3. Unit 2 - Technology for Teaching and Learning
• We are moving away from asking “why” to asking
“how”.
• Primary focus of Unit 2 is:
• HOW do we (teachers) implement technology
into classroom?
• HOW do we (teachers) make the best use of the
technologies we have access to?
• HOW do we (teachers) evaluate the best use of
the technologies?
EDUC W200 Week 4
5. THE 3E’s
Is one criteria we use in W200
How to use the 3 E’s..
• Define the learning objective,
• Define the task,
• Select a tool to support the task (use 3 e’s)
EDUC W200 Week 4
6. WHAT ARE THE 3 E’s?
1. EFFECTIVENESS
Meet the learning goals successfully (Standards)
1. EFFICIENCY
Save time, effort, and cost (Resources)
Should be coupled with effectiveness
1. ENHANCEMENT
Offer Engaging learning experience (Digital Natives)
Enrich learning environments
EDUC W200 Week 4
7. REVIEW CLASS PREP #4 YOUR RESPONSES
Think Pair And Share (3 Minutes)
•Group 1: Question #1 Heart Transplant
•Group 2: Question #2 Skype in the classroom
•Group 3: Question #3 PowerPoint Games
•Group 4: Question #4 Virtual Fieldtrips
- Can a tool have more than 1 E?
- Should a tool have all three Es?
EDUC W200 Week 4
8. Instructional Perspective
• Effectiveness is about “Does it accomplish learning
outcomes?”
– Ex1. Timeline Tool: Martin Luther King Jr. Memorial in
Washington
– Ex2. 50 states
– Ex3. Stock market game
– Ex4. Inspiration;
EDUC W200 Week 4
9. Instructional Perspective
• Learning should be EFFICIENT
• Overview:
- Using technology to speed up the learning process
- Using technology to quickly make educational
materials
- Enables more learning by eliminating laborious
processes
- Speed / Easiness / Cost / Resouce
EDUC W200 Week 4
10. LEARNING SHOULD BE “EFFICIENT”!
• Examples:
- Thinkfinity:Games and Tools (Free online educational
game)
- Netvibes /Google Reader / Reddit / Stumbleupon
- Diigo / Delicious/
- Microsoft Office Products templates
- Webspiration/Inspiration
- http://quizlet.com/
EDUC W200 Week 4
11. INSTRUCTIONAL PERSPECTIVE
• Learning should be ENHANCING
• Overview:
- Using technology increases student motivation and
engagement
- Using technology makes the impossible (or difficult)
possible
- Creates exceptional learning experiences
- Enriches learning environments
EDUC W200 Week 4
12. LEARNING SHOULD BE “ENHANCED”!
• Examples:
o Live Mocha
o ReachtheWorld
o Aha! Math
o Xpeditions
o Google LitTrips
EDUC W200 Week 4
We are now on HOW do we help integrate technology….
Enhancement: Transfer, Impact, Appeal (Motivation). Something you couldn’t do before without technology. What is EFFICIENCY? Less time, reduces extra effort – What does it mean to be INEFFECTIVE? Has no effect Effectiveness is the completeness and accuracy with which users achieve specified goals. It is determined by looking at whether the user ’s goals were met successfully and whether all work i s correct. It can sometimes be difficult to separate effectiveness from efficiency, but they are not the same. Efficiency is concerned primarily with how quickly a task can be completed, while effectiveness considers how well the work is done.
Example: As students review the three different types of matter (gas, liquids, solids), they may need reinforcement of certain principles. Therefore, a tutorial where student answer certain questions based on these principles, and when answered, the computer supplies a review of that information with a short flash movie, explaining the principles, students may be more likely to remember this principle and thus impact the effectiveness of the instruction.
THESE TWO WORDS GET MIXED UP FREQUENTLY SO LETS FOCUS ON THEM- HOW ARE THEY DIFFERENT??? Webspiration Science example: http://www.webspirationpro.com/examples – This helps student learning by providing a graphic organizer so that students can see their similarities and differences with visual illustration. http://quizlet.com/ http://www.learning.com/ahamath/usage/# See more tools to find 3E examples from https://spreadsheets.google.com/ccc?key=0Al1viVX2F2T2dHlEcHZ3VW9oNXZEUkdZcFAtTmZ5ZEE&authkey=CO-2rvcG&hl=en#gid=0 This is probably the most familiar use of technology in teaching. Probably what most of you remember your teachers doing. But it can speed up the teaching OR learning process. We’re focusing on learning in this lecture. Technology lets us do things faster Students may be better able to produce writing drafts and quickly edit them by using a word processor and saving their drafts. Once they review it for mistakes, they can bring up the draft and quickly edit it as opposed to re-writing the piece. Here are some examples of tools that can help increase the efficiency of learning. Math: Speed up calculations Redo statistics & quickly change input Make different graphs quickly or quickly manipulate data Researching Writing drafts Find these examples! Writing Process: Electronic outlining Concept mapping drafting, & revising Science: Recording measurements Getting access to data sets Quick analysis Social Studies: Internet research US census data ALL: Jeopardy Art: Graphic manipulation (quickly change media) Physical Ed: Track fitness SPED: Assistive technology
LiveMocha is an online foreign language learning community, where learners are connected with other foreign language learners and native speakers. When you sign up, you can select your native language and the language you are working on. Then the system will suggest some friends for you to match the level you are on. You can text or video chat with your friends. You can also rate your friends to see whether they are helpful. The learning experience is engaging because the students are learning in the real world. Enhancement refers to technology that includes motivational elements, or just allows the teacher/student to do something that was otherwise impossible or difficult. Students may be investigating the Revolutionary War. Believe it or not, this topic is taught much differently in the United Kingdom as opposed to the United States. Students in the US may use technology to discuss the topic with students in the UK, gaining a broader perspective, thus enhancing their understanding of the topic.
An educational game for younger kids. http://www.youtube.com/watch?v=WMzTGoemUTM http://sciencepirates.com/ This instructional game help students to learn science concepts effectively (tested by standardized test). The students are highly engaged without realizing they are actually learning science. So it is addressing at least Effectiveness and Enhancement. Play the full video to two thirds. It first talks about enhancement and then addressing effectiveness. http://sciencepirates.com/classroom/objectives.html – their learning objectives stated clearly. http://www.youtube.com/watch?v=AkmHo7t3fy4s information in a format students can connect with. LiveMocha is an online foreign language learning community, where learners are connected with other foreign language learners and native speakers. When you sign up, you can select your native language and the language you are working on. Then the system will suggest some friends for you to match the level you are on. You can text or video chat with your friends. You can also rate your friends to see whether they are helpful. The learning experience is engaging because the students are learning in the real world. Enhancement refers to technology that includes motivational elements, or just allows the teacher/student to do something that was otherwise impossible or difficult. Students may be investigating the Revolutionary War. Believe it or not, this topic is taught much differently in the United Kingdom as opposed to the United States. Students in the US may use technology to discuss the topic with students in the UK, gaining a broader perspective, thus enhancing their understanding of the topic. Enhancing: Using technology increases student motivation & engagement Using technology makes the impossible (or difficult) possible Creates exceptional learning experiences Efficient: Using technology to speed up the learning process Using technology to quickly make educational materials Enables more learning by eliminating laborious processes Effective:: Using technology improves students understanding of concepts and terms Using technology helps to increase authenticity of the experience (visually/activity immersion) Using technology provides additional practice -Using technology provides visual experience