SlideShare a Scribd company logo
1 of 35
Download to read offline
CREATIVE THINKING 創意思考




      DITL.NTUST
          唐玄輝
My Experience

• 1995-1997交通大學應用藝術研究所 碩士
• 1998-2002 澳洲雪梨大學建築學院KCDCC博士
• 2002-2007 長庚大學工設所
      交大建築所兼任助理教授
      明志科大兼任助理教授

• 2007 NTUST
My Creativity Resource I
My Creativity Resource II

• Place
     Many visiting professors
• Inspiration Spot
     Badmanner Cofe’
• Collaborator
     Rob Saunders http://people.arch.usyd.edu.au/~rob
                     pp p              y
• Supervisor
     Vision
     Vi i
     Direction
有趣或是有創意
Creative product
Creative Person
Creative Process
Defining Creativity

• 創造力是多元組成、聯結新舊、綜合能力的整合
  論述。
    1967 Guilford s Structure of Intellect Cube
         Guilford's
    擴散性思考的五種內容、六種產物、四種操作
Defining Creativity II


• Personal definitions of creativity
       Processes, Personality, Products
   •

• Socio-cultural definitions of creativity
       individual, field,
       individual field domain
   •

• Objective definitions of creativity
    j                               y
       The creation of original and useful work
   •

       Key characteristics: novelty and value
   •
Recap

• Creativity Environment
         Place
         Collaborator
         Supervisor
    Type of Creativity
         Product
         Person
         Process
Research Approaches

• Psychometric
• Experimental
• Biographical
• Biological
• Contextual
• Computational
Visual Exercise
Psychometric Approach

• Oldest approach
• Creativity is a measurable mental trait
• Divergent thinking
• Torrance Tests of Creative Thinking
    Originality(獨創性):變化
    Fluency(流暢性):數量
    Flexibility(變通性):差異
    Elaboration(精進力):細節
IQ Versus Creativity

• Disagreement
• Not correlated with IQ above 120
• Highly intelligent individuals not necessarily
  highly creative
    gy
The Creative Personality

•    Aware of being creative
•    Imaginative
•    Independent
•    Risk taking
•    High levels of personal energy
•    Curiosity
             y
•    Attracted to complexity and novelty
•    Aesthetic sense
•    Open-minded
•    Need for privacy
•    Tolerance for ambiguity
•    Persistent
Experimental Approach

• Cognitive psychology
    3H3O problem
• Th
  Thought processes i
        ht          involved i solving creativity
                        l d in l i         ti it
  problems
• Creativity viewed as cognitive processing (and
  therefore normative)
• Focus on components involved in creative
                 p
  thinking tasks
Geneplore Model (Finke, Ward, and Smith, 1992)


             Generation of                     Preinventive
             Preinventive                      Exploration
               Structure                     and Interpretation




                                Product
                               Constraints



        The novelty of design situation: a single geneplore cycle
        The novelty of design situatedness: multiple geneplore cycles
Generation vs Exploration
Biographical Approach

• Life histories of creative people
• Focus on identifying the developmental
  experiences personality traits environmental
  experiences,               traits,
  factors that contribute to exceptional creative
  achievement
Creative Mind

• 創造心靈 七位大師的創造力剖析
• 七個人都來自同一時代,受到西歐文明的影響
• 愛因斯坦與佛洛伊德都是科學的代表,畢卡索是
  一位視覺空間大師,史特拉汶斯基是音樂創作者,
  艾略特是語言的操控者,葛蘭姆是肢體語言智慧
  的創作者 甘地則為政治家與宗教領袖
  的創作者,甘地則為政治家與宗教領袖
Creativity Factors

• Birth order
• Intellectual precocity
• Childhood trauma
• Family background
• Education/training
                   g
• Role models
Developmental Cycle

• 10 years to master your domain
• Breakthroughs every 10 years
• Fit between the person and domain
Biological Approaches

• Assumes psychological (心理的) traits have a
  biological (生物的) basis
• Looks at physiological differences between
  creative and less creative people
• Biometric & neurometric
• Th Effects of Positive and Negative Mood on
  The Eff t f P iti        dN    ti M d
  Divergent-Thinking Performance
• DNA, Brain Activities
Findings

