2. What is engagement?
“’engagement’ . . . is characterized by mutual learning by publics and
scientists—and, in some cases, policy makers. This orientation contrasts with a
one-way transmission of knowledge from “experts” to publics.”
(“Many Experts, Many Audiences” 2009: 12)
To act “reciprocally, to act on each other, to act together or
toward others or with others”
(Roussou 2008: 248)
4. “Visitors”“Audiences” “Users” “Participants”
“How can cultural institutions reconnect with the public and demonstrate
their value and relevance in contemporary life? I believe they can do this by
inviting people to actively engage as cultural participants, not passive
consumers.”
(Simon 2009: i)
“. . . they are simultaneously members of an audience (cultural
consumers) and performers (cultural producers)”
(Styliano-Lambert 2010: 135)
5. Scientist is In Evaluation Context Analysis
(Levels of participation & co-curation
“Many Experts, Many Audiences”)
6. Create
Contribute their own ideas, objects, and creative expression to
the institution and to each other
Share
Take home, remix, and redistribute both what they see and what
they make during their visit
Connect
Socialize with other(s) . . . who share their particular interests
Around content
The evidence, objects, and ideas most important to the institution
in question
(Simon 2009:iii)
7. Public Consensus/Voting
– Allowing public to shape content by visiting & voting for their choices
• Who?
– General public, online followers, members, enthusiasts
• What sorts of institutions?
– City Museums, Community Museums, Art Museums/Galleries, Science
Museums
• Pros
– Vast numbers of people get involved, creates a buzz around exhibits/projects,
unknown artists or underfunded causes get public support or recognition,
encourages social interaction and dialogue
• Cons
– Quantity over quality of experience or input, shallow interaction without
longevity
• Influenced by:
– Tagging, Twitter hashtags, American Idol & voting
8. Clarissa Delap
Brooklyn, NY Clarissa.Delap@brooklynmyseum.org
Brooklyn Museum
(Art Museum)
Go
Brooklyn-based artists were asked to open their
studios to the community on September 8–9,
2012. More than 1800 artists participated.
Community members registered as voters
visited studios and, after checking–in to at least
5 studios via text messaging and a free app,
were able to go online to nominate artists for
inclusion in a group exhibition to open at the
Brooklyn Museum on Target First Saturday,
December 1, 2012. The project received 9,457
nominations.
GO broadened our curatorial process by
inviting input from the community, and
The website features a share site where site we saw and heard from both artists and
visitors can share their stories or search stories “What would you putenhanced their
voters alike that it in your national
by neighborhood, tags, or media. history museum?the open studio weekend
experience on What stories would you
and heightened their engagement levels.
tell? How would you reach Canadians
across the value in bringing that perspective
There's country? Click on any image
http://gobrooklynart.org/about below for amuseum, and putting it in
into the fun activity to build your
history museum.” our curatorial choices.
conversation with
-Sharon, Brooklyn Museum
9. Gatineau, Quebec
Smithsonian (Art Museum/
American Art Museum & Renwick
National Museum)
The Art of Video Games
The Art of Video Games (March 16, 2012-
September 30, 2012) used a public vote to
decide which games were featured in the
exhibition. In addition to the 80 games
chosen, five playable games were
included in the exhibition: Pac-Man,
Super Mario Brothers, The Secret of
Monkey Island, Myst, and Flower.
http://americanart.si.edu/exhibitions/archive/2012/gam
“What would you put in your national
es/artists/ history museum? What stories would you
tell? How would you reach Canadians
across the country? Click on any image
http://www.youtube.com/watch? below for a fun activity to build your
history museum.”
feature=player_embedded&v=7gXrCEzuAis
10. Kevin Buist
Grand Rapids, MI kevin@artprize.org
(City Art Project)
ArtPrize
ArtPrize, the grandaddy of visitor voting, just
completed its fourth year in Grand Rapids,
Michigan. This citywide festival showcased
work by 1,517 artists competing for a $200,000
top cash prize awarded by public vote. An
estimated 400,000 people attended the event
over two weeks, of which 47,000 cast at least
one vote. Voters had to register to vote, but
there were no restrictions on how many
artworks a voter could "like."
ArtPrize is moving toward new ways of
thinking about public art. This is not
because we’ve cooked up a new definition
for the term, but rather, because we’ve
“What would you put in your national
history museum? What stories art andyou
built a platform upon which would the
tell? Howcan encounter each another in new
public would you reach Canadians
ways.
across the country? Click on any image
http://www.artprize.org/entries below for a fun activity-Kevin Buist, ArtPrize
to build your
history museum.”
11. User-generated buzz, tagging
– Allowing ‘users’ to generate discourse by tagging, posting,
commenting-on pre-existing content
• Who?
– Online followers, members, “millenials” or “digital natives”
• What sorts of institutions?
