Weitere Ă€hnliche Inhalte Ăhnlich wie Chris Mairs's Presentation at eComm 2009 (20) KĂŒrzlich hochgeladen (20) Chris Mairs's Presentation at eComm 20092. Ingredients for a Successful
Service Innovation Ecosystem
Chris Mairs, CTO, MetaSwitch
3. Some Examples
17 million iPhones sold 175 million active users
15,000 applications 660,000 developers
500 million downloads 52,000 applications
5 million downloads / day 140 new apps / day
15. Key Ingredients
Opportunities for innovation
Low barrier to
product creation
Clear route to market
19. Why Are Telephony Apps Scarce?
Opportunities
âą The innovation opportunity is
for innovation
not obvious
âą How many variants of Find-
me/Follow-me are there?
âą Why are there more
Salesforce mashups than
Salesforce users?
âą SDK restrictions
21. Why Are Telephony Apps Scarce?
â Hide legacy/TDM grunge
â Provide familiar paradigms
(RESTful APIs, etc)
Low barrier to
product creation
22. Why Are Telephony Apps Scarce?
â Hide legacy/TDM grunge
â Provide familiar paradigms
(RESTful APIs, etc)
The Simple Development ILLUSION
Regulatory issues
âĄ
Billing and inter-carrier comp
âĄ
Stateful error handling and corner conditions
âĄ
Design and testing is difïŹcult
âĄ
Must interact with network infrastructure
âĄ
Security policy
âĄ
23. Why Are Telephony Apps Scarce?
Clear route
to market
Mass-market approach is
not suitable for high-cost,
high-utility applications
24. Why Are Telephony Apps Scarce?
Clear route
to market
Mass-market approach is
not suitable for high-cost,
high-utility applications
25. Why Are Telephony Apps Scarce?
One-off download fee is
Clear route
often not the best revenue
to market
model
27. How can a
service provider
make a
telephony ecosystem
work?
30. Enable Seamless Integration
Network services (e.g. network address
book, shared call list, message store)
Parallel APIs for different device types
(RESTful XML, JavaScript libraries,
EBIF, ...) - one size doesnât ïŹt all
One-touch distribution mechanisms for
users to acquire widgets for multiple
device types
31. Lower Barrier to Product Creation
âą Reuse existing Web 2.0 paradigms
âą Pre-canned widgets
âą Lots of tutorials
âą Sample âGA qualityâ code
34. MetaSwitch Strategy
Third-party
developers
⣠leadership
⣠right APIs
⣠sand box
200+ Social
⣠tutorials
Community
partners
⣠source code
⣠blogs, forums
⣠engineering
resources
400+ carrier
customers
Hinweis der Redaktion
Easily accessible development environments
Very simple apps can be successful
Easily accessible development environments
Very simple apps can be successful
Easily accessible development environments
Very simple apps can be successful
Easily accessible development environments
Very simple apps can be successful
Easily accessible development environments
Very simple apps can be successful
Well known marketplace
Good discovery mechanisms
Monetization
- iPhone/FaceBook hands off model appropriate for high volume, low cost disposable apps
- high cost utility apps require hands on sale