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Building Bridges, Connecting Communities
SCOTT WESTON
Site Building Track, May 21, 2013
Games People Play
What we’ll cover
• What is gamification?
• Gamification elements
• Framework for creating a gamified system
• Look at some modules implement
• Demo of Goals module
• Questions
About Scott
Director of Development
Goals Module
Bowling, and other stuff
http://www.ezuca.com/50-awesome-social-icon-badges/, http://foursquareguru.com/badges/the-7-10-split-foursquare-badge/
Gamification is...
• The use of game elements and game design
techniques in non-game contexts.
• Taking something that isn’t a game and
applying structures around it that makes it
feel game-like.
Game Elements
http://solutions.wolterskluwer.com/blog/2010/11/its-all-in-the-play-improving-user-engagement-through-social-gaming/farmville/
Game Elements
http://solutions.wolterskluwer.com/blog/2010/11/its-all-in-the-play-improving-user-engagement-through-social-gaming/farmville/
Game Elements
http://fitfinity.net/2011/11/02/favorite-fitness-apps/
http://fitfinity.net/2011/11/02/favorite-fitness-apps/
Example: Reality Drop
https://realitydrop.org/#community
https://realitydrop.org/#community
Why Gamify?
• Engagement gap
• Encourage users to buy
• Social Causes
• Crowdsourcing
• Behavior change
• Self improvement
Game Design Toolkit
Dynamics
Mechanics
Components
Robin Hunicke, Marc LeBlanc & Robert Zubek,
MDA:A Formal Approach to Game Design and Game Research,
http://www.cs.northwestern.edu/~hunicke/pubs/MDA.pdf
emotions, narrative, progression
rewards, challenges, competition,
collaboration, feedback, turns
avatars, badges, collections,
unlocking, levels, leaderboards,
quests, points, teams,
social graph, virtual goods
Creating Your Gamified System
• Six-step process
• by Kevin Werbach and Dan Hunter
• Werbach’s book: For the Win!
The Six Ds
1. Define business objectives
2. Delineate target behaviors
3. Describe your players
4. Devise activity loops
5. Don’t forget the fun!
6. Deploy the tools
Define Business Objectives
• Goals for the gamified system
• What is this for?
• What are the outcomes?
Delineate Target Behaviors
• Be specific
• # of FB Shares
• Reduce time to purchase by X%
• Volume of activity
Describe your players
• What do you know about them?
• What motivates them?
• Age group, gender, demographics?
• Achievers/explorers?
• Socializers/competitors?
Devise Activity Loops
• Engagement Loops
• Motivation -> Action -> Feedback
• *Remember players’ motivation!
• Progression Loops
• Onboarding, Challenges/Quests, Mastery
• *What do players know already?
Don’t Forget the Fun!
• Put yourself in the shoes of your users.
• Is what you’re building fun?
• Your game isn’t their work!
• Make sure it is game-like and enjoyable.
Deploy the Tools
• Apply the game elements
• Game rules, narrative, design
• More than just points, badges, and
leaderboard (PBL)
• Measure, Adjust, Repeat!
The Six Ds
1. Define business objectives
2. Delineate target behaviors
3. Describe your players
4. Devise activity loops
5. Don’t forget the fun!
6. Deploy the tools
Don’t Devalue Your Service
• Knowing your users is critical!
• Users know when they are being played
• Do: Build a platform, not just a game
Be Careful of PBLs
• Seen virtually everywhere - easy to build
• If you only offer PBL, your gamified system
will probably be boring
• Do: PBL + other engaging activities
• Leaderboards can de-motivate
• Do: Personalized leaderboards (social
graph, in the pack)
(Some) Drupal Modules for Gamification
Components Modules
Overall Achievements, Goals*
Points User Points + Add ons
Badges User Badges (in beta)
Leaderboard Views, Radioactivity
Avatars
Avatar Selection, User picture,
Realname
(Some) Drupal Modules for Gamification
Components Modules
Collaboration
Forum, OG, User Relationships,
Voting,Wiki
Unlocking,Virtual
Goods
NodeView Permissions, Hidden
Nodes
Social Graph
ShareThis, Facebook,Twitter,
LinkedIn, Pintrest, etc.
Collections Entity Reference
Feedback Flag, Message, Radioactivity
Goals Module
• Task-based goals
• Example: A goal has two tasks associated
with it.
• When both tasks are complete, the goal is
complete.
Goals Module
• Goals and Tasks are fieldable entities
• Goals Extras Modules
• Badge for goal completion
• User Points for goal completion
• View Block of earned badges
DEMONSTRATION
• Simple example
• Social forums for tenpin bowling
• Posts/Comments - Likes
• Level up to see additional content
• Leaderboard
Bowl-a-rama
• Leaderboard (Points)
• Liked forum topic (+ 2)
• Liked comment (+ 1)
• Complete onboarding (+ 25)
Bowl-a-rama
• Badges
• Onboarding (Bumper Bowler)
• Log in 3 consecutive days (Turkey)
• 5 content likes, 10 comment likes (Team
Captain)
Bumper Bowler Goal
View welcome message task
Turkey Goal
3 Logins Task
Team Captain Goal
Two tasks: 5 content likes, 10
comment likes
Base Installation
• Drupal Core 7.22
• Forum
• Goals / Goals
Extras
• CTools
• Rules
• Token
• Entity
• User Points
• User Points Flag
• Node View
Permissions
• Views / UI
• Devel
Create Welcome Message
1. Create
Welcome Message
2. Create Block
Links to Message
Place in First Sidebar
Create Premium Content Type
Node View Permissions
Creates view own/any content for
Premium Content type
Create Premium Member Role
Enable Role for Premium Members
Only Premium Members can see
Premium Content
Create Like Flags & Points
1. Create flags to like
Comments and Content
2. Configure User Points
for Likes
Badges Block to Sidebar
Block provided by
Goals Extras Module
• `
Resources
• Lots of links in Duo Consulting Blog
• http://bit.ly/QQDf
• Download these slides from DC-PDX
• http://portland2013.drupal.org
Questions
Building Bridges, Connecting Communities
Evaluate this session at:
portland2013.drupal.org/schedule.
Thank you!
What did you think?

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Games People Play (and the Modules that Enable Them)