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Designing UX without
   requirements
Today
• Why we‟re working on projects without
  requirements?
• What this means to the way we work and the
  evolving role of UX
• Techniques we use to define a proposition
  without requirements
• Some exercises to get your brains working
Who are we?
Why we‟re talking
  about this?
It used to be client led
             Client defines
       objectives and requirements




              We deliver
        strategy/UX/design/build
Times have changed..
• Clients don‟t always know their detailed
  requirements
  – know their business, we know digital
• Work with them to define the proposition
• Client engagement
  – Want to see what „it could be‟ before we define
    exactly „what it is‟
  – Bringing UX into the process earlier
No requirements
                 Client defines - challenge


                        Agree high level objectives




                                                              Collaborative –
                                                              client/internally
   proposition
     Define




                  Collaborative idea/proposition generation

                          Define the „must haves‟
                    Visualise ideas to get client sign off




                  We deliver - UX/design/build
Evolve process…
• How we go about generating ideas around the
  proposition with the client
   – Not about standard Q&A and brainstorming
   – Bring out the best - clients and digital
   – Driving innovation is key in ensuring it doesn‟t become
     „the same old stuff‟
• Strategy/UX/creative/tech all define the experience


                         That‟s the focus of today.
Generating creative
    ideas together
“Creativity   is just connecting things”
                              Steve Jobs
Flipbook


• Draw on a 2 pools of different „elements‟ to stimulate thinking
  around a new (and slightly bizarre) concept
• Makes unfamiliar connections between familiar possibilities
• Helps explores new areas of thinking
Brainwriting


•   Ideas recorded on paper in a set amount of time, passed on
•   Produces lots of ideas quickly
•   Good way to get ideas from everyone (shy, political)
•   Can be used at any phase of product development
6-3-5


• Similar to Brainwriting but you are asked to write down 3
  ideas in a fixed amount of time before passing on
• The innovative potentials of a group can be used
• It is useful if there are conflicts in the group
• Ideas can be systematically developed further in the session
Superhero

• Role-play technique that encourages participants to think
  broadly around a specific problem using their characters
  particular traits (real or fictional)
• Fun and engaging activity suited to early stage idea
  generation
• Superpowers can be traits from personas, insights or
  characters
Analogical
Reasoning


• Analogy is a basic human reasoning process, based on a
  fundamental process of human thinking, to remember
  similarities and to transfer them to a given problem or
  situation and find an adequate solution.
Over to you…
The task

 Use some of these techniques to
generate some ideas around a „real
           life‟ project
The brief
• National Trust
• Support their standard summer push
  to drive foot fall
• Change people‟s perceptions of
  National Trust
• Reach a new audience through use
  of social (ideally 20-30 year olds)
• Open for us to suggest use of
  properties or host events
Flipbook

   What does the      What do our
   „British Summer‟   target audience
   mean to you        do online/
                      digitally?
   e.g. Sunsets
                      e.g. Video on
                      demand
Brainwriting
Round 1
• Must use your 2 flipbook categories plus a
  National Trust venue
• 2 ideas (if you can)… around 5 words for each
• Any ideas - don‟t have to be digital
• Write your ideas in the top row
• 3 mins….GO!
Round 2
• Read the previous ideas
• 2 more ideas… around of 5 words
• Based on the categories on the top of your
  new sheet
• 3 mins…
Round 3
•   Refining the ideas against objective
•   Choose a single idea - circle it
•   How would this drive footfall to National Trust?
•   3 mins…
Your ideas
• Each share your final idea with your group
• Agree on „the best‟
• Be prepared to share it in less than 30
  seconds with the wider group
• 5 mins…
Your award winning
      ideas
How we
progressed…
Proposition
                  Client defines - challenge


                         Agree high level objectives




                                                               Collaborative –
                                                               client/internally
    proposition




                   Collaborative idea/proposition generation
      Define




                           Define the „must haves‟
                     Visualise ideas to get client sign off




                   We deliver - UX/design/build
„My Great British Day Out‟
   Create and win your Great British Day Out
            with the National Trust.
Campaign Mood board
Deliver the brief
                                          Campaign objective
                                   Drive visits to National Trust properties
   It must




               Create     Change perception         Appeal to new      Easy to      Must WANT
              awareness    of National Trust          audience         engage        to share it
Proposition
  Online




                    Facebook a              Be              Provide NT           Fun and
                         key            unexpected          with some            engaging
                    platform for                              control
                     audience



                                                 Refined idea
Refined idea
•   Facebook app
•   Create your own unique day out
•   Inspire users with National Trust locations
•   You invite your friends to drive awareness
•   Sharing and voting
Whiteboard
Scamps
UX & creative
working together
to sell idea.r to
sell the idea
Wireframes
Questions
Feel free to drop us a line…




www.e3.co.uk                  nicola@e3.co.uk
http://twitter.com/e3_media   tristan.pride@e3.co.uk
0117 9021333

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Designing UX without requirements