– Libraries & Archives, Art Museums, City Museums
• Pros
– Encourages a ‘museum without walls’ model, makes online experiences
social in physical spaces, draws non-web users together with web users
• Cons
– Often one-off events, difficult to move dialogue back to the web or to
create a real continuum of experience, lots of staff work involved
• Influenced by:
– Tagging, Twitter hashtagging, facebook
12. Philadelphia, PA
Philadelphia Museum of Art
(Art Museum)
Social Tagging lion flag exotic men adlard animals powder horn gas lamp
wucai russian boots caravaggio mes images
nhd 1900 to 1929 medicine feminine nhd 1945 to 1975 events
Social Tagging, or a folksonomy, is a user- tambula seva rifle wallis simpson landscape9
nhd 1929 to 1945 photo rural shoes adolfo name brand
generated taxonomy used to categorize and fifty days shades 1800's female art saint nicholas dupre landscape
valentine naive collins hours stool rapier adult audio /
retrieve web content, such as Web pages, philadelphian saraswati nhd 1815 to 1860 food
photographs, and Web links, using open-ended engulfs the viewer in exhuberant burst of color relaxed modern gothic
photo tea bowl birds decadence bharat fruit round painting bomb
labels called tags. The Philadelphia Museum of andrea ferrara plain weave collab aerts pastels scholar
Art now offers online visitors the ability to "tag" last supper painted clock chapel walking stick frank furness
reverberations shields flour scoop taoism entartete kunst
objects in the online collection in an attempt to lo spagnoletto art history quiet half dome tiles verdancy parisian
improve access to these works of art for tang dynasty monochrome poppies figures studio third street
reclining nude advertisment derivative geometric shape wheels
themselves and others. shadow tigress nun christening man in cape neoclassix heiroglyphic
eung-won trick brooch 13th century zip lustreware german armor
nhd 1929 t0 1945 culture 1903 16th century evelyn nesbitt
family portrait toward the storm black and white mendelssohn
pittsburgh silver tea ceremony art nouveau sridevi trinkets
edward hicks game musicians silk velvet 19th century american artist
http://www.philamuseum.org/collections/socialTagging.htmltray romance on a mountain highlight disability portrait
young friends tiger cubs swallow period room rivulet
nhd 1945 to 1975 portrait shaker bow and arrow 4 principal faces wire
post modernism george proto-impressionist johnson collection
unfinished cezanne rajasthan kettle large scale marseilles lilacs
unidentified attendant bodhisattvas? antichrist smooth italian
landscape workers scarf mary magdalene pecha
east asia subliminal imagery gloves suit nhd 1945 to 1975 leisure
13. Ithica, NY
Cornell Lab of Ornithology
(University/Lab)
CamClickr Project Summaries
Top Clickers
susan in ep 168,565
CamClickr launched in 2008. The project Claire K 152,744
Tishamatol 147,986
cataloged nesting behavior of birds captured Drchery l73,450
in over 600,000 images. The resulting Gened 57,517
imagery led to the publication of one Delucchi 49,678
Jadehems 47,796
scientific article* and CamClickr was featured wren_luvr 36,931
in a biology curriculum**. In total, 2.761 Cmacf1 35,240
participants tagged 622,508 images using Skittleboo 25,967
Pictures Tagged By Species
2,473,385 tags. Eastern Bluebird 197,719
Barn Owl 120,922
Western Bluebird 79,644
Osprey 72,976
Prothonotary Warbler 70,912
http://watch.birds.cornell.edu/CamClickr/ Tree Swallow 39,945
European Starling 26,577
Carolina Chickadee 13,813
*Cooper, C. B., M. A. Voss, and B. Zivkovic. 2009. **Voss, M. A. and C. B. Cooper. 2010. Using a free on-line
Extended laying interval of ultimate eggs in Eastern Citizen Science project to teach observation and
Bluebirds. Condor 111:752-755 quantification of animal behavior. American Biology
Teacher 72:437-443
14. Brooklyn, NY (Art Museum)
Brooklyn Museum
Posse
Brooklyn Museum Posse allows
registered users to work with its
online collections.
User favorites, comments and tags
display on users’ Posse profile
along with information the user
shares about themselves. Posse
members can also play collection-
based tagging games like “Tag!
You’re it!” Ten months after the pos•se: n. a large group, often with a
collection had gone online, they’d common interest
seen 69,579 tags--58,107
contributed by members of Posse
and 7,657 created by anonymous
users.
http://www.brooklynmuseum.org/community/posse/
15. Washington, DC
Library of Congress
(Library)
Select Your Favorite Photos
LOC asks online flickr followers to
curate a new set of photographs
for Flickr Commons. Once
everyone’s choices were in (August
31, 2012), LOC created a new set of
images highlighting the most
popular photographs from the
Library’s collections on Flickr, LOC
also created a discussion post in
the Flickr Commons Group for
describing why users chose their
images, how they searched for
them, and whether they chose
images by themes.
http://www.flickr.com/groups/flickrcommons/discuss/72157630887751722/
16. Affective/Theater/Live Feed/Behind the Scenes
– Engaging the public through affect, immersive experience, face to
face digital spaces
• Who?
– General public, School groups, may attract non-traditional
visitors/publics
• What sorts of institutions?
– Science Centers/Museums, Children’s Museums, Natural History
Museums, Private institutions
• Pros
– Creates affective & memorable experiences, attracts wider public, creates
impactful informal learning environment
• Cons
– Often expensive (installation and upkeep), can become purely spectacle
or encourage passive “thrill” without deeper learning
• Influenced by:
– Theater, Skype, restored heritage sites, theme parks
17. Dan Menelly, Vice President STEM Education
Jersey City, NJ dmenelly@lsc.org
Liberty Science Center
(Science Center)
Electronic Field Trips (EFTs) & Live From . . .
EFTs are interactive lessons delivered to students
at school via videoconferencing. They are
broadcast live from our lab in our Jennifer A.
Chalsty Center for Science Learning and Teaching
and can be broadcast to up to 4 locations at a
time.
Student groups in a hundred person theater
watch surgeries as they happen through
interactive videoconferencing with a surgical
suite.
http://lsc.org/for-educators/programs-at-the-center/live-from-surgical-program/
http://lsc.org/for-educators/programs-at-your-school/electronic-field-trips/
18. Washington DC
Smithsonian NMNH
(Natural History Museum)
FossiLab
FossiLab trains volunteers to work on paleo
research projects and preparation (conservation,
jackets, casting, sorting, matrix removal etc.) in
the public gallery space. Occasionally volunteers
come out into the gallery space or interact with
visitors through a sliding glass window.
