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Disruptive Enabling Technologies
and Immersive Education
(Plus ça change, plus c'est la même chose?)
iED Paris 2015
David Wortley GAETSS
Disruptive Technologies and
Human Development
Peer to Peer Immersive Learning
The Same but Different !
The Same but Different !
Personal Context and Learning
The Same but Different !
Personal Context and Learning
Immersive Interfaces
The Same but Different
• Challenge
• Action
• Measurement
• Feedback
• Reflection
• Learning
How humans learn and develop remains the same
The Importance of Being
the Same but Different
How many of these men do you recognise?
The Importance of Being
the Same but Different
How many of these men do you recognise?
The Importance of Being
the Same but Different
Learning to Shape History
Dealing with a Heart Attack
Gen Q – Digital Natives
How do Disruptive Technologies Change Education?
Are Teachers an Endangered Species?
12
Will Disruptive Technologies Replace Teachers?
Then and Now
13
Disruptive Technologies Offer
The Same but Different
Immersive Environments
Disruptive Technologies Offer
The Same but Different
Challenges
Disruptive Technologies Offer
The Same but Different
Measurement
Disruptive Technologies Offer
The Same but Different
Feedback
Disruptive Technologies Offer
The Same but Different
Reflection
The Same but Different
Self-Directed Learning
The Same but Different
Personalised Measurement & Feedback
The Pegaso EU Project
Wearable Health Devices to Change Lifestyles
Brain-Controlled Games
Big Changes in Society
Who is the Expert?
Where do you go to find the information you need?
Teachers as Mentors
Teacher – Pupil Relationship is Critical
The Same but Different !
Future Humans with Embedded Sensors
Conclusions
• Education is in revolution not evolution
• Disruptive technologies offer personalised
challenges, actions, measurement, feedback and
reflection to support learning and development
• Paradigm shift from teaching to self directed peer to
peer learning supported by mentoring
• Humans will continue to learn in the same way but
differently
26
Artificial Intelligence
Disruptive Enabling Technologies and Immersive Education

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