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A	
  Licence?	
  
                       A	
  Licence!	
  
   A	
  short	
  story	
  about	
  movies	
  and	
  games,	
  data	
  and	
  
research,	
  and	
  the	
  reason	
  why	
  you	
  should	
  spend	
  some	
  
 ;me	
  on	
  improving	
  your	
  data	
  research	
  capabili;es	
  if	
  
   you	
  want	
  to	
  be	
  successful	
  in	
  the	
  games	
  industry.	
  
                                         	
  
                     RIT	
  -­‐	
  Rochester	
  10.9.2012	
  
                                         	
  
                          Jörg	
  Müller-­‐Lietzkow	
  
Movies	
  and	
  Games.	
  	
  
A	
  difficult	
  rela;onsship	
  
We	
  all	
  know	
  Captain	
  Jack	
  Sparrow	
  ...	
  	
  
              And	
  (his)	
  poor	
  Games	
  
                               •  A	
  few	
  ques;ons	
  in	
  the	
  
                                  first	
  place:	
  
                                    –  Have	
  you	
  ever	
  played	
  a	
  
                                       „perfect“	
  licensed	
  game?	
  
                                    –  Do	
  you	
  think	
  licensed	
  
                                       games	
  are	
  a	
  good	
  thing?	
  
                                    –  Are	
  you	
  willing	
  to	
  pay	
  for	
  a	
  
                                       licence?	
  
                                    –  Is	
  the	
  connec;on	
  between	
  
                                       licence	
  and	
  movie	
  content	
  
                                       important	
  for	
  you?	
  
                               •  What	
  does	
  that	
  mean	
  
                                  from	
  an	
  industry	
  
                                  perspec;ve?	
  
Pirates	
  of	
  the	
  Caribbean	
  




h[p://www.the-­‐numbers.com/movies/series/PiratesOfTheCaribbean.php	
  
The	
  easy	
  way?	
  

               Platform)             Yearly)(change))             Total)
               3DS$              6,435,214$ (,51%)$          19,438,733$
               PS3$              5,565,017$ (,61%)$          65,954,175$
               X360$             4,265,747$ (,69%)$          67,938,578$
               Wii$              2,806,053$ (,76%)$          96,420,626$
               PSV$              2,243,127$ (+366%)$          2,691,443$
               PSP$              2,071,631$ (,72%)$          74,902,884$
               DS$               1,654,026$ (,81%)$         151,936,056$
               Total)          25,040,815) (;64%)) ))
!
h[p://www.vgchartz.com/yearly/2012/Global/;	
  1.9.12	
  
A	
  licence	
  to	
  kill	
  ...	
  
What	
  is	
  the	
  real	
  money	
  value?	
  
Why	
  does	
  it	
  ma[er?	
  
Sources(for(Revenue(                                  1980( 2000(    2010(
Cinema'                                                 75'   34'      30'
Home'Entertainment'(DVD,'BR'etc.)'                       5'   40'      20'
TV'                                                     18'   20'      20'
PayAperAView'                                            2'    4'      20'
Internet,'Mobile,'Merchandising'                         0'    2'      10'
'
(Wendling	
  2012:	
  87)	
  
•  Recouping	
  a	
  franchise	
  is	
  ge_ng	
  more	
  complex.	
  
•  In	
  a	
  transforming	
  games	
  industry	
  the	
  meaning	
  of	
  
   licences	
  is	
  unpredictable	
  (e.g.	
  Star	
  Trek	
  
   (Gameforge);	
  Ba[lestar	
  Galac;ce	
  (Bigpoint)).	
  
Licences	
  could	
  be	
  magical	
  
•  Licences	
  tend	
  to	
  be	
  a	
  „save	
  
   bet“	
  in	
  the	
  movie	
  business.	
  
   If	
  a	
  first	
  movie	
  does	
  well	
  
   200	
  mio.	
  US-­‐$	
  produc;on	
  
   costs	
  will	
  be	
  no	
  problem	
  for	
  
   the	
  successor.	
  