The accompanying blog let’s online visitors
explore ongoing FossiLab projects.
http://paleobiology.si.edu/fossiLab/projects.html
http://nmnh.typepad.com/100years/2011/04/tiny-fossils-big-excitement.html
19. Seattle, WA
Experience Music Project
(Travelling Exhibition)
Avatar: The Exhibition
The exhibit features:
Performance Capture: visitors perform actions in
a scene and see themselves rendered as an
animated character from Avatar in real-time, and
then can post a video of their experience to
YouTube; Virtual Camera: Visitors direct a virtual
scene from Avatar using hand-held monitors with
motion-sensors, similar to the virtual camera
system used by James Cameron; Pandoran Plant
Builder: Visitors learn how science informed the
design of Pandora and create their own Pandoran
plant using a kit consisting of parts, colors, and
textures based on Avatar plant designs; Sound
Design Kiosk: A 24" multimedia touchscreen
allows visitors to explore and isolate layers of
sound used in Avatar, and learn how sound
http://www.empmuseum.org/at-the-museum/traveling-ex
design contributes to the reality and mood of a
scene
20. Tacoma, WA
Tacoma Museum of Glass
Hot Shop (Art Museum)
Visitors to the museum or online can watch a team
of artists (the Hot Shop Team) create glass artworks
in the world’s largest “Hot Shop” (some visitors
spend hours watching) during all open hours (with
a lunch break!). The Team hosts Visiting Artists to
create pieces live for the museum’s permanent
collection, and visitors have the opportunity to ask
the artists questions and even offer input to the
piece’s design as well as learn about the science and
history of glassblowing. “Ask the Emcee!” allows
online visitors to ask the team questions via “Social
Stream” or “Chat!” functions, and within minutes
the Emcee answers the question on the microphone
over the live feed. Their Spontaneous Design
program allows the audience to make all the design
decisions using a big screen interactive.
They also run a mobile hot shop across the city!
http://museumofglass.org/glassmaking/live-from-the-hot-shop
http://museumofglass.org/glassmaking/about-the-ho
21. Open-storage
– Allowing public access and input into collections and/or allowing
public to collect online images/objects from the institution, annotate
them, sort them, and share collections.
• Who?
– General public, online followers, members, teachers & students, researchers
• What sorts of institutions?
– Community Museums, University Museums, Public Museums
• Pros
– Encourages self-guided or group exploration, full public access, allows greater
depth of inquiry for enthusiasts/experts, public input into collections records,
easy collaboration & teaching tool
• Cons
– Copyright/privacy/cultural sensitivities, assumes online access for public(s),
no motivation for non-specialists
• Influenced by:
– Google image searching, Google Art Project, Pinterest, Flickr
22. Doug Boyd
Institute of Museum & Library Services
Oral History in a Digital Age
Oral History in the Digital Age (OHDA) moves
toward open-access to oral histories in audio,
video and text by indexing records. The site
therefore allows scholars, individual
practitioners, novices, and grass roots historians
of cultural heritage, to access these repositories
for cultural heritage, preserving and providing
access to past, current, and future oral histories
for the peoples of the world.
http://ohda.matrix.msu.edu/
23. Vancouver, BC
UBC Museum of Anthropology
(University
Reciprocal Research Network Anthropology Museum)
The Reciprocal Research Network is an online
research environment that provides access to 19
institutions’ collections across the world, all
from the same interface.
Users can create projects and invite other users
to work with them.
The RRN is a joint project co-developed by
Musqueam Indian Band, the Stó:lō
Nation/Tribal Council, the U’mista Cultural
Society and the Museum of Anthropology at
The RRN enables communities, cultural
UBC. Many partner institutions from around institutions and researchers to work
the world are also involved. together. Users can build their own
projects, collaborate on shared projects,
record stories, upload files, hold
discussions, research museum projects,
and create social networks.
http://www.rrnpilot.org/?basic=false
24. Chapel Hill, NC
University of North Carolina
(University
Southern Oral History Program Library)
The Southern Oral History Program
(SOHP) allows searching & downloading
open access oral histories in audio, video,
and pdf transcript form.
http://www.sohp.org/
25. “Without Walls”/Mobile Museums
– Taking the museum mobile, often via digital media or virtual
museums
• Who?
– City residents, tourists, “millenials” or “digital natives”
• What sorts of institutions?
– City Museums, Children’s Museums, Science Museums
• Pros
– Encourages a ‘museum without walls’ model, brings museum
resources and ideas to other spaces in real time, can be individual or
social, can engage non-traditional visitors
• Cons
– Often involves expensive mobile technologies, long development
time required, tends to be used by tourists not local residents,
limited to members of the public who own smart phones
• Influenced by:
– Mobile technologies, Twitter, Second Life, World of Warcraft,
Loopt, Foursquare & other locative social networking (LMSN),
location-based mobile games (LBMGs)
26. London, UK
Museum of London (City Museum)
Street Museum App
The Museum of London's Street Museum app
uses augmented reality to bring heritage, stories,
and archival imagery into the everyday.
http://www.museumoflondon.org.uk/Get-involved/Collaborative-projects/Stories-of-the-World/Junction+yout
http://www.youtube.com/watch?v=qSfATEZiUYo
27. Online/Mobile App
Layar (Mobile App)
Layar Occupy Wall Street
Augmented Reality-savvy Layar users continued
Wall Street protests after they had been shut
down. AR installations popped-up throughout the
city, including in police stations, where (as public
space) flocking Layar users couldn’t be turned
away.
http://www.youtube.com/watch?
feature=player_embedded&v=kw9fpt4JPII
http://www.layar.com/blog/tags/occupy%20wall%20street/
28. Irvine, CA Eric Kabisch and Paul Dourish
University of California Irvine
Department of Informatics (Online platform)
Datascape
Datascape is a social geographic storytelling
platform that enables artists, researchers,
community groups to narrate their
communities and spaces through a mobile
vehicle-based lab. The van has stationary
displays for visual media and a handheld display
through which interactive virtual worlds are
created and experienced as another layer of the
physical world. By collecting and creating
geographic data, photography,
sounds/narration, and 3D environments,
participants engage ‘local geographies’.
“What would you put in your national
history museum? What stories would you
tell? How would you reach Canadians
across the country? Click on any image
http://datascape.info/
below for a fun activity to build your
history museum.”
