al-final
 
CICT's ICT Month Celebrations - HCDG Week
CICT's ICT Month Celebrations - HCDG WeekCICT's ICT Month Celebrations - HCDG Week
CICT's ICT Month Celebrations - HCDG Week
 

Ähnlich wie From E-learning to M-learning

Mobile exalead-whitepaper-a4-8-lw
Mobile exalead-whitepaper-a4-8-lwMobile exalead-whitepaper-a4-8-lw
Mobile exalead-whitepaper-a4-8-lwCarolineFlamand
 
Viability of bring your-own-computer BYOC programs
Viability of bring your-own-computer BYOC programsViability of bring your-own-computer BYOC programs
Viability of bring your-own-computer BYOC programsMasaf Dawood
 
MODERNIZING YOUR WORKPLACE WITH OFFICE 365
MODERNIZING YOUR WORKPLACE WITH OFFICE 365MODERNIZING YOUR WORKPLACE WITH OFFICE 365
MODERNIZING YOUR WORKPLACE WITH OFFICE 365Tarek El Jammal
 
What 2014 holds for Internal Communications
What 2014 holds for Internal CommunicationsWhat 2014 holds for Internal Communications
What 2014 holds for Internal CommunicationsTrefor Smith
 
Mobile reporting 2010 07 information builder
Mobile reporting 2010 07 information builderMobile reporting 2010 07 information builder
Mobile reporting 2010 07 information builderOKTOPUS Consulting
 
UNIT4 vs The Digital Downgrade
UNIT4 vs The Digital DowngradeUNIT4 vs The Digital Downgrade
UNIT4 vs The Digital DowngradeUNIT4 UK
 
BYOD - Highlights of "Consumerization"
BYOD - Highlights of "Consumerization"BYOD - Highlights of "Consumerization"
BYOD - Highlights of "Consumerization"NEORIS
 
MODERNIZING YOUR WORKPLACE WITH THE NEW OFFICE
 MODERNIZING YOUR WORKPLACE WITH THE NEW OFFICE MODERNIZING YOUR WORKPLACE WITH THE NEW OFFICE
MODERNIZING YOUR WORKPLACE WITH THE NEW OFFICEMicrosoft India
 
The iOS Advantage_ How Apple’s Ecosystem Is Setting the Stage for Next-Gen Bu...
The iOS Advantage_ How Apple’s Ecosystem Is Setting the Stage for Next-Gen Bu...The iOS Advantage_ How Apple’s Ecosystem Is Setting the Stage for Next-Gen Bu...
The iOS Advantage_ How Apple’s Ecosystem Is Setting the Stage for Next-Gen Bu...BOSC Tech Labs
 
Going mobile with enterprise application
Going mobile with enterprise applicationGoing mobile with enterprise application
Going mobile with enterprise applicationMuzayun Mukhtar
 
The Role iOS App Development_ Hiring for the Future.pdf
The Role iOS App Development_ Hiring for the Future.pdfThe Role iOS App Development_ Hiring for the Future.pdf
The Role iOS App Development_ Hiring for the Future.pdfBOSC Tech Labs
 
Integrating Enterprise Mobility - an Assessment WHITE PAPER
Integrating Enterprise Mobility - an Assessment WHITE PAPERIntegrating Enterprise Mobility - an Assessment WHITE PAPER
Integrating Enterprise Mobility - an Assessment WHITE PAPERMobiloitte
 
collaboration_with_mobile_uc_article
collaboration_with_mobile_uc_articlecollaboration_with_mobile_uc_article
collaboration_with_mobile_uc_articleAyham Kochaji
 
A Business-Driven Approach to Mobile Enterprise Security
A Business-Driven Approach to Mobile Enterprise SecurityA Business-Driven Approach to Mobile Enterprise Security
A Business-Driven Approach to Mobile Enterprise SecurityТранслируем.бел
 
Whitepaper vision on mobile, mobility, clouds and the enterprise of tomorrow
Whitepaper vision on mobile, mobility, clouds and the enterprise of tomorrowWhitepaper vision on mobile, mobility, clouds and the enterprise of tomorrow
Whitepaper vision on mobile, mobility, clouds and the enterprise of tomorrowMichel van den Berg
 
Unplugged0702 140803015345-phpapp02
Unplugged0702 140803015345-phpapp02Unplugged0702 140803015345-phpapp02
Unplugged0702 140803015345-phpapp02Corbet Curfman
 
BYOD SCOPE: A Study of Corporate Policies in Pakistan
BYOD SCOPE: A Study of Corporate Policies in PakistanBYOD SCOPE: A Study of Corporate Policies in Pakistan
BYOD SCOPE: A Study of Corporate Policies in PakistanShuja Ahmad
 

Ähnlich wie From E-learning to M-learning (20)

Mobile exalead-whitepaper-a4-8-lw
Mobile exalead-whitepaper-a4-8-lwMobile exalead-whitepaper-a4-8-lw
Mobile exalead-whitepaper-a4-8-lw
 
Viability of bring your-own-computer BYOC programs
Viability of bring your-own-computer BYOC programsViability of bring your-own-computer BYOC programs
Viability of bring your-own-computer BYOC programs
 
MODERNIZING YOUR WORKPLACE WITH OFFICE 365
MODERNIZING YOUR WORKPLACE WITH OFFICE 365MODERNIZING YOUR WORKPLACE WITH OFFICE 365
MODERNIZING YOUR WORKPLACE WITH OFFICE 365
 
What 2014 holds for Internal Communications
What 2014 holds for Internal CommunicationsWhat 2014 holds for Internal Communications
What 2014 holds for Internal Communications
 
