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On recommending online games for language learning
1.
Evaluating Online Games
for Language Learning Jean-Paul DuQuette Osaka JALT Tech Day Plus Hannan University, June 19, 2011
2.
Why online games
to practice English?
3.
4.
Quests =
Authentic task-based learning (Long, 1985; Ballou, 2009)
5.
Active, critical learning
(Gee, 2007) Interactive English in text and voice
6.
Supporting independent learner
reflection, interaction and experimentation (Schweinhorst, 2008)
7.
Anonymity/avatar use
may increase confidence; “The Proteus Effect” (Yee & Bailenson, 2007)
8.
Opportunities for collaboration
and friendship (McGonigal, 2010)
9.
On demand &
often cost-free
10.
11.
“ Okay, I
want to recommend a game…” A reality checklist…
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
Aside: Research opportunities
22.
1. Group projects
in Free Realms
23.
2. LOTRO Language
Study
24.
3. EFL in
EVE Online: A Pilot Study
25.
26.
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