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Wrapper Generation
Supervised by a Noisy Crowd
Valter Crescenzi, Paolo Merialdo, Disheng Qiu
Dipartimento di Ingegneria
Università degli Studi Roma Tre
Via della Vasca Navale, 79, Rome
disheng@dia.uniroma3.it
Extracting Data
2M pages from IMDB, and we want to extract ... titles, directors etc ....
2
Extracting Data
2M pages from IMDB, and we want to extract ... titles, directors etc ....
DB#Wrapper!
2
Extracting Data
2M pages from IMDB, and we want to extract ... titles, directors etc ....
Inference
algorithm!
DB#Wrapper!
2
r1 = /html/table/tr[1]/td/text()
r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text()
r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text()
....
Single Page
Other pages
3
Wrapper as XPath
To generate wrappers:
• From a single annotated page, it generates a pool of XPath
• All XPath are correct solutions for the annotated page
• Some of the rules do not work correctly in all the target pages
page0
r1
r2
r3
Spirited Away
Spirited Away
Spirited Away
r1 = /html/table/tr[1]/td/text()
r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text()
r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text()
....
Single Page
Other pages
3
Wrapper as XPath
To generate wrappers:
• From a single annotated page, it generates a pool of XPath
• All XPath are correct solutions for the annotated page
• Some of the rules do not work correctly in all the target pages
page0 page1 page2 ..
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle ..
Spirited Away - 9.3 ..
Spirited Away City of God null ..
r1 = /html/table/tr[1]/td/text()
r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text()
r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text()
....
Single Page
Other pages
3
Wrapper as XPath
To generate wrappers:
• From a single annotated page, it generates a pool of XPath
• All XPath are correct solutions for the annotated page
• Some of the rules do not work correctly in all the target pages
page0 page1 page2 ..
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle ..
Spirited Away - 9.3 ..
Spirited Away City of God null ..
r1 = /html/table/tr[1]/td/text()
r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text()
r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text()
....
Single Page
Other pages
3
Wrapper as XPath
To generate wrappers:
• From a single annotated page, it generates a pool of XPath
• All XPath are correct solutions for the annotated page
• Some of the rules do not work correctly in all the target pages
Which one is correct?
Extracting Data
Inference
algorithm!
DB#Wrapper!
Scalability Accuracy Coverage
Supervised
Unsupervised
Sup.+Annot.
NO OK High
OK NO High
OK OK Low
4
Crowdsourcing
An opportunity to scale supervised approaches
Inference
algorithm!
DB#Wrapper!
5
Scaling Wrapper Inference
Scaling out with crowdsourcing platforms opens new challenges:
Issues: Contributions:
Non-expert
workers
• Simple interactions
• Membership Query (yes/no answer)
• Redundant tasks and worker error
rate estimation
• Active Learning*
• Dynamically engaging workers
Costs
Quality
• Quality Model
• Sampling algorithm*
6
*[Crescenzi WWW2013]
page0 page1 page2
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle
Spirited Away - 9.3
Spirited Away City of God null
Inference Algorithm
r1 = /html/table/tr[1]/td/text()
r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text()
r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text()
....
Yes/No !
First annotation
Sample
Worker’s answers
7
page0 page1 page2
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle
Spirited Away - 9.3
Spirited Away City of God null
Inference Algorithm
r1 = /html/table/tr[1]/td/text()
r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text()
r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text()
....
Yes/No !
First annotation
Sample
Worker’s answers
7
Quality Model: P(r1)
page0 page1 page2
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle
Spirited Away - 9.3
Spirited Away City of God null
Inference Algorithm
• Rules compatible with the answer more
likely to be correct
For each new answer
r1 = /html/table/tr[1]/td/text()
r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text()
r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text()
....
Yes/No !
First annotation
Sample
Worker’s answers
7
Quality Model: P(r1)
page0 page1 page2
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle
Spirited Away - 9.3
Spirited Away City of God null
Inference Algorithm
• Rules compatible with the answer more
likely to be correct
For each new answer
• If no rule is good enough:
• a new query is selected (Active Learning)*
r1 = /html/table/tr[1]/td/text()
r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text()
r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text()
....
Yes/No !
First annotation
Sample
Worker’s answers
7
*[Crescenzi WWW2013]
Quality Model: P(r1)
page0 page1 page2
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle
Spirited Away - 9.3
Spirited Away City of God null
Inference Algorithm
• Rules compatible with the answer more
likely to be correct
For each new answer
• If no rule is good enough:
• a new query is selected (Active Learning)*
r1 = /html/table/tr[1]/td/text()
r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text()
r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text()
....
Yes/No !
First annotation
Sample
Worker’s answers
7
*[Crescenzi WWW2013]
Quality Model: P(r1)
Termination Strategies
8
Quality
Costs
HALTᵣ
Expected quality of the wrapper
(probability of correctness)
HALTMQ
Number of used MQ
Quality
Costs
HALTH
Uncertainty of the questioned value
(trade-off quality/costs)
Different termination strategies:
Multiple Workers
Workers can make mistakes
We engage multiple workers on the same task, but how many?
?
9
Multiple Workers
Workers can make mistakes
We engage multiple workers on the same task, but how many?
Too many
workers
Not enough
workers
Waste of money
Quality loss
?
9
Multiple Workers
Workers can make mistakes
We engage multiple workers on the same task, but how many?
Too many
workers
Not enough
workers
Waste of money
Quality loss
We apply our quality model at runtime to:
• Estimate the workers’ error rates
• Select the right number of redundant tasks
?