Mobile reporting 2010 07 information builder
Mobile reporting 2010 07 information builderMobile reporting 2010 07 information builder
Mobile reporting 2010 07 information builder
 
UNIT4 vs The Digital Downgrade
UNIT4 vs The Digital DowngradeUNIT4 vs The Digital Downgrade
UNIT4 vs The Digital Downgrade
 
BYOD - Highlights of "Consumerization"
BYOD - Highlights of "Consumerization"BYOD - Highlights of "Consumerization"
BYOD - Highlights of "Consumerization"
 
MODERNIZING YOUR WORKPLACE WITH THE NEW OFFICE
 MODERNIZING YOUR WORKPLACE WITH THE NEW OFFICE MODERNIZING YOUR WORKPLACE WITH THE NEW OFFICE
MODERNIZING YOUR WORKPLACE WITH THE NEW OFFICE
 
The iOS Advantage_ How Apple’s Ecosystem Is Setting the Stage for Next-Gen Bu...
The iOS Advantage_ How Apple’s Ecosystem Is Setting the Stage for Next-Gen Bu...The iOS Advantage_ How Apple’s Ecosystem Is Setting the Stage for Next-Gen Bu...
The iOS Advantage_ How Apple’s Ecosystem Is Setting the Stage for Next-Gen Bu...
 
Embracing BYOD
Embracing BYODEmbracing BYOD
Embracing BYOD
 
Going mobile with enterprise application
Going mobile with enterprise applicationGoing mobile with enterprise application
Going mobile with enterprise application
 
White paper Mobile Learning
White paper Mobile LearningWhite paper Mobile Learning
White paper Mobile Learning
 
The Role iOS App Development_ Hiring for the Future.pdf
The Role iOS App Development_ Hiring for the Future.pdfThe Role iOS App Development_ Hiring for the Future.pdf
The Role iOS App Development_ Hiring for the Future.pdf
 
Integrating Enterprise Mobility - an Assessment WHITE PAPER
Integrating Enterprise Mobility - an Assessment WHITE PAPERIntegrating Enterprise Mobility - an Assessment WHITE PAPER
Integrating Enterprise Mobility - an Assessment WHITE PAPER
 
collaboration_with_mobile_uc_article
collaboration_with_mobile_uc_articlecollaboration_with_mobile_uc_article
collaboration_with_mobile_uc_article
 
A Business-Driven Approach to Mobile Enterprise Security
A Business-Driven Approach to Mobile Enterprise SecurityA Business-Driven Approach to Mobile Enterprise Security
A Business-Driven Approach to Mobile Enterprise Security
 
Whitepaper vision on mobile, mobility, clouds and the enterprise of tomorrow
Whitepaper vision on mobile, mobility, clouds and the enterprise of tomorrowWhitepaper vision on mobile, mobility, clouds and the enterprise of tomorrow
Whitepaper vision on mobile, mobility, clouds and the enterprise of tomorrow
 
Unplugged0702 140803015345-phpapp02
Unplugged0702 140803015345-phpapp02Unplugged0702 140803015345-phpapp02
Unplugged0702 140803015345-phpapp02
 
BYOD SCOPE: A Study of Corporate Policies in Pakistan
BYOD SCOPE: A Study of Corporate Policies in PakistanBYOD SCOPE: A Study of Corporate Policies in Pakistan
BYOD SCOPE: A Study of Corporate Policies in Pakistan
 
Consumer tech invasion
Consumer tech invasionConsumer tech invasion
Consumer tech invasion
 

Mehr von eLearning Papers

Reflective Learning at Work – MIRROR Model, Apps and Serious Games
Reflective Learning at Work – MIRROR Model, Apps and Serious GamesReflective Learning at Work – MIRROR Model, Apps and Serious Games
Reflective Learning at Work – MIRROR Model, Apps and Serious GameseLearning Papers
 
SKILL2E: Online Reflection for Intercultural Competence Gain
SKILL2E: Online Reflection for Intercultural Competence GainSKILL2E: Online Reflection for Intercultural Competence Gain
SKILL2E: Online Reflection for Intercultural Competence GaineLearning Papers
 
Experience Networking in the TVET System to Improve Occupational Competencies
Experience Networking in the TVET System to Improve Occupational CompetenciesExperience Networking in the TVET System to Improve Occupational Competencies
Experience Networking in the TVET System to Improve Occupational CompetencieseLearning Papers
 
Leveraging Trust to Support Online Learning Creativity – A Case Study
Leveraging Trust to Support Online Learning Creativity – A Case StudyLeveraging Trust to Support Online Learning Creativity – A Case Study
Leveraging Trust to Support Online Learning Creativity – A Case StudyeLearning Papers
 
Innovating Teaching and Learning Practices: Key Elements for Developing Crea...
Innovating Teaching and Learning Practices:  Key Elements for Developing Crea...Innovating Teaching and Learning Practices:  Key Elements for Developing Crea...
Innovating Teaching and Learning Practices: Key Elements for Developing Crea...eLearning Papers
 
Website – A Partnership between Parents, Students and Schools
Website – A Partnership between Parents, Students and SchoolsWebsite – A Partnership between Parents, Students and Schools
Website – A Partnership between Parents, Students and SchoolseLearning Papers
 
Academic Staff Development in the Area of Technology Enhanced Learning in UK ...
Academic Staff Development in the Area of Technology Enhanced Learning in UK ...Academic Staff Development in the Area of Technology Enhanced Learning in UK ...
Academic Staff Development in the Area of Technology Enhanced Learning in UK ...eLearning Papers
 
