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IIIA-CSIC




                                     Multiagent Systems
 EASSS 2012. Carles Sierra.




                                             and
                                    Electronic Institutions

                                                 Carles Sierra
                                                  IIIA - CSIC
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                                                                    Contents
 EASSS 2012. Carles Sierra.




                              1) Introduction
                              2) Communication
                              3) Architecture
                              4) Organisation (Electronic Institutions)
IIIA-CSIC
 EASSS 2012. Carles Sierra.




                                                        1) Introduction
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                                                                          Vision
                              •   Five ongoing trends in computing:
                                   – ubiquity;
 EASSS 2012. Carles Sierra.




                                   – interconnection;
                                   – intelligence;
                                   – delegation; and
                                   – human-orientation.

                              •   Programming has progressed through:
                                   – sub-routines;
                                   – procedures & functions;
                                   – abstract data types;
                                   – objects;

                              to AGENTS
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                                                                   Spacecraft control
                              When a space probe makes its long flight from Earth to the outer
                                planets, a ground crew is usually required to continually track its
 EASSS 2012. Carles Sierra.




                                progress, and decide how to deal with unexpected eventualities.
                                This is costly and, if decisions are required quickly, it is simply
                                 impracticable. For these reasons, organisations like NASA are
                                 seriously investigating the possibility of making probes more
                                 autonomous -giving them richer decision making capabilities and
                                 responsibilities.


                              This is not science fiction: NASA’s DS1 was doing this!
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                                                                          Internet agents
 EASSS 2012. Carles Sierra.




                               Searching the internet for the answer to a specific query can be a long and
                                 tedious process. So, why not allow a computer program -an agent- do
                                 searches for us? the agent would be typically be given a query that
                                 would require synthesizing pieces of information from various different
                                 internet information sources. Failure would occur when a particular
                                 resource was unavailable, (perhaps due to network failure), or where
                                 results could not be obtained.
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                                                                      What is an agent?
                              A computer system capable of autonomos action in some environment.
 EASSS 2012. Carles Sierra.




                                                                 AGENT
                                                         INPUT                 OUTPUT


                                                           ENVIRONMENT


                              Trivial agents: thermostat, Unix daemon (e.g. biff)
                              An agent must be capable of flexible autonomous action:
                                  – Reactive: continuous interaction with the environment reacting to changes
                                    occurring in it.
                                  – pro-active: to take the initiative by generating and pursuing goals
                                  – Social: to interact with other agents via some agent communication
                                    language
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                                                                                            Reactivity
                              •   If the environment of a program is guaranteed to be fixed the program
 EASSS 2012. Carles Sierra.




                                  doesn’t need to worry about its success or failure -the program
                                  executes blindly (v.g. a compiler).


                              •   The real world is not like this: things change, information is incomplete.
                                  Most interesting environments are dynamic.


                              •   Software is hard to build for dynamic domains: programs must take into
                                  account the possibility of failure -ask itself whether it is worth executing!


                              •   A reactive system is one that maintains an ongoing interaction with its
                                  environment, and responds to changes that occur in it (in time for the
                                  response to be useful).
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 EASSS 2012. Carles Sierra.
                                                                               Proactiveness

                              •   Reacting to an environment is easy (v.g. stimulus -> response rules).



                              •   We generally want agents to do things for us -> goal-directed
                                  behaviour.



                              •   Pro-activeness = generating and attempting to achieve goals; not
                                  driven solely by events; taking the initiative.



                              •   Recognising opportunities.
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                                                                                    Social ability
 EASSS 2012. Carles Sierra.




                              •   The real world is a multi-agent environment: we cannot go around
                                  attempting to achieve goals without taking others into account.


                              •   Some goals can only be achieved with the cooperation of others.


                              •   Similarly for many computer environments: witness the internet.


                              •   Social ability in agents is the ability to interact with other agents (and
                                  possibly humans) via some kind of agent-communication language,
                                  and perhaps cooperate with others.
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                                                                                Other properties

                              •   Sometimes other properties are required:
 EASSS 2012. Carles Sierra.




                                      – Mobility: the ability of an agent to move around an electronic network;
                                      – Veracity: an agent will not knowingly communicate false information;
                                      – Benevolence: agents do not have conflicting goals, and that every
                                        agent will therefore always try to do what is asked for.
                                      – Rationality: agent will act in order to achieve its goals, and will not act
                                        in such a way as to prevent its goals being achieved -at least insofar
                                        as its beliefs permit.
                                      – Learning/adaptation: agents improve performance over time.
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                                             Agents as intentional systems
                                  •     When explaining human activity it is often useful to describe it as for instance:
                                         Carme took her umbrella because she believed it was going to rain
 EASSS 2012. Carles Sierra.




                                         Carles worked hard because he wanted to finish the paper on time
                                  •     Human behaviour is predicted and explained through the attribution of attitudes,
                                        such as believing, wanting, hoping, fearing, …These attitudes are called
                                        intentional notions.
                                  •     Daniel Dennett coined the term intentional system to describe entities ‘whose
                                        behaviour can be predicted by the method of attributing belief, desires anb
                                        rational acumen’. Dennet identifies different grades of intentional system:
                                  ‘A first-order intentional system has beliefs and desires (etc.) but no beliefs and
                                      desires about beliefs and desires … A second-order intentional system is more
                                      sophisticated; it has beliefs and desires (and no doubt other intentional states)
                                      about beliefs and desires (and other intentional states) - both those of others and
                                      its own’.
                                  •     Is it legitimate or useful to attribute beliefs, desires and so on, to a computer
                                        system?
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                                                                            Intentional stance
                                  •     Almost every object can be described by the intentional stance:
                                  ‘It is perfectly coherent to treat a light switch as a (very cooperative) agent with the
 EASSS 2012. Carles Sierra.




                                        capability of transmitting current at will, who invariably transmits current when it
                                        believes that we want it transmitted and not otherwise; flicking the switch is simply
                                        our way of communicating our desires’ (Yoav Shoham)
                                  •     Most adults would consider this description as absurd. Why?
                                  •     The answer seems to be that while the description is consistent
                                  … it does not buy us anything, since we essentially understand the mechanism
                                     sufficiently to have a simpler mechanism description of its behaviour. (Yoav
                                     Shoham)
                                  •     Put crudely, the more we know about a system, the less we need to rely on
                                        animistic, intentional explanations of its behaviour.
                                  •     But with very complex systems, a mechanistic, explanation of its behaviour may
                                        not be practicable.
                                        As computer systems become ever more complex, we need more powerful
                                        abstractions and metaphors to explain their operation -low level explanations
                                        become impractical. The intentional stance is such abstraction.
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                                                                        Intentional systems
                              •       Intentional notions are (further) abstraction tools as have been in the past:
                                      procedural abstraction, abstract data types, object.
 EASSS 2012. Carles Sierra.




                              So why not use the intentional stance as an abstraction tool in computing -to
                                 explain, understand, and, crucially, program computer systems.
                              •       Helps in characterising agents
                                       – Provides us with a familiar non-technical way of understanding and
                                         explaining agents.
                              •       Helps in nested representations
                                       – Provides us with a means to include representations of other systems.
                                         Which is considered to be essential for agents to cooperate.
                              •       Leads to a new paradigm: post-declarative systems
                                       – Procedural programming: How to do something.
                                       – Declarative programming: What to do. But how as well.
                                       – Agent programming: What to do. No buts. Theory of agency determines the
                                         control.
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 EASSS 2012. Carles Sierra.
IIIA-CSIC                                                  Exemple 1: MASFIT




                                                                               MASFIT
                                                              Real Auction house
 EASSS 2012. Carles Sierra.




                                                                    Auction          Real world
                                             Electronic             Software
                              Buyer Agents
                                             Institution




                                Virtual         FM+
                                 world
                                                               Real Auction house   Human buyers




                                                                    Auction           Real world
                                                                    Software
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 EASSS 2012. Carles Sierra.
                                                   Exemple 2: Entertainment


                              • 3D animation system for generating crowd related visual effects for film and
                              television.
                              • Used in the epic battle sequences for The Lord Of The Rings film trilogy
                              AGENTS OF DESTRUCTION:
                              Thousands of digitally created fighters clash
                              with humanity in the Battle of Helm’s Deep.
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                                                       Massive. Build the agent
 EASSS 2012. Carles Sierra.




                                                                         Massive agents begin life rendered as
                                                                         three-dimensional characters, not the stick
                                                                         figures of older software. Each body part
                                                                         has a size and a weight that obeys the laws
                                                                         of physics.
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 EASSS 2012. Carles Sierra.
                                 Massive. Inset Motion


                                       Movement data gleaned from human
                                       actors performing in a motion-capture
                                       studio is loaded into the Massive program
                                       and associated with a skeleton.
                                       The programmer can fine-tune the agents'
                                       movements using the controls on the
                                       bottom of the screen.
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                              Massive. Create the brain
 EASSS 2012. Carles Sierra.




