The keynote is the teaching material for the UOID + AHMI course in 2013. It is an multidisciplinary course for the cooperation between NTUST design and NTU IT students. The course is held on NTUST. The purpose of the course is creating assisting or supportive APPS that are needed and appropriate for underprivileged people in Taiwan. The lectures are drhhtang and Mike Chen. The content of the slide is describing the process of human-centered design process and the design brief for 2013.
21. GROUPING & UNGROUPING
• 3~8 members are suggested by experts
• A 5 members group is the best based on our experience
• designers with different backgrounds
• IT students with similar developing experience
22. IDEAS SPEAK
• Group Discussion, 2, 4, 5
• Leaders are those who have the best ideas
• The members of a groups that does not have good ideas yet will be ungrouped.
• from 20 to less than 8 groups
23. RESULT, PROCESS, DEMO
• You will be invited to join UOID+AHMI FB Group if your CV is received.
• Please useTumblr to record what you learn, what you do, what you find
• AssignTA a password and login name
28. HCD QUALITATIVE HEARING
• Develop deep empathy for people we are designing for
• Propose assumptions as design objectives
• Inspiring new solutions
• Examining design quality and verify assumptions
• Generative to evaluative
29. REASONS FOR HEARING
• Because we cannot assure the team know the universe of the participants
• Unveil people’s behavioral, mental, political, economic, social, cultural opportunities and
barriers in their own words
• Map the relational dynamics between people, events, time, places, objects
• Deep understanding not broad coverage, ex. extreme users
30. USINGVERB AND HOW CAN
• How can we get children with autism to adopt digital learning environment ?
• How can we create an APP that help children with autism to learn digitally ?
• Create the design challenge for your team in the first month
• Observing users / Recognizing existing knowledge and documenting inTumblr
• Desirability, Feasibility,Viability
• Social, Economic,Technological
31. CONTENT OF HEARING
• People’s stories
• Observation of the reality
• Deep understanding of needs, barriers, and constraints
34. TARGET USER
• Think about the representative users of
the target product
• Using 5W1H to render the target users,
the character, problem, and needs will
be more clear
• Include CRITICAL ISSUES and KEY
IDEAS
35. Activity Time
Interview
User Objects Environments Interactions Activities
User Experience
Physical
Cognitive
Social
Cultural
Emotional
Insights
Need Statement
36. Who needs what-sentence because reason-sentence
使⽤用者需要可以選擇⼀一起出遊的夥伴,因為家⼈人朋友有不同的規劃。
UXR Results ---- UXD ideas
MAIN STRUCTURE
38. IDENTIFYYOUR DESIGN CHALLENGE
• Framed in human terms instead of object terms
• 幫助誰做什麼事的APP
• Broad enough to allow you discover the areas of unexpected values
• 筆記本
• Narrow enough to make the topic manageable
• 愛⼼心⽶米其林
39. KEY IDEA GENERATION
• Using the 30 issues to develop 8 product ideas
• Discuss and vote for the best from the 8 product ideas
• TOP 8 Product Ideas should include 5 positive + 3 negative
• Some details could be added to the ideas.
• Please mark the relationships to the original macro FORCES
• Text and graphics are both fine
11Scenario Design Process
41. BASIC FUNCTION AND NEEDS
• Brainstorm the functions and needs of
the primary idea of your company
• Who might be the users
• brainstorming again the details with
your imagination
12
47. CHOOSE RESEARCH METHODS
• IDEO Method Cards
• Individual Interview
• no more than two interviewers
• without an audience
• interviewer, note taker and photographer
48. GROUP INTERVIEW
• A valuable way to learn about a community quickly; not good for a deep
understanding of individual
• gender equal
• Are political heavyweights present?