9
Dynamically Engaging Workers
Workers
answers
Most Likely
Rule
Is it good
enough?• Starts with minimal amount of
redundancy
• Collects workers’ answers
• Estimates rule quality and workers’
error rate. Use
• workers’ error rate to estimate rule quality
• rule quality to estimate workers’ error rate
• If no rule is good enough a new worker
is engaged
Error rate
estimation
10
Algorithm main steps:
Dynamically Engaging Workers
Workers
answers
Most Likely
Rule
Is it good
enough?• Starts with minimal amount of
redundancy
• Collects workers’ answers
• Estimates rule quality and workers’
error rate. Use
• workers’ error rate to estimate rule quality
• rule quality to estimate workers’ error rate
• If no rule is good enough a new worker
is engaged
Error rate
estimation
+
10
Algorithm main steps:
Answers “Spirited Away” “-” “9.3”
η 0.1 0.1 0.1
NoYes No
Answers “Spirited Away” “City of God” “9.3”
η 0.1 0.1 0.1
NoYes No
Answers “Spirited Away” “City of God” “9.3” “Spirited Away” “-” “9.3”
η 0.1 0.1 0.1 0.1 0.1 0.1
NoYes No Yes No No
• Two real workers are engaged
• A new sequence is defined considering the union of all the answers
11
η = expected error rate
Dynamically Engaging Workers
Answers “Spirited Away” “-” “9.3”
η 0.1 0.1 0.1
NoYes No
Answers “Spirited Away” “City of God” “9.3”
η 0.1 0.1 0.1
NoYes No
Answers “Spirited Away” “City of God” “9.3” “Spirited Away” “-” “9.3”
η 0.1 0.1 0.1 0.1 0.1 0.1
NoYes No Yes No No
• Two real workers are engaged
• A new sequence is defined considering the union of all the answers
11
η = expected error rate
Dynamically Engaging Workers
• The most likely rule and its values are returned
• The most likely rule and its probability is adopted to estimate the η
page0 page1 page2
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle
Spirited Away - 9.3
Spirited Away City of God null
es: P(r1) = 0.9
12
η = expected error rate
Answers “Spirited Away” “-” “9.3”
η 0.1 0.1 0.1
NoYes No
Answers “Spirited Away” “City of God” “9.3”
η 0.1 0.1 0.1
NoYes No
Dynamically Engaging Workers
• The most likely rule and its values are returned
• The most likely rule and its probability is adopted to estimate the η
page0 page1 page2
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle
Spirited Away - 9.3
Spirited Away City of God null
es: P(r1) = 0.9
12
η = expected error rate
Answers “Spirited Away” “-” “9.3”
η 0.1 0.1 0.1
NoYes No
Answers “Spirited Away” “City of God” “9.3”
η 0.37 0.37 0.37
NoYes No
Dynamically Engaging Workers
• The most likely rule and its values are returned
• The most likely rule and its probability is adopted to estimate the η
page0 page1 page2
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle
Spirited Away - 9.3
Spirited Away City of God null
es: P(r1) = 0.9
P(r1) = 0.93
12
η = expected error rate
Answers “Spirited Away” “-” “9.3”
η 0.1 0.1 0.1
NoYes No
Answers “Spirited Away” “City of God” “9.3”
η 0.37 0.37 0.37
NoYes No
Dynamically Engaging Workers
page0 page1 page2
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle
Spirited Away - 9.3
Spirited Away City of God null
P(r1) = 0.95
• When the computation converges, the system checks the termination condition
• If it is not met, a new worker is considered and the computation starts again
13
η = expected error rate
Answers “Spirited Away” “-” “9.3”
η 0.05 0.05 0.05
NoYes No
Answers “Spirited Away” “City of God” “9.3”
η 0.35 0.35 0.35
NoYes No
Dynamically Engaging Workers
page0 page1 page2
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle
Spirited Away - 9.3
Spirited Away City of God null
P(r1) = 0.95
P(r1) = 0.95
• When the computation converges, the system checks the termination condition
• If it is not met, a new worker is considered and the computation starts again
13
η = expected error rate
Answers “Spirited Away” “-” “9.3”
η 0.05 0.05 0.05
NoYes No
Answers “Spirited Away” “City of God” “9.3”
η 0.35 0.35 0.35
NoYes No
Dynamically Engaging Workers
Experiments - Dataset
Site Entity |Pages|
www.imdb.com Actor 500k
www.imdb.com Movies 500k
www.allmusic.com Band 500k