•  The	
  value	
  of	
  a	
  licence	
  from	
  
   a	
  successful	
  movie	
  series	
  
   rises	
  over	
  the	
  ;me	
  but	
  it	
  
   also	
  can	
  decline	
  if	
  you	
  
   create	
  one	
  bad	
  product	
  (hit	
  
   driven	
  business).	
  
•  The	
  real	
  magic	
  is	
  the	
  
   leverage	
  effect	
  of	
  a	
  licence.	
  	
  
Terminate	
  imagina;on	
  
                                           100	
  Mio.	
  US-­‐$	
  will	
  do	
  it!	
  
                            Top	
  Filmstudios	
  Revenues	
  
                               in	
  US-­‐cinemas	
  2009	
  


2.000,00	
  

1.800,00	
  
                     1.836	
  
1.600,00	
  

1.400,00	
  
                                       1.413	
  
                                                         1.339	
  
1.200,00	
  

1.000,00	
                                                                 1.067	
  
                                                                                              943	
  
  800,00	
  

  600,00	
  

  400,00	
  

  200,00	
  

     0,00	
  
                Warner	
  Bros.	
   Paramount	
   Sony	
  Pictures	
  Buena	
  Vista	
  20th	
  Century	
  
                                     Pictures	
                                              Fox	
  
Worldwide	
  Cinema	
  	
  
                       Revenues	
  in	
  Billion	
  US-­‐$	
  	
  




MPAA	
  2012,	
  Theatrical	
  Market	
  Sta;s;cs	
  2011:	
  4	
  	
  
Save	
  Bet	
  –	
  Some	
  proof	
  




h[p://en.wikipedia.org/wiki/List_of_highest-­‐grossing_films,	
  31.8.12	
  
Change...	
  And	
  Rise	
  
              •  Some;mes	
  even	
  
                 licences	
  do	
  need	
  a	
  „new	
  
                 start“	
  (reboot	
  them!).	
  	
  
              •  Change	
  is	
  a	
  chance	
  as	
  
                 well	
  as	
  a	
  big	
  risk.	
  The	
  
                 blockbuster	
  business	
  is	
  
                 like	
  playing	
  with	
  fire.	
  	
  
              •  Movie	
  Licences	
  will	
  
                 remain	
  as	
  a	
  stable	
  
                 cultural	
  artefact	
  –	
  
                 games	
  mostly	
  not.	
  
Batman	
  Franchise	
  




h[p://www.the-­‐numbers.com/movies/series/Batman.php	
  	
  
Reboot	
  me	
  please!	
  
              •  Nearly	
  every	
  successful	
  
                   blockbuster	
  franchise	
  
                   elder	
  than	
  10	
  years	
  got	
  
                   a	
  reboot	
  during	
  the	
  last	
  
                   decade	
  (Batman,	
  Bond,	
  
                   Spiderman	
  etc.).	
  
              •  Reboo;ng	
  means	
  more	
  
                   then	
  remaking.	
  
                   Reboo;ng	
  means	
  a	
  
                   chance	
  to	
  enhance	
  the	
  
                   franchise.	
  
              	
  
Even	
  huge	
  franchises	
  can	
  fail!	
  
      „Why	
  People	
  Were	
  Excited:	
  Terminator	
  3	
  was	
  a	
  big	
  old	
  let-­‐down,	
  but	
  
      this	
  new	
  take	
  on	
  the	
  franchise	
  looked	
  set	
  to	
  return	
  things	
  to	
  an	
  even	
  
      keel.	
  Even	
  though	
  McG	
  was	
  at	
  the	
  helm,	
  the	
  director	
  was	
  saying	
  saying	
  
      all	
  the	
  right	
  things	
  about	
  retaining	
  James	
  Cameron's	
  mythology,	
  while	
  
      in	
  ChrisBan	
  Bale,	
  the	
  film	
  had	
  a	
  heavyweight	
  lead	
  in	
  place.	
  The	
  stage	
  
      was	
  set	
  for	
  something	
  special.	
  