                                     The core of every agent is its brain, a network
                                     of thousands of interconnected logic nodes.
                                     One group of nodes might represent balance,
                                     another the ability to tell friend from foe. The
                                     agent's brain relies on fuzzy logic.
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 EASSS 2012. Carles Sierra.
                                   Massive. Replicate




                              When a variety of agents have been developed,
                              copies are created from each blueprint, then the
                              copies are tweaked to give each fighter a unique mix
                              of various characteristics—height, aggressiveness,
                              even dirtiness. The 50,000 characters in the scene
                              will act as individuals. They are placed into a
                              battlefield grid for testing.
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                                            Massive attack
 EASSS 2012. Carles Sierra.




                                  The simulations begin. Since agents are
                                  programmed with tendencies, not specific tasks
                                  to accomplish, there is no guarantee they will
                                  behave as the director needs them to. Only
                                  through a trial-and-error process, in which the
                                  characters' programs are constantly adjusted, is
                                  the battle scene finalized.
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 NEGO+EI Tutorial. Course. Carles Sierra.




                                                             2) Communication
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                                                                                               Speech acts
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            •   Most treatments of communication in MAS take inspiration on speech
                                                act theory


                                            •   Speech act theories are pragmatic theories of language, i.e. Theories
                                                of language use: they attempt to account for how language is used by
                                                people every day to achieve their goals and intentions


                                            •   Origin: Austin’s 1962 book, how to do things with words.
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                                 Speech acts
                                            •   Austin noticed that some utterances are rather like ‘physical actions’
                                                that appear to change the state of the world.

                                            •   Paradigm examples are:
                                                 – Declaring war
                                                 – Christening
                                                 – ‘I now pronounce you man and wife’

                                            •   But more generally, everything we utter is uttered with the intention of
                                                satisfying some goal or intention.

                                            •   A speech act theory is a theory of how utterances are used to achieve
                                                intentions.
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                                                                                                               Searle
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            • Identified different types of speech act:
                                                 – Representatives: such as informing, e.g., ‘it is raining’


                                                 – Directives: attempts to get the hearer to do something, e.g.,
                                                   ‘please make the tea’


                                                 – Commisives: which commit the speaker to doing something, e.g., ‘I
                                                   promise to …’


                                                 – Expressives: a speaker expresses a mental state, e.g., ‘thank you!’


                                                 – Declarations: such as declaring war or christening.
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                                                                                         Components
                                            • In general, a speech act can be seen as having two
 NEGO+EI Tutorial. Course. Carles Sierra.




                                              components:
                                               – A performative verb: (e.g. request, inform, …)
                                               – Propositional contents: (e.g. ‘the door is closed’)


                                            • Examples
                                               – Performative = request
                                                 Content = ‘the door is closed’
                                                 Act = ‘please close the door’
                                               – Performative = inform
                                                 Content = ‘the door is closed’
                                                 Act =‘the door is closed!’
                                               – Performative = inquire
                                                 Content = ‘the door is closed’
                                                 Act = ‘is the door closed?’
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                                                                     Plan-based semantics
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            • Cohen and Perrault (1979) used the precondition-delete-
                                              add formalism from planning to give semantics

                                            • Request(s,h,f)
                                              pre
                                               – (s believe (h can do f)) AND
                                                 (s believe (h believe (h can do f)))
                                               – (s believe (s want f))
                                              post
                                                     (h believe (s believe (s wants f)))
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                                KQML+KIF
                                            • KQML = Outer language defining performatives.
                                               –   Ask-if (‘is it true that …’)
                                               –   Perform (‘please perform the following action …’)
                                               –   Tell (‘it is true that …’)
                                               –   Reply (‘the answer is …)


                                            • KIF = inner language for content.

                                            • Examples:
                                               (ask-if (> (size chip1) (size chip2)))
                                               (reply true)
                                               (inform (= (size chip1) 20))
                                               (inform (= (size chip2) 18))
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                                                                                                       FIPA ACL
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            • 20 performatives


                                            • Similar structure to KQML
                                              (inform
                                                   :sender        agent1
                                                   :receiver      agent5
                                                   :content       (price good200 150)
                                                   :language      s1
                                                   :ontology trade)
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                       Inform and request
                                            •       ‘inform’ and ‘request’ are the two basic performatives, the rest are macros

                                            •       Meaning:
                                                     – Precondition: what must be true for the speech act to succeed
                                                     – Rational effect: what the sender hopes to bring about

                                            •       Inform: content is a statement, precondition is that sender holds that the
                                                    content is true, intends the recipient to believe it and does not believe that
                                                    the recipient is aware of whether the content is true or not.

                                            •       Request: content is an action, precondition is that sender intends the action
                                                    to be performed, believes recipient is capable of doing it and does not
                                                    believe that receiver already intends to perform it.
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                                                            Social commitments semantics
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                •     Criticism to the mentalist approach.


                                                •     Semantics of illocutions are given by the social commitments/
                                                      expectations they create.


                                                •     Illocutions make the state of commitments evolve.
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                                                                  3) Architecture
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                                                                               Agent Architectures
                                            •   Three types:
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                 – 1956-1985 symbolic agents
                                                 – 1985-present reactive agents
                                                 – 1990-present hybrid agents

                                            • Agent architectures are:
                                            A particular methodology for building agents. It specifies how … the agent
                                               can be decomposed into the construction of a set of component
                                               modules and how these modules should be made to interact. The total
                                               set of modules and their interactions has to provide an answer to the
                                               question of how the sensor data and the current internal state of the
                                               agent determine the actions … and future internal state of the agent. An
                                               architecture encompasses techniques and algorithms that supports this
                                               methodology (Pattie Maes)
                                            A particular collection of software (or hardware) modules, typically
                                               designated by boxes with arrows indicating the data and control flow
                                               among the modules. A more abstract view of an architecture is as a
                                               general methodology to designing particular modular decompositions
                                               for particular tasks. (Kaelbling).
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                           Symbolic agents
                                            •  They contain an explicitly represented symbolic model of the world
                                            •  They make decisions (for example about what actions to perform) via
                                               symbolic reasoning.
                                            They face two key problems:
                                                – The transduction problem. Translate the real world into an
                                                    accurate representation in time for it to be useful
                                                – The representation/reasoning problem. How to represent
                                                    information about real world entities and processes, and how to get
                                                    agents to reason with this information in time for the results to be
                                                    useful.
                                            • These problems are far from being solved
                                            • Underlying problem: symbol manipulation algorithms are usually highly
                                               intractable.
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                                                              Deductive reasoning agents
                                            •   Idea: Use logic to encode a theory stating the best action to perform in
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                any situation:
                                                 ! is the theory (usually a set of rules)
                                                 " a logical database that describes the current state of the world
                                                 Ac the set of actions the agent can perform
                                                 " |#! $ actions means that $ can be proved " using !.


                                                 %try to find an action explicitly prescribed
                                                 for each a in Ac do
                                                    if " |#! Do(a) then return a endif
                                                 endfor
                                                 %try to find an action not excluded
                                                 for each a in Ac do
                                                    if " |#/! ∼Do(a) then return a endif
                                                 endfor
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                                          Example
                                                • The vacuum world. Goal is the robot top clear up all dirt.
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                                                                                   Agent architecture
                                            •   3 predicates
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                               In(x,y) Agent is at (x,y)
                                                               Dirt(x,y) there is dirt at (x,y)
                                                               Facing(d)           the agent is facing direction d
                                            •   3 actions
                                                               Ac = {turn, forward, suck} %turn means turn right
                                            •   Rules ! for determining what to do:
                                                 In(0,0) and Facing(north) and ~Dirt(0,0) then Do(forward)
                                                 In(0,1) and Facing(north) and ~Dirt(0,1) then Do(forward)
                                                 In(0,2) and Facing(north) and ~Dirt(0,2) then Do(turn)
                                                 In(0,2) and Facing(east) then Do(forward)
                                                 And so on!
                                            •   With these rules and other obvious ones the robot will clean it up.
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                                         Problems
                                            •   How to convert a video stream into Dirt(0,1)?

                                            •   Decision making assumes a static environment


                                            •   Decision making using first order logic is undecidable

                                            •   Even when using propositional logic decision making in the worst case
                                                means NP-completeness.

                                            •   Typical solutions
                                                 – Weaken the logic
                                                 – Use symbolic, non-logical representations
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                                                                                                          Agent0
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            •   Shoham’s notion of agent oriented programming (AOP)

                                            •   AOP is a ‘new programming paradigm, based on a societal view of
                                                computation’.


                                            •   The key idea of AOP is that of directly programming agents in terms of
                                                intentional notions like belief, commitment and intention

                                            •   Motivation: in the same way that we use the intentional stance to
                                                describe humans, it might be useful to use the intentional stance to
                                                program machines.
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                                   AOP
                                            • 3 components for an AOP
                                               – A logic for specifying agents and describing their mental
                                                 states
                                               – An interpreted programming language for programming
                                                 agents
                                               – An ‘agentification’ process for converting ‘neutral
                                                 applications’ (e.g. Databases) into agents


                                            • Results were reported just on the first two components.