• Creative people has used a variety of bizarre
  methods that they believe have helped them to
  be more creative (these methods do not include
  self-control)
• High states of arousal inhibit creative thinking
               f
• Alternating need for solitude and stimulation
• Music, marijuana, hypnotic states increases
  creativity
Exercise




• Brainstorming how to enhancing creativity in the
  classroom
How to Proceed Brainstorming

• Defer judgment
• One conversation at a time
• Encourage wild ideas
• Go for quantity
• Write and Draw
Enhancing Creativity in the Classroom

      Establish purpose and intent
      Encourage acquisition of d
      E                i iti   f domain-specific k
                                      i       ifi knowledge
                                                       ld
      Stimulate & reward curiosity and exploration
      Build internal motivation (perceived locus of control)
      Encourage confidence and a willingness to take risks
      Provide opportunities for choice and discovery
      Develop self-management skills
      Teach by example
      Teach techniques and strategies for facilitating creative
      performance
      Focus on mastery and self-competition
      Promote supportable beliefs about creativity
Contextual Research Approach

• Organizational Creativity
    Expertise (technical, procedural & intellectual
    knowledge),
    Creative thinking skills (how flexibly and imaginatively
    people approach problems)
                      problems),
    Motivation (especially intrinsic motivation).


• The Deep Dive
Referential Context

• Boden (1990) P-creativity and H-creativity
• Big C and small c
CSIKSZENTMIHALYI’S SYSTEMS VIEW



• Individual
                                            CULTURE

      Generates ideas.
  •                                          Domain


• Field
                              Recognition                 Information

      Evaluates ideas.
  •
                                              Ideas
• Domain                                                Individual
                                  Field
                                             Feedback
      Informs individuals.
              individuals
  •                                                       GENES &
                             SOCIETY                      HISTORY
LIU’S DUAL GENERATE–AND–TEST MODEL
Computational Approach

• Using computational programs to mimic human
  creativity


• Next
         Artificial Creativity
         S creativity
         S-creativity in the design process
         Using Chinese poem to stimulate creativity
         Team members and creativity
Exercise




• Brainstorming again
• How to build a water pool in NTUST for the size
  of 3m X 1m X 0.3m
Recommended Books

• Mihaly Csiksentmihalyi
• Howard Gardner
• Robert Stenberg

More Related Content

Viewers also liked

Creativity
CreativityCreativity
Creativitymrands
 
Five Steps to Creative Thinking
Five Steps to Creative ThinkingFive Steps to Creative Thinking
Five Steps to Creative ThinkingRaju Mandhyan
 
Psychology Of Creativity - London IA 30.03.10
Psychology Of Creativity - London IA 30.03.10Psychology Of Creativity - London IA 30.03.10
Psychology Of Creativity - London IA 30.03.10Claire Rowland
 
Creative Thinking & Problem Solving
Creative Thinking & Problem SolvingCreative Thinking & Problem Solving
Creative Thinking & Problem SolvingAsma Karoobi
 
Creative Thinking
Creative ThinkingCreative Thinking
Creative ThinkingTony Yoo
 

Viewers also liked (8)

Creativity
CreativityCreativity
Creativity
 
Five Steps to Creative Thinking
Five Steps to Creative ThinkingFive Steps to Creative Thinking
Five Steps to Creative Thinking
 
THINKING
THINKINGTHINKING
THINKING
 
Creative thinking
Creative thinkingCreative thinking
Creative thinking
 
Psychology Of Creativity - London IA 30.03.10
Psychology Of Creativity - London IA 30.03.10Psychology Of Creativity - London IA 30.03.10
Psychology Of Creativity - London IA 30.03.10
 
Creative Thinking Skills
Creative Thinking Skills   Creative Thinking Skills
Creative Thinking Skills
 
Creative Thinking & Problem Solving
Creative Thinking & Problem SolvingCreative Thinking & Problem Solving
Creative Thinking & Problem Solving
 