      	
  
      	
  
      Why	
  They	
  Ended	
  Up	
  Disappointed:	
  "I	
  feel	
  like	
  we	
  did	
  a	
  lot	
  right	
  with	
  
      Terminator	
  and	
  I	
  feel	
  like	
  we	
  did	
  a	
  lot	
  wrong,"	
  said	
  McG	
  with	
  the	
  
      benefit	
  of	
  hindsight.	
  In	
  fairness	
  to	
  him,	
  plenty	
  of	
  the	
  acBon	
  hits	
  the	
  
      spot,	
  but	
  it	
  never	
  really	
  feels	
  like	
  a	
  Terminator	
  movie,	
  not	
  least	
  because	
  
      the	
  characters	
  are	
  given	
  very	
  liHle	
  room	
  to	
  breathe	
  between	
  the	
  sound	
  
      and	
  fury	
  of	
  man	
  vs.	
  machine	
  combat.“	
  



h[p://www.totalfilm.com/features/50-­‐most-­‐disappoin;ng-­‐movies-­‐of-­‐all-­‐;me/terminator-­‐salva;on-­‐2009	
  24.8.2012	
  
Games	
  and	
  Movies	
  –	
  The	
  way	
  it	
  works!	
  
Games	
  Market	
  Segementa;on	
  2012	
  
          (based	
  on	
  player	
  types)	
  
                                                           High	
  Investment	
  
                                                            (Money/Time)	
  
                                                                                         New	
  emerging	
  markets	
  
                       Core	
         Core	
  
                      Console	
     PCGames	
  
                      Games	
  
                                                                               Online	
  
                                                   Browser	
  
                                                                              Gambling	
  
                                                    Games	
  
                                                                                                    Skill	
  based	
  
Old	
  Markets	
                    MMOG/	
  
                                                                    Self	
                            Games	
  
                                    MMORPG	
  
                                      Sub-­‐                      Improve-­‐
                                                                    ment	
  
                                    scrip@on	
   Exer-­‐games	
  
                                                                                       Social	
  
                     Core	
                                       Standard	
          Network	
                          Casual	
  
                                                                                       Games	
  
                                                                   Mobile	
  
                                                                   Games	
  



                                                                                                           Adgames	
  




                                                                 Low	
  Invest	
  
Independence	
  creates	
  IP	
  
Industry	
  Transforma;on	
  	
  
can	
  also	
  kill	
  a	
  high-­‐class	
  IP!	
  
The	
  Lego	
  Trick	
  
            •  Most	
  of	
  the	
  Lego-­‐
               franchise	
  Franchises	
  
               work	
  very	
  well.	
  
            •  The	
  core	
  market	
  differs	
  
               from	
  the	
  movie	
  core	
  
               market.	
  
            •  Lego	
  is	
  accepted	
  by	
  
               parents.	
  
            •  Humor	
  cracks	
  the	
  ice.	
  
Another	
  „Save	
  Bet“?	
  
•    EA	
  (Movies):	
  
      –    Ba[le	
  for	
  Middle-­‐Earth	
  I	
  &	
  II	
  
      –    LotR:	
  The	
  	
  Two	
  Towers	
  
      –    LotR:	
  Return	
  of	
  the	
  King	
  
      –    The	
  Third	
  Age	
  
      –    LotR	
  Tac;cs	
  
      –    Conquest	
  
•    Vivendi/Sierra	
  (Literature):	
  	
  
      –  The	
  Hobbit	
  
      –  The	
  fellowship	
  of	
  the	
  Ring	
  
      –  War	
  of	
  the	
  Ring	
  
•    Warner	
  Bros./Turbine	
  
      –    Lord	
  of	
  the	
  Rings	
  Online	
  (+	
  Add	
  Ons)	
  
      –    Aragorns	
  Quest	
  
      –    War	
  in	
  the	
  North	
  
      –    Guardians	
  of	
  Middle	
  Earth	
  
      –    Lego	
  LotR	
  
Data	
  –	
  No,	
  not	
  Mr.	
  Data	
  
How	
  can	
  you	
  gather	
  the	
  data!	
  
