4. Immersive Technology Strategies
www.davidwortley.com
Immersive Technologies
Games Virtual Worlds Social Networks
Immersive Technologies are hugely important because of
three main factors – commercial potential, societal
disruption and technological innovation
10. Immersive Technology Strategies
www.davidwortley.com
The Secret of Success in the
Attention Economy
Attractiveness
Accessibility
Affordability
Does it interest/excite me ?
Is it easy to access ?
Can I afford the time,
attention and money ?
12. Immersive Technology Strategies
www.davidwortley.com
Serious games have been defined as games whose
primary purpose is not entertainment but which have
been developed for a potentially serious benefit or
outcome. It might also include entertainment games
that have been intentionally re-purposed to deliver
serious outcomes
This definition is not always helpful because it does
not reflect or embrace the full range or potential of
technologies which create or use immersive
experiences to deliver serious benefits. These
applications may not use gameplay at all.
15. Immersive Technology Strategies
www.davidwortley.com
Serious Games are Our Personal Choice
Serious Games are where we choose to spend our
discretionary time, attention and finances which makes them
very important commercially and developmentally
32. Immersive Technology Strategies
www.davidwortley.com
Summary and Conclusion
Immersive Technologies represent a quantum shift in
knowledge creation and sharing which are affecting
Learning and Education in many ways including :-
Increased use of serious games
Peer to peer learning and social networks
Virtual learning and collaboration spaces
Combined learning and assessment using new devices