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HTML5
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Hinweis der Redaktion

  1. - The most successful format in the world - Used primarily for websites - Used on every large website you use daily: Facebook, Google, Twitter, Vimeo etc
  2. A markup language is a system for annotating a text in a way that is syntactically distinguishable from that text.
  3. - Combination of improvements to HTML4, CSS and Javascript - Spec declares how HTML interacts with the DOM and the Javascript API - Additional elements - Additional JS Selectors - CSS3 properties
  4. - One large thing - HTML5 is a combination of many technologies and improvements - A browser can’t support “HTML5” a browser can support aspects of “HTML5” - A “Flash Killer” - AJAX
  5. Semantic Markup is Easier to Read and Understand - Less need for other Languages - Let Flash do what it’s good at No closing of tags Most up to date documentation W3C actually put out a spec which is readable by humans
  6. XHTML Strict DocType - who can write out by hand?
  7. No Quirks Mode Puts all browsers into standards-based rendering
  8. - What you’ve written in HTML4 will still work in HTML5 - All HTML4 tags are supported in HTML5 - HTML5 builds upon HTML4 - Example: HTML5 has all the input types of HTML4, but adds upon them, will show later
  9. Features Already Supported In Major Browsers: FireFox, Opera, Safari, Internet Explorer 9 Some features aren’t available in all browsers: - Video & Audio aren’t ready for primetime Modernizr - Open-Source MIT Licensed & Developed by two reliable developers - Booleans telling you what’s supported - Allows for CSS classes to be used based on what’s included
  10. - XHTML is a mess and never was properly supported - Content supplied as Text/HTML not “application/xhtml+xml” as XHTML requested - XHTML tried to break websites when markup was incorrect - Horrible experience for customers - No graceful degradation
  11. Get the user’s current location returned to you in a JS Method Geolocation can take several seconds Google Gears fallback
  12. - ~5MB of Storage - Cookies are 4kb - Not sent to server on every page reload - Accessible through JS calls
  13. Cache files and resources offline - Enables websites to work when a user isn’t connected to the internet - Doesn’t work in IE
  14. Add an AddType directive in .htaccess (on an apache box)
  15. Add an manifest attribute on the <html> element
  16. Very simple cache.manifest file declaring which files are necessary. - Ability to add explicit (default) - Fallback - Online whitelist (allows online resources when network is available)
  17. - Easier To Read - Removes the necessity of appending IDs to everything - Selectable by CSS
  18. - Remy Sharp - MIT Licensed and hosted on Google Code - Works all the way back to IE6
  19. HTML5 Defines over a Dozen New input types:
  20. Fall back to regular inputs. No reason to not use them.
  21. Notice keyboard changes based on input types
  22. Selector - A way to grab, and iterate elements Both CSS and JS
  23. ^= Any item who’s ID begins with “post-”
  24. a href where the url starts with FTP
  25. *= Any item who’s attribute matches wildcard
  26. an + b a represents a cycle size, n is a counter starting at 0, and b represents an offset value
  27. “even” and “odd” exist
  28. :first-child existed in CSS 2.1
  29. A B Descendant Selector - “my children and grandchildren are my descendants”
  30. A + B Adjacent Selector - not in IE6
  31. A > B Child Selector. “My children will be selected, but not my grandchildren” - not in IE6, buggy in IE7
  32. Browser level implementation. Faster
  33. aka “element name”
  34. - Enables JavaScript to be run in the background. Think Multi-Threaded Websites. - Workers don't have access to the DOM. No document, getElementById, etc. (The notable exceptions are setTimeout, setInterval, and XMLHttpRequest.) - Workers don't have direct access to the 'parent' page.
  35. No workers, 4.272 seconds 16 workers, 1.781 seconds - FF 3.5+, S 4.0+, Chrome Nightly
  36. - The canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images - Not SVG. SVG is a visual representation of an object, canvas is not.