                                            • Relation between the first two = semantics.
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                                                                                               Agent0
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            • Extension to LISP

                                            • Each agent has
                                               –   A set of capabilities
                                               –   A set of initial beliefs
                                               –   A set of initial commitments, and
                                               –   A set of commitment rules


                                            • The key element that determines how the agent acts is the
                                              commitment rule set.
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                  Commitment rules

                                            • Each commitment rule has
                                               – A message condition
                                               – A mental condition, and
                                               – An action
                                            • On each ‘agent cycle’
                                               – The message condition is matched against the received messages
                                               – The mental condition is matched against the beliefs
                                               – If the rule fires the agent becomes committed to the action (it is
                                                 added to the agent’s commitment set)
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                                                                                  Commitment rules
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            • Actions may be
                                               – Private: an internally executed computation, or
                                               – Communicative: sending messages


                                            • Messages are constrained to be one of
                                               – ‘requests’ to commit to action
                                               – ‘unrequests’ to refrain from actions
                                               – ‘informs’ which pass on information
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                    Agent0 Control

                                                     Initialize              Messages in


                                                 Update beliefs                          Beliefs



                                             Update commitments                       Commitments


                                                                                        Abilities
                                                     Execute
                                                                                   Messages out
                                                                   Internal actions
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                                                                            A commitment rule
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            Commit(
                                              ( agent, REQUEST, DO(time, action)
                                              ), ;;; msg condition
                                              ( B [now, friend agent] AND
                                                CAN(self, action) AND
                                                NOT [time, CMT(self, anyaction)]
                                              ), ;;;mental condition
                                              self,
                                              DO(time, action)
                                            )
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                             Reactive architectures


                                                •    Symbolic AI has many unsolved problems basically on complexity


                                                •    Many researchers have argued about the viability of the whole
                                                     approach (Chapman)


                                                •    Although they share a common belief that mainstream AI is in some
                                                     sense wrong they have very different approaches
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                                                               Brooks-behaviour languages
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            •       Three theses:
                                                     – Intelligent behaviour can be generated without explicit
                                                       representations of the kind that symbolic AI proposes
                                                     – Intelligent behaviour can be generated without explicit abstract
                                                       reasoning of the kind that symbolic AI proposes.
                                                     – Intelligence is an emergent property of certain complex systems.

                                            •       Two ideas inspiring him:
                                                     – Situatedness and embodiment: ‘real’ intelligence is situated in the
                                                       world, not in disembodied systems like theorem provers of KBS.
                                                     – Intelligence and emergence: ‘intelligent’ behaviour arises as a
                                                       result of the interaction with its environment.
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                                                                  Subsumption architecture
                                            •   Hierarchy of task-accomplishing behaviours
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            •   Each behaviour is a simple rule-like structure


                                            •   Behaviours compete with others to control the agent


                                            •   Lower layers represent more primitive kinds of behaviour (such as
                                                avoiding obstacles) and have preference over higher levels


                                            •   The resulting system in extremely simple in terms of the amount of
                                                computation to perform


                                            •   Some of the robots do impressive tasks from the perspective of
                                                symbolic AI
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                                                                           Mars explorer system
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            •   Steel’s system uses the subsumption architecture and obtains nearly
                                                optimal behaviour
                                                 – The objective is to explore a distant planet, and in particular, to
                                                    collect sample of a precious rock. The location of the samples is not
                                                    known in advance, but it is known that they tend to cluster
                                                      • If detect an obstacle then change direction
                                                      • If carrying samples and at the base then drop samples
                                                      • If carrying samples and not at the base then travel up gradient
                                                      • If detect a sample then pick sample up
                                                      • If true then move randomly
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                Hybrid architectures

                                               • The compromised position, two subsystems:
                                                   – A deliberative one, containing a symbolic world model
                                                   – A reactive one which is       capable of reacting without complex
                                                     reasoning


                                               • Often the reactive has priority


                                               • Architectures tend to be layered with higher layers dealing
                                                 with information at increasing levels of abstraction
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                                                                                                               Layers
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                                                                                            Action
                                                                                            output


                                                             Layern                        Layern                   Layern
                                                               ...                           ...                      ...
                                            Perceptual
                                              input          Layeri            Action                               Layeri
                                                                               output
                                                                                           Layeri
                                                               ...                           ...                      ...
                                                             Layer1                        Layer1                   Layer1

                                                                                           Perceptual       Perceptual    Action
                                                                                             input            input       output


                                                                                        Vertical layering     Horizontal layering
                                                         Horizontal layering
                                                                                        One pass control      Two pass control
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 EASSS 2012. Carles Sierra.




                                                         4) Organisation
                                                      (Electronic Institutions)
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                                                                                         EI: Motivation
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            There are situations where individuals interact in ways that involve
                                                Commitment, delegation, repetition, liability and risk.




                                            These situations involve participants that are:
                                                Autonomous, heterogeneous, independent, not-benevolent,
                                                  not-reliable, liable.




                                                                                                                   54
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                                                                                          EI: Motivation
                                            These situations are not uncommon: Markets, medical services, armies and
 NEGO+EI Tutorial. Course. Carles Sierra.




                                             many more.


                                            It is usual to resort to trusted third parties whose aim is to make those
                                               interactions effective by establishing and enforcing conventions that
                                             standardize interactions, allocate risks, establish safeguards and guarantee
                                             that certain intended actions actually take place and unwanted situations
                                             are prevented.


                                            These functions have been the basis for the development of many
                                             traditional institutions.


                                            They are even more necessary when interaction may involve software
                                             agents.

                                                                                                                            55
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                                                                                              Introduction
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            ! Open multi-agent systems characteristics:


                                                • populated by heterogeneous agents, developed by different people,
                                                  using different languages and architectures


                                                • self-interested agents


                                                • participants change over time and are unknown in advance




                                                                                                                            56
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                              Introduction


                                            ! With the expansion of Internet open multi agent systems represent the
                                              most important area of application of multi agent systems.


                                            ! Research issue: need for appropriate methodologies and software
                                             tools which give support to the analysis, design, and development of
                                              open systems.


                                            ! Goal: design and development of open multi agent systems.




                                                                                                                       57
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                                                                                              Introduction
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            ! Human institutions have been working successfully for a long time.


                                            ! Institutions are created to achieve some goals following determined
                                             procedures.


                                            ! The institution is the responsible of define the rules of the game, to
                                             enforce them and impose the penalties in case of violation.


                                            ! Examples: auction houses, parliaments, stock exchange markets,.…




                                                                                                                       58
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                                                                                                  Approach
                                                                                          AGENT1
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                         ENVIRONMENT
                                                                                          AGENT2


                                                                                          AGENT3

                                                                    NORMS

                                                                                         AGENT1


                                                            ELECTRONIC                   AGENT2
                                                            INSTITUTION

                                                                                         AGENT3



                                            Institutions in the sense proposed by North “… set of artificial
                                            constraints that articulate agent interactions”.

                                                                                                                         59
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                                                                                                  Approach
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            !   Electronic institutions development can be divided into two basic
                                                steps:
                                                 • Formal specification of institutional rules.
                                                 • Execution via an infrastructure that mediates agents’ interactions
                                                   while enforcing the institutional rules.


                                            !   The formal specification focuses on macro-level (rules) aspects of
                                                agents, not in their micro-level (players) aspects.


                                            !   The infrastructure is required to be of general purpose (can interpret
                                                any formal specification).



                                                                                                                         60
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                                                   Electronic Institution Specification with
                                                                                ISLANDER
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                                                 " Network of protocols
                                                                                 " Multi-agent protocols
                                                                                 " Norms
                                                                                 " Agent Roles
                                                                                 "Common Ontology and
                                                                                          language




                                                                                                     61
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                                                       Electronic Institution Components
                                            PERFORMATIVE STRUCTURE                SCENE
                                            (NETWORK OF PROTOCOLS)       (MULTI-AGENT PROTOCOL)
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                                              AGENT ROLES

                                                               NORMS
                                             Buyers’ Payment




                                                                                                     62
IIIA-CSIC
 NEGO+EI Tutorial. Course. Carles Sierra.              The (“Hello World”) Chat Example


                                            ! A simple institution where agents interact simulating a chat.


                                            ! Each agent owns a main topic and a list of interested subtopics.


                                            ! Agents create a chat room per main topic.


                                            ! They can join the scenes created by other agents


                                            ! The institution keeps track of active chat rooms to provide information
                                              to agents.