                        •      DOs	
  
                                –  Use	
  publicly	
  available	
  data	
  bases	
  like	
  
                                   The	
  Numbers,	
  Boxofficemojo,	
  
                                   insidekino,	
  IMDB	
  etc.	
  
                                –  Cross-­‐evaluate	
  doe	
  to	
  special	
  interest	
  
                                   press	
  and	
  scien;fic	
  journals.	
  
                                –  Use	
  math	
  at	
  a	
  certain	
  point	
  but	
  do	
  not	
  
                                   underes;mate	
  bounded	
  ra;onality	
  	
  
                                –  Factor	
  analysis	
  is	
  helpful	
  but	
  not	
  
                                   primarily.	
  
                                –  Develop	
  a	
  research	
  documentary	
  reprt.	
  
                        	
  
                        •      DON´Ts	
  	
  
                                –  Google	
  is	
  not	
  your	
  only	
  friend.	
  
                                –  Wikipedia	
  is	
  helpful	
  but	
  not	
  accurate	
  
                                   enough.	
  
                                –  Don´t	
  hack	
  into	
  secured	
  data	
  bases.	
  
                                –  Don´t	
  believe	
  in	
  VGChartz,	
  dig	
  deeper!	
  
Just	
  a	
  few	
  Conlclusions	
  
•  Not	
  every	
  licence	
  is	
  worth	
  a	
  
   game.	
  	
  
•  Licences	
  are	
  linked	
  between	
  
   movies,	
  games	
  and	
  other	
  
   media	
  –	
  failing	
  one	
  could	
  
   affect	
  the	
  other.	
  
•  The	
  real	
  value	
  of	
  a	
  licence	
  is	
  
   owen	
  much	
  less	
  then	
  
   expected.	
  
•  Use	
  references	
  to	
  evaluate	
  
   an	
  IP/Franchise.	
  Beyond	
  
   that	
  comes	
  the	
  math.	
  
•  Try	
  to	
  work	
  on	
  a	
  licence	
  
   game.	
  
Thank	
  You	
  for	
  your	
  a[en;on	
  	
  
                     and	
  enjoy	
  your	
  Coffee	
  Break!	
  
Prof.	
  Dr.	
  Jörg	
  Müller-­‐Lietzkow	
  
Universität	
  Paderborn	
  
Fakultät	
  für	
  Kulturwissenschawen	
  
Ins;tut	
  für	
  Medienwissenschawen,	
  
Medienorganisa;on	
  und	
  Mediensysteme	
  
Warburgerstr.	
  100,	
  Gebäude	
  E,	
  Raum	
  E2.324	
  
	
  
33098	
  Paderborn	
  
Germany	
  
	
  
Telefon:	
  +495251/60	
  32	
  74	
  
Handy:	
  +49178/5448978	
  
	
  