  • 1. Designing UX without requirements
  • 2. Today • Why we‟re working on projects without requirements? • What this means to the way we work and the evolving role of UX • Techniques we use to define a proposition without requirements • Some exercises to get your brains working
  • 4. Why we‟re talking about this?
  • 5. It used to be client led Client defines objectives and requirements We deliver strategy/UX/design/build
  • 6. Times have changed.. • Clients don‟t always know their detailed requirements – know their business, we know digital • Work with them to define the proposition • Client engagement – Want to see what „it could be‟ before we define exactly „what it is‟ – Bringing UX into the process earlier
  • 7. No requirements Client defines - challenge Agree high level objectives Collaborative – client/internally proposition Define Collaborative idea/proposition generation Define the „must haves‟ Visualise ideas to get client sign off We deliver - UX/design/build
  • 8. Evolve process… • How we go about generating ideas around the proposition with the client – Not about standard Q&A and brainstorming – Bring out the best - clients and digital – Driving innovation is key in ensuring it doesn‟t become „the same old stuff‟ • Strategy/UX/creative/tech all define the experience That‟s the focus of today.
  • 9. Generating creative ideas together
  • 10. “Creativity is just connecting things” Steve Jobs
  • 11. Flipbook • Draw on a 2 pools of different „elements‟ to stimulate thinking around a new (and slightly bizarre) concept • Makes unfamiliar connections between familiar possibilities • Helps explores new areas of thinking
  • 12. Brainwriting • Ideas recorded on paper in a set amount of time, passed on • Produces lots of ideas quickly • Good way to get ideas from everyone (shy, political) • Can be used at any phase of product development
  • 13. 6-3-5 • Similar to Brainwriting but you are asked to write down 3 ideas in a fixed amount of time before passing on • The innovative potentials of a group can be used • It is useful if there are conflicts in the group • Ideas can be systematically developed further in the session
  • 14. Superhero • Role-play technique that encourages participants to think broadly around a specific problem using their characters particular traits (real or fictional) • Fun and engaging activity suited to early stage idea generation • Superpowers can be traits from personas, insights or characters
  • 15. Analogical Reasoning • Analogy is a basic human reasoning process, based on a fundamental process of human thinking, to remember similarities and to transfer them to a given problem or situation and find an adequate solution.
  • 17. The task Use some of these techniques to generate some ideas around a „real life‟ project
  • 18. The brief • National Trust • Support their standard summer push to drive foot fall • Change people‟s perceptions of National Trust • Reach a new audience through use of social (ideally 20-30 year olds) • Open for us to suggest use of properties or host events
  • 19. Flipbook What does the What do our „British Summer‟ target audience mean to you do online/ digitally? e.g. Sunsets e.g. Video on demand
  • 21. Round 1 • Must use your 2 flipbook categories plus a National Trust venue • 2 ideas (if you can)… around 5 words for each • Any ideas - don‟t have to be digital • Write your ideas in the top row • 3 mins….GO!
  • 22. Round 2 • Read the previous ideas • 2 more ideas… around of 5 words • Based on the categories on the top of your new sheet • 3 mins…
  • 23. Round 3 • Refining the ideas against objective • Choose a single idea - circle it • How would this drive footfall to National Trust? • 3 mins…
  • 24. Your ideas • Each share your final idea with your group • Agree on „the best‟ • Be prepared to share it in less than 30 seconds with the wider group • 5 mins…
  • 26.
  • 28. Proposition Client defines - challenge Agree high level objectives Collaborative – client/internally proposition Collaborative idea/proposition generation Define Define the „must haves‟ Visualise ideas to get client sign off We deliver - UX/design/build
  • 29. „My Great British Day Out‟ Create and win your Great British Day Out with the National Trust.
  • 31. Deliver the brief Campaign objective Drive visits to National Trust properties It must Create Change perception Appeal to new Easy to Must WANT awareness of National Trust audience engage to share it Proposition Online Facebook a Be Provide NT Fun and key unexpected with some engaging platform for control audience Refined idea
  • 32. Refined idea • Facebook app • Create your own unique day out • Inspire users with National Trust locations • You invite your friends to drive awareness • Sharing and voting
  • 34. Scamps UX & creative working together to sell idea.r to sell the idea
  • 36.
  • 38. Feel free to drop us a line… www.e3.co.uk nicola@e3.co.uk http://twitter.com/e3_media tristan.pride@e3.co.uk 0117 9021333

Hinweis der Redaktion

  1. Best ideas aren’t always developed in a linear way
  2. Design to be creative is quite hard, and creative ideas can be easily lost during a normal approach to projects, so end up designing same old run of the mill stuff. So there are a number of techniques that have been adopted over the years that are used to help drive creativity...hard to come up with completely brand spanking new ideas, however, one possible way is to come up with new ideas from combining and synthesising existing ideas. By doing this you are exploring a new space, one that would never have been thought of, and it is using techniques to help people brainstorm around this new space!!!! LEGO – if we only have a few bricks of one shape, size, and color, what we build would end up dreadfully drab and uniform; but if we equip ourselves with a bag of colorful bricks of various shapes and sizes, the imaginative temples we build might appear to an onlooker to have been inspired by “a ray of grace,” yet we need only look to our bag of LEGOs to be reminded from whence they came. For examples, techniques like
  3. Gain understanding of challengeAgree objectivesCollaborative idea/requirement generationPrioritisation Define the ‘must haves’Visualise ideasDevelop full user experienceTight functional spec