                                                                                                                        63
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                                                        Dialogic Framework Components
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            ! Common ontology


                                            ! Valid communication language expressions
                                                • List of illocutionary particles
                                                • Content language


                                            ! Roles that agents can play
                                                • Internal Roles
                                                • External Roles


                                            ! Role relationships



                                                                                                                        64
IIIA-CSIC
 NEGO+EI Tutorial. Course. Carles Sierra.                                                                  Roles

                                            ! Each role defines a pattern of behaviour within the institution (actions
                                              associated to roles).
                                            ! Agents can play multiple roles at the same time
                                            ! Agents can change their roles.
                                            ! Two types of roles:
                                                • Internal: played by the staff agents to which the institution
                                                   delegates its services and tasks.
                                                • External: played by external agents.
                                            ! Role relationships:
                                                • Static incompatibility (ssd)
                                                • Dynamic incompatibility (dsd)
                                                • Hierarchy (sub)


                                                                                                                         65
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                                                                                                Chat Roles
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                                                                                         66
NEGO+EI Tutorial. Course. Carles Sierra.   IIIA-CSIC                          NEGO+EI Tutorial. Course. Carles Sierra.   IIIA-CSIC
                                                                                                                                 Chat Ontology




                                                    Chat Dialogic Framework




68
                                                                              67
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                                                                Communication Language
                                            !   CL expressions are formulae of the form                       (i (!i ri) " #
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                $) where:
                                                 • i is an illocutionary particle (e.g. request, inform);
                                                 • !i can be either an agent variable or an agent identifier;
                                                 •   ri can be either a role variable or a role identifier;
                                                 • " represents the addressee(s) of the message and can be:
                                                    - (!k rk) the message is addressed to a single agent.
                                                     - rk the message is addressed to all the agents playing role rk.
                                                     - “all” the message is addressed to all the agents in the scene.
                                                 • # is an expression in the content language.
                                                 • $ can be either a time variable or a time-stamp


                                            !   (request (?x guest) (!y staff) (login ?user ?email))



                                                                                                                               69
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                                                         Roles
                                                                        Communication Language
                                                 (request (?x guest) (!y staff) (login ?user ?email))
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                                                                                               70
IIIA-CSIC
 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                                      Scenes

                                            ! Specification level
                                                • A scene is a pattern of multi-agent interaction.
                                                • Scene protocol specified by a finite state oriented graph where the
                                                  nodes represent the different states and oriented arcs are labelled
                                                  with illocution schemes or timeouts.


                                            ! Execution level
                                                • Agents may join or leave scenes.
                                                • Each scene keeps the context of its multi-agent interaction.
                                                • A scene can be multiply executed and played by different groups of
                                                  agents.



                                                                                                                        71
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                                                                    Guest admission scene
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                                                                                        72
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                                                       Guest admission scene. State
                                                                        information
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                                                                       73
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                                             Guest admission scene. Illocutions
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            1. (request (?x guest) (?y staff) login(?user ?email)) )

                                            2. (inform (!y staff) (!x guest) accept()) )

                                            3. (failure (!y staff) (!x guest) deny(?code)) )

                                            4. (request (?x guest) (!y staff) login(?user ?email)) )

                                            5. (inform (!y staff) (all guest) close()) )

                                            6. (inform (?y staff) (all guest) close()) )
                                                                                                       74
IIIA-CSIC
 NEGO+EI Tutorial. Course. Carles Sierra.
                                                                                                                 Scenes

                                            ! Illocution schemes: at least the terms referring to agents and time are
                                              variables.


                                            ! Semantics of variable occurrences:
                                                • ?x: variable x can be bound to a new value.
                                                • !x: variable x must be substituted by its last bound value.
                                                    Example:
                                                                 (request (?x guest) (!y staff) login(?user ?email)) )


                                            ! Context of a conversation captured on a list of variables’ bindings.




                                                                                                                                 75
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                                                      Guest admission scene. Illocutions
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                                                1. (request (?x guest) (?y staff) login(?user ?email)))
                                                                                6. (inform (?y staff) (all guest) close()) )



                                              ! Two agents in the scene: John as guest and Mike as staff
                                              ! Agent John utters an illocution:
                                                     (request (John guest) (Mike Staff) login(John john@hotmail.com) )


                                              ! The illocution matches arc 1 and the scene evolves to W1.
                                              ! Substitutions:
                                                   [?x/John, ?y/Mike, ?user/John, ?email/john@hotmail.com]




                                                                                                                                 76
IIIA-CSIC
 NEGO+EI Tutorial. Course. Carles Sierra.
                                                     Guest admission scene. Illocutions

                                                                              2. (inform (!y staff) (!x guest) accept()) )
                                                                              3. (failure (!y staff) (!x guest) deny(?code)) )




                                            ! Former bindings:
                                                 [?x/John, ?y/Mike, ?user/John, ?email/john@hotmail.com]


                                            ! Only illocutions matching the following schemes will be valid:
                                                 (inform (Mike staff) (John guest) accept()) )
                                                 (failure (Mike staff) (John guest) deny(?code)) )




                                                                                                                             77
IIIA-CSIC




                                                                              Scenes Constraints
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            ! Constraints capture how past actions in a scene affect its future
                                              evolution:
                                                 • restricting the valid values for a variable
                                                 • restricting the paths that a conversation can follow


                                            ! Examples:
                                                 • A buyer can only submit a single bid at auction time.
                                                 • A buyer must submit a bid greater than the last one.
                                                 • An auctioneer can not declare a winner if two buyers have
                                                   submitted a bid at the higher value.
                                                 • An agent can not repeat an offer during a negotiation process.



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                                                                                                                    Scene
                                            !    Example
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                  • Illocution scheme:
                                                        commit((?y buyer) (!x auctioneer) bid(!good_id, ?price))

                                                        ?price % (0.+&)

                                                   0                                                                   +&

                                                  • Constraint:
                                                      (> ?price !starting_price)
                                                      ?price % (!starting_price.+&)

                                                   0      !starting_price                                              +&




                                                                                                                               79
IIIA-CSIC




                                                                              Variable Occurrences
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                ! ?x: binding occurrence
                                                ! !x: stands for the last binding of variable x.
                                                ! !x (wi wj): stands for the bindings of variable x the last time that the
                                                  conversation evolve from wi wj.

                                                ! !x (wi wj i): stands for the bindings of variable x the last i times that
                                                  the conversation evolve from wi wj.

                                                ! !x (wi wj *): stands for the bindings of variable x all the times that the
                                                  conversation evolve from wi wj.




                                                                                                                               80
IIIA-CSIC
 NEGO+EI Tutorial. Course. Carles Sierra.
                                                            Example: Vickrey auction




                                            1 (inform (?x auctioneer) (all buyer) startauction(?a) )
                                            2 (inform (!x auctioneer) (all buyer) startround(?good ?price ?bidding_time) )
                                            3 (inform (!x auctioneer) (all buyer) offer(!good !price) )
                                            4 (request (?y buyer) (!x auctioneer) bid(!good ?bid_price) )
                                            5 [!bidding_time] )
                                            6 (inform (!x auctioneer) (all buyer) sold(!good ?sold_price ?buyer_id) )
                                            8 (inform (!x auctioneer) (all buyer) close() )
                                            7 (inform (!x auctioneer) (all buyer) withdrawn(!good) )
                                                                                                                                   81
IIIA-CSIC




                                                                                                 Constraints
                                                                        1 (inform (?x auctioneer) (all buyer) startauction(?a) )
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                                        2 (inform (!x auctioneer) (all buyer) startround(?good
                                                                                ?price ?bidding_time) )
                                                                        3 (inform (!x auctioneer) (all buyer) offer(!good !price) )
                                                                        4 (request (?y buyer) (!x auctioneer) bid(!good ?bid_price) )
                                                                        5 [!bidding_time]
                                                                        6 (inform (!x auctioneer) (all buyer)
                                                                                         sold(!good ?sold_price ?buyer_id) )
                                                                        8 (inform (!x auctioneer) (all buyer) close() )
                                                                        7 (inform (!x auctioneer) (all buyer) withdrawn(!good) )



                                               Constraint :

                                                               ?y ! !y (w3 w4)
                                                               ?bid_price > !price


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IIIA-CSIC
                                                                                                   Constraints
                                                                          1 (inform (?x auctioneer) (all buyer) startauction(?a) )
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                                          2 (inform (!x auctioneer) (all buyer) startround(?good
                                                                                  ?price ?bidding_time) )
                                                                          3 (inform (!x auctioneer) (all buyer) offer(!good !price) )
                                                                          4 (request (?y buyer) (!x auctioneer) bid(!good ?bid_price) )
                                                                          5 [!bidding_time]
                                                                          6 (inform (!x auctioneer) (all buyer)
                                                                                           sold(!good ?sold_price ?buyer_id) )
                                                                          8 (inform (!x auctioneer) (all buyer) close() )
                                                                          7 (inform (!x auctioneer) (all buyer) withdrawn(!good) )
                                                     Constraint :

                                                                  | !y (w3 w4)| = 0




                                                                                                                                     83
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                                                                      Performative Structure
                                            ! Complex activities can be specified by establishing relationships
 NEGO+EI Tutorial. Course. Carles Sierra.




                                              among scenes that define:


                                                • causal dependency (e.g. a guest agent must go through the
                                                  admission scene before going to the chat rooms)
                                                • synchronisation points (e.g. synchronise a buyer and a seller
                                                  before starting a negotiation scene)
                                                • parallelisation mechanisms (e.g. a guest agent can go to
                                                  multiple chat rooms)
                                                • choice points (e.g. a buyer leaving an admission scene can
                                                  choose which auction scene to join).
                                                • the role flow policy.




                                                                                                                                     84
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                                                                         Performative Structure
                                            !   Performative structures as networks of scenes.
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            !   Transitions to link scenes.


                                            !   Arcs connecting scenes and transitions labelled with constraints and
                                                roles.


                                            !   Agents moving from a transition to a scene may join one, some or all
                                                current executions of the target scene(s) or start new executions.


                                            !   The specification allows to express that simultaneous executions of a
                                                scene may occur.



