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The Role of Gamification and Enabling
Technologies in Education
Thaisim 2014
South East Bangkok University
What is Gamification?
Gamification is a process which shapes the world by
influencing the actions, behaviours, characteristics and
states of entities within the world
Who Knows how to Gamify?
Who Knows how to Gamify?
Who is doing the Gamification Here?
What is Gamification?
Every Activity between Living Creatures can be Viewed as
a Game !!
What is Gamification?
Gamification and the ability/motivation to Gamify is embedded in
the genetic make up of every living creature.
What is Gamification?
Gamification is what we do to try to get things done !!
We Use Gamification from Birth
Gamification helps us Manage our World
Teachers Need to be Leaders
What Role will You Play?
Big Changes in Society
Traditional Hierarchy Today’s Network
How can we Influence Others to
Achieve our Objectives?
Authority?
Gen Y – Digital Natives
Entertain Me?
Look What They can Do Today !!
Use the “A Team”
Authority, Aptitude, Ambition, Alignment,
Adjacency, Associates, Awareness,
Affectedness, Activation, Attractiveness,
Accessibility, Affordability
Understand the Gamification Cycle
Learn how to Use Enabling Technologies
Enabling Technologies are Technologies which support
the process of Gamification
Learn how to Use Enabling Technologies
The Internet of Things and Sensors are Examples of
Enabling Technologies
Why is Gamification especially important Today?
Why should this be critical to the future of society?
Look around any city at the buildings and
infrastructure
Reflect on the technologies we take for granted in
our daily lives
These are the manifestation of the collective efforts
of our Civilisation
They are born out of the ideas, dreams, passions
and abilities of generations of individuals…..
.. who have been able to influence and motivate the
actions of other human beings on a massive
collective scale
No individual working alone has a fraction of the
physical and mental strengths needed to develop
the world we live in today
From Ancient Greek philosophers through Religious
Leaders and Renaissance geniuses to modern day
business moguls
It has been the efforts and abilities of generations
of citizens to Gamify their world which has led and
motivated other citizens to follow them
This has been responsible for the wonderful and
incredible world we live in today
It is our ability to Gamify that influences the actions
and motivations of others and consequently shapes
both ourselves and our world
The Gamification process is a highly personalised
activity and different for any individual
Think About Two Things from Today
Measurement/Feedback and Challenges
A critical component in Gamification is the ability to
measure and visualise change
Measurement and visualisation of change provides
feedback
Access to feedback from our actions is an essential
part of learning and development
Positive feedback can reinforce behaviour and
negative feedback cause changed behaviour
Without challenges there is no motivation to shape
the world
Challenges are an essential part of life and our
continuous development
As we develop and adapt to our world, the
challenges and levels of awareness, affectedness
and activation weaken
Emerging measurement and feedback technologies
generate fresh challenges which can transform us from
spectators into fans, players and even games masters
Triggering our basic human need to shape our world by
influencing the actions, behaviours, characteristics and
state of entities within our world is vital to our future
The Future is in Your Hands
www.gadgetstogodbook.com
Thanks for listening to learn more go to:-
www.gaitss.net

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The Role of Gamification and Enabling Technologies in Education