29. Philadelphia, PA
PhillyHistory.org (City Museum)
PhillyHistory Mobile App
The newly released PhillyHistory.org Augmented
Reality app based on the mobile augmented
reality platform Layar ,developed by a company
located in the Netherlands. The app allows
tourists and locals alike to explore the city’s
history through a free app. The app gives users
access to almost 90,000 historic images.
http://www.phillyhistory.org/i/#_home
30. Washington, DC
Thirst
(Cultural Organization)
ThirstDC (Meet a Smithsonian Expert)
.
These (sexy) lectures become lively social
gatherings, where speakers give short,
impassioned talks about a wide-range of topics.
All attendees are encouraged to engage fellow
participants and lecturers themselves — all with
the help of generously available liquid courage.
Speakers are also encouraged to team up with
Thirst for training in communicating science to
the public. In October, a number of SI experts
took the stage!
http://ispythingsdc.com/2011/08/22/thirst-dc-a-sexy-lecture/
Be utterly fascinating
31. Greensboro, NC
Elsewhere
(City Museum)
Elsewhere Bike & Radio
Elsewhere: a living museum, studio, & school in
a former thrift store. The collections include
former thrift and surplus store objects, clothing
and ephemera. The “museum” pursues public
projects with internationally renowned artists
and local citizens to “build futures from old
things and generate collaborative
experimentation in our downtown
neighborhood and across the world.” Their six
person Elsewhere Bike rides around local areas
talking to local people & promoting the
organization. Elsewhere Radio is a collaborative "Our culture of constant curation allows
platform for visiting artists, local neighbors, and for arrangements, artworks, and chance
to layer material traces throughout the
publics to broadcast live in our living museum environment, re-telling a collaborative
“What would you put in your national
about Elsewhere happenings, art projects, music history museum? Whatthe narratives you
story reminiscent of stories would
and more. tell? How in attics and basements across the
shared would you reach Canadians
country."
across the country? Click on any image
http://www.goelsewhere.org/
below for a fun activity to build your
history museum.”
32. Chicago, IL
University of Chicago Smart Museum of Art
(Art/University Museum)
Join the Feast
As part of its exhibit “Feast: Radical Hospitality
in Contemporary Art”, the Smart Museum
developed Join the Feast, a series of
participatory projects and meals across Chicago
from February to June 2012. Some events chose
guests at random through a lottery system,
while others were ongoing or drop-in. Projects
included a “stage your own meal-performance”
using an artists sculpture, Serbian slatko
(strawberry preserves) greeting samples at the
museum, a lunch interpretation of a fluxus
score, and Enemy Kitchen, a mobile food truck
that traveled around the city. The truck served
regional Iraqi dishes on paper reproductions of
“What would you put in your national
Saddam Hussein’s palace china while American history museum? What stories would you
Iraq War veterans acting as servers and sous- tell? How would you reach Canadians
across the country? Click on any image
chefs. below for a fun activity to build your
history museum.”
http://smartmuseum.uchicago.edu/join-the-feast/
33. San Francisco, CA
Exploratorium
(Science Museum)
Golden Gate Bridge Fog Altimeter
Using a Layar platform, this AR exhibit (part of
a larger Science in the City program) allows
visitors to use locative media and a 3-D model
of a Golden Gate Bridge tower, outfitted with
Point of Interest markers designating the height
of different hills and buildings around San
Francisco, to investigate the current height of
fog in the bay and learn about weather
phenomena that affect fog penetration into
different parts of the city – a “take it with you”
tool that can be used for personal investigation.
http://www.museumsandtheweb.com/mw2011/papers/mixing_realities_to_connect_people_places_and
http://www.exploratorium.edu/tv/archive.php?project=104
_
34. DigitalPhysical Continuity
– Encouraging online followers or activities to have physical
counterparts or encounters
• Who?
– Online followers, members
• What sorts of institutions?
– City Museums, Children’s Museums, Science Museums
• Pros
– Encourages a ‘museum without walls’ model, makes online
experiences social in physical spaces, draws non-web users
together with web users
• Cons
– Often one-off events, difficult to move dialogue back to the web or
to create a real continuum of experience, lots of staff work involved
• Influenced by:
– Flash mob, Four Square, Living Social
35. Toronto, ON
Ontario Science Center
(Science Center)
888 Toronto Meet Up
Toronto's Ontario Science Center (OSC)
sponsored a Meet Up program for its 1300
YouTube channel followers after they'd begun a
pilot project of creating and posting science
communication videos to YouTube two years
earlier. Meet ups had become popular on
YouTube in 2007, so OSC piloted
88TorontoMeetUp to see whether on-line video
could spark physical visits and deeper
engagements at and with the science centre.
About 1000 videos were produced around the “I think it’s a really cool, profound,
event, and most attendees were under 19. addition to my life. It really humbles me;
being on this website for as long as I
have. If you guys ever have the
“What would you put in your national
history museum? meet people in real life
opportunity to What stories would you
tell? How would you the 3DCanadians it’s
and kind of get in reach world where
http://www.youtube.com/user/888archive?gl=CA really tactile, it changes everything; it
across the country? Click on any image
http://www.museumsandtheweb.com/mw2009/papers/ below for changes your to build your. . The
totally a fun activity perception .
history thing weird about it is how normal it
only museum.”
vonappen/vonappen.html is . . .”
–anakin1814
36. Philadelphia, PA
Barnes Foundation
(Art Museums/Foundation)
With Art Philadelphia
With Art Philadelphia asks visitors to “curate”
an experience through an online platform
before venturing out in the city. The site allows
users to choose artworks, museums, events, or
tours to make up a city-wide experience. As
they explore each element on the site, they can
“add to my experience” much like dropping an
item into an online shopping basket.
The site also can be searched through an
interactive map (although limited to the
Benjamin Franklin parkway).