The Ageing Brain: Neuroplasticity and Lifelong Learning
The Ageing Brain: Neuroplasticity and Lifelong LearningThe Ageing Brain: Neuroplasticity and Lifelong Learning
The Ageing Brain: Neuroplasticity and Lifelong LearningeLearning Papers
 
Checklist for a Didactically Sound Design of eLearning Content
Checklist for a Didactically Sound Design of eLearning ContentChecklist for a Didactically Sound Design of eLearning Content
Checklist for a Didactically Sound Design of eLearning ContenteLearning Papers
 
The International Student and the Challenges of Lifelong Learning
The International Student and the Challenges of Lifelong LearningThe International Student and the Challenges of Lifelong Learning
The International Student and the Challenges of Lifelong LearningeLearning Papers
 
Fostering Older People’s Digital Inclusion to Promote Active Ageing
Fostering Older People’s Digital Inclusion to Promote Active AgeingFostering Older People’s Digital Inclusion to Promote Active Ageing
Fostering Older People’s Digital Inclusion to Promote Active AgeingeLearning Papers
 
eLearning and Social Networking in Mentoring Processes to Support Active Ageing
eLearning and Social Networking in Mentoring Processes to Support Active AgeingeLearning and Social Networking in Mentoring Processes to Support Active Ageing
eLearning and Social Networking in Mentoring Processes to Support Active AgeingeLearning Papers
 
The Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
The Virtuous Circle of Use, Attitude, Experience and Digital InclusionThe Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
The Virtuous Circle of Use, Attitude, Experience and Digital InclusioneLearning Papers
 
Checklist for a Didactically Sound Design of eLearning Content
Checklist for a Didactically Sound Design of eLearning ContentChecklist for a Didactically Sound Design of eLearning Content
Checklist for a Didactically Sound Design of eLearning ContenteLearning Papers
 
The International Student and the Challenges of Lifelong Learning
The International Student and the Challenges of Lifelong LearningThe International Student and the Challenges of Lifelong Learning
The International Student and the Challenges of Lifelong LearningeLearning Papers
 
Fostering Older People’s Digital Inclusion to Promote Active Ageing
Fostering Older People’s Digital Inclusion to Promote Active AgeingFostering Older People’s Digital Inclusion to Promote Active Ageing
Fostering Older People’s Digital Inclusion to Promote Active AgeingeLearning Papers
 
eLearning and Social Networking in Mentoring Processes to Support Active Ageing
eLearning and Social Networking in Mentoring Processes to Support Active AgeingeLearning and Social Networking in Mentoring Processes to Support Active Ageing
eLearning and Social Networking in Mentoring Processes to Support Active AgeingeLearning Papers
 
The Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
The Virtuous Circle of Use, Attitude, Experience and Digital InclusionThe Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
The Virtuous Circle of Use, Attitude, Experience and Digital InclusioneLearning Papers
 
The Ageing Brain: Neuroplasticity and Lifelong Learning
The Ageing Brain: Neuroplasticity and Lifelong LearningThe Ageing Brain: Neuroplasticity and Lifelong Learning
The Ageing Brain: Neuroplasticity and Lifelong LearningeLearning Papers
 
Children’s Experiences of Sexual Harassment and Sexual Abuse on the Internet
Children’s Experiences of Sexual Harassment and Sexual Abuse on the InternetChildren’s Experiences of Sexual Harassment and Sexual Abuse on the Internet
Children’s Experiences of Sexual Harassment and Sexual Abuse on the InterneteLearning Papers
 

Mehr von eLearning Papers (20)

Reflective Learning at Work – MIRROR Model, Apps and Serious Games
Reflective Learning at Work – MIRROR Model, Apps and Serious GamesReflective Learning at Work – MIRROR Model, Apps and Serious Games
Reflective Learning at Work – MIRROR Model, Apps and Serious Games
 
SKILL2E: Online Reflection for Intercultural Competence Gain
SKILL2E: Online Reflection for Intercultural Competence GainSKILL2E: Online Reflection for Intercultural Competence Gain
SKILL2E: Online Reflection for Intercultural Competence Gain
 
Experience Networking in the TVET System to Improve Occupational Competencies
Experience Networking in the TVET System to Improve Occupational CompetenciesExperience Networking in the TVET System to Improve Occupational Competencies
Experience Networking in the TVET System to Improve Occupational Competencies
 
Leveraging Trust to Support Online Learning Creativity – A Case Study
Leveraging Trust to Support Online Learning Creativity – A Case StudyLeveraging Trust to Support Online Learning Creativity – A Case Study
Leveraging Trust to Support Online Learning Creativity – A Case Study
 
Innovating Teaching and Learning Practices: Key Elements for Developing Crea...
Innovating Teaching and Learning Practices:  Key Elements for Developing Crea...Innovating Teaching and Learning Practices:  Key Elements for Developing Crea...
Innovating Teaching and Learning Practices: Key Elements for Developing Crea...
 
Website – A Partnership between Parents, Students and Schools
Website – A Partnership between Parents, Students and SchoolsWebsite – A Partnership between Parents, Students and Schools
Website – A Partnership between Parents, Students and Schools
 
Academic Staff Development in the Area of Technology Enhanced Learning in UK ...
Academic Staff Development in the Area of Technology Enhanced Learning in UK ...Academic Staff Development in the Area of Technology Enhanced Learning in UK ...
Academic Staff Development in the Area of Technology Enhanced Learning in UK ...
 