                                                                                                                        85
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                                                            Chat Performative Structure
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                                              Scene


                                                                                                                        86
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                               Chat Performative Structure

                                            Agent




                                                    And transition: synchronisation and parallelisation point



                                                                                                                87
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                                                               Chat Performative Structure
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                    And transition: synchronisation and parallelisation point



                                                                                                                88
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                       Chat Performative Structure




                                            Or transition: choice point



                                                                                 89
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                                                       Chat Performative Structure
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            Or transition: choice point



                                                                                 90
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                       Chat Performative Structure




                                            XOr transition: exclusive choice point



                                                                                     91
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                                                       Chat Performative Structure
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            XOr transition: exclusive choice point



                                                                                     92
NEGO+EI Tutorial. Course. Carles Sierra.   IIIA-CSIC                            NEGO+EI Tutorial. Course. Carles Sierra.   IIIA-CSIC




                                                  Chat Performative Structure
                                                                                                                                  Chat Performative Structure




94
                                                                                93
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 NEGO+EI Tutorial. Course. Carles Sierra.
                                                            Chat Performative Structure




                                                  Arcs connecting transitions to scenes determine whether agents
                                                  join one, some or all current executions of the target scene(s) or
                                                  whether new executions are started.


                                                                                                                          95
IIIA-CSIC




                                                                                                             Norms
                                            !   Norms define the consequences of agents actions within the institution.
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            !   Such consequences are captured as obligations.
                                                 • Obl(x,',s): meaning that agent x is obliged to do ' in scene s.


                                            !   Norms are a special types of rules specified by three elements:
                                                 • Antecedent: the actions that provoke the activation of the norm and
                                                   boolean expressions over illocution scheme variables.
                                                 • Defeasible antecedent: the actions that agents must carry out in
                                                   order to fulfil the obligations.
                                                 • Consequent: the set of obligations


                                            !   Actions expressed as pairs of scene and illocution schema.

                                                                                                                          96
NEGO+EI Tutorial. Course. Carles Sierra.   IIIA-CSIC                                   NEGO+EI Tutorial. Course. Carles Sierra.   IIIA-CSIC
                                                                                                                                         Norms




                                                  Electronic Institutions Definition




98
                                                                                       97
IIIA-CSIC
                                                                       Electronic Institutions
                                                                   Development Environment
                                                                http://e-institutions.iiia.csic.es
 NEGO+EI Tutorial. Course. Carles Sierra.




                                                                             EIDE TEAM
                                                Josep Ll. Arcos, David de la Cruz,Marc Esteva, Andrés García, Pablo
                                                  Noriega, Bruno Rosell, Juan A. Rodríguez-Aguilar, Carles Sierra,
                                                                      Wamberto Vasconcelos
                                                                                                                           99




                                                                                               Conclusions
IIIA-CSIC
 NEGO+EI Tutorial. Course. Carles Sierra.




                                            !   Engineering open multi-agent systems is a highly complex task.


                                            !   MAS decouple the internal AI in the agents and the communication
                                                infrastructure.


                                            !   MAS is a technology that generalises other distributed approaches:
                                                GRID, P2P, CLOUD.


                                            !   Electronic institutions reduce the programming complexity by introducing
                                                normative (regulatory) environments.




                                                                                                                           100

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T0. Multiagent Systems and Electronic Institutions