“What would you put in your national
history museum? What stories would you
tell? How would you reach Canadians
http://withart.visitphilly.com/ across the country? Click on any image
below for a fun activity to build your
history museum.”
37. Washington, DC
Library of Congress
(Library)
Flickr Photography Meet Up
On Saturday July 28 2012, the Library hosted its
first Photography Meetup in the Great Hall of
the Thomas Jefferson Building. The Library
invited photography enthusiasts to come and
take part in a scavenger hunt guided by a
selection of photographs Carol M. Highsmith
made for the Library of Congress.
The Meetup allowed the Library to learn more
about their user’s interests in photography and
the photographic collections at the Library.
“What would you put in your national
http://blogs.loc.gov/picturethis/2012/08/the-photography-meetup-and-a-chance-to-participate-virtually/
history museum? What stories would you
tell? How would you reach Canadians
across the country? Click on any image
below for a fun activity to build your
history museum.”
38. Virtual World
Second Life
(Virtual Museum)
SL Historical Museum
If we take virtual worlds to be embodied, this
presents an interesting case! The Second Life
Historical Museum is a virtual museum of a
virtual world, where avatars can explore their
recent virtual cultural heritage--the museum
explores the origins of Second Life, displays
historical artifacts (like the first virtual beach
ball!), images, and notecards were instrumental
in shaping SL. Visitors can even try on
"customizable avatar" of "Primitar ancestors"
and "relive magic from the early days". A virtual
museum on a user-generated virtual platform.
http://secondlife.com/destination/sl-historical-museum
39. Surrey, BC
SFU Interactive Arts & Technologies
(University/Natural History Museum)
Ec(h)o
ec(h)o is an "augmented reality interface” using
spatially sensitized soundscapes. The initial
prototype was designed out of Simon Fraser
University for Nature Museum in Ottawa. The
interface augments an existing physical
environment with a virtual audio environment,
and enables people to interact with the system
without directly using a computer device and
instead using an integrated audio, vision and
location tracking system installed within an
existing exhibition installation. The visitor
experiences a virtual layer of 3D soundscapes
that are physically mapped to the museum
displays. Each scape is made up of zones of
ambient sound and "soundmarks" generated by
audio data related to the artifacts the visitor is
experiencing.
http://echo.iat.sfu.ca/
40. Surrey, BC Karen & Josh Tenanbaum:
The TUNE Project ktanenba@sfu.ca
(Tangible, Ubiquitous, Narrative Environment)
The Reading Glove (University Research/Community Museum)
The Steampunk-inspired objects in the ‘Reading
Glove’ become artifacts of ‘movable heritage’ in
a socially-enacted, narrative experience. It
consists of a horizontal interactive board, a
number of objects, each with their own unique
digital capabilities, and an RFID activated glove
worn by participants. When a participant picks
up an object, an audio recording is cued that
explains the object’s properties. As a group,
participants must complete a series of tasks
throughout the museum and then return the
objects to the table.
http://www.ecouterre.com/steampunk-reading-glove-uses-wi
http://www.youtube.com/watch?v=UE6vllYI5RI
41. Los Angeles, CA
Transport Gallery
Carrizo Parkfield Diaries (Art Museum)
The Carrizo Parkfield Diaries is an art
installation that used seismic data to generate
the sequencing of narrative elements, so that
historical, social, and scientific data can all be
woven into the fabric of locative narrative.
Drawing from live, micro-seismic
measurements of peak ground velocity, peak
ground acceleration and spectral response, the
diaries compiled hourly updates into number
sequences that, in turn, 'crashed' into an
“archived seismic database” from a recent quake
by triggering Flash movies featuring visual
media, text and sound.
“The future of locative media lies in applications of
ever-increasing variation fed by many kinds of data
“Field notes in a subliminal world, the Diaries record
and generating narrative of any area where strutters
active tectonic traces of a geologic diary within the
may be read—the city, the subterranean, and the wild
shifting terrain of human remembrance and amnesia.”
itself”
http://artport.whitney.org/gatepages/artists/nakatani/c – Jeremy Hight
pd.html
42. Limerick, Ireland
The Hunt Museum
(Heritage Site/Community Museum)
Re-tracing the Past
‘Re-tracing the Past’ was created in the Hunt
Museum in Limerick Ireland (however only ran
for ten days). The museum is a collector’s house
with eclectic rooms and artifacts, that, for this
project were each given RFID tags. Each visitor
was given a keycard which also contained a
RFID tag that allowed them to activate, explore
or de-activate each installation in any order. In
one area, “the radio”, visitors could “tune in” to
channels for each object made by docents or
other visitors. Visitors could also record their
own opinion by dropping their keycard into a
slot speaking into a phone; the recording then
became part of the collection of opinions
available on the radio.
http://www.slideshare.net/LuiginaCiolfi/retracing-the-past
43. Boulder, CO
University of Colorado elisa.giaccardi@colorado.edu
(Heritage/Recreational Outdoor Site)
Silence of the Lands
Launched in 2007 (and about to re-launch with
a new version), Silence of the Lands uses
locative media to combine interaction spaces
and social practice. This “sociotechnical
architecture” allows local community visitors to
1) use a “sound camera” (GPS enabled PDA) to
record sounds in the local environment and
map their own soundscape experiences, 2) load
sound snapshots online, engaging with personal
memory & “objective reality” and 3)become part
of public sessions where community members
create soundscapes via interactive tables with
mapping overlays. Together, these modes allow
individual exploration & expression, encourage
affective & memorable experience, and
encourage community collaboration.
http://www.thesilence.org/research/metadesign.html
http://www.thesilence.org/development.html
44. Online
OpenStreetMap.us
(Open-source Mapping Site)
Virtual Mappy Hour
OpenStreetMap is an open-source, user-
generated mapping platform Virtual Mappy
Hour invites (via google hangout) avid mappers
to join a mapping specialist or presenter for a
collective mapping bus tour every other week in
different parts of the US. These are casual get-
togethers specially geared toward giving the
OpenStreetMap US community a social
mapping experience.