The Ageing Brain: Neuroplasticity and Lifelong Learning
The Ageing Brain: Neuroplasticity and Lifelong LearningThe Ageing Brain: Neuroplasticity and Lifelong Learning
The Ageing Brain: Neuroplasticity and Lifelong Learning
 
Checklist for a Didactically Sound Design of eLearning Content
Checklist for a Didactically Sound Design of eLearning ContentChecklist for a Didactically Sound Design of eLearning Content
Checklist for a Didactically Sound Design of eLearning Content
 
The International Student and the Challenges of Lifelong Learning
The International Student and the Challenges of Lifelong LearningThe International Student and the Challenges of Lifelong Learning
The International Student and the Challenges of Lifelong Learning
 
Fostering Older People’s Digital Inclusion to Promote Active Ageing
Fostering Older People’s Digital Inclusion to Promote Active AgeingFostering Older People’s Digital Inclusion to Promote Active Ageing
Fostering Older People’s Digital Inclusion to Promote Active Ageing
 
eLearning and Social Networking in Mentoring Processes to Support Active Ageing
eLearning and Social Networking in Mentoring Processes to Support Active AgeingeLearning and Social Networking in Mentoring Processes to Support Active Ageing
eLearning and Social Networking in Mentoring Processes to Support Active Ageing
 
The Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
The Virtuous Circle of Use, Attitude, Experience and Digital InclusionThe Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
The Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
 
Checklist for a Didactically Sound Design of eLearning Content
Checklist for a Didactically Sound Design of eLearning ContentChecklist for a Didactically Sound Design of eLearning Content
Checklist for a Didactically Sound Design of eLearning Content
 
The International Student and the Challenges of Lifelong Learning
The International Student and the Challenges of Lifelong LearningThe International Student and the Challenges of Lifelong Learning
The International Student and the Challenges of Lifelong Learning
 
Fostering Older People’s Digital Inclusion to Promote Active Ageing
Fostering Older People’s Digital Inclusion to Promote Active AgeingFostering Older People’s Digital Inclusion to Promote Active Ageing
Fostering Older People’s Digital Inclusion to Promote Active Ageing
 
eLearning and Social Networking in Mentoring Processes to Support Active Ageing
eLearning and Social Networking in Mentoring Processes to Support Active AgeingeLearning and Social Networking in Mentoring Processes to Support Active Ageing
eLearning and Social Networking in Mentoring Processes to Support Active Ageing
 
The Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
The Virtuous Circle of Use, Attitude, Experience and Digital InclusionThe Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
The Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
 
The Ageing Brain: Neuroplasticity and Lifelong Learning
The Ageing Brain: Neuroplasticity and Lifelong LearningThe Ageing Brain: Neuroplasticity and Lifelong Learning
The Ageing Brain: Neuroplasticity and Lifelong Learning
 
Children’s Experiences of Sexual Harassment and Sexual Abuse on the Internet
Children’s Experiences of Sexual Harassment and Sexual Abuse on the InternetChildren’s Experiences of Sexual Harassment and Sexual Abuse on the Internet
Children’s Experiences of Sexual Harassment and Sexual Abuse on the Internet
 