  • 1. IIIA-CSIC Multiagent Systems EASSS 2012. Carles Sierra. and Electronic Institutions Carles Sierra IIIA - CSIC IIIA-CSIC Contents EASSS 2012. Carles Sierra. 1) Introduction 2) Communication 3) Architecture 4) Organisation (Electronic Institutions)
  • 2. IIIA-CSIC EASSS 2012. Carles Sierra. 1) Introduction IIIA-CSIC Vision • Five ongoing trends in computing: – ubiquity; EASSS 2012. Carles Sierra. – interconnection; – intelligence; – delegation; and – human-orientation. • Programming has progressed through: – sub-routines; – procedures & functions; – abstract data types; – objects; to AGENTS
  • 3. IIIA-CSIC Spacecraft control When a space probe makes its long flight from Earth to the outer planets, a ground crew is usually required to continually track its EASSS 2012. Carles Sierra. progress, and decide how to deal with unexpected eventualities. This is costly and, if decisions are required quickly, it is simply impracticable. For these reasons, organisations like NASA are seriously investigating the possibility of making probes more autonomous -giving them richer decision making capabilities and responsibilities. This is not science fiction: NASA’s DS1 was doing this! IIIA-CSIC Internet agents EASSS 2012. Carles Sierra. Searching the internet for the answer to a specific query can be a long and tedious process. So, why not allow a computer program -an agent- do searches for us? the agent would be typically be given a query that would require synthesizing pieces of information from various different internet information sources. Failure would occur when a particular resource was unavailable, (perhaps due to network failure), or where results could not be obtained.
  • 4. IIIA-CSIC What is an agent? A computer system capable of autonomos action in some environment. EASSS 2012. Carles Sierra. AGENT INPUT OUTPUT ENVIRONMENT Trivial agents: thermostat, Unix daemon (e.g. biff) An agent must be capable of flexible autonomous action: – Reactive: continuous interaction with the environment reacting to changes occurring in it. – pro-active: to take the initiative by generating and pursuing goals – Social: to interact with other agents via some agent communication language IIIA-CSIC Reactivity • If the environment of a program is guaranteed to be fixed the program EASSS 2012. Carles Sierra. doesn’t need to worry about its success or failure -the program executes blindly (v.g. a compiler). • The real world is not like this: things change, information is incomplete. Most interesting environments are dynamic. • Software is hard to build for dynamic domains: programs must take into account the possibility of failure -ask itself whether it is worth executing! • A reactive system is one that maintains an ongoing interaction with its environment, and responds to changes that occur in it (in time for the response to be useful).
  • 5. IIIA-CSIC EASSS 2012. Carles Sierra. Proactiveness • Reacting to an environment is easy (v.g. stimulus -> response rules). • We generally want agents to do things for us -> goal-directed behaviour. • Pro-activeness = generating and attempting to achieve goals; not driven solely by events; taking the initiative. • Recognising opportunities. IIIA-CSIC Social ability EASSS 2012. Carles Sierra. • The real world is a multi-agent environment: we cannot go around attempting to achieve goals without taking others into account. • Some goals can only be achieved with the cooperation of others. • Similarly for many computer environments: witness the internet. • Social ability in agents is the ability to interact with other agents (and possibly humans) via some kind of agent-communication language, and perhaps cooperate with others.
  • 6. IIIA-CSIC Other properties • Sometimes other properties are required: EASSS 2012. Carles Sierra. – Mobility: the ability of an agent to move around an electronic network; – Veracity: an agent will not knowingly communicate false information; – Benevolence: agents do not have conflicting goals, and that every agent will therefore always try to do what is asked for. – Rationality: agent will act in order to achieve its goals, and will not act in such a way as to prevent its goals being achieved -at least insofar as its beliefs permit. – Learning/adaptation: agents improve performance over time. IIIA-CSIC Agents as intentional systems • When explaining human activity it is often useful to describe it as for instance: Carme took her umbrella because she believed it was going to rain EASSS 2012. Carles Sierra. Carles worked hard because he wanted to finish the paper on time • Human behaviour is predicted and explained through the attribution of attitudes, such as believing, wanting, hoping, fearing, …These attitudes are called intentional notions. • Daniel Dennett coined the term intentional system to describe entities ‘whose behaviour can be predicted by the method of attributing belief, desires anb rational acumen’. Dennet identifies different grades of intentional system: ‘A first-order intentional system has beliefs and desires (etc.) but no beliefs and desires about beliefs and desires … A second-order intentional system is more sophisticated; it has beliefs and desires (and no doubt other intentional states) about beliefs and desires (and other intentional states) - both those of others and its own’. • Is it legitimate or useful to attribute beliefs, desires and so on, to a computer system?
  • 7. IIIA-CSIC Intentional stance • Almost every object can be described by the intentional stance: ‘It is perfectly coherent to treat a light switch as a (very cooperative) agent with the EASSS 2012. Carles Sierra. capability of transmitting current at will, who invariably transmits current when it believes that we want it transmitted and not otherwise; flicking the switch is simply our way of communicating our desires’ (Yoav Shoham) • Most adults would consider this description as absurd. Why? • The answer seems to be that while the description is consistent … it does not buy us anything, since we essentially understand the mechanism sufficiently to have a simpler mechanism description of its behaviour. (Yoav Shoham) • Put crudely, the more we know about a system, the less we need to rely on animistic, intentional explanations of its behaviour. • But with very complex systems, a mechanistic, explanation of its behaviour may not be practicable. As computer systems become ever more complex, we need more powerful abstractions and metaphors to explain their operation -low level explanations become impractical. The intentional stance is such abstraction. IIIA-CSIC Intentional systems • Intentional notions are (further) abstraction tools as have been in the past: procedural abstraction, abstract data types, object. EASSS 2012. Carles Sierra. So why not use the intentional stance as an abstraction tool in computing -to explain, understand, and, crucially, program computer systems. • Helps in characterising agents – Provides us with a familiar non-technical way of understanding and explaining agents. • Helps in nested representations – Provides us with a means to include representations of other systems. Which is considered to be essential for agents to cooperate. • Leads to a new paradigm: post-declarative systems – Procedural programming: How to do something. – Declarative programming: What to do. But how as well. – Agent programming: What to do. No buts. Theory of agency determines the control.
  • 8. IIIA-CSIC EASSS 2012. Carles Sierra. IIIA-CSIC Exemple 1: MASFIT MASFIT Real Auction house EASSS 2012. Carles Sierra. Auction Real world Electronic Software Buyer Agents Institution Virtual FM+ world Real Auction house Human buyers Auction Real world Software
  • 9. IIIA-CSIC EASSS 2012. Carles Sierra. Exemple 2: Entertainment • 3D animation system for generating crowd related visual effects for film and television. • Used in the epic battle sequences for The Lord Of The Rings film trilogy AGENTS OF DESTRUCTION: Thousands of digitally created fighters clash with humanity in the Battle of Helm’s Deep. IIIA-CSIC Massive. Build the agent EASSS 2012. Carles Sierra. Massive agents begin life rendered as three-dimensional characters, not the stick figures of older software. Each body part has a size and a weight that obeys the laws of physics.
  • 10. IIIA-CSIC EASSS 2012. Carles Sierra. Massive. Inset Motion Movement data gleaned from human actors performing in a motion-capture studio is loaded into the Massive program and associated with a skeleton. The programmer can fine-tune the agents' movements using the controls on the bottom of the screen. IIIA-CSIC Massive. Create the brain EASSS 2012. Carles Sierra. The core of every agent is its brain, a network of thousands of interconnected logic nodes. One group of nodes might represent balance, another the ability to tell friend from foe. The agent's brain relies on fuzzy logic.
  • 11. IIIA-CSIC EASSS 2012. Carles Sierra. Massive. Replicate When a variety of agents have been developed, copies are created from each blueprint, then the copies are tweaked to give each fighter a unique mix of various characteristics—height, aggressiveness, even dirtiness. The 50,000 characters in the scene will act as individuals. They are placed into a battlefield grid for testing. IIIA-CSIC Massive attack EASSS 2012. Carles Sierra. The simulations begin. Since agents are programmed with tendencies, not specific tasks to accomplish, there is no guarantee they will behave as the director needs them to. Only through a trial-and-error process, in which the characters' programs are constantly adjusted, is the battle scene finalized.
  • 12. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. 2) Communication IIIA-CSIC Speech acts NEGO+EI Tutorial. Course. Carles Sierra. • Most treatments of communication in MAS take inspiration on speech act theory • Speech act theories are pragmatic theories of language, i.e. Theories of language use: they attempt to account for how language is used by people every day to achieve their goals and intentions • Origin: Austin’s 1962 book, how to do things with words.
  • 13. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Speech acts • Austin noticed that some utterances are rather like ‘physical actions’ that appear to change the state of the world. • Paradigm examples are: – Declaring war – Christening – ‘I now pronounce you man and wife’ • But more generally, everything we utter is uttered with the intention of satisfying some goal or intention. • A speech act theory is a theory of how utterances are used to achieve intentions. IIIA-CSIC Searle NEGO+EI Tutorial. Course. Carles Sierra. • Identified different types of speech act: – Representatives: such as informing, e.g., ‘it is raining’ – Directives: attempts to get the hearer to do something, e.g., ‘please make the tea’ – Commisives: which commit the speaker to doing something, e.g., ‘I promise to …’ – Expressives: a speaker expresses a mental state, e.g., ‘thank you!’ – Declarations: such as declaring war or christening.
  • 14. IIIA-CSIC Components • In general, a speech act can be seen as having two NEGO+EI Tutorial. Course. Carles Sierra. components: – A performative verb: (e.g. request, inform, …) – Propositional contents: (e.g. ‘the door is closed’) • Examples – Performative = request Content = ‘the door is closed’ Act = ‘please close the door’ – Performative = inform Content = ‘the door is closed’ Act =‘the door is closed!’ – Performative = inquire Content = ‘the door is closed’ Act = ‘is the door closed?’ IIIA-CSIC Plan-based semantics NEGO+EI Tutorial. Course. Carles Sierra. • Cohen and Perrault (1979) used the precondition-delete- add formalism from planning to give semantics • Request(s,h,f) pre – (s believe (h can do f)) AND (s believe (h believe (h can do f))) – (s believe (s want f)) post (h believe (s believe (s wants f)))
  • 15. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. KQML+KIF • KQML = Outer language defining performatives. – Ask-if (‘is it true that …’) – Perform (‘please perform the following action …’) – Tell (‘it is true that …’) – Reply (‘the answer is …) • KIF = inner language for content. • Examples: (ask-if (> (size chip1) (size chip2))) (reply true) (inform (= (size chip1) 20)) (inform (= (size chip2) 18)) IIIA-CSIC FIPA ACL NEGO+EI Tutorial. Course. Carles Sierra. • 20 performatives • Similar structure to KQML (inform :sender agent1 :receiver agent5 :content (price good200 150) :language s1 :ontology trade)