Creative Thinking
Creative ThinkingCreative Thinking
Creative Thinking
 

Similar to Creative Thinking

Unmanaging: Unleashing the Creative Beast
Unmanaging: Unleashing the Creative BeastUnmanaging: Unleashing the Creative Beast
Unmanaging: Unleashing the Creative BeastTara Hunt
 
Principles Of Presentation Delivery Understanding You And Your Audience
Principles Of Presentation Delivery  Understanding You And Your AudiencePrinciples Of Presentation Delivery  Understanding You And Your Audience
Principles Of Presentation Delivery Understanding You And Your AudienceJohn Fallon
 
Space, Time and the Attendee: How the Attendee of Today is Affected by Physic...
Space, Time and the Attendee: How the Attendee of Today is Affected by Physic...Space, Time and the Attendee: How the Attendee of Today is Affected by Physic...
Space, Time and the Attendee: How the Attendee of Today is Affected by Physic...NthDegree
 
Creativity and Innovation - Creativity vs Innovation - الإبداع والابتكار - ...
Creativity and Innovation -  Creativity vs Innovation -  الإبداع والابتكار - ...Creativity and Innovation -  Creativity vs Innovation -  الإبداع والابتكار - ...
Creativity and Innovation - Creativity vs Innovation - الإبداع والابتكار - ...Galala University
 
2007 User Inspired Design
2007 User Inspired Design 2007 User Inspired Design
2007 User Inspired Design Jin Lee
 
Project & Business Planning Workshop - 2008
Project & Business Planning Workshop - 2008Project & Business Planning Workshop - 2008
Project & Business Planning Workshop - 2008AIngerman
 
Portfolios in Higher Education: Capitalizing on the Digital and Interactive
Portfolios in Higher Education: Capitalizing on the Digital and Interactive Portfolios in Higher Education: Capitalizing on the Digital and Interactive
Portfolios in Higher Education: Capitalizing on the Digital and Interactive dcambrid
 
Don't Mess up your Content - How Creative Content Increases ROI
Don't Mess up your Content - How Creative Content Increases ROIDon't Mess up your Content - How Creative Content Increases ROI
Don't Mess up your Content - How Creative Content Increases ROIauexpo Conference
 
Elaine Wherry, Meebo: What Web Application Design Can Learn from the Harpsichord
Elaine Wherry, Meebo: What Web Application Design Can Learn from the HarpsichordElaine Wherry, Meebo: What Web Application Design Can Learn from the Harpsichord
Elaine Wherry, Meebo: What Web Application Design Can Learn from the HarpsichordBayCHI
 
People-Centered Design
People-Centered DesignPeople-Centered Design
People-Centered DesignKatrina Alcorn
 
Managing Employees In Turbulent Times Pdf
Managing Employees In Turbulent Times PdfManaging Employees In Turbulent Times Pdf
Managing Employees In Turbulent Times PdfBe More Effective Ltd
 
Design Thinking Mindset by PayPal Product Leader
Design Thinking Mindset by PayPal Product LeaderDesign Thinking Mindset by PayPal Product Leader
Design Thinking Mindset by PayPal Product LeaderProduct School
 
Fys Meeting 1 On Creativity
Fys Meeting 1 On CreativityFys Meeting 1 On Creativity
Fys Meeting 1 On CreativityIgor ter Halle
 
Getting People To Use Sharepoint
Getting People To Use SharepointGetting People To Use Sharepoint
Getting People To Use SharepointMary Wynne-Wynter
 
設計思考研究演講 07.11
設計思考研究演講 07.11設計思考研究演講 07.11
設計思考研究演講 07.11NTUST
 

Similar to Creative Thinking (20)

Unmanaging: Unleashing the Creative Beast
Unmanaging: Unleashing the Creative BeastUnmanaging: Unleashing the Creative Beast
Unmanaging: Unleashing the Creative Beast
 
HCI: Design & Research
HCI: Design & ResearchHCI: Design & Research
HCI: Design & Research
 
Principles Of Presentation Delivery Understanding You And Your Audience
Principles Of Presentation Delivery  Understanding You And Your AudiencePrinciples Of Presentation Delivery  Understanding You And Your Audience
Principles Of Presentation Delivery Understanding You And Your Audience
 
Space, Time and the Attendee: How the Attendee of Today is Affected by Physic...
Space, Time and the Attendee: How the Attendee of Today is Affected by Physic...Space, Time and the Attendee: How the Attendee of Today is Affected by Physic...
Space, Time and the Attendee: How the Attendee of Today is Affected by Physic...
 
