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Game-based learning in schools,[object Object],- A teacher survey,[object Object],PhD, Cand. Psych. Simon Egenfeldt-Nielsen	Assistant  Professor IT-University Copenhagen,[object Object],CEO Serious Games Interactive16. maj 2011,[object Object],DPU,[object Object],sen@seriousgames.dk,[object Object],+45 40 10 79 69,[object Object]
My background,[object Object],[object Object]
 PhD Games & learning
 Jumping between industry & researchDeveloping Computer games,[object Object],[object Object]
 Playing History-Series
 +20 games for clientsResearch projects,[object Object],[object Object]
 SIREN – Conflict resolution EU project
 Educational potential of video games: GC: Palestine
 Research project: Serious Games on a Global Market place
PlayMancer – Serious Games for Rehabilitation
 EU Network of Excellence on Serious Games ,[object Object]
 20 employees located in Copenhagen
 Clients: Danida, Amnesty, Lego, Nykredit, Novo Nordisk & UNICEF
 Won several awards for our productions,[object Object]
 Methods & Participants
 Results,[object Object]
Teaching with computer games: Use computer games as leverage in the teaching of existing themes, concepts and methods from the curriculum in play.
Teaching by making computer games: Use game authoring tool to make a computer games about a given subject or with relevant contents to learn about IT, games, design, story-telling and the game’s topic.,[object Object]
 Methods & Participants
 Results,[object Object]
 Phone call
 Follow-up email
 PosterRepresentative schools identified in other countries:,[object Object],[object Object]

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Game-based learning in schools