  • 16. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Inform and request • ‘inform’ and ‘request’ are the two basic performatives, the rest are macros • Meaning: – Precondition: what must be true for the speech act to succeed – Rational effect: what the sender hopes to bring about • Inform: content is a statement, precondition is that sender holds that the content is true, intends the recipient to believe it and does not believe that the recipient is aware of whether the content is true or not. • Request: content is an action, precondition is that sender intends the action to be performed, believes recipient is capable of doing it and does not believe that receiver already intends to perform it. IIIA-CSIC Social commitments semantics NEGO+EI Tutorial. Course. Carles Sierra. • Criticism to the mentalist approach. • Semantics of illocutions are given by the social commitments/ expectations they create. • Illocutions make the state of commitments evolve.
  • 17. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. 3) Architecture IIIA-CSIC Agent Architectures • Three types: NEGO+EI Tutorial. Course. Carles Sierra. – 1956-1985 symbolic agents – 1985-present reactive agents – 1990-present hybrid agents • Agent architectures are: A particular methodology for building agents. It specifies how … the agent can be decomposed into the construction of a set of component modules and how these modules should be made to interact. The total set of modules and their interactions has to provide an answer to the question of how the sensor data and the current internal state of the agent determine the actions … and future internal state of the agent. An architecture encompasses techniques and algorithms that supports this methodology (Pattie Maes) A particular collection of software (or hardware) modules, typically designated by boxes with arrows indicating the data and control flow among the modules. A more abstract view of an architecture is as a general methodology to designing particular modular decompositions for particular tasks. (Kaelbling).
  • 18. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Symbolic agents • They contain an explicitly represented symbolic model of the world • They make decisions (for example about what actions to perform) via symbolic reasoning. They face two key problems: – The transduction problem. Translate the real world into an accurate representation in time for it to be useful – The representation/reasoning problem. How to represent information about real world entities and processes, and how to get agents to reason with this information in time for the results to be useful. • These problems are far from being solved • Underlying problem: symbol manipulation algorithms are usually highly intractable. IIIA-CSIC Deductive reasoning agents • Idea: Use logic to encode a theory stating the best action to perform in NEGO+EI Tutorial. Course. Carles Sierra. any situation: ! is the theory (usually a set of rules) " a logical database that describes the current state of the world Ac the set of actions the agent can perform " |#! $ actions means that $ can be proved " using !. %try to find an action explicitly prescribed for each a in Ac do if " |#! Do(a) then return a endif endfor %try to find an action not excluded for each a in Ac do if " |#/! ∼Do(a) then return a endif endfor
  • 19. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Example • The vacuum world. Goal is the robot top clear up all dirt. IIIA-CSIC Agent architecture • 3 predicates NEGO+EI Tutorial. Course. Carles Sierra. In(x,y) Agent is at (x,y) Dirt(x,y) there is dirt at (x,y) Facing(d) the agent is facing direction d • 3 actions Ac = {turn, forward, suck} %turn means turn right • Rules ! for determining what to do: In(0,0) and Facing(north) and ~Dirt(0,0) then Do(forward) In(0,1) and Facing(north) and ~Dirt(0,1) then Do(forward) In(0,2) and Facing(north) and ~Dirt(0,2) then Do(turn) In(0,2) and Facing(east) then Do(forward) And so on! • With these rules and other obvious ones the robot will clean it up.
  • 20. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Problems • How to convert a video stream into Dirt(0,1)? • Decision making assumes a static environment • Decision making using first order logic is undecidable • Even when using propositional logic decision making in the worst case means NP-completeness. • Typical solutions – Weaken the logic – Use symbolic, non-logical representations IIIA-CSIC Agent0 NEGO+EI Tutorial. Course. Carles Sierra. • Shoham’s notion of agent oriented programming (AOP) • AOP is a ‘new programming paradigm, based on a societal view of computation’. • The key idea of AOP is that of directly programming agents in terms of intentional notions like belief, commitment and intention • Motivation: in the same way that we use the intentional stance to describe humans, it might be useful to use the intentional stance to program machines.
  • 21. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. AOP • 3 components for an AOP – A logic for specifying agents and describing their mental states – An interpreted programming language for programming agents – An ‘agentification’ process for converting ‘neutral applications’ (e.g. Databases) into agents • Results were reported just on the first two components. • Relation between the first two = semantics. IIIA-CSIC Agent0 NEGO+EI Tutorial. Course. Carles Sierra. • Extension to LISP • Each agent has – A set of capabilities – A set of initial beliefs – A set of initial commitments, and – A set of commitment rules • The key element that determines how the agent acts is the commitment rule set.
  • 22. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Commitment rules • Each commitment rule has – A message condition – A mental condition, and – An action • On each ‘agent cycle’ – The message condition is matched against the received messages – The mental condition is matched against the beliefs – If the rule fires the agent becomes committed to the action (it is added to the agent’s commitment set) IIIA-CSIC Commitment rules NEGO+EI Tutorial. Course. Carles Sierra. • Actions may be – Private: an internally executed computation, or – Communicative: sending messages • Messages are constrained to be one of – ‘requests’ to commit to action – ‘unrequests’ to refrain from actions – ‘informs’ which pass on information
  • 23. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Agent0 Control Initialize Messages in Update beliefs Beliefs Update commitments Commitments Abilities Execute Messages out Internal actions IIIA-CSIC A commitment rule NEGO+EI Tutorial. Course. Carles Sierra. Commit( ( agent, REQUEST, DO(time, action) ), ;;; msg condition ( B [now, friend agent] AND CAN(self, action) AND NOT [time, CMT(self, anyaction)] ), ;;;mental condition self, DO(time, action) )
  • 24. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Reactive architectures • Symbolic AI has many unsolved problems basically on complexity • Many researchers have argued about the viability of the whole approach (Chapman) • Although they share a common belief that mainstream AI is in some sense wrong they have very different approaches IIIA-CSIC Brooks-behaviour languages NEGO+EI Tutorial. Course. Carles Sierra. • Three theses: – Intelligent behaviour can be generated without explicit representations of the kind that symbolic AI proposes – Intelligent behaviour can be generated without explicit abstract reasoning of the kind that symbolic AI proposes. – Intelligence is an emergent property of certain complex systems. • Two ideas inspiring him: – Situatedness and embodiment: ‘real’ intelligence is situated in the world, not in disembodied systems like theorem provers of KBS. – Intelligence and emergence: ‘intelligent’ behaviour arises as a result of the interaction with its environment.
  • 25. IIIA-CSIC Subsumption architecture • Hierarchy of task-accomplishing behaviours NEGO+EI Tutorial. Course. Carles Sierra. • Each behaviour is a simple rule-like structure • Behaviours compete with others to control the agent • Lower layers represent more primitive kinds of behaviour (such as avoiding obstacles) and have preference over higher levels • The resulting system in extremely simple in terms of the amount of computation to perform • Some of the robots do impressive tasks from the perspective of symbolic AI IIIA-CSIC Mars explorer system NEGO+EI Tutorial. Course. Carles Sierra. • Steel’s system uses the subsumption architecture and obtains nearly optimal behaviour – The objective is to explore a distant planet, and in particular, to collect sample of a precious rock. The location of the samples is not known in advance, but it is known that they tend to cluster • If detect an obstacle then change direction • If carrying samples and at the base then drop samples • If carrying samples and not at the base then travel up gradient • If detect a sample then pick sample up • If true then move randomly
  • 26. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Hybrid architectures • The compromised position, two subsystems: – A deliberative one, containing a symbolic world model – A reactive one which is capable of reacting without complex reasoning • Often the reactive has priority • Architectures tend to be layered with higher layers dealing with information at increasing levels of abstraction IIIA-CSIC Layers NEGO+EI Tutorial. Course. Carles Sierra. Action output Layern Layern Layern ... ... ... Perceptual input Layeri Action Layeri output Layeri ... ... ... Layer1 Layer1 Layer1 Perceptual Perceptual Action input input output Vertical layering Horizontal layering Horizontal layering One pass control Two pass control
  • 27. IIIA-CSIC EASSS 2012. Carles Sierra. 4) Organisation (Electronic Institutions) IIIA-CSIC EI: Motivation NEGO+EI Tutorial. Course. Carles Sierra. There are situations where individuals interact in ways that involve Commitment, delegation, repetition, liability and risk. These situations involve participants that are: Autonomous, heterogeneous, independent, not-benevolent, not-reliable, liable. 54
  • 28. IIIA-CSIC EI: Motivation These situations are not uncommon: Markets, medical services, armies and NEGO+EI Tutorial. Course. Carles Sierra. many more. It is usual to resort to trusted third parties whose aim is to make those interactions effective by establishing and enforcing conventions that standardize interactions, allocate risks, establish safeguards and guarantee that certain intended actions actually take place and unwanted situations are prevented. These functions have been the basis for the development of many traditional institutions. They are even more necessary when interaction may involve software agents. 55 IIIA-CSIC Introduction NEGO+EI Tutorial. Course. Carles Sierra. ! Open multi-agent systems characteristics: • populated by heterogeneous agents, developed by different people, using different languages and architectures • self-interested agents • participants change over time and are unknown in advance 56
  • 29. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Introduction ! With the expansion of Internet open multi agent systems represent the most important area of application of multi agent systems. ! Research issue: need for appropriate methodologies and software tools which give support to the analysis, design, and development of open systems. ! Goal: design and development of open multi agent systems. 57 IIIA-CSIC Introduction NEGO+EI Tutorial. Course. Carles Sierra. ! Human institutions have been working successfully for a long time. ! Institutions are created to achieve some goals following determined procedures. ! The institution is the responsible of define the rules of the game, to enforce them and impose the penalties in case of violation. ! Examples: auction houses, parliaments, stock exchange markets,.… 58