Creativity and Innovation - Creativity vs Innovation - الإبداع والابتكار - ...
Creativity and Innovation -  Creativity vs Innovation -  الإبداع والابتكار - ...Creativity and Innovation -  Creativity vs Innovation -  الإبداع والابتكار - ...
Creativity and Innovation - Creativity vs Innovation - الإبداع والابتكار - ...
 
2007 User Inspired Design
2007 User Inspired Design 2007 User Inspired Design
2007 User Inspired Design
 
Project & Business Planning Workshop - 2008
Project & Business Planning Workshop - 2008Project & Business Planning Workshop - 2008
Project & Business Planning Workshop - 2008
 
Portfolios in Higher Education: Capitalizing on the Digital and Interactive
Portfolios in Higher Education: Capitalizing on the Digital and Interactive Portfolios in Higher Education: Capitalizing on the Digital and Interactive
Portfolios in Higher Education: Capitalizing on the Digital and Interactive
 
Don't Mess up your Content - How Creative Content Increases ROI
Don't Mess up your Content - How Creative Content Increases ROIDon't Mess up your Content - How Creative Content Increases ROI
Don't Mess up your Content - How Creative Content Increases ROI
 
Sparking Ideas In Your Own Organization
Sparking Ideas In Your Own OrganizationSparking Ideas In Your Own Organization
Sparking Ideas In Your Own Organization
 
Elaine Wherry, Meebo: What Web Application Design Can Learn from the Harpsichord
Elaine Wherry, Meebo: What Web Application Design Can Learn from the HarpsichordElaine Wherry, Meebo: What Web Application Design Can Learn from the Harpsichord
Elaine Wherry, Meebo: What Web Application Design Can Learn from the Harpsichord
 
People-Centered Design
People-Centered DesignPeople-Centered Design
People-Centered Design
 
Managing Employees In Turbulent Times Pdf
Managing Employees In Turbulent Times PdfManaging Employees In Turbulent Times Pdf
Managing Employees In Turbulent Times Pdf
 
Design Thinking Mindset by PayPal Product Leader
Design Thinking Mindset by PayPal Product LeaderDesign Thinking Mindset by PayPal Product Leader
Design Thinking Mindset by PayPal Product Leader
 
How To Design 2000 Better 180409
How To Design 2000 Better 180409How To Design 2000 Better 180409
How To Design 2000 Better 180409
 
Social Media Model
Social Media ModelSocial Media Model
Social Media Model
 
Service Design
Service DesignService Design
Service Design
 
Fys Meeting 1 On Creativity
Fys Meeting 1 On CreativityFys Meeting 1 On Creativity
Fys Meeting 1 On Creativity
 
Getting People To Use Sharepoint
Getting People To Use SharepointGetting People To Use Sharepoint
Getting People To Use Sharepoint
 
設計思考研究演講 07.11
設計思考研究演講 07.11設計思考研究演講 07.11
設計思考研究演講 07.11
 

More from NTUST

2023 台科大設計系 高中新生說明會
2023 台科大設計系 高中新生說明會2023 台科大設計系 高中新生說明會
2023 台科大設計系 高中新生說明會NTUST
 
Gym Gamification App Design Project
Gym Gamification App Design ProjectGym Gamification App Design Project
Gym Gamification App Design ProjectNTUST
 
The 7-11 Openpoint UX design project
The 7-11 Openpoint UX design projectThe 7-11 Openpoint UX design project
The 7-11 Openpoint UX design projectNTUST
 
Taiwan Museum APP Design
Taiwan Museum APP DesignTaiwan Museum APP Design
Taiwan Museum APP DesignNTUST
 
2023 設計驅動創新實務:全面體驗思維與管理
2023 設計驅動創新實務:全面體驗思維與管理2023 設計驅動創新實務:全面體驗思維與管理
2023 設計驅動創新實務:全面體驗思維與管理NTUST
 