• Do they view you as a source of funds, gifts, or charity/ nothing will be give away
49. NGO INTERVIEWER
• Sit at the same height level as the participants
• Researchers do not sit together
• Try not to wear organization-branded clothing
• Emulate the same status of clothing as participants
50. IN CONTEXT IMMERSION
• Meeting people where they live, work, and socilize and immersing yourself in their
context reveals new insights
• HCD works best when understanding people not on an intellectual level, but an
experiential level
• Try: Spending a few hours or days working with someone, staying over night to allow
family to gain comfort and act naturally
51. •What people say (or think) they do and what they actually do are not
always the same
•the goal is not to correct but to understand the differences
•Put yourself in someone’s shoes enables you to get beyond what
people say to what they think and feel
•Deep immersion shows commitment and staying power
•show that you care and deep interest in the day-to-day lives of
your participants
52. • A powerful method for observing process over a long period of time
• To understand the nuances of the community life when the researcher cannot be
there
• Recruit several people and give them instructions, journals, cameras
• Guide them to easily record activities that will yield relevant information to your
research project
SELF-DOCUMENTATION
CULTURAL PROBE
53. •Often teenagers and young people are good participants.They tend
to express themselves.
•Show examples of how other people have done or spend a few hours
with them to guide the process
•Be sensitive to class, age, and other factors that will affect the
information people are able to collect and record
54. • Seek experts on a certain topic and with insight for the design challenge
• End Users
• Community members with strong relationships, respected leaders, or people with a
reputation for intelligence and fairness, who are particular innovative or have done
things out of ordinary
• Who can provide in-depth information and have experience
• History, regulation, technology, medicine, business,
EXPERT INTERVIEWS
55. SEEKING INSPIRATION IN NEW SPACES
• To look at similar experiences in other context is another way to inspire new ideas
especially when you have already done some research and need to refresh your
thinking.
• A surgeon can get insights about organizing medical supplies by visiting a hardware
store
• Airline employers observe a hotel front desk checking-process.
• A water-jug creator observes individuals transporting heavy objects or liquids.
56. NEXT WEEK
• Team Profile
• Personas / Character Mapping of real people
• Observation Process and Insight using different UXR methods
• Problem and Hypotheses (visualization is good for time management)
• Competitive Analysis
58. METHODS
• Synthesis from inspiration to ideation, from hearing stories to strategic directions
• Brainstorming to thinking expansively and without constraints
• 100 ideas lead to a good idea
• Prototyping is the process of making ideas real and tangible in order to think, to
refine, to iterate ideas very quickly
• Feedbacks inspires further iterations to make solutions more compelling
60. Defer judgment
Encourage wild ideas
One conversation at a time
Build on other people's ideas
Be visual - use words and pictures
Go for quantity - the more ideas the better
Stay focus
62. CHARACTER MAPPING
• Except the representative user, please
generate other target users to think
about the range of user characters
• Group work/ one user per participants
63. SCENARIO BRAINSTORMING I
• Choose one representative for the
team
• Using scenario brainstorming sketches
(情境腦⼒力激盪圖) to develop details
about the relationships between user
and product and additional functions
• Example: the shopping process and
related CI & KI ofTAO(陶美惠)
65. EVENT FLOW
• Using 5W1H to thank about Event
Situation & Flow Chart
• Try to generate a serial process of an
event
• Group work/ one user per participants
37
66. time time time time time
event event event event event
WHO Design
74. STORYBOARD I
Each slot of flow chart could be a storyboard
Please generate 10 storyboards where we can see event sketches, and
related CI & KI
PLEASE USE PHOTOS OF REAL PEOPLE
41Scenario Design Process
75. STORYBOARD II
• All the storyboards of the targets users
together could help us to think about
the details and different dimensions of
the idea
• Different storyboards verify the
necessary of the idea as well.
76. P.O.I.N.T NARROWING
• Problem
• Obstacles
• Insights
• Needs: thinking about users’ needs by character mapping, situation brainstorming,
event flow, storyboards,
• Themes
77. NEXT WEEK
• 1 Character Mapping with 5~6 persona for the team
• 1 Scenario Brainstorming for each persona for individual
• 1 Event Flow for each persona for individual
• 3 ~ 10 Storyboard each persona for individual
78. MID-TERM PRESENTATION
• 20 minutes
• Team Name and Members
• Design Theme
• Problems, based on real users
• Character Mapping
• Personas
• Real users / Patterns, based on the
insights of your observation and
interviews
• 10 Most important Problems and 10
most important solutions from 50~60
storyboards, including problems and
solutions A4 storyboards + poster
• 10 MINS PLAY + PROTOTYPE