From E-learning to M-learning

  • 1. From the field From E-learning to M-learning Author This paper reports on the current challenges the professional sector faces when going mobile. The report discusses the role of mobile devices in the workforce and addresses Christina Meiers, Marketing Manager (imc) challenges like compatibility, security and training. It also provides a comprehensive christina.meiers@im-c.de review of the mobile landscape, and reviews current best practices in mobile learning. Tags 1. The mobilisation of the business environment professional development Around 500 million smartphones, 34 million tablets and over 1 billion app downloads in 2011 and training, technical alone – according to the records of the global mobile communications market. According support, mobile learning, to the Cisco Global Mobile Data Traffic Forecast, in 2012 there are likely to be more mobile company-wide device concepts communication devices in the world than people [1]. Use of the mobile internet and the associated transformation of the device landscape are well underway. What started with Notebooks, PDAs and Blackberries has now reached perfection with tablet PCs and smart- phones. The device manufacturers continue to trump one another with ever more powerful and visually appealing examples of the mobile companion. Generally speaking, smartphones and tablets etc. are in equal measure practical, conducive to increasing productivity and a lifestyle symbol. What in the private domain has become almost standard has for some time been increasingly transferring to the business environment. 1.1 Bring your own device is reality Employees in companies don’t want to do without the more efficient functioning and the in- tuitive user interfaces of the mobile devices in their everyday vocational life either. However, companies provide these across the board only in very rare cases which means that employ- ees also use their private devices for business purposes. This phenomenon, which has also become known as “Bring your own device“ (BYOD) or “consumerisation“, is still dismissed by many managers in companies as a future dream. In so doing, they often overlook that BYOD is already in place in everyday commercial life. According to a survey by the management consulting company Accenture of over 4,100 respondents from 16 countries, 23% already use their personal device for work [2]. The advantages are obvious. The boundaries between vocational and private life are becom- ing more and more blurred. It therefore seems reasonable for employees to use one device for both purposes. By having constant access to both private and commercial data, they can arrange their available time as they like, use waiting time effectively and can always be reached. This results in a more efficient and productive way of working, coupled with increased customer satisfaction due to working with their own – usually more powerful – hardware and software. As a practical spin-off, the company can omit procurement costs for devices. On the other hand, those in charge of IT have serious reservations. According to Accenture, over 36% of the respondents pay no attention to the employer’s IT security regulations. 15% even mix ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 1
  • 2. From the field business with personal data. Bring your own device has there- mobile internet and sensibly dovetails formal, informal and so- fore been reality for a long time – but companies are lagging cial learning [3]. behind somewhat. From the perspective of companies, a lot of The term „mobile learning”, also known as „m-learning“, is not catching up still needs to be done in terms of providing mobile new. It describes learning when the learner is not in a defined devices, supplying suitable applications and data, but especially location or when he uses the benefits of mobile technology with the correct processing of sensitive company data. when learning. While mobile learning was previously limited to laptops, today it mainly refers to smartphones, tablet PCs or 1.2 The training market goes mobile mobile gaming and entertainment consoles. While many companies still have difficulties with the sensible The strengths of mobile learning lie primarily in the use of learn- use of mobile courses, the e-learning sector has already recog- ing programs which are not dependent on time and place and nised the sign of the times. At the pertinent e-learning fairs at in the extremely efficient use of the available time. For instance, the start of 2012, such as LEARNTEC in Karlsruhe, Learning Tech- periods of idle time between customer meetings or waiting nologies in London, the Swiss e-learning conference in Zurich times at airports can be used to access learning modules. The and the Australian e-learning congress in Sydney, mobile learn- vision behind this is learning what you want, where you want ing was clearly the number one topic. The analysts of Bersin & and when you want. Associates regard mobile learning as a further evolutionary step in the continuing education field which uses the assets of the ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 2
  • 3. From the field 1.3 Programmes for digital natives Microsoft (1.7% market share), for whom a bright future is pre- dicted in the mobile communications market, and Research in So what is the target group for mobile learning? In addition to Motion (12.7% market share), which with its Blackberry contin- employees who are frequently travelling, there is also a particu- ues to be heavily represented in the commercial environment lar focus on young, technically-minded employees, called digital [5]. natives. Raised with modern technology, it is virtually taken for granted for technically-minded users that they move in the digi- For one thing, these and other providers use their own operat- tal world and have information readily to hand if required. The ing system and their own platforms for the distribution of addi- use of modern hardware such as video game consoles, comput- tional applications, so-called apps, for the mobile devices. Com- ers, smartphones and tablet PCs is an integral part of the eve- patibility of the individual platforms is hitherto not guaranteed. ryday lives of these digital natives. The fact that text-heavy and In addition, there is the fact that the individual devices support less appealing learning programs in terms of multimedia are of- or favour different development technologies. For instance, ten less well received is quickly becoming clear. With respect to the operating system iOS from Apple does not support plug-ins the fact that this target group makes up a growing proportion in such as AdobeFlash, which are frequently used as development companies, commercial learning should adapt to the needs of standards, especially in relation to web technology. A third com- the younger generation to encourage these people to learn and ponent is the browsers used, which also have different techno- to use as effectively as possible the potential of modern devices logical characteristics. for learning as well [4]. This presents companies with several stumbling blocks. For in- So how can companies make m-learning a concrete part of their stance, if different devices and browsers are used in the com- training and development concept and create mobile learning pany, different mobile content may have to be developed or programs? various development technologies used for the respective hard- ware. Also, the company generally has to provide the content from one source and via the providers’ platforms. 2. General technological requirements To minimise development costs and retain the sovereignty of 2.1 In the jungle of device suppliers, platforms the data, the companies must set up a company-wide device and browsers concept and use development technology which guarantees simpler distribution of the content. The development and provision of mobile learning content dif- fer significantly from the distribution of classical e-learning con- tent. For suppliers of mobile learning, this means that they must 2.2 A company-wide device concept first of all tackle the general technological requirements in the The mobile device concept of a company should fundamentally mobile environment and must integrate the new conditions into concentrate on the operating systems, technologies, provision the existing IT concept. and security. Suppliers must be aware that the mobile communica- tion market possesses a high degree of innovation and therefore is very heterogeneous. The developments of recent years, and especially the breakthrough of the mobile Internet, have resulted in there being nu- merous different suppliers who all want to promote their own technology on the market. Worthy of special mention here are the major provid- ers such as Google (60.5% global market share), which with its Open Source model Android recorded strong growth rates in 2011 especially, Apple (17.3% market share), which relies on lifestyle and user friendliness, ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 3