Mail:	
  jml@mail.upb.de	
  	
  
Web:	
  h[p://www.morgsys.de	
  	
  
Skype:	
  joergmueller45	
  

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Licences: Movies and Games

  • 1. A  Licence?   A  Licence!   A  short  story  about  movies  and  games,  data  and   research,  and  the  reason  why  you  should  spend  some   ;me  on  improving  your  data  research  capabili;es  if   you  want  to  be  successful  in  the  games  industry.     RIT  -­‐  Rochester  10.9.2012     Jörg  Müller-­‐Lietzkow  
  • 2. Movies  and  Games.     A  difficult  rela;onsship  
  • 3. We  all  know  Captain  Jack  Sparrow  ...     And  (his)  poor  Games   •  A  few  ques;ons  in  the   first  place:   –  Have  you  ever  played  a   „perfect“  licensed  game?   –  Do  you  think  licensed   games  are  a  good  thing?   –  Are  you  willing  to  pay  for  a   licence?   –  Is  the  connec;on  between   licence  and  movie  content   important  for  you?   •  What  does  that  mean   from  an  industry   perspec;ve?  
  • 4. Pirates  of  the  Caribbean   h[p://www.the-­‐numbers.com/movies/series/PiratesOfTheCaribbean.php  
  • 5. The  easy  way?   Platform) Yearly)(change)) Total) 3DS$ 6,435,214$ (,51%)$ 19,438,733$ PS3$ 5,565,017$ (,61%)$ 65,954,175$ X360$ 4,265,747$ (,69%)$ 67,938,578$ Wii$ 2,806,053$ (,76%)$ 96,420,626$ PSV$ 2,243,127$ (+366%)$ 2,691,443$ PSP$ 2,071,631$ (,72%)$ 74,902,884$ DS$ 1,654,026$ (,81%)$ 151,936,056$ Total) 25,040,815) (;64%)) )) ! h[p://www.vgchartz.com/yearly/2012/Global/;  1.9.12  
  • 6. A  licence  to  kill  ...   What  is  the  real  money  value?  
  • 7. Why  does  it  ma[er?   Sources(for(Revenue( 1980( 2000( 2010( Cinema' 75' 34' 30' Home'Entertainment'(DVD,'BR'etc.)' 5' 40' 20' TV' 18' 20' 20' PayAperAView' 2' 4' 20' Internet,'Mobile,'Merchandising' 0' 2' 10' ' (Wendling  2012:  87)   •  Recouping  a  franchise  is  ge_ng  more  complex.   •  In  a  transforming  games  industry  the  meaning  of   licences  is  unpredictable  (e.g.  Star  Trek   (Gameforge);  Ba[lestar  Galac;ce  (Bigpoint)).  
  • 8. Licences  could  be  magical   •  Licences  tend  to  be  a  „save   bet“  in  the  movie  business.   If  a  first  movie  does  well   200  mio.  US-­‐$  produc;on   costs  will  be  no  problem  for   the  successor.   •  The  value  of  a  licence  from   a  successful  movie  series   rises  over  the  ;me  but  it   also  can  decline  if  you   create  one  bad  product  (hit   driven  business).   •  The  real  magic  is  the   leverage  effect  of  a  licence.    
  • 9. Terminate  imagina;on   100  Mio.  US-­‐$  will  do  it!   Top  Filmstudios  Revenues   in  US-­‐cinemas  2009   2.000,00   1.800,00   1.836   1.600,00   1.400,00   1.413   1.339   1.200,00   1.000,00   1.067   943   800,00   600,00   400,00   200,00   0,00   Warner  Bros.   Paramount   Sony  Pictures  Buena  Vista  20th  Century   Pictures   Fox  
  • 10. Worldwide  Cinema     Revenues  in  Billion  US-­‐$     MPAA  2012,  Theatrical  Market  Sta;s;cs  2011:  4    
  • 11. Save  Bet  –  Some  proof   h[p://en.wikipedia.org/wiki/List_of_highest-­‐grossing_films,  31.8.12  
  • 12. Change...  And  Rise   •  Some;mes  even   licences  do  need  a  „new   start“  (reboot  them!).     •  Change  is  a  chance  as   well  as  a  big  risk.  The   blockbuster  business  is   like  playing  with  fire.     •  Movie  Licences  will   remain  as  a  stable   cultural  artefact  –   games  mostly  not.  
  • 14. Reboot  me  please!   •  Nearly  every  successful   blockbuster  franchise   elder  than  10  years  got   a  reboot  during  the  last   decade  (Batman,  Bond,   Spiderman  etc.).   •  Reboo;ng  means  more   then  remaking.   Reboo;ng  means  a   chance  to  enhance  the   franchise.    
