Dr. Graham engaged in Gamifi-ED with two colleagues from different parts of the world. The experience focused on professional development for creating games through experts, and through collaboration with a non-profit representative, a K-12 representative and herself. During the process, Dr. Graham's higher education students, in-service teachers from across Alaska, created a rubric for evaluating serious games, evaluated games, and then created their own games. This session focuses on open learning and promoting the 21st Century Skills of Communication, Creation, Collaboration, and Critical Thinking.
6. IMPORTANT TO
TEACHERS:
1. Clear purpose that correlates with multiple learning
objectives
2. standards pertaining to coursework
3. Narrative Context/Storyline
4. Well-organized, risk oriented problem solving
5. Engaging and Motivating
6. Interactivity (Collaboration): students are able to interact
with other and the game
7. Skill scaffolding and mastery
8. Encouragement and Feedback
9. Utility
9. STUDENT & TEACHER
RESPONSIBILITIES
Teachers -
Recommend games for review
Review at least 5 games
Students-
Build and organize site
Manage workflow including notifying teachers of sites to be reviewed
Locate games for review
Review numerous games (10 each)
Manage the @gamifi-ED and #gamifi-ED Twitter identities and channel
11. CONCEPTUALIZING A
SERIOUS GAME
3 Teams of Higher Education Students: One
Minecraft Group and two Groups who could create in
any media/medium
Presentation tool was each Group’s own choice
Encouraged to meet their own rubric as they created
the games!
12.
13. TEACHER RESPONSES
I have to admit. At first, I was a little skeptical. There was no way we were
going to pull this off in a two-week period. But, lo’ and behold, we did it!
All I can say about the last two weeks is WOW, and not the game. I was a little
unsure we could pull this off in just two weeks but I think we’ve all done an
excellent job holding it together and coming up with not only a game idea but
our sanity as well.
This process has been an eye opening, I never thought that I would be part of a
group that would create a game proposal which could eventually turn into a
real game. This has been a wonderful learning experience that has opened my
world to a new type of learning and learning environment for students. As we
worked through designing the game I had my students in mind and could
visualize them playing the game.
14. Overall, I am very pleased with our game idea. It
focuses on realistic situations that are important to
many people living in Alaska, which should make it
appealing to people living here. Because Alaska
and Alaska wildlife have such a broad appeal to
people outside the state, it should also be
interesting to people in different locales. The other
aspect of the game I like is that the game will
require cooperation between different groups to
make it successful. Winning will not be an
individual achievement. Individual groups can
achieve different degrees of success but ultimately,
all of the groups must come together in the end to
achieve total victory.