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Dubit -
Dubit’s Guide to
Basic Gaming
Terminology
Dubit’s Guide to Basic Gaming Terminology
Dubit - Dubit’s Guide to Basic Gaming Terminology
Theme, Narrative & Story
Theme
What's in the world; how it looks; the style and
content; the tone of the world.
Narrative
Ongoing plot; what happens to the characters; start,
middle and end; forward momentum.
Story
What it's all about; the player's role; context and
motivation; backstory of the world.
Dubit - Dubit’s Guide to Basic Gaming Terminology
Interface, Core Gameplay & Structure
Interface
How the player talks to the game; how the game
talks to the player; input and output.
Core Gameplay
The repetitive activity that keeps the player playing;
creates flow; has 'feel'; involves interface.
Structure
How new materials are delivered to the player; the
order of delivery; progress and reward.
Dubit - Dubit’s Guide to Basic Gaming Terminology
The Golden Mechanic
Core gameplay, or an element of core gameplay,
which delivers:
•Fun
•Unique identity
•A tether to the structure
•Meaningful play
Dubit - Dubit’s Guide to Basic Gaming Terminology
Reward Structure & Compulsion Loops
Reward Schedule
Pacing of different weights of reward in response to
player achievement; Skinner boxes; reward structure
as internal system.
Compulsion Loops
Feeding rewards back into core gameplay to create
behavioural loops; player advancement; staggered
tutorials; reward and progress structures meet.
Dubit - Dubit’s Guide to Basic Gaming Terminology
Rewards & Progress Managment
Reward Management
Housekeeping; choosing skills; spending points and
money; customisation.
Types of Rewards
These include, score, currency, cosmetics,
collections, upgrades, progress, and bonus material.
Progress Management
Finding the path forward; overcoming challenges
and barriers; solving puzzles; using player upgrades;
being 'good enough; winning.
Dubit - Dubit’s Guide to Basic Gaming Terminology
Kids Research
• Market analysis
• Prototype and concept testing
• Competitor analysis and market scoping
• IP / trend spotting
• Design & ideation
• Monetization strategies
• Ethical marketing
• Transmedia modeling
Dubit: Research, Build & Launch
digital experiences for kids brands
Kids Game Development
• Game design and ideation
• Character and brand design
• Game development
• Virtual Worlds and Casual MMOs
Kids Apps
• iOS and Android games
• Interactive storybooks
Launch
• Game promotion and player acquisition
Dubit - Dubit’s Guide to Basic Gaming Terminology
Dubit: Just a few of our customers
Dubit - Dubit’s Guide to Basic Gaming Terminology
If you’d like to know more about what we do checkout our website dubitlimited.com or send Matthew an
email: matthew@dubitlimited.com. We love to talk!
Address
The Half Roundhouse
Wellington Road
Leeds
West Yorkshire
LS12 1DR
Phone
(+44) 113 3947 920
Email
matthew@dubitlimited.com
Dubit: Get in touch!

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Basic Gaming Terminology

  • 1. Dubit - Dubit’s Guide to Basic Gaming Terminology Dubit’s Guide to Basic Gaming Terminology
  • 2. Dubit - Dubit’s Guide to Basic Gaming Terminology Theme, Narrative & Story Theme What's in the world; how it looks; the style and content; the tone of the world. Narrative Ongoing plot; what happens to the characters; start, middle and end; forward momentum. Story What it's all about; the player's role; context and motivation; backstory of the world.
  • 3. Dubit - Dubit’s Guide to Basic Gaming Terminology Interface, Core Gameplay & Structure Interface How the player talks to the game; how the game talks to the player; input and output. Core Gameplay The repetitive activity that keeps the player playing; creates flow; has 'feel'; involves interface. Structure How new materials are delivered to the player; the order of delivery; progress and reward.
  • 4. Dubit - Dubit’s Guide to Basic Gaming Terminology The Golden Mechanic Core gameplay, or an element of core gameplay, which delivers: •Fun •Unique identity •A tether to the structure •Meaningful play
  • 5. Dubit - Dubit’s Guide to Basic Gaming Terminology Reward Structure & Compulsion Loops Reward Schedule Pacing of different weights of reward in response to player achievement; Skinner boxes; reward structure as internal system. Compulsion Loops Feeding rewards back into core gameplay to create behavioural loops; player advancement; staggered tutorials; reward and progress structures meet.
  • 6. Dubit - Dubit’s Guide to Basic Gaming Terminology Rewards & Progress Managment Reward Management Housekeeping; choosing skills; spending points and money; customisation. Types of Rewards These include, score, currency, cosmetics, collections, upgrades, progress, and bonus material. Progress Management Finding the path forward; overcoming challenges and barriers; solving puzzles; using player upgrades; being 'good enough; winning.
  • 7. Dubit - Dubit’s Guide to Basic Gaming Terminology Kids Research • Market analysis • Prototype and concept testing • Competitor analysis and market scoping • IP / trend spotting • Design & ideation • Monetization strategies • Ethical marketing • Transmedia modeling Dubit: Research, Build & Launch digital experiences for kids brands Kids Game Development • Game design and ideation • Character and brand design • Game development • Virtual Worlds and Casual MMOs Kids Apps • iOS and Android games • Interactive storybooks Launch • Game promotion and player acquisition
  • 8. Dubit - Dubit’s Guide to Basic Gaming Terminology Dubit: Just a few of our customers
  • 9. Dubit - Dubit’s Guide to Basic Gaming Terminology If you’d like to know more about what we do checkout our website dubitlimited.com or send Matthew an email: matthew@dubitlimited.com. We love to talk! Address The Half Roundhouse Wellington Road Leeds West Yorkshire LS12 1DR Phone (+44) 113 3947 920 Email matthew@dubitlimited.com Dubit: Get in touch!