The document discusses different types of e-learning environments including web-based learning, virtual learning environments, computer-based learning using CDs/DVDs or applications on PCs/devices. It also discusses advantages and disadvantages of web-based versus computer-based learning. Game-based learning can help learn procedural logic or view problems differently. Popular game types include online, single-player, and multiplayer. Gesture-based computing uses algorithms to interpret human gestures and has been used in projects like Milo for screen interactions and simulations developed by MIT using gestures. Examples of gesture interfaces include videos of projects by Toshiba.
3. E-Learning Environment Web-based learning Virtual learning environment Digital Broadcasting Computer-based learning CD/DVD System or application on PC or devices
4. E-Learning Environment Advantages and disadvantages Web-based learning Better communication Feedback quicker Computer-based learning No network requirement Only local device requirement
5. Game-base Learning Two type of direction First direction Actor of gaming Learn the procedural logic Deeper level of the system Second direction View and solve problems different way Deeper level of the element of event
7. Gesture Based Computing Gesture recognition is technology that interprets human gestures via mathematical algorithms.
8. Gesture Based Computing Project Milo demonstrates Interaction with an on screen character http://www.youtube.com/watch?v=CPIbGnBQcJY&feature =BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf=mh_lolz
12. References The New Media Consortium, Horizon Report 2011.pdf. Available at: http://net.educause.edu/ir/library/pdf/HR2011.pdf [Accessed October 6, 2011]. Stephanie Burnes, 1999. Artistry in Training, Business & Professional Publishing. Available at: http://www.stephanieburns.com/products/artistry_in_training/ [Accessed October 5, 2011]. Stephen Downes, 2010. Publications ~ Stephen’s Web. Available at: http://www.downes.ca/me/publications.htm [Accessed September 27, 2011]. Stephen Downes, (2008). The Future ofOnline Learning Ten Years on [E-Book]. Retrieved from http://www.downes.ca/files/books/future2008.pdf S. Pandit, H. Acharya, A. Sanvedi, P.Nahar, S.K. Soni, PreetiSaxena, & A. K. Ramani (2010). An Architecture Solution for E-Learning System – ESSA. Technology for Education (T4E), page 56-62. Videojug, about me [Oneline] Available from URL: http://corporate.videojug.com/about [Accessed 5 Oct 2011]. Pusnik, M. , Sumak, B. and Hericko, M.(2010). Investigation of Virtual Learning Environment in The Context of Web 2.0. Mobile, Hybrid, and On-Line Learning, 2010, ELML '10, page 1-6 YouTube http://www.youtube.com/watch?v=CPIbGnBQcJY&feature=BFa&list=FLXtEnxKzirdi2GI6xn8i_xA&lf=mh_lolz YouTube http://www.youtube.com/watch?v=ZEUAJrnhSvk&feature=related