  • 4. From the field 2.3 Technologies 3.1 Native Apps Do the devices used restrict you to providers that use an operat- Native apps are service programmes which are designed for a ing system selected by the company or can the employees de- specific operating system and are programmed in the develop- cide themselves which devices they would like to use? In terms ment technologies supported by it. They are installed locally on of BYOD in particular, the latter is presumably more likely. To the respective devices. The advantage of native apps is that they avoid multiple developments for the same content, it is advis- can fully exploit the options of the mobile device. For instance, able to use development technologies which are supported by they can access hardware such as loudspeakers, cameras and all the operating systems currently on the market. An example GPS sensors. In addition, native apps can also be available of- of this is HTML5, a new standard for displaying websites and fline and can save locally the required data or documents and web applications. HTML5 supports all the current browsers such read out the current location of the user and refer to it. Other as Firefox, Opera, Chrome, Safari and Internet Explorer and can benefits include the usability and the appearance of the graph- display media such as audio, video and animation without the ics. For instance, apps don’t have to be opened in the browser, use of additional plug-ins such as Flash. HTML5 content can they can be accessed directly via the home screen. By using the therefore be used on virtually all mobile devices and also on development technology favoured by the operating system, desktop PCs. Another standard which can be used on different apps offer very extensive options for graphic design. The disad- devices and which is used for publishing e-books in particular is vantage of native apps is that their use is generally restricted to the EPUB3 format. a single operating system and that the development technology is predetermined accordingly. If it is possible to use the app for 2.4 Provision devices with various operating systems, each app is to be pro- grammed per operating system which in some cases can cause The provision of the content is also significantly simplified by costs to shoot up considerably. the use of technologies such as HTML5, CSS3 and EPUB3 as it is not mandatory to use the providers’ platforms. HTML5 content, To make the applications available, it is also necessary as a rule for example, can be provided in the company’s own content to upload these in the supplier‘s own app marketplace. In this management system. This often avoids tedious administrative case, sometimes the company’s own data needs to be provided processes with the platform provider and has the advantage from one source and in some cases it is necessary to accept that the organisation‘s own data does not slip out of the com- long delays due to the provider’s administrative processes be- pany. fore provision takes place. However, the store system can also be used to advantage if you would like to offer the content for a fee. The providers’ shops have a central handling of payments 2.5 Security and the target group for app users which are located on these Security is another keyword which concerns mobile hardware. platforms anyway is reached without any detours [6]. Smartphones and the like are just as vulnerable to hacking at- tacks as PCs. Companies should therefore observe the com- 3.2 Mobile websites pany‘s internal data security guidelines with respect to mobile devices as well. Examples of this are the technological safe- The objective of mobile websites, also web apps, is to make mo- guarding of the devices, defining secure passwords and raising bile content accessible on all devices. They are therefore based awareness amongst employees. on standard technologies such as HTML5, CSS3 and JavaScript, meaning installation on the devices themselves is not neces- sary. As the name suggests, mobile websites are accessed via an 3. The suitable format URL in the browser. The programming of a single application is Content for mobile devices can be provided in various formats. therefore sufficient for all devices used. But how do the various manifestations differ, what are the ad- In addition to the independence of the operating system, an- vantages and disadvantages of the individual formats and what other major advantage is that the websites can adapt to the are the options with regard to technological development? peculiarities of smartphones, tablets etc. For example, the dis- ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 4
  • 5. From the field play is scaled using the screen size and it is possible to depict will be a significant increase in the market share in the area of content in a modified way. The content on the website can be fiction [8]. The announcement by Apple that it intends to be- substantially reduced or content with large amounts of data can come more involved with the education market with its e-book be faded out to avoid transmission problems. Furthermore, mo- store is likely to give the format a further boost [9]. Over the bile websites are not available via an app marketplace, rather years, numerous formats and technologies have been used in they can be administered by the company itself which means the digitalisation of books, with three currently dominating the the licensing process in the provider’s own shop is no longer market. applicable and updates can be implemented quicker. However, the disadvantage of web applications is that, unlike native apps, In addition to Mobipocket and PDF, the EPUB format is one of they cannot access the specific hardware functions of individual the most convenient ones: not only can it be used across dif- devices and the graphic design offers less space than with de- ferent formats, it can also automatically be adjusted to the vice-specific apps [7]. characteristics of the mobile devices, in terms of screen size for instance. The fact that sales of mobile devices is continually rising indicates that the dissemination of e-books will increase 3.3 Interactive e-books and that these – like apps or mobile websites – will adapt to Electronic books, so-called e-books, have a long history. There the functions of the devices. Typical in this respect are so-called were projects as long ago as 1988 with the aim of making books interactive e-books. In addition to the simple transmission of accessible electronically. What at that time was primarily im- the originally printed text, the integration of, for example, we- plementable with the help of floppy discs has since developed blinks, videos, quiz questions and other continuative context is into an independent format which has major growth potential. significant. The characteristic wipe and zoom movements are e-books are electronic copies of printed books which are avail- components of interactive e-books. Books, brochures and other able using special e-book readers and PCs, but also tablets and publications can thus be meaningfully supplemented and up- smartphones via online shops from publishing houses or device graded with continuative information, interactions and graphic providers. Pricewaterhouse Coopers predicts that by 2015 there highlights. ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 5