  • 30. IIIA-CSIC Approach AGENT1 NEGO+EI Tutorial. Course. Carles Sierra. ENVIRONMENT AGENT2 AGENT3 NORMS AGENT1 ELECTRONIC AGENT2 INSTITUTION AGENT3 Institutions in the sense proposed by North “… set of artificial constraints that articulate agent interactions”. 59 IIIA-CSIC Approach NEGO+EI Tutorial. Course. Carles Sierra. ! Electronic institutions development can be divided into two basic steps: • Formal specification of institutional rules. • Execution via an infrastructure that mediates agents’ interactions while enforcing the institutional rules. ! The formal specification focuses on macro-level (rules) aspects of agents, not in their micro-level (players) aspects. ! The infrastructure is required to be of general purpose (can interpret any formal specification). 60
  • 31. IIIA-CSIC Electronic Institution Specification with ISLANDER NEGO+EI Tutorial. Course. Carles Sierra. " Network of protocols " Multi-agent protocols " Norms " Agent Roles "Common Ontology and language 61 IIIA-CSIC Electronic Institution Components PERFORMATIVE STRUCTURE SCENE (NETWORK OF PROTOCOLS) (MULTI-AGENT PROTOCOL) NEGO+EI Tutorial. Course. Carles Sierra. AGENT ROLES NORMS Buyers’ Payment 62
  • 32. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. The (“Hello World”) Chat Example ! A simple institution where agents interact simulating a chat. ! Each agent owns a main topic and a list of interested subtopics. ! Agents create a chat room per main topic. ! They can join the scenes created by other agents ! The institution keeps track of active chat rooms to provide information to agents. 63 IIIA-CSIC Dialogic Framework Components NEGO+EI Tutorial. Course. Carles Sierra. ! Common ontology ! Valid communication language expressions • List of illocutionary particles • Content language ! Roles that agents can play • Internal Roles • External Roles ! Role relationships 64
  • 33. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Roles ! Each role defines a pattern of behaviour within the institution (actions associated to roles). ! Agents can play multiple roles at the same time ! Agents can change their roles. ! Two types of roles: • Internal: played by the staff agents to which the institution delegates its services and tasks. • External: played by external agents. ! Role relationships: • Static incompatibility (ssd) • Dynamic incompatibility (dsd) • Hierarchy (sub) 65 IIIA-CSIC Chat Roles NEGO+EI Tutorial. Course. Carles Sierra. 66
  • 34. NEGO+EI Tutorial. Course. Carles Sierra. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. IIIA-CSIC Chat Ontology Chat Dialogic Framework 68 67
  • 35. IIIA-CSIC Communication Language ! CL expressions are formulae of the form (i (!i ri) " # NEGO+EI Tutorial. Course. Carles Sierra. $) where: • i is an illocutionary particle (e.g. request, inform); • !i can be either an agent variable or an agent identifier; • ri can be either a role variable or a role identifier; • " represents the addressee(s) of the message and can be: - (!k rk) the message is addressed to a single agent. - rk the message is addressed to all the agents playing role rk. - “all” the message is addressed to all the agents in the scene. • # is an expression in the content language. • $ can be either a time variable or a time-stamp ! (request (?x guest) (!y staff) (login ?user ?email)) 69 IIIA-CSIC Roles Communication Language (request (?x guest) (!y staff) (login ?user ?email)) NEGO+EI Tutorial. Course. Carles Sierra. 70
  • 36. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Scenes ! Specification level • A scene is a pattern of multi-agent interaction. • Scene protocol specified by a finite state oriented graph where the nodes represent the different states and oriented arcs are labelled with illocution schemes or timeouts. ! Execution level • Agents may join or leave scenes. • Each scene keeps the context of its multi-agent interaction. • A scene can be multiply executed and played by different groups of agents. 71 IIIA-CSIC Guest admission scene NEGO+EI Tutorial. Course. Carles Sierra. 72
  • 37. IIIA-CSIC Guest admission scene. State information NEGO+EI Tutorial. Course. Carles Sierra. 73 IIIA-CSIC Guest admission scene. Illocutions NEGO+EI Tutorial. Course. Carles Sierra. 1. (request (?x guest) (?y staff) login(?user ?email)) ) 2. (inform (!y staff) (!x guest) accept()) ) 3. (failure (!y staff) (!x guest) deny(?code)) ) 4. (request (?x guest) (!y staff) login(?user ?email)) ) 5. (inform (!y staff) (all guest) close()) ) 6. (inform (?y staff) (all guest) close()) ) 74
  • 38. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Scenes ! Illocution schemes: at least the terms referring to agents and time are variables. ! Semantics of variable occurrences: • ?x: variable x can be bound to a new value. • !x: variable x must be substituted by its last bound value. Example: (request (?x guest) (!y staff) login(?user ?email)) ) ! Context of a conversation captured on a list of variables’ bindings. 75 IIIA-CSIC Guest admission scene. Illocutions NEGO+EI Tutorial. Course. Carles Sierra. 1. (request (?x guest) (?y staff) login(?user ?email))) 6. (inform (?y staff) (all guest) close()) ) ! Two agents in the scene: John as guest and Mike as staff ! Agent John utters an illocution: (request (John guest) (Mike Staff) login(John john@hotmail.com) ) ! The illocution matches arc 1 and the scene evolves to W1. ! Substitutions: [?x/John, ?y/Mike, ?user/John, ?email/john@hotmail.com] 76
  • 39. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Guest admission scene. Illocutions 2. (inform (!y staff) (!x guest) accept()) ) 3. (failure (!y staff) (!x guest) deny(?code)) ) ! Former bindings: [?x/John, ?y/Mike, ?user/John, ?email/john@hotmail.com] ! Only illocutions matching the following schemes will be valid: (inform (Mike staff) (John guest) accept()) ) (failure (Mike staff) (John guest) deny(?code)) ) 77 IIIA-CSIC Scenes Constraints NEGO+EI Tutorial. Course. Carles Sierra. ! Constraints capture how past actions in a scene affect its future evolution: • restricting the valid values for a variable • restricting the paths that a conversation can follow ! Examples: • A buyer can only submit a single bid at auction time. • A buyer must submit a bid greater than the last one. • An auctioneer can not declare a winner if two buyers have submitted a bid at the higher value. • An agent can not repeat an offer during a negotiation process. 78
  • 40. IIIA-CSIC Scene ! Example NEGO+EI Tutorial. Course. Carles Sierra. • Illocution scheme: commit((?y buyer) (!x auctioneer) bid(!good_id, ?price)) ?price % (0.+&) 0 +& • Constraint: (> ?price !starting_price) ?price % (!starting_price.+&) 0 !starting_price +& 79 IIIA-CSIC Variable Occurrences NEGO+EI Tutorial. Course. Carles Sierra. ! ?x: binding occurrence ! !x: stands for the last binding of variable x. ! !x (wi wj): stands for the bindings of variable x the last time that the conversation evolve from wi wj. ! !x (wi wj i): stands for the bindings of variable x the last i times that the conversation evolve from wi wj. ! !x (wi wj *): stands for the bindings of variable x all the times that the conversation evolve from wi wj. 80
  • 41. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Example: Vickrey auction 1 (inform (?x auctioneer) (all buyer) startauction(?a) ) 2 (inform (!x auctioneer) (all buyer) startround(?good ?price ?bidding_time) ) 3 (inform (!x auctioneer) (all buyer) offer(!good !price) ) 4 (request (?y buyer) (!x auctioneer) bid(!good ?bid_price) ) 5 [!bidding_time] ) 6 (inform (!x auctioneer) (all buyer) sold(!good ?sold_price ?buyer_id) ) 8 (inform (!x auctioneer) (all buyer) close() ) 7 (inform (!x auctioneer) (all buyer) withdrawn(!good) ) 81 IIIA-CSIC Constraints 1 (inform (?x auctioneer) (all buyer) startauction(?a) ) NEGO+EI Tutorial. Course. Carles Sierra. 2 (inform (!x auctioneer) (all buyer) startround(?good ?price ?bidding_time) ) 3 (inform (!x auctioneer) (all buyer) offer(!good !price) ) 4 (request (?y buyer) (!x auctioneer) bid(!good ?bid_price) ) 5 [!bidding_time] 6 (inform (!x auctioneer) (all buyer) sold(!good ?sold_price ?buyer_id) ) 8 (inform (!x auctioneer) (all buyer) close() ) 7 (inform (!x auctioneer) (all buyer) withdrawn(!good) ) Constraint : ?y ! !y (w3 w4) ?bid_price > !price 82
  • 42. IIIA-CSIC Constraints 1 (inform (?x auctioneer) (all buyer) startauction(?a) ) NEGO+EI Tutorial. Course. Carles Sierra. 2 (inform (!x auctioneer) (all buyer) startround(?good ?price ?bidding_time) ) 3 (inform (!x auctioneer) (all buyer) offer(!good !price) ) 4 (request (?y buyer) (!x auctioneer) bid(!good ?bid_price) ) 5 [!bidding_time] 6 (inform (!x auctioneer) (all buyer) sold(!good ?sold_price ?buyer_id) ) 8 (inform (!x auctioneer) (all buyer) close() ) 7 (inform (!x auctioneer) (all buyer) withdrawn(!good) ) Constraint : | !y (w3 w4)| = 0 83 IIIA-CSIC Performative Structure ! Complex activities can be specified by establishing relationships NEGO+EI Tutorial. Course. Carles Sierra. among scenes that define: • causal dependency (e.g. a guest agent must go through the admission scene before going to the chat rooms) • synchronisation points (e.g. synchronise a buyer and a seller before starting a negotiation scene) • parallelisation mechanisms (e.g. a guest agent can go to multiple chat rooms) • choice points (e.g. a buyer leaving an admission scene can choose which auction scene to join). • the role flow policy. 84
  • 43. IIIA-CSIC Performative Structure ! Performative structures as networks of scenes. NEGO+EI Tutorial. Course. Carles Sierra. ! Transitions to link scenes. ! Arcs connecting scenes and transitions labelled with constraints and roles. ! Agents moving from a transition to a scene may join one, some or all current executions of the target scene(s) or start new executions. ! The specification allows to express that simultaneous executions of a scene may occur. 85 IIIA-CSIC Chat Performative Structure NEGO+EI Tutorial. Course. Carles Sierra. Scene 86
  • 44. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Chat Performative Structure Agent And transition: synchronisation and parallelisation point 87 IIIA-CSIC Chat Performative Structure NEGO+EI Tutorial. Course. Carles Sierra. And transition: synchronisation and parallelisation point 88
  • 45. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Chat Performative Structure Or transition: choice point 89 IIIA-CSIC Chat Performative Structure NEGO+EI Tutorial. Course. Carles Sierra. Or transition: choice point 90
  • 46. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Chat Performative Structure XOr transition: exclusive choice point 91 IIIA-CSIC Chat Performative Structure NEGO+EI Tutorial. Course. Carles Sierra. XOr transition: exclusive choice point 92
  • 47. NEGO+EI Tutorial. Course. Carles Sierra. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. IIIA-CSIC Chat Performative Structure Chat Performative Structure 94 93
  • 48. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. Chat Performative Structure Arcs connecting transitions to scenes determine whether agents join one, some or all current executions of the target scene(s) or whether new executions are started. 95 IIIA-CSIC Norms ! Norms define the consequences of agents actions within the institution. NEGO+EI Tutorial. Course. Carles Sierra. ! Such consequences are captured as obligations. • Obl(x,',s): meaning that agent x is obliged to do ' in scene s. ! Norms are a special types of rules specified by three elements: • Antecedent: the actions that provoke the activation of the norm and boolean expressions over illocution scheme variables. • Defeasible antecedent: the actions that agents must carry out in order to fulfil the obligations. • Consequent: the set of obligations ! Actions expressed as pairs of scene and illocution schema. 96
  • 49. NEGO+EI Tutorial. Course. Carles Sierra. IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. IIIA-CSIC Norms Electronic Institutions Definition 98 97
  • 50. IIIA-CSIC Electronic Institutions Development Environment http://e-institutions.iiia.csic.es NEGO+EI Tutorial. Course. Carles Sierra. EIDE TEAM Josep Ll. Arcos, David de la Cruz,Marc Esteva, Andrés García, Pablo Noriega, Bruno Rosell, Juan A. Rodríguez-Aguilar, Carles Sierra, Wamberto Vasconcelos 99 Conclusions IIIA-CSIC NEGO+EI Tutorial. Course. Carles Sierra. ! Engineering open multi-agent systems is a highly complex task. ! MAS decouple the internal AI in the agents and the communication infrastructure. ! MAS is a technology that generalises other distributed approaches: GRID, P2P, CLOUD. ! Electronic institutions reduce the programming complexity by introducing normative (regulatory) environments. 100