以設計思考創造創新服務設計
以設計思考創造創新服務設計以設計思考創造創新服務設計
以設計思考創造創新服務設計NTUST
 
2021 HADO ALL Presentation.pdf
2021 HADO ALL Presentation.pdf2021 HADO ALL Presentation.pdf
2021 HADO ALL Presentation.pdfNTUST
 
7-Eleven OPEN POINT APP設計
7-Eleven OPEN POINT APP設計 7-Eleven OPEN POINT APP設計
7-Eleven OPEN POINT APP設計 NTUST
 
Taiwan Museum 台灣博物館APP跨渠道體驗設計
Taiwan Museum 台灣博物館APP跨渠道體驗設計Taiwan Museum 台灣博物館APP跨渠道體驗設計
Taiwan Museum 台灣博物館APP跨渠道體驗設計NTUST
 
FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣
FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣
FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣NTUST
 
2020.03.09 ditldesign service design cases v2ss
2020.03.09 ditldesign service design cases v2ss2020.03.09 ditldesign service design cases v2ss
2020.03.09 ditldesign service design cases v2ssNTUST
 
2019 Service Plus 總結重點報告 Service+2019 summary outline 0418
2019 Service Plus 總結重點報告 Service+2019 summary outline 04182019 Service Plus 總結重點報告 Service+2019 summary outline 0418
2019 Service Plus 總結重點報告 Service+2019 summary outline 0418NTUST
 
Ditldesign service report of Male Shoes Retails
Ditldesign service report of Male Shoes RetailsDitldesign service report of Male Shoes Retails
Ditldesign service report of Male Shoes RetailsNTUST
 
Uoid04 the details of design thinking
Uoid04 the details of design thinkingUoid04 the details of design thinking
Uoid04 the details of design thinkingNTUST
 
Uoid03 / the enlightenment of design thinking
Uoid03 / the enlightenment of design thinkingUoid03 / the enlightenment of design thinking
Uoid03 / the enlightenment of design thinkingNTUST
 
2018 uoid orientation
2018 uoid orientation2018 uoid orientation
2018 uoid orientationNTUST
 
Appreciating the multifaceted F2E from user experience to service design
Appreciating the multifaceted F2E from user experience to service designAppreciating the multifaceted F2E from user experience to service design
Appreciating the multifaceted F2E from user experience to service designNTUST
 
新零售 新服務 新設計 UiGathering final version
新零售 新服務 新設計 UiGathering final version新零售 新服務 新設計 UiGathering final version
新零售 新服務 新設計 UiGathering final versionNTUST
 
DITLDESIGN INTRO 簡介
DITLDESIGN INTRO 簡介DITLDESIGN INTRO 簡介
DITLDESIGN INTRO 簡介NTUST
 
動物之家 領養流程服務設計優化 v2
動物之家 領養流程服務設計優化 v2動物之家 領養流程服務設計優化 v2
動物之家 領養流程服務設計優化 v2NTUST
 

More from NTUST (20)

2023 台科大設計系 高中新生說明會
2023 台科大設計系 高中新生說明會2023 台科大設計系 高中新生說明會
2023 台科大設計系 高中新生說明會
 
Gym Gamification App Design Project
Gym Gamification App Design ProjectGym Gamification App Design Project
Gym Gamification App Design Project
 
The 7-11 Openpoint UX design project
The 7-11 Openpoint UX design projectThe 7-11 Openpoint UX design project
The 7-11 Openpoint UX design project
 
Taiwan Museum APP Design
Taiwan Museum APP DesignTaiwan Museum APP Design
Taiwan Museum APP Design
 
2023 設計驅動創新實務:全面體驗思維與管理
2023 設計驅動創新實務:全面體驗思維與管理2023 設計驅動創新實務:全面體驗思維與管理
2023 設計驅動創新實務:全面體驗思維與管理
 
以設計思考創造創新服務設計
以設計思考創造創新服務設計以設計思考創造創新服務設計
以設計思考創造創新服務設計
 
2021 HADO ALL Presentation.pdf
2021 HADO ALL Presentation.pdf2021 HADO ALL Presentation.pdf
2021 HADO ALL Presentation.pdf
 