A “State of the Map” conference will also take
place for mappers this summer in San Francisco
http://stateofthemap.us/
http://www.openstreetmap.org/
http://www.openstreetmap.us/
45. Sharing &“Remix Culture”
– Allowing the public to take museum objects or content and make
their own remixes, objects or artworks to share or post
• Who?
– Online followers, “millenials” or “digital natives”
• What sorts of institutions?
– Art Museums, City Museums
• Pros
– Draws in younger participants, encourages creativity, draws on identity
to enhance learning, allows for personalizing and sharing content or
ideas
• Cons
– Uncontrollable/content can be disassociated from important cultural or
information contexts, difficult to allow with morally serious or factual
content
• Influenced by:
– Youtube, Radiolab, Instagram, Cinemagram, Twitter Vine
46. Online
Google
Google Art Project (Online site)
This online platform, spearheaded by Amit
Sood, gives the public access to high-resolution
images of artworks housed in the initiative’s
partner museums. The project was launched on
1 February 2011 in cooperation with 17
international museums. Users can virtually tour
partner museums’ galleries, explore physical
and contextual information about artworks,
compile their own virtual collection, and
“curate” collections by annotating, organizing
and sharing them (phase 2 includes Google+
technology). The "walk-through" feature of the
project uses Google's Street View technology.
The platform now features more than 32,000
artworks from 46 museums.
“What would you put in your national
http://www.googleartproject.com/ history museum? What stories would you
tell? How would you reach Canadians
Sood’s TED talk: across the country? Click on any image
http://www.ted.com/talks/amit_sood_building_a_museum_of_museums_on_the_web.htmlyour
below for a fun activity to build
history museum.”
47. New York, NY
Smithsonian Cooper-Hewitt
National Design Museum (Art & Design Museum)
Curate-Your-Own Museum Website
Smithsonian's Cooper-Hewitt National Design
Museum is launching a new site that will ask
the public to curate shows, build virtual
collections, and circulate favorite digital photos.
The Museum has hired San Francisco-based
Method, a digital design firm, and MIT’s John
Maeda, a museum trustee, to help design and
implement the program. Deputy curatorial
director Matilda McQuaid will direct the site’s
content.
On the potential onslaught of bad taste:
"If enough people think they're awful, they get
http://www.washingtonpost.com/wp- voted out and deleted from the site," she says.
dyn/content/article/2006/03/10/AR2006031002342.html "Majority rules.”
-Matilda McQuaid, curatorial director
48. Netherlands
Teylers Museum
(Art Museum)
Behind the Scenes of the Teyler Museum
The Teylers Museum runs a website, built using
the social networking tool NING, which brings
invites anyone to participate by joining this
mini social network of curators, associates and
friends of the museum. Using NING as a
platform gives the public the opportunity to
participate not only by commenting on content
added to the website by the museum, but also
by starting their own conversations and sharing
their own perspective on the museum.
We started to use NING to give all Teylerfans and our staff the
opportunity to leave pictures and messages about the museum . . .
We like the idea of having both a traditional museum website and
http://teylersmuseum.ning.com/ something which is more open. A blog, a photo-album where every
member of staff has more freedom. On our NING website it doesn’t
matter that the picture is not crystal clear or that the movie is
amateurish . . . The rule is to not spend a lot of time but share a lot
of knowledge about the museum or the collections
Herman Voogt, Teylers Museum
49. Clarissa Delap
Brooklyn, NY Clarissa.Delap@brooklynmyseum.org
Sterling & Francine Clark Art Institute
(Art Museum)
CLARK Remix & uCurate
Clark Remix is an online exhibition that
immerses you in Clark’s virtual permanent
collection gallery of more than 80 paintings, 20
sculptures, and 300 decorative arts objects. The
exhibition has physical and digital components.
In-gallery there is a salon-inspired installation
and online there are two digital applications,
uExplore, which gives the visitor access to
audio, texts and images, & uCurate, which
invites visitors to create their own "curatorial
remix" by selecting a group of objects, designing
an installation and sharing online. After
reviewing nearly 1,000 submissions submitted
through the uCurate program, the Clark's
curatorial team chose 11-year-old Giselle Ciulla “What would you put in your national
history museum? What stories would you
as its first uCurate guest curator. tell? How would you reach Canadians
across the country? Click on any image
http://www.clarkart.edu/exhibitions/remix/content/exhibition.cfm
below for a fun activity to build your
history museum.”
http://www.clarkart.edu/exhibitions/giselle/content/exhibition.c
fm
50. Washington, DC
Smithsonian Travelling Exhibition Service
(Art Exhibit)
Romare Bearden Remix App
As part of this national travelling exhibition
(October 2012-October 2014), SI teamed up with
Guide One to create two apps that asks the
public to interpret Homer’s Odyssey.
“Users” can remix their own Odyssey collage
while learning about key themes. The remix app
allows for mixed media, including pre-loaded
shapes, objects, and colors, text, music &
sounds, and photographs taken by the user.
Once users have created a remix, they can post
it to:
http://sites.g1curator.com/gallery/164
The vimeo video: http://vimeo.com/56518870
51. Rewards, Virtual Badges, Contests
– Visitors/Users/Participants collect stars, stamps, accumulate
points or earn badges to receive rewards
• Who?
– Regular or local visitors, web-only audiences, volunteers, virtual/e-
volunteers or experts
• What sorts of institutions?
– Community Museums, Children’s Museums, Art Museums, Natural
History Museums, Science Museums/Centers
• Pros
– Motivates participation, can be used to certify learning in informal
settings or put on college applications for young people, can be used to
train physical or e-volunteers/interns, can draw in local visitors or
visitors who only come for specific events, extends visitor relationship
• Cons
– Some versions no deeper learning or experience, data upkeep
• Influenced by:
– Google image searching, Google Art Project, Pinterest, Flickr
52. Washington, DC
Smithsonian NMNH
(Natural History Museum)
Q?RIUS
Q?RIUS aims to be a participatory space with
associated online components. It will hold thousands
of open-stored objects for hands-on activities.
