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Managing Across Multiple Lean Teams // presented at Lean Day: UX
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Managing Across Multiple Lean Teams // presented at Lean Day: UX
1.
let’s begin
2.
3.
4.
5.
define the playing
field
6.
a caveat never 100%
aligned organizational nuance always changing constant maintenance ...this is just inside
7.
playing field people methods resources communication
8.
people
9.
align your people around
products and goals
10.
11.
we’re on the
same team! core values live hungry champion good ideas recognize others make strong moves surprise and delight
12.
13.
we’re on the
same team!
14.
we’re on the
same team! straightforward goals simple direction measurable kpi’s trustworthy reporting regular check-ins
15.
16.
17.
18.
19.
20.
+unified experience ...a pod
for all seasons part governing body part pit crew experience architecture cross-channel experience shared assets
21.
playing field people methods resources communication
22.
methods
23.
a good, lean
workflow builds good, lean habits
24.
problem analysis
sketch testing prototype
25.
analysis ...bigger in the
enterprise.
26.
regular milestones create common
language manage expectations build good habits
27.
playing field people methods resources communication
28.
resources
29.
augment everyone’s work with
the right team, the right tools, at the right time
30.
resources
teams tools
31.
resources
teams tools
32.
33.
i’m on a
pod!
34.
research!
35.
copy!
36.
visual design!
37.
38.
teams that cross
pods cross-pollinate ideas
39.
resources
teams tools
40.
resources
teams tools
41.
42.
problem problem statements that define
the problem, user behavior, and research
43.
sketching sessions
sketch that wrangle enthusiasm and bring focus
44.
support prototyping with style
guides prototype
45.
create test plans
with real people testing
46.
analysis
verify work with the right analytical technique, the right
47.
problem standards sketching sessions prototyping
libraries testing sessions analysis
48.
everyone is a collaborator
in improving the tools
49.
playing field people methods resources communication
50.
communication
51.
sharing is caring
52.
53.
54.
55.
Here’s what I’m working
on...
56.
Here’s what I’m working
on... Looks good! But try this...
57.
on a regular
basis... designers help designers engineers help engineers product mgrs help product mgrs
58.
59.
60.
the silo
61.
the silo
62.
communicating milestones outside of the
pod is turf war antidote
63.
communicating milestones We
just made something. Here it is (link to wiki) Here’s what we’re going to do about it. Here’s why it’s important. Go here for the details (link to wiki)
64.
65.
playing field people methods resources communication
66.
67.
68.
69.
don’t hate. iterate.
70.
thanks! david
panarelli @dpan david.panarelli@gmail.com ckr-inos: elizabethfoote, lars hammar, albedo20, cronncc
Hinweis der Redaktion
http://www.flickr.com/photos/foote_fotos/2527223464/
http://www.flickr.com/photos/7603557@N08/4842234278/
http://www.flickr.com/photos/albedo20/5906396245/
that soccer field is defined by a set of rules. those rules set expecations for play.
we ’ re on the same team, we have the same goals, we have a common culture
look at people on the individual level
libraries and techniques come into play in the process of making things, at individual stages
who does it affect? what research do you have backing this up? what behavior are you trying to solve
product is never done the tools are never done
...but what happens when work is in progress?
http://www.flickr.com/photos/cronncc/5753103429/
http://www.flickr.com/photos/usnationalarchives/3815851072/
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