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DirectX10 簡介 Owen Wu [email_address] Nov 15, 2006
Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Performance Improvements ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
DX9 的三大效能問題 ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
New Pipeline ,[object Object],[object Object],[object Object],[object Object],Frame buffer IA RS OM PS VS GS VB IB Tex Const Tex Const Tex Const Render Target Depth/Stencil Stream Out
Small batch problem ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Small batch problem ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Small batch problem Geometry Shader Pixel Shader
State change problem ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Constant problem ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Constant problem ,[object Object],[object Object]
注意  –  不再有 half-texel 的位移 ! Top-left corner =  (0,0)  in Pixel Space
Resource ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Resource ,[object Object],[object Object],[object Object]
Texture Arrays ,[object Object],[object Object],[object Object]
Geometry Shader ,[object Object],[object Object],[object Object],[object Object],[object Object],Triangle with adjacency
Stream Out ,[object Object],[object Object],[object Object],[object Object],[object Object]
Shader Model 4.0 (SM 4) ,[object Object],[object Object],Memory   Resources Input Data Output Data Shader Core Constant Buffers Textures Buffers Samplers
Shader Model 4.0 (SM 4) ,[object Object],[object Object],[object Object],[object Object]
SM4 HLSL Resource Access ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SM4 HLSL  Flow Control Management ,[object Object],[object Object],[object Object],[object Object]
Integer Shader Operations ,[object Object],[object Object],[object Object],[object Object],[object Object]

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香港六合彩

  • 1. DirectX10 簡介 Owen Wu [email_address] Nov 15, 2006
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8. Small batch problem Geometry Shader Pixel Shader
  • 9.
  • 10.
  • 11.
  • 12. 注意 – 不再有 half-texel 的位移 ! Top-left corner = (0,0) in Pixel Space
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20.
  • 21.
  • 22.