Registered users will save activities to their digital
fieldbooks, and earn stars toward badges activated
online. Badges will act as certifications of learning
achieved through motivated, game-like interactions.
Online participants will be able to ‘curate’ objects into
categories and add to their field notebooks. The online
site will also include teacher resources for distance
learning opportunities. Q?RIUS will also be an
experiment in ‘ubiquitous engagement’; the hall will be
filled with outgoing docents equipped with ipads to do
demonstrations, direct visitors, assist in activities and
promote dialogue. Upstairs will also feature a science
café for casual art-science workshops.
53. Dallas, TX
Dallas Museum of Art
(Art Museum)
DMA Friends
The DMA is introducing free admissions and
membership, but members will be called “DMA
Friends” — and they can earn rewards (for instance
free parking or special event access) for doing things
like ‘liking’ the DMA on Facebook. The museum has
installed iPad kiosks to register and obtain a
membership card with a barcode the system will
recognize. Members can also login remotely from
home or phone. The system tracks member activities
in gallery or online, including visiting certain halls or
scanning artworks and texting DMA comments, all of
which earns the member more points. Some points are
open-ended (you can move up in membership grades)
and others are timed or numbered for specific
events/programs.
http://artandseek.net/2012/12/05/the-media-love-the- http://artandseek.net/2012/11/27/dma-goes-for-fre
dmas-free-admissions-miss-the-long-term-target/ admissions-and-a-new-facelift/
54. Co. Clare, Ireland
Bunratty Folk Park
(Heritage Site, Community Museum)
Reminisce
In the installation "Reminisce"- designed for an Irish
open-air museum, Bunratty Folk Park - participants
could follow in the footsteps of characters from
Ireland’s past, collecting “tokens” related to character’s
lives in physical and digital forms. These included
audio recordings of personal memories downloaded to
a smart phone application, and physical tokens such as
traditional recipes, “chunks of turf”, “hanks of wool”,
etc. The physical tokens provided visitors with a
tangible representation of their progress and physical
"anchoring" to the houses and were also "keys" to
unlocking additional digital content at a specific site
using RFID tags.
http://www.slideshare.net/museumsandtheweb/mobile-parade-ciolfi
http://www.shannonheritage.com/Attractions/BunrattyCa
55. Online
Geocaching.com
(Online Site)
Geocaching
A free, real-world treasure hunt. Players try to locate
hidden containers, called geocaches, using a
smartphone or GPS and can then share their
experiences online. At each cache site players find a
logbook or logsheet to log their find. Large caches can
contain a logbook plus any number of items. At some
sites, players can find a “trackable” or “game piece”
that is etched with a unique code used to log its
movements on Geocaching.com as it travels in the real
world. The site now boasts a 2 million cache
countdown worldwide.
These items turn the adventure into a true
treasure hunt. You never know what the cache
owner or visitors to the cache may have left for
you to enjoy.
http://www.geocaching.com/
56. Co-creation
– Inviting the public to shape the emphasis, content, or mode of
exhibitry
• Who?
– Online followers, larger surveyed or target groups, general public
• What sorts of institutions?
– City Museums, National Museums, large public museums
• Pros
– Can gain formative input from the public on major themes or tone, generate
buzz around new exhibits/projects, retains institutional authority,
• Cons
– Limited to various forms of surveying, difficult to motivate participation
• Influenced by:
– Survey monkey, traditional evaluation/visitor studies, word clouds, branding,
57. Anne-Marie Raymond, Head Exhibition Planning, CMC
Gatineau, Quebec Anne-marie.raymond@civilization.ca
Canadian Museum of Civilization (Natural History/
& Canadian War Museum
Human History/
National Museum)
My History Museum
My History Museum - the Canadian Museum of
Civilization and the Canadian War Museum
invite the public to make 'their' history museum
online in preparation for a new exhibition
gallery opening in 2017. Online guests as well as
participants in nine visited cities can determine
their mission for the public, pick an exhibition
perspective, highlight the pieces of history they
find most important, and choose objects to
create an image of 'their' Canada.
“What would you put in your national
Guests are encouraged to explain their choices history museum? What stories would you
“What would you put inreach Canadians
tell? How would you your national
on an open forum, where other 'museum- history museum? WhatClick onwould you
across the country? stories any image
makers' can respond and take part. tell? How would you reachto build your
below for a fun activity Canadians
across themuseum.” Click on any image
history country?
http://www.civilization.ca/myhistorymuseum
below for a fun activity to build your
history museum.”
58. Morrison Cty, MN (Community History Museum)
Morrison County Historical Museum
What’s it Like?
At the Morrison Country History Museum,
community members are invited to write essays
about “what’s it like” to have various life
experiences in Morrison County. Rather than
collecting oral histories, the museum solicited
short, focused essays (“mini memoirs”):e.g. “To
be a Catholic”, “To be a Shoe-shine Boy” . The “Now you have to understand that the trestle
essays are posted on a blog and added to the was not like the one that spans the river today;
collections of the Morrison County Historical it was old, wooden, narrow, and high above the
Society. river. It was a single track wide and it had a
A few essays were chosen as themes for narrow catwalk on the south side, with a
wooden railing to keep us from plunging to
exhibits. certain death in the river below” -S.W.
http://morrisoncountyhistory.org/whatsitlike/
59. Tacoma, WA (Art Museum)
Tacoma Museum of Glass
Kids Design Glass
At the Museum of Glass in Tacoma
Washington, Glass artists of the Museum's
"Hot Shop Team" turn kids drawings into 3D
glass pieces for the Kids Design Glass
Collection. Children 12 and under get to create
original designs based on the artwork
displayed at the Museum. One entry is
selected to be interpreted into glass by the
Hot Shop Team each month.