  • 6. From the field 4. Mobilising content They provide direct success feedback which contributes to in- creasing learning motivation and breaks down learning barriers. It is not only in a technical respect that m-learning differs from Microlearning is especially widespread in the e-learning envi- classical training opportunities a rethink in terms of content is ronment and can take various forms depending on learning type also necessary. What has to be taken into account when prepar- and user customs. Examples of microlearning content are: no- ing mobile learning content? What options are there and where tices or video sequences, test questions, images, screenshots, could the journey take us? web-based training etc. Apps, quizzes and educational games are enjoying increasing popularity and also fall under the head- 4.1 Copy & paste fails ing of microlearning. Learners also use their mobile devices for business and require The objective of mobile learning should thus be to offer short, the company to provide content for this as well. It seems rea- attractive learning sequences which give the learners a brief in- sonable to make the existing learning programs – such as the troduction into a topic and leave them wanting more through available PowerPoint presentations, PDF documents and web- the playful use of the hardware potential. based training – accessible on smartphones and tablets as well. But this is by no means mobile learning. 4.3 Entertainment vs. employee support Mobile devices are handy, quick and look good. The simple However, the entertainment of employees should not be the transfer of classical learning content which is designed for face- only thing which comes to the fore. It is more important not to to-face events or PCs goes against this principle and thus is suc- lose sight of the added value for the user. The clear challenge is cessful only very occasionally. Mobile learning content should to provide real support for the employee not only with acquir- be uncomplicated, quickly accessible and attractively designed. ing knowledge but also in the daily work flow. This means both This starts with the loading times, extends to adaptation to the providing the basic information and also answering questions at smallest of screens and leads to the inclusion of the charac- the touch of a button when a problem occurs in the sense of a teristic function of mobile devices. What is meant here is pri- „lookup“. Increased employee support in this case means help- marily the modern touch screen functionalities which the iPad ing the employees make their work processes more efficient. etc. have. Attractive learning content combines the transfer of knowledge with playful elements such as the characteristic wipe, swivel and shake movements of modern devices and if at 4.4 Blended (mobile) learning all possible also use the hardware components such as cameras, In order to integrate mobile learning appropriately into the in- code readers and GPS functions. dividual training concept and to fully exploit the performance support nature of the short learning sequences, it is sensible to 4.2 Microlearning for rapid learning success create blended learning programs [10]. „Blended“ can be un- derstood to mean on the one hand a link between face-to-face Mobile learning is characterised by short learning phases. On events and mobile learning programs, and also a combination the one hand, short time budgets are available when travelling of classical e-learning and mobile learning. Possible examples for the reproduction of the learning material, on the other it is of this are: frequently the objective of the learner to receive the answer to • face-to-face events with follow-up test questions on mobile a question quickly or to look something up. Microlearning con- devices tent is therefore ideal for mobile use. • the mobile integration of participants in the form of chats Microlearning describes the phenomenon whereby users only or communities in the run-up to or subsequent to the train- call up and can repeat learning content when a specific question ing emerges. In this way you can independently work out concrete • add-on modules for smartphones etc. which supplement solutions and take in the study material. The microaspect refers classical e-learning programs to several dimensions. The learning content can be restricted • summaries of e-learning sessions or face-to-face events in in terms of both time (short learning stages) and also content the form of check lists etc. (limited topics and simple learning modules or test questions). • etc. ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 6
  • 7. From the field 5. Mobile learning solutions – Content is Always up-to-date King The integration of mobile learning programmes within the If the necessary framework conditions, technologies and for- framework of blended learning and the continual support mats have been selected, the question still remains as to what of the user with small learning units (microlearning) is best content should be prepared in what form for its target group. designed when the participants are provided regularly with Both creativity and professional expertise is required in this re- lessons that are current or build upon one another. spect. From productivity-increasing service programs to enter- taining games or the regular provision of information, the pos- Providing the learner with this in push-mode offers sibilities are endless. The important thing is that the content is longterm involvement with the learning material and con- both easily accessible and attractively prepared and offers the tributes to sustained internalisation of the content. user genuine value. Games, fun and excitement Management apps In the e-learning field in particular, games are often select- In order to be able to work effectively on the move, ac- ed to prepare complex or „dry“ content in an exciting way cess to data from the company IT department is generally and to motivate the learner. essential. Although this is possible with a laptop, it is also time-consuming and inconvenient. A more elegant solution Tablets and Co. are particularly suited for the use of learn- is connecting the employees via their mobile devices. ing games as they combine playful movements such as „wiping“, „shaking“ and „zooming“ with a discerning graph- Access to company applications such as ERP and CRM sys- ics design. The transfer of knowledge is therefore accompa- tems, or learning management systems in the area of devel- nied by an exciting adventure or amusing games function. opment, is usually via the appropriate mobile apps which exchange data with the company software and thus make all information easily accessible at the touch of a button. Inform and motivate If the focus is simply on information provision, the use of Experience reality playful elements is sparingly used on the other hand. Even so, the recipient must be motivated and won over for the Augmented reality (expanded reality) creates a union of fic- acceptance of information. Appealing graphic elements tion and reality. For example, real surrounding objects are and useful or productivity-increasing additional functions enriched with useful additional information, simulations or ensure the content is both interesting and serious at the visual representations. same time. Augmented reality can be used in numerous areas, but is especially suitable for the learning field and knowledge transfer, as learners use their mobile device here to explore 6. The future of mobile learning their environment and access learning content in a context- The mobile communications market already offers numerous based way. options for providing mobile learning content as a meaning- To do this the programmers utilise, amongst other things, ful supplement to classical education programs. However, the hardware features in the mobile devices such as cameras current situation is a long way from being the end of the story. or special software [11]. Examples of augmented reality ap- Components which have already proved their worth in classical plications are virtual museum tours or special simulations. e-learning are not yet available in mobile form. Several mobile learning initiatives are therefore concentrating on further pro- moting mobile technologies in the field of e-learning with the aim to provide an integrated mobile learning environment. In addition to mobile content which can be accessed via learning ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 7