  • 15. Even  huge  franchises  can  fail!   „Why  People  Were  Excited:  Terminator  3  was  a  big  old  let-­‐down,  but   this  new  take  on  the  franchise  looked  set  to  return  things  to  an  even   keel.  Even  though  McG  was  at  the  helm,  the  director  was  saying  saying   all  the  right  things  about  retaining  James  Cameron's  mythology,  while   in  ChrisBan  Bale,  the  film  had  a  heavyweight  lead  in  place.  The  stage   was  set  for  something  special.       Why  They  Ended  Up  Disappointed:  "I  feel  like  we  did  a  lot  right  with   Terminator  and  I  feel  like  we  did  a  lot  wrong,"  said  McG  with  the   benefit  of  hindsight.  In  fairness  to  him,  plenty  of  the  acBon  hits  the   spot,  but  it  never  really  feels  like  a  Terminator  movie,  not  least  because   the  characters  are  given  very  liHle  room  to  breathe  between  the  sound   and  fury  of  man  vs.  machine  combat.“   h[p://www.totalfilm.com/features/50-­‐most-­‐disappoin;ng-­‐movies-­‐of-­‐all-­‐;me/terminator-­‐salva;on-­‐2009  24.8.2012  
  • 16. Games  and  Movies  –  The  way  it  works!  
  • 17. Games  Market  Segementa;on  2012   (based  on  player  types)   High  Investment   (Money/Time)   New  emerging  markets   Core   Core   Console   PCGames   Games   Online   Browser   Gambling   Games   Skill  based   Old  Markets   MMOG/   Self   Games   MMORPG   Sub-­‐ Improve-­‐ ment   scrip@on   Exer-­‐games   Social   Core   Standard   Network   Casual   Games   Mobile   Games   Adgames   Low  Invest  
  • 19. Industry  Transforma;on     can  also  kill  a  high-­‐class  IP!  
  • 20. The  Lego  Trick   •  Most  of  the  Lego-­‐ franchise  Franchises   work  very  well.   •  The  core  market  differs   from  the  movie  core   market.   •  Lego  is  accepted  by   parents.   •  Humor  cracks  the  ice.  
  • 21. Another  „Save  Bet“?   •  EA  (Movies):   –  Ba[le  for  Middle-­‐Earth  I  &  II   –  LotR:  The    Two  Towers   –  LotR:  Return  of  the  King   –  The  Third  Age   –  LotR  Tac;cs   –  Conquest   •  Vivendi/Sierra  (Literature):     –  The  Hobbit   –  The  fellowship  of  the  Ring   –  War  of  the  Ring   •  Warner  Bros./Turbine   –  Lord  of  the  Rings  Online  (+  Add  Ons)   –  Aragorns  Quest   –  War  in  the  North   –  Guardians  of  Middle  Earth   –  Lego  LotR  
  • 22. Data  –  No,  not  Mr.  Data   How  can  you  gather  the  data!   •  DOs   –  Use  publicly  available  data  bases  like   The  Numbers,  Boxofficemojo,   insidekino,  IMDB  etc.   –  Cross-­‐evaluate  doe  to  special  interest   press  and  scien;fic  journals.   –  Use  math  at  a  certain  point  but  do  not   underes;mate  bounded  ra;onality     –  Factor  analysis  is  helpful  but  not   primarily.   –  Develop  a  research  documentary  reprt.     •  DON´Ts     –  Google  is  not  your  only  friend.   –  Wikipedia  is  helpful  but  not  accurate   enough.   –  Don´t  hack  into  secured  data  bases.   –  Don´t  believe  in  VGChartz,  dig  deeper!  
  • 23. Just  a  few  Conlclusions   •  Not  every  licence  is  worth  a   game.     •  Licences  are  linked  between   movies,  games  and  other   media  –  failing  one  could   affect  the  other.   •  The  real  value  of  a  licence  is   owen  much  less  then   expected.   •  Use  references  to  evaluate   an  IP/Franchise.  Beyond   that  comes  the  math.   •  Try  to  work  on  a  licence   game.  
  • 24. Thank  You  for  your  a[en;on     and  enjoy  your  Coffee  Break!   Prof.  Dr.  Jörg  Müller-­‐Lietzkow   Universität  Paderborn   Fakultät  für  Kulturwissenschawen   Ins;tut  für  Medienwissenschawen,   Medienorganisa;on  und  Mediensysteme   Warburgerstr.  100,  Gebäude  E,  Raum  E2.324     33098  Paderborn   Germany     Telefon:  +495251/60  32  74   Handy:  +49178/5448978     Mail:  jml@mail.upb.de     Web:  h[p://www.morgsys.de     Skype:  joergmueller45