A Kids Design Glass Exhibit showed at the
museum October 2009-2011 and featured 53
glass sculptures drawn by children who
“What would you put in your national
participated in the program. history museum? What stories would you
tell? How would you reach Canadians
across the country? Click on any image
http://museumofglass.org/page.aspx?pid=394 below for a fun activity to build your
history museum.”
http://museumofglass.org/exhibitions/kids-design-glass
60. Portland, OR (Transportation)
Kittleson & Associates
172nd/190th Corridor Plan Virtual Workshop
The project team for this transit project
categorized corridor alignment concepts
developed at previous Public Workshops into
groups, then asked the public to chime in on
narrowing 18 remaining “alignments” down to 5
“Recommended for Further Review” concepts
before conducting further analysis. The online
site asks the public to click on concepts and
provide their input on which evaluations they
think should be kept or eliminated. The project
also included further public workshops and other
online resources like online interactive maps.
http://streetwise.kittelson.com/posts/112-innovative-public-eng
http://vw3.project.kittelson.com/
61. Kate Quinn: katequinn@yahoo.com
Philadelphia, PA
Penn Museum (of Archaeology & Anthropology) (University Museum)
Imagine Africa
Imagine Africa with the Penn Museum is a
year-long project asking the public how they
imagine African spaces, peoples, cultures and
objects on-site and online. In gallery visitors
and local community groups are asked for
their feedback on selections from the
museum's African collection using white
boards and comment cards.
Online users can respond to open-ended
questions about how they imagine Africa by
theme. The museum will use feedback to plan
its re-installation of the African collection.
“What would you put in your national
history museum? What stories would you
http://www.penn.museum/sites/imagineafrica/ tell? How would you reach Canadians
across the country? Click on any image
below for a fun activity to build your
history museum.”
62. Visitor-generated Artworks/Installations
– Gathering volunteers/visitors to produce artwork or objects that
become part of the collection or exhibit
• Who?
– General public (via public events), Volunteers, Members, School groups
• What sorts of institutions?
– City Museums, Art Museums, Children’s Musuems, Science Museums,
Natural History Museums, Community Museums
• Pros
– Encourages self-guided or group exploration, full public access, allows
greater depth of inquiry for enthusiasts/experts, public input into
collections records, easy collaboration & teaching tool
• Cons
– Copyright/privacy/cultural sensitivities, assumes online access for
public(s), no motivation for non-specialists
• Influenced by:
– Community programming, Makers groups
63. Nina Simon, Executive Director
Santa Cruz, CA nina@santacruzmah.org
Santa Cruz Museum of Art and History
(City/Art/
History Museum)
Forage Species
The “Forage Species” project junk artist Ed
Martinez spent three nights working with
visitors to create a visitor-generated mobile
sculpture, "Forage Species"
and volunteers which produced a collaborative,
visitor-generated sculpture which was hung in
the museum.
It invited the public to be collaborative artists.
The finished piece also became a 'social artifact'
and sparked dialogue/further social
engagement after installation--kids on school
trips in particular enthusiastically showed their
“What would you put in your national
classmates their fish. history museum? What stories would you
tell? How would you reach Canadians
across the country? Click on any image
http://www.santacruzmah.org/event/makers-at-the-mah-forage-species-with-edward-martinez/
below for a fun activity to build your
history museum.”
64. Denver, CO
Denver Museum of Natural History
(Natural History Museum)
“Envirorama” Leaf Project
Volunteers made 25,000 realistic cretaceous
leaves for Denver's Prehistoric Journey
"enviroramas" using duplicate Cretaceous
plastic leaves made by an exhibitor based on the
fossil record and modern leaf vein patterns and
shapes. Volunteers cut-out and painted each
leaf by hand, including damage from insects
and normal leaf wear.
For the Cretaceous Creekbed alone, more than
25,000 leaves were hand-made.
Online visitors can also “Follow a Plant Fossil”
from “prospecting” to “exhibiting”
“What would you put in your national
history museum? What stories would you
tell? How would you reach Canadians
across the country? Click on any image
http://www.dmns.org/main/minisites/fossil/plantexh.html
below for a fun activity to build your
history museum.”
65. Santa Cruz, CA
Santa Cruz Museum of Art & History
(Community Art Museum)
Community Mural Project
Mural made by community volunteers drawing
favorite local buildings from photographs,
copying and projecting these enlarged on the
wall, and having more community volunteers
paint in the wall drawings. A completely
community curated mural depicting local Santa
Cruz history and sites.
“What would you put in your national
history museum? What stories would you
tell? How would you reach Canadians
across the country? Click on any image
http://www.dmns.org/main/minisites/fossil/plantexh.html
below for a fun activity to build your
history museum.”
66. Los Angelas, CA
Institute for Figuring (Art/Science/
Natural History Museum)
Hyperbolic Crochet Coral Reef Project
The Crochet Coral Reef project affiliates with
museums to create publically-produced
crochet installations. Crochet techniques
explore the intersection of mathematics,
marine biology, handicraft and community
art practice while raising awareness about
global warming and ocean pollution.
It's been shown at the Andy Warhol Museum
(Pittsburgh), The Hayward (London), the
Science Gallery (Dublin), and the
Smithsonian's National Museum of Natural
History (Washington D.C.)
“What would you put in your national
history museum? What stories would you
tell? How would you reach Canadians
across the country? Click on any image
http://crochetcoralreef.org/
below for a fun activity to build your
http://ocean.si.edu/slideshow/hyperbolic-crochet-coral-reef history museum.”
67. Citizen Science & Utilizing Public Expertise
– Crowdsourcing volunteer power, expertise, labor
• Who?
– Local populations, online followers, volunteers, enthusiasts
• What sorts of institutions?
– Science Centers, Science Museums, Natural History Museums
• Pros
– Lots of willing, free labor who