www.allmusic.com Albums 500k
www.nasdaq.com Stock Quotes 7k
40 attributes
manually crafted golden rules
Measures:
• Costs #MQ
• Quality Precision, Recall and F-measure
14
Simulating Real Workers
0%
10%
20%
30%
40%
0.00 0.10 0.20 0.30 0.40 0.50
error ratee x
100 Real (and noisy) AMT workers
Real workers:
1/3 perfect
Average η* = 10%
ση* = 11%
We simulated the error rate
distribution with an exponential
function
15
η* > η (optimistic) η* = η (correct) η* < η (pessimistic)
MQ ~10 ~10 ~30
F ~0.65 ~1 ~1
Wrong Estimation
Noisy single worker:
- η expected error rate
- η* observed error rate
16
η* > η (optimistic) η* = η (correct) η* < η (pessimistic)
MQ ~10 ~10 ~30
F ~0.65 ~1 ~1
Wrong Estimation
Noisy single worker:
- η expected error rate
- η* observed error rate
16
η close to η*:
(good estimation)
- few MQ
- good F
η* > η (optimistic) η* = η (correct) η* < η (pessimistic)
MQ ~10 ~10 ~30
F ~0.65 ~1 ~1
Wrong Estimation
Noisy single worker:
- η expected error rate
- η* observed error rate
16
η close to η*:
(good estimation)
- few MQ
- good F
η* > η:
(too optimistic)
- too few MQ
- low F
η* > η (optimistic) η* = η (correct) η* < η (pessimistic)
MQ ~10 ~10 ~30
F ~0.65 ~1 ~1
Wrong Estimation
Noisy single worker:
- η expected error rate
- η* observed error rate
16
η close to η*:
(good estimation)
- few MQ
- good F
η* > η:
(too optimistic)
- too few MQ
- low F
η > η*:
(too pessimistic)
- too many MQ
- same F
η* > η (optimistic) η* = η (correct) η* < η (pessimistic)
MQ ~10 ~10 ~30
F ~0.65 ~1 ~1
Wrong Estimation
Noisy single worker:
- η expected error rate
- η* observed error rate
16
η close to η*:
(good estimation)
- few MQ
- good F
η* > η:
(too optimistic)
- too few MQ
- low F
η > η*:
(too pessimistic)
- too many MQ
- same F
Need to estimate the workers’ error rate
Dynamically Engaging Workers
Algorithm F σF #MQ max-MQ max-|W| |η-η*|
ALFη
one worker
0.92 17% 7.58 11 1 -
ALFREDno 1 1% 18.6 83 9 -
ALFRED 1 1% 16.1 44 4 0.8%
ALFRED* 1 1% 16.07 40 4 0%
Synthetic (and noisy) workers |W| = # workers
17
Dynamically Engaging Workers
Algorithm F σF #MQ max-MQ max-|W| |η-η*|
ALFη
one worker
0.92 17% 7.58 11 1 -
ALFREDno 1 1% 18.6 83 9 -
ALFRED 1 1% 16.1 44 4 0.8%
ALFRED* 1 1% 16.07 40 4 0%
Synthetic (and noisy) workers |W| = # workers
17
lower quality, less MQ
Dynamically Engaging Workers
Algorithm F σF #MQ max-MQ max-|W| |η-η*|
ALFη
one worker
0.92 17% 7.58 11 1 -
ALFREDno 1 1% 18.6 83 9 -
ALFRED 1 1% 16.1 44 4 0.8%
ALFRED* 1 1% 16.07 40 4 0%
Synthetic (and noisy) workers |W| = # workers
17
lower quality, less MQ
Almost perfect wrapper
Dynamically Engaging Workers
Algorithm F σF #MQ max-MQ max-|W| |η-η*|
ALFη
one worker
0.92 17% 7.58 11 1 -
ALFREDno 1 1% 18.6 83 9 -
ALFRED 1 1% 16.1 44 4 0.8%
ALFRED* 1 1% 16.07 40 4 0%
Synthetic (and noisy) workers |W| = # workers
17
lower quality, less MQ
correct estimation
required
Almost perfect wrapper
Dynamically Engaging Workers
Algorithm F σF #MQ max-MQ max-|W| |η-η*|
ALFη
one worker
0.92 17% 7.58 11 1 -
ALFREDno 1 1% 18.6 83 9 -
ALFRED 1 1% 16.1 44 4 0.8%
ALFRED* 1 1% 16.07 40 4 0%
Synthetic (and noisy) workers |W| = # workers
17
lower quality, less MQ
correct estimation
required
accurate estimation, but
achieved only at the end
Almost perfect wrapper
Dynamically Engaging Workers
Algorithm F σF #MQ max-MQ max-|W| |η-η*|
ALFη
one worker
0.92 17% 7.58 11 1 -
ALFREDno 1 1% 18.6 83 9 -
ALFRED 1 1% 16.1 44 4 0.8%
ALFRED* 1 1% 16.07 40 4 0%
Synthetic (and noisy) workers |W| = # workers
17
lower quality, less MQ
correct estimation
required
accurate estimation, but
achieved only at the end
Almost perfect wrapper
2
3
4
0% 25% 50% 75% 100%
2%
6%
92%
% |W|
|W|
|W|
Background in solid machine learning and computational learning theories*
Conclusions
18
We proposed a framework for wrapper generation:
• simple tasks can be completed by non expert workers
• cost effective wrapper generation
• highly predictable quality of the output wrapper
The proposed framework can be applied to other learning tasks:
• Crawling
• NLP
*[Angluin-Laird1988, Angluin2001]
Thank you for the attention !!