  • 8. From the field management apps that synchronise with a cloud-based LMS, ing and doing the dishes. For each topic, the user is given hints the independent creation of mobile learning content is a key which must be observed and with which small inroads can be feature. This results in an integrated overall solution which re- made into saving energy on a daily basis. In addition, an electric- gards mobile learning as a logical component of an innovative ity consumption calculator can be selected: the calculator works learning concept. out – based on key information such as the size of the flat, the number of people in the household and the existing household 7. Best mobile learning practices devices – the average electricity consumption of a household and thus provides a useful comparison for your own consump- tion. 7.1 Energy efficiency at the press of a finger with the HEA energy-saving app 7.2 InterAcción – the intercultural management What are the best tricks to save energy? How do I prevent un- game necessarily high heating costs? Which household devices are es- pecially energy efficient? These and many other questions are The job of the Peruvian Alberta is the project management of answered by an iPhone app which was developed by IMC AG the installation of a solar plant in the vicinity of Lima. Alberta is on behalf of HEA, a German expert community engaged in the new in this position and has to manage and coordinate an inter- efficient utilisation of energy. The app is based on the HEA bro- national, geographically widespread team with modern meth- chure „Energy-saving Tips“ and provides numerous examples ods of communication. Individual levels depict the background of how existing information can be shown in a completely new story in the form of a comic which is made less monotonous by light using mobile devices. Programmed as a native iPhone app, interactive exercises. The German Association for international with the HEA energy-saving tips both the provision of informa- cooperation (GIZ) integrated the mobile educational game into tion and awareness of how to handle energy resources respon- its eAcademy where it is offered for the qualification of inter- sibly take centre stage. national project workers. The objective of GIZ was to make the game available both on devices of various suppliers and also In terms of subject area, the iPhone app covers the topics of in the event of a bad network connection. In terms of basic water, lighting, heat, hi-fis, computers, washing, cooking, freez- ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 8
  • 9. From the field technologies, IMC therefore used HTML5, CSS3 and JavaScript, cess the CLIX learning management system and thus access which means the game can now be used as a mobile website personalised learning content, course catalogues and company and via desktop PCs, tablets and smartphones of all kinds. news. The automatic synchronisation with the learning man- agement system means that all learning content is always com- 7.3 Scope of electro mobiles pletely up to date. For the research project MEMO (media-supported learning 7.5 IM – The professional journal for and collaboration services), which dealt with the development information, management and consulting of high-quality, Internet-based learning and training programs on the topic of electro mobility, IMC developed the interactive The professional journal IM has been published four times e-book entitled „Scope of Electro Mobiles“. Extensive and es- a year since 1986. As an academic journal focusing on IT, IM tablished specialist knowledge is split into amusing thematic publishes in-depth articles regarding concepts, methods and clusters which are made less monotonous by extensive back- technologies in today’s world of information management. ground graphics. Videos, links to apps, images and other text With issue 1/2012, IM has adopted a new look. In addition to information form an integrated component of the e-book and the established specialist articles, it now offers a new magazine provide considerable extra value in terms of both content and section and a modern, reader-friendly layout. As part of the re- appearance. At the end there is a quiz which poses questions launch, the editorial team also decided to provide a mobile app regarding the information provided. version of the journal. The journal, for which a charge is made, is promoted as part of in-app purchasing. In doing so the most 7.4 Mobile learning management with CLIX recent editions of the journal are delivered quarterly. Mobile CLIX Mobile for iPhones and Android is a mobile learning man- agement system which connects employees to their company’s learning infrastructure. Via their smartphone, learners can ac- ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 9
  • 10. From the field References php/wide-infographics/are-we-wired-for-mobile-learning- infographic/?post=2942 [1] Cisco (2012), Cisco Visual Networking Index (VNI) Global Mo- [6] bile Data Traffic Forecast Update http://www.cisco.com/en/US/ Stark, Jonathan (2010), Building iPhone Apps with HTML, CSS, solutions/collateral/ns341/ns525/ns537/ns705/ns827/white_pa- and JavaScript, 1st Edition, O’Reilly Media, California per_c11-520862.pdf [7] [2] Stark, Jonathan (2012), Building Android Apps with HTML, Harris, Jeanne G./ Ives, Blake/Junglas, Iris (alle Accenture) CSS,and Java Script, 2nd Edition, O’Reilly Media, California (2011), The Genie Is Out of the Bottle: Managing the Infiltration [8] of Consumer IT Into the Workforce http://www.accenture.com/ Pricewaterhouse Coopers (2010), E-Books in Deutschland – SiteCollectionDocuments/PDF/Accenture-Managing-the-infiltra- Der Beginn einer neuen Gutenberg- Ära? http://www.pwc.de/ tion-of-Consumer-IT-into-the-workforce.pdf#zoom=50 de_DE/de/technologie-medien-und-telekommunikation/assets/ [3] E-books_in_Deutschland_-_Beginn_einer_neuen_Gutenberg- Bersin, Josh (Bersin and Associates)(2011), From E-Learning to Aera.pdf We-Learning & m-Learning – Understanding the Mobile and [9] Social Learning Marketplace http://www.slideshare.net/jbersin/ Computer Base (2012), Software für interaktive Schulbücher mobile-and-informal-learning-trends-for-2012 vorgestellt – Apple Education, Event: iBooks 2, iBooks Author & [4] iTunes U, http://www.computerbase.de/news/2012-01/apple- Zenker, Justus (2011), Mobilfunk-Marktanteile: Android verdop- education-event-ibooks-2-ibooks-author-und- itunes-u/ pelt sich, Apple mit nur leichtem Zugewinn http://www.maclife. [10][11] de/iphone-ipod/iphone/mobilfunk-marktanteile-android-verdop- Kineo (2012), Designing mobile learning – 10 tips on designing pelt-sich-apple-mit-nur-leichtem-zugewinn mobile learning, 10 examp- les of where mlearning can make a [5] difference. http://www.kineo.com/documents/designing%20mo- VOXY.COM (2010), Are we wired for Mobile Learning? How bile%20learning_p1.pdf digital natives are a bit ahead. http://voxy.com/blog/index. Edition and production Name of the publication: eLearning Papers Copyrights ISSN: 1887-1542 The texts published in this journal, unless otherwise indicated, are subject Publisher: elearningeuropa.info to a Creative Commons Attribution-Noncommercial-NoDerivativeWorks Edited by: P.A.U. Education, S.L. 3.0 Unported licence. They may be copied, distributed and broadcast pro- Postal address: c/Muntaner 262, 3r, 08021 Barcelona (Spain) vided that the author and the e-journal that publishes them, eLearning Phone: +34 933 670 400 Papers, are cited. Commercial use and derivative works are not permitted. Email: editorial@elearningeuropa.info The full licence can be consulted on http://creativecommons.org/licens- Internet: www.elearningpapers.eu es/by-nc-nd/3.0/ ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 10