7-Eleven OPEN POINT APP設計
7-Eleven OPEN POINT APP設計 7-Eleven OPEN POINT APP設計
7-Eleven OPEN POINT APP設計
 
Taiwan Museum 台灣博物館APP跨渠道體驗設計
Taiwan Museum 台灣博物館APP跨渠道體驗設計Taiwan Museum 台灣博物館APP跨渠道體驗設計
Taiwan Museum 台灣博物館APP跨渠道體驗設計
 
FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣
FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣
FIT UXER APP 運用遊戲化設計協助非專業健身者養成健身習慣
 
2020.03.09 ditldesign service design cases v2ss
2020.03.09 ditldesign service design cases v2ss2020.03.09 ditldesign service design cases v2ss
2020.03.09 ditldesign service design cases v2ss
 
2019 Service Plus 總結重點報告 Service+2019 summary outline 0418
2019 Service Plus 總結重點報告 Service+2019 summary outline 04182019 Service Plus 總結重點報告 Service+2019 summary outline 0418
2019 Service Plus 總結重點報告 Service+2019 summary outline 0418
 
Ditldesign service report of Male Shoes Retails
Ditldesign service report of Male Shoes RetailsDitldesign service report of Male Shoes Retails
Ditldesign service report of Male Shoes Retails
 
Uoid04 the details of design thinking
Uoid04 the details of design thinkingUoid04 the details of design thinking
Uoid04 the details of design thinking
 
Uoid03 / the enlightenment of design thinking
Uoid03 / the enlightenment of design thinkingUoid03 / the enlightenment of design thinking
Uoid03 / the enlightenment of design thinking
 
2018 uoid orientation
2018 uoid orientation2018 uoid orientation
2018 uoid orientation
 
Appreciating the multifaceted F2E from user experience to service design
Appreciating the multifaceted F2E from user experience to service designAppreciating the multifaceted F2E from user experience to service design
Appreciating the multifaceted F2E from user experience to service design
 
新零售 新服務 新設計 UiGathering final version
新零售 新服務 新設計 UiGathering final version新零售 新服務 新設計 UiGathering final version
新零售 新服務 新設計 UiGathering final version
 
DITLDESIGN INTRO 簡介
DITLDESIGN INTRO 簡介DITLDESIGN INTRO 簡介
DITLDESIGN INTRO 簡介
 
動物之家 領養流程服務設計優化 v2
動物之家 領養流程服務設計優化 v2動物之家 領養流程服務設計優化 v2
動物之家 領養流程服務設計優化 v2
 

Creative Thinking

  • 1. CREATIVE THINKING 創意思考 DITL.NTUST 唐玄輝
  • 2. My Experience • 1995-1997交通大學應用藝術研究所 碩士 • 1998-2002 澳洲雪梨大學建築學院KCDCC博士 • 2002-2007 長庚大學工設所 交大建築所兼任助理教授 明志科大兼任助理教授 • 2007 NTUST
  • 4. My Creativity Resource II • Place Many visiting professors • Inspiration Spot Badmanner Cofe’ • Collaborator Rob Saunders http://people.arch.usyd.edu.au/~rob pp p y • Supervisor Vision Vi i Direction
  • 9. Defining Creativity • 創造力是多元組成、聯結新舊、綜合能力的整合 論述。 1967 Guilford s Structure of Intellect Cube Guilford's 擴散性思考的五種內容、六種產物、四種操作
  • 10. Defining Creativity II • Personal definitions of creativity Processes, Personality, Products • • Socio-cultural definitions of creativity individual, field, individual field domain • • Objective definitions of creativity j y The creation of original and useful work • Key characteristics: novelty and value •
  • 11. Recap • Creativity Environment Place Collaborator Supervisor Type of Creativity Product Person Process
  • 12. Research Approaches • Psychometric • Experimental • Biographical • Biological • Contextual • Computational
  • 14. Psychometric Approach • Oldest approach • Creativity is a measurable mental trait • Divergent thinking • Torrance Tests of Creative Thinking Originality(獨創性):變化 Fluency(流暢性):數量 Flexibility(變通性):差異 Elaboration(精進力):細節
  • 15. IQ Versus Creativity • Disagreement • Not correlated with IQ above 120 • Highly intelligent individuals not necessarily highly creative gy
  • 16. The Creative Personality • Aware of being creative • Imaginative • Independent • Risk taking • High levels of personal energy • Curiosity y • Attracted to complexity and novelty • Aesthetic sense • Open-minded • Need for privacy • Tolerance for ambiguity • Persistent
  • 17. Experimental Approach • Cognitive psychology 3H3O problem • Th Thought processes i ht involved i solving creativity l d in l i ti it problems • Creativity viewed as cognitive processing (and therefore normative) • Focus on components involved in creative p thinking tasks
  • 18. Geneplore Model (Finke, Ward, and Smith, 1992) Generation of Preinventive Preinventive Exploration Structure and Interpretation Product Constraints The novelty of design situation: a single geneplore cycle The novelty of design situatedness: multiple geneplore cycles
  • 20. Biographical Approach • Life histories of creative people • Focus on identifying the developmental experiences personality traits environmental experiences, traits, factors that contribute to exceptional creative achievement
  • 21. Creative Mind • 創造心靈 七位大師的創造力剖析 • 七個人都來自同一時代,受到西歐文明的影響 • 愛因斯坦與佛洛伊德都是科學的代表,畢卡索是 一位視覺空間大師,史特拉汶斯基是音樂創作者, 艾略特是語言的操控者,葛蘭姆是肢體語言智慧 的創作者 甘地則為政治家與宗教領袖 的創作者,甘地則為政治家與宗教領袖
  • 22. Creativity Factors • Birth order • Intellectual precocity • Childhood trauma • Family background • Education/training g • Role models
  • 23. Developmental Cycle • 10 years to master your domain • Breakthroughs every 10 years • Fit between the person and domain
  • 24. Biological Approaches • Assumes psychological (心理的) traits have a biological (生物的) basis • Looks at physiological differences between creative and less creative people • Biometric & neurometric • Th Effects of Positive and Negative Mood on The Eff t f P iti dN ti M d Divergent-Thinking Performance • DNA, Brain Activities
  • 25. Findings • Creative people has used a variety of bizarre methods that they believe have helped them to be more creative (these methods do not include self-control) • High states of arousal inhibit creative thinking f • Alternating need for solitude and stimulation • Music, marijuana, hypnotic states increases creativity
  • 26. Exercise • Brainstorming how to enhancing creativity in the classroom
  • 27. How to Proceed Brainstorming • Defer judgment • One conversation at a time • Encourage wild ideas • Go for quantity • Write and Draw
  • 28. Enhancing Creativity in the Classroom Establish purpose and intent Encourage acquisition of d E i iti f domain-specific k i ifi knowledge ld Stimulate & reward curiosity and exploration Build internal motivation (perceived locus of control) Encourage confidence and a willingness to take risks Provide opportunities for choice and discovery Develop self-management skills Teach by example Teach techniques and strategies for facilitating creative performance Focus on mastery and self-competition Promote supportable beliefs about creativity
  • 29. Contextual Research Approach • Organizational Creativity Expertise (technical, procedural & intellectual knowledge), Creative thinking skills (how flexibly and imaginatively people approach problems) problems), Motivation (especially intrinsic motivation). • The Deep Dive
  • 30. Referential Context • Boden (1990) P-creativity and H-creativity • Big C and small c
  • 31. CSIKSZENTMIHALYI’S SYSTEMS VIEW • Individual CULTURE Generates ideas. • Domain • Field Recognition Information Evaluates ideas. • Ideas • Domain Individual Field Feedback Informs individuals. individuals • GENES & SOCIETY HISTORY
  • 33. Computational Approach • Using computational programs to mimic human creativity • Next Artificial Creativity S creativity S-creativity in the design process Using Chinese poem to stimulate creativity Team members and creativity
  • 34. Exercise • Brainstorming again • How to build a water pool in NTUST for the size of 3m X 1m X 0.3m
  • 35. Recommended Books • Mihaly Csiksentmihalyi • Howard Gardner • Robert Stenberg