19
Future development
Learning framework applied to problems (NLP, Entity Linkage)
ALFRED adopted to learn structure-driven crawling algorithm
Hybrid approaches human annotations and automatic annotations
Alternative models of truth/error rate
Optimizing the initial number of workers
20
Wrong Estimation
Noisy single worker:
- η = 0.1
- η* = from 0.05 to 0.4
21
0.4
0.5
0.6
0.7
0.8
0.9
1
1.1
0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4F
HALTr
HALTH
HALTMQ
4
6
8
10
12
14
0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4
MQ
HALTr
HALTH
Wrong Estimation
Noisy single worker:
- η = from 0 to 0.4
- η* = 0.1
22
0.5
0.6
0.7
0.8
0.9
1
0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4
F
HALTr
HALTH
HALTMQ
3
10
100
0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4
MQ
HALTr
HALTH
Sampling & Quality
page0
r1
r2
r3
Spirited Away
Spirited Away
Spirited Away
r1 = r2 = r3
23
Sampling & Quality
page0
r1
r2
r3
Spirited Away
Spirited Away
Spirited Away
r1 = r2 = r3
page0 page1
r1
r2
r3
Spirited Away City of God
Spirited Away -
Spirited Away City of God
r1 = r3 ≠ r2
23
Sampling & Quality
page0
r1
r2
r3
Spirited Away
Spirited Away
Spirited Away
r1 = r2 = r3
page0 page1
r1
r2
r3
Spirited Away City of God
Spirited Away -
Spirited Away City of God
r1 = r3 ≠ r2
page0 page1 page2
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle
Spirited Away - 9.3
Spirited Away City of God null
r1 ≠ r3 ≠ r2
23
Sampling & Quality
page0
r1
r2
r3
Spirited Away
Spirited Away
Spirited Away
r1 = r2 = r3
page0 page1
r1
r2
r3
Spirited Away City of God
Spirited Away -
Spirited Away City of God
r1 = r3 ≠ r2
page0 page1 page2
r1
r2
r3
Spirited Away City of God Howl’s Moving Castle
Spirited Away - 9.3
Spirited Away City of God null
r1 ≠ r3 ≠ r2
Pages make apparent the
differences among the rules
Find a small set that makes apparent
the same differences observed in the
whole set of pages
23
Sampling & Quality
The problem.
Find the smallest set that makes apparent the differences among the rules:
(e.g., 100 pages that make apparent the same differences that we would observe in 2M pages).
It is a NP-Hard problem !! Reduction to SET-Cover problem:
Find the smallest set of pages that cover all the group of rules (group = equivalent rules).
The smallest set is not needed:
A greedy algorithm O(|Pages|) in time and O(1) in space works very well in practice.
24
XPath rules
For every page p:
if (p makes apparent new differences)
representative pages += p
An offline algorithm that can be easily parallelized
Sampling & Quality
25
Sampling
Entity Sampling |Pages| P R
Movies
Biased 250 0.98 0.71
Movies Random 250 0.99 0.99Movies
Representative 42 1.00 1.00
Actors
Biased 250 1.00 1.00
Actors Random 250 1.00 0.96Actors
Representative 30 1.00 1.00
Stocks
Biased 86 1.00 0.98
Stocks Random 86 1.00 0.99Stocks
Representative 15 1.00 1.00
Albums
Biased 258 1.00 0.99
Albums Random 258 1.00 1.00Albums
Representative 59 1.00 1.00
Bands
Biased 289 1.00 0.68
Bands Random 289 1.00 1.00Bands
Representative 36 1.00 1.00
26
Sampling
Entity Sampling |Pages| P R
Movies
Biased 250 0.98 0.71
Movies Random 250 0.99 0.99Movies
Representative 42 1.00 1.00
Actors
Biased 250 1.00 1.00
Actors Random 250 1.00 0.96Actors
Representative 30 1.00 1.00
Stocks
Biased 86 1.00 0.98
Stocks Random 86 1.00 0.99Stocks
Representative 15 1.00 1.00
Albums
Biased 258 1.00 0.99
Albums Random 258 1.00 1.00Albums
Representative 59 1.00 1.00
Bands
Biased 289 1.00 0.68
Bands Random 289 1.00 1.00Bands
Representative 36 1.00 1.00
Representative perfect
26
Sampling
Entity Sampling |Pages| P R
Movies
Biased 250 0.98 0.71
Movies Random 250 0.99 0.99Movies
Representative 42 1.00 1.00
Actors
Biased 250 1.00 1.00
Actors Random 250 1.00 0.96Actors
Representative 30 1.00 1.00
Stocks
Biased 86 1.00 0.98
Stocks Random 86 1.00 0.99Stocks
Representative 15 1.00 1.00
Albums
Biased 258 1.00 0.99
Albums Random 258 1.00 1.00Albums
Representative 59 1.00 1.00
Bands
Biased 289 1.00 0.68
Bands Random 289 1.00 1.00Bands
Representative 36 1.00 1.00
Biased: recall loss
26
Sampling
Entity Sampling |Pages| P R
Movies
Biased 250 0.98 0.71
Movies Random 250 0.99 0.99Movies
Representative 42 1.00 1.00
Actors
Biased 250 1.00 1.00
Actors Random 250 1.00 0.96Actors
Representative 30 1.00 1.00
Stocks
Biased 86 1.00 0.98
Stocks Random 86 1.00 0.99Stocks
Representative 15 1.00 1.00
Albums
Biased 258 1.00 0.99
Albums Random 258 1.00 1.00Albums
Representative 59 1.00 1.00
Bands
Biased 289 1.00 0.68
Bands Random 289 1.00 1.00Bands
Representative 36 1.00 1.00
Random:
better than biased
but not perfect
26
27
Related Wrapper Generation
Automatic Wrappers for Large Scale Web Extraction Nilesh Dalvi et. al VLDB2011
DIADEM
T. Furche
G. Gottlob ... etc
WWW2012
Web Data Extraction Based on Partial Tree Alignment Yanhong Zhai WWW2005
Extracting Structured Data from Web Pages
Arvind Arasu
Hector Garcia-Molina
SIGMOD
2003
RoadRunner Crescenzi VLDB2001
Wrapper Induction for information extraction Kushmerick IJCAI97
Active Learning with Multiple Views Ion Muslea JAIR2006
Interactive Wrapper Generation with Minimal User Effort Utku Irmak WWW2006

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Wrapper Generation Supervised by a Noisy Crowd

  • 1. Wrapper Generation Supervised by a Noisy Crowd Valter Crescenzi, Paolo Merialdo, Disheng Qiu Dipartimento di Ingegneria Università degli Studi Roma Tre Via della Vasca Navale, 79, Rome disheng@dia.uniroma3.it
  • 2. Extracting Data 2M pages from IMDB, and we want to extract ... titles, directors etc .... 2
  • 3. Extracting Data 2M pages from IMDB, and we want to extract ... titles, directors etc .... DB#Wrapper! 2
  • 4. Extracting Data 2M pages from IMDB, and we want to extract ... titles, directors etc .... Inference algorithm! DB#Wrapper! 2
  • 5. r1 = /html/table/tr[1]/td/text() r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text() r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text() .... Single Page Other pages 3 Wrapper as XPath To generate wrappers: • From a single annotated page, it generates a pool of XPath • All XPath are correct solutions for the annotated page • Some of the rules do not work correctly in all the target pages
  • 6. page0 r1 r2 r3 Spirited Away Spirited Away Spirited Away r1 = /html/table/tr[1]/td/text() r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text() r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text() .... Single Page Other pages 3 Wrapper as XPath To generate wrappers: • From a single annotated page, it generates a pool of XPath • All XPath are correct solutions for the annotated page • Some of the rules do not work correctly in all the target pages
  • 7. page0 page1 page2 .. r1 r2 r3 Spirited Away City of God Howl’s Moving Castle .. Spirited Away - 9.3 .. Spirited Away City of God null .. r1 = /html/table/tr[1]/td/text() r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text() r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text() .... Single Page Other pages 3 Wrapper as XPath To generate wrappers: • From a single annotated page, it generates a pool of XPath • All XPath are correct solutions for the annotated page • Some of the rules do not work correctly in all the target pages
  • 8. page0 page1 page2 .. r1 r2 r3 Spirited Away City of God Howl’s Moving Castle .. Spirited Away - 9.3 .. Spirited Away City of God null .. r1 = /html/table/tr[1]/td/text() r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text() r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text() .... Single Page Other pages 3 Wrapper as XPath To generate wrappers: • From a single annotated page, it generates a pool of XPath • All XPath are correct solutions for the annotated page • Some of the rules do not work correctly in all the target pages Which one is correct?
  • 9. Extracting Data Inference algorithm! DB#Wrapper! Scalability Accuracy Coverage Supervised Unsupervised Sup.+Annot. NO OK High OK NO High OK OK Low 4
  • 10. Crowdsourcing An opportunity to scale supervised approaches Inference algorithm! DB#Wrapper! 5
  • 11. Scaling Wrapper Inference Scaling out with crowdsourcing platforms opens new challenges: Issues: Contributions: Non-expert workers • Simple interactions • Membership Query (yes/no answer) • Redundant tasks and worker error rate estimation • Active Learning* • Dynamically engaging workers Costs Quality • Quality Model • Sampling algorithm* 6 *[Crescenzi WWW2013]
  • 12. page0 page1 page2 r1 r2 r3 Spirited Away City of God Howl’s Moving Castle Spirited Away - 9.3 Spirited Away City of God null Inference Algorithm r1 = /html/table/tr[1]/td/text() r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text() r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text() .... Yes/No ! First annotation Sample Worker’s answers 7
  • 13. page0 page1 page2 r1 r2 r3 Spirited Away City of God Howl’s Moving Castle Spirited Away - 9.3 Spirited Away City of God null Inference Algorithm r1 = /html/table/tr[1]/td/text() r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text() r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text() .... Yes/No ! First annotation Sample Worker’s answers 7 Quality Model: P(r1)
  • 14. page0 page1 page2 r1 r2 r3 Spirited Away City of God Howl’s Moving Castle Spirited Away - 9.3 Spirited Away City of God null Inference Algorithm • Rules compatible with the answer more likely to be correct For each new answer r1 = /html/table/tr[1]/td/text() r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text() r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text() .... Yes/No ! First annotation Sample Worker’s answers 7 Quality Model: P(r1)
  • 15. page0 page1 page2 r1 r2 r3 Spirited Away City of God Howl’s Moving Castle Spirited Away - 9.3 Spirited Away City of God null Inference Algorithm • Rules compatible with the answer more likely to be correct For each new answer • If no rule is good enough: • a new query is selected (Active Learning)* r1 = /html/table/tr[1]/td/text() r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text() r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text() .... Yes/No ! First annotation Sample Worker’s answers 7 *[Crescenzi WWW2013] Quality Model: P(r1)
  • 16. page0 page1 page2 r1 r2 r3 Spirited Away City of God Howl’s Moving Castle Spirited Away - 9.3 Spirited Away City of God null Inference Algorithm • Rules compatible with the answer more likely to be correct For each new answer • If no rule is good enough: • a new query is selected (Active Learning)* r1 = /html/table/tr[1]/td/text() r2 = //*[contains(.,”Ratings:”)]/../../tr[1]/td/text() r3 = //*[contains(.,”Director:”)]/../../tr[1]/td/text() .... Yes/No ! First annotation Sample Worker’s answers 7 *[Crescenzi WWW2013] Quality Model: P(r1)
  • 17. Termination Strategies 8 Quality Costs HALTᵣ Expected quality of the wrapper (probability of correctness) HALTMQ Number of used MQ Quality Costs HALTH Uncertainty of the questioned value (trade-off quality/costs) Different termination strategies:
  • 18. Multiple Workers Workers can make mistakes We engage multiple workers on the same task, but how many? ? 9
  • 19. Multiple Workers Workers can make mistakes We engage multiple workers on the same task, but how many? Too many workers Not enough workers Waste of money Quality loss ? 9
  • 20. Multiple Workers Workers can make mistakes We engage multiple workers on the same task, but how many? Too many workers Not enough workers Waste of money Quality loss We apply our quality model at runtime to: • Estimate the workers’ error rates • Select the right number of redundant tasks ? 9
  • 21. Dynamically Engaging Workers Workers answers Most Likely Rule Is it good enough?• Starts with minimal amount of redundancy • Collects workers’ answers • Estimates rule quality and workers’ error rate. Use • workers’ error rate to estimate rule quality • rule quality to estimate workers’ error rate • If no rule is good enough a new worker is engaged Error rate estimation 10 Algorithm main steps:
  • 22. Dynamically Engaging Workers Workers answers Most Likely Rule Is it good enough?• Starts with minimal amount of redundancy • Collects workers’ answers • Estimates rule quality and workers’ error rate. Use • workers’ error rate to estimate rule quality • rule quality to estimate workers’ error rate • If no rule is good enough a new worker is engaged Error rate estimation + 10 Algorithm main steps:
  • 23. Answers “Spirited Away” “-” “9.3” η 0.1 0.1 0.1 NoYes No Answers “Spirited Away” “City of God” “9.3” η 0.1 0.1 0.1 NoYes No Answers “Spirited Away” “City of God” “9.3” “Spirited Away” “-” “9.3” η 0.1 0.1 0.1 0.1 0.1 0.1 NoYes No Yes No No • Two real workers are engaged • A new sequence is defined considering the union of all the answers 11 η = expected error rate Dynamically Engaging Workers
  • 24. Answers “Spirited Away” “-” “9.3” η 0.1 0.1 0.1 NoYes No Answers “Spirited Away” “City of God” “9.3” η 0.1 0.1 0.1 NoYes No Answers “Spirited Away” “City of God” “9.3” “Spirited Away” “-” “9.3” η 0.1 0.1 0.1 0.1 0.1 0.1 NoYes No Yes No No • Two real workers are engaged • A new sequence is defined considering the union of all the answers 11 η = expected error rate Dynamically Engaging Workers
  • 25. • The most likely rule and its values are returned • The most likely rule and its probability is adopted to estimate the η page0 page1 page2 r1 r2 r3 Spirited Away City of God Howl’s Moving Castle Spirited Away - 9.3 Spirited Away City of God null es: P(r1) = 0.9 12 η = expected error rate Answers “Spirited Away” “-” “9.3” η 0.1 0.1 0.1 NoYes No Answers “Spirited Away” “City of God” “9.3” η 0.1 0.1 0.1 NoYes No Dynamically Engaging Workers
  • 26. • The most likely rule and its values are returned • The most likely rule and its probability is adopted to estimate the η page0 page1 page2 r1 r2 r3 Spirited Away City of God Howl’s Moving Castle Spirited Away - 9.3 Spirited Away City of God null es: P(r1) = 0.9 12 η = expected error rate Answers “Spirited Away” “-” “9.3” η 0.1 0.1 0.1 NoYes No Answers “Spirited Away” “City of God” “9.3” η 0.37 0.37 0.37 NoYes No Dynamically Engaging Workers
  • 27. • The most likely rule and its values are returned • The most likely rule and its probability is adopted to estimate the η page0 page1 page2 r1 r2 r3 Spirited Away City of God Howl’s Moving Castle Spirited Away - 9.3 Spirited Away City of God null es: P(r1) = 0.9 P(r1) = 0.93 12 η = expected error rate Answers “Spirited Away” “-” “9.3” η 0.1 0.1 0.1 NoYes No Answers “Spirited Away” “City of God” “9.3” η 0.37 0.37 0.37 NoYes No Dynamically Engaging Workers
  • 28. page0 page1 page2 r1 r2 r3 Spirited Away City of God Howl’s Moving Castle Spirited Away - 9.3 Spirited Away City of God null P(r1) = 0.95 • When the computation converges, the system checks the termination condition • If it is not met, a new worker is considered and the computation starts again 13 η = expected error rate Answers “Spirited Away” “-” “9.3” η 0.05 0.05 0.05 NoYes No Answers “Spirited Away” “City of God” “9.3” η 0.35 0.35 0.35 NoYes No Dynamically Engaging Workers
  • 29. page0 page1 page2 r1 r2 r3 Spirited Away City of God Howl’s Moving Castle Spirited Away - 9.3 Spirited Away City of God null P(r1) = 0.95 P(r1) = 0.95 • When the computation converges, the system checks the termination condition • If it is not met, a new worker is considered and the computation starts again 13 η = expected error rate Answers “Spirited Away” “-” “9.3” η 0.05 0.05 0.05 NoYes No Answers “Spirited Away” “City of God” “9.3” η 0.35 0.35 0.35 NoYes No Dynamically Engaging Workers
  • 30. Experiments - Dataset Site Entity |Pages| www.imdb.com Actor 500k www.imdb.com Movies 500k www.allmusic.com Band 500k www.allmusic.com Albums 500k www.nasdaq.com Stock Quotes 7k 40 attributes manually crafted golden rules Measures: • Costs #MQ • Quality Precision, Recall and F-measure 14
  • 31. Simulating Real Workers 0% 10% 20% 30% 40% 0.00 0.10 0.20 0.30 0.40 0.50 error ratee x 100 Real (and noisy) AMT workers Real workers: 1/3 perfect Average η* = 10% ση* = 11% We simulated the error rate distribution with an exponential function 15
  • 32. η* > η (optimistic) η* = η (correct) η* < η (pessimistic) MQ ~10 ~10 ~30 F ~0.65 ~1 ~1 Wrong Estimation Noisy single worker: - η expected error rate - η* observed error rate 16
  • 33. η* > η (optimistic) η* = η (correct) η* < η (pessimistic) MQ ~10 ~10 ~30 F ~0.65 ~1 ~1 Wrong Estimation Noisy single worker: - η expected error rate - η* observed error rate 16 η close to η*: (good estimation) - few MQ - good F
  • 34. η* > η (optimistic) η* = η (correct) η* < η (pessimistic) MQ ~10 ~10 ~30 F ~0.65 ~1 ~1 Wrong Estimation Noisy single worker: - η expected error rate - η* observed error rate 16 η close to η*: (good estimation) - few MQ - good F η* > η: (too optimistic) - too few MQ - low F
  • 35. η* > η (optimistic) η* = η (correct) η* < η (pessimistic) MQ ~10 ~10 ~30 F ~0.65 ~1 ~1 Wrong Estimation Noisy single worker: - η expected error rate - η* observed error rate 16 η close to η*: (good estimation) - few MQ - good F η* > η: (too optimistic) - too few MQ - low F η > η*: (too pessimistic) - too many MQ - same F
  • 36. η* > η (optimistic) η* = η (correct) η* < η (pessimistic) MQ ~10 ~10 ~30 F ~0.65 ~1 ~1 Wrong Estimation Noisy single worker: - η expected error rate - η* observed error rate 16 η close to η*: (good estimation) - few MQ - good F η* > η: (too optimistic) - too few MQ - low F η > η*: (too pessimistic) - too many MQ - same F Need to estimate the workers’ error rate
  • 37. Dynamically Engaging Workers Algorithm F σF #MQ max-MQ max-|W| |η-η*| ALFη one worker 0.92 17% 7.58 11 1 - ALFREDno 1 1% 18.6 83 9 - ALFRED 1 1% 16.1 44 4 0.8% ALFRED* 1 1% 16.07 40 4 0% Synthetic (and noisy) workers |W| = # workers 17
  • 38. Dynamically Engaging Workers Algorithm F σF #MQ max-MQ max-|W| |η-η*| ALFη one worker 0.92 17% 7.58 11 1 - ALFREDno 1 1% 18.6 83 9 - ALFRED 1 1% 16.1 44 4 0.8% ALFRED* 1 1% 16.07 40 4 0% Synthetic (and noisy) workers |W| = # workers 17 lower quality, less MQ
  • 39. Dynamically Engaging Workers Algorithm F σF #MQ max-MQ max-|W| |η-η*| ALFη one worker 0.92 17% 7.58 11 1 - ALFREDno 1 1% 18.6 83 9 - ALFRED 1 1% 16.1 44 4 0.8% ALFRED* 1 1% 16.07 40 4 0% Synthetic (and noisy) workers |W| = # workers 17 lower quality, less MQ Almost perfect wrapper
  • 40. Dynamically Engaging Workers Algorithm F σF #MQ max-MQ max-|W| |η-η*| ALFη one worker 0.92 17% 7.58 11 1 - ALFREDno 1 1% 18.6 83 9 - ALFRED 1 1% 16.1 44 4 0.8% ALFRED* 1 1% 16.07 40 4 0% Synthetic (and noisy) workers |W| = # workers 17 lower quality, less MQ correct estimation required Almost perfect wrapper
  • 41. Dynamically Engaging Workers Algorithm F σF #MQ max-MQ max-|W| |η-η*| ALFη one worker 0.92 17% 7.58 11 1 - ALFREDno 1 1% 18.6 83 9 - ALFRED 1 1% 16.1 44 4 0.8% ALFRED* 1 1% 16.07 40 4 0% Synthetic (and noisy) workers |W| = # workers 17 lower quality, less MQ correct estimation required accurate estimation, but achieved only at the end Almost perfect wrapper
  • 42. Dynamically Engaging Workers Algorithm F σF #MQ max-MQ max-|W| |η-η*| ALFη one worker 0.92 17% 7.58 11 1 - ALFREDno 1 1% 18.6 83 9 - ALFRED 1 1% 16.1 44 4 0.8% ALFRED* 1 1% 16.07 40 4 0% Synthetic (and noisy) workers |W| = # workers 17 lower quality, less MQ correct estimation required accurate estimation, but achieved only at the end Almost perfect wrapper 2 3 4 0% 25% 50% 75% 100% 2% 6% 92% % |W| |W| |W|
  • 43. Background in solid machine learning and computational learning theories* Conclusions 18 We proposed a framework for wrapper generation: • simple tasks can be completed by non expert workers • cost effective wrapper generation • highly predictable quality of the output wrapper The proposed framework can be applied to other learning tasks: • Crawling • NLP *[Angluin-Laird1988, Angluin2001]
  • 44. Thank you for the attention !! 19
  • 45. Future development Learning framework applied to problems (NLP, Entity Linkage) ALFRED adopted to learn structure-driven crawling algorithm Hybrid approaches human annotations and automatic annotations Alternative models of truth/error rate Optimizing the initial number of workers 20
  • 46. Wrong Estimation Noisy single worker: - η = 0.1 - η* = from 0.05 to 0.4 21 0.4 0.5 0.6 0.7 0.8 0.9 1 1.1 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4F HALTr HALTH HALTMQ 4 6 8 10 12 14 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 MQ HALTr HALTH
  • 47. Wrong Estimation Noisy single worker: - η = from 0 to 0.4 - η* = 0.1 22 0.5 0.6 0.7 0.8 0.9 1 0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 F HALTr HALTH HALTMQ 3 10 100 0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 MQ HALTr HALTH
  • 48. Sampling & Quality page0 r1 r2 r3 Spirited Away Spirited Away Spirited Away r1 = r2 = r3 23
  • 49. Sampling & Quality page0 r1 r2 r3 Spirited Away Spirited Away Spirited Away r1 = r2 = r3 page0 page1 r1 r2 r3 Spirited Away City of God Spirited Away - Spirited Away City of God r1 = r3 ≠ r2 23
  • 50. Sampling & Quality page0 r1 r2 r3 Spirited Away Spirited Away Spirited Away r1 = r2 = r3 page0 page1 r1 r2 r3 Spirited Away City of God Spirited Away - Spirited Away City of God r1 = r3 ≠ r2 page0 page1 page2 r1 r2 r3 Spirited Away City of God Howl’s Moving Castle Spirited Away - 9.3 Spirited Away City of God null r1 ≠ r3 ≠ r2 23
  • 51. Sampling & Quality page0 r1 r2 r3 Spirited Away Spirited Away Spirited Away r1 = r2 = r3 page0 page1 r1 r2 r3 Spirited Away City of God Spirited Away - Spirited Away City of God r1 = r3 ≠ r2 page0 page1 page2 r1 r2 r3 Spirited Away City of God Howl’s Moving Castle Spirited Away - 9.3 Spirited Away City of God null r1 ≠ r3 ≠ r2 Pages make apparent the differences among the rules Find a small set that makes apparent the same differences observed in the whole set of pages 23
  • 52. Sampling & Quality The problem. Find the smallest set that makes apparent the differences among the rules: (e.g., 100 pages that make apparent the same differences that we would observe in 2M pages). It is a NP-Hard problem !! Reduction to SET-Cover problem: Find the smallest set of pages that cover all the group of rules (group = equivalent rules). The smallest set is not needed: A greedy algorithm O(|Pages|) in time and O(1) in space works very well in practice. 24
  • 53. XPath rules For every page p: if (p makes apparent new differences) representative pages += p An offline algorithm that can be easily parallelized Sampling & Quality 25
  • 54. Sampling Entity Sampling |Pages| P R Movies Biased 250 0.98 0.71 Movies Random 250 0.99 0.99Movies Representative 42 1.00 1.00 Actors Biased 250 1.00 1.00 Actors Random 250 1.00 0.96Actors Representative 30 1.00 1.00 Stocks Biased 86 1.00 0.98 Stocks Random 86 1.00 0.99Stocks Representative 15 1.00 1.00 Albums Biased 258 1.00 0.99 Albums Random 258 1.00 1.00Albums Representative 59 1.00 1.00 Bands Biased 289 1.00 0.68 Bands Random 289 1.00 1.00Bands Representative 36 1.00 1.00 26
  • 55. Sampling Entity Sampling |Pages| P R Movies Biased 250 0.98 0.71 Movies Random 250 0.99 0.99Movies Representative 42 1.00 1.00 Actors Biased 250 1.00 1.00 Actors Random 250 1.00 0.96Actors Representative 30 1.00 1.00 Stocks Biased 86 1.00 0.98 Stocks Random 86 1.00 0.99Stocks Representative 15 1.00 1.00 Albums Biased 258 1.00 0.99 Albums Random 258 1.00 1.00Albums Representative 59 1.00 1.00 Bands Biased 289 1.00 0.68 Bands Random 289 1.00 1.00Bands Representative 36 1.00 1.00 Representative perfect 26
  • 56. Sampling Entity Sampling |Pages| P R Movies Biased 250 0.98 0.71 Movies Random 250 0.99 0.99Movies Representative 42 1.00 1.00 Actors Biased 250 1.00 1.00 Actors Random 250 1.00 0.96Actors Representative 30 1.00 1.00 Stocks Biased 86 1.00 0.98 Stocks Random 86 1.00 0.99Stocks Representative 15 1.00 1.00 Albums Biased 258 1.00 0.99 Albums Random 258 1.00 1.00Albums Representative 59 1.00 1.00 Bands Biased 289 1.00 0.68 Bands Random 289 1.00 1.00Bands Representative 36 1.00 1.00 Biased: recall loss 26
  • 57. Sampling Entity Sampling |Pages| P R Movies Biased 250 0.98 0.71 Movies Random 250 0.99 0.99Movies Representative 42 1.00 1.00 Actors Biased 250 1.00 1.00 Actors Random 250 1.00 0.96Actors Representative 30 1.00 1.00 Stocks Biased 86 1.00 0.98 Stocks Random 86 1.00 0.99Stocks Representative 15 1.00 1.00 Albums Biased 258 1.00 0.99 Albums Random 258 1.00 1.00Albums Representative 59 1.00 1.00 Bands Biased 289 1.00 0.68 Bands Random 289 1.00 1.00Bands Representative 36 1.00 1.00 Random: better than biased but not perfect 26
  • 58. 27 Related Wrapper Generation Automatic Wrappers for Large Scale Web Extraction Nilesh Dalvi et. al VLDB2011 DIADEM T. Furche G. Gottlob ... etc WWW2012 Web Data Extraction Based on Partial Tree Alignment Yanhong Zhai WWW2005 Extracting Structured Data from Web Pages Arvind Arasu Hector Garcia-Molina SIGMOD 2003 RoadRunner Crescenzi VLDB2001 Wrapper Induction for information extraction Kushmerick IJCAI97 Active Learning with Multiple Views Ion Muslea JAIR2006 Interactive Wrapper Generation with Minimal User Effort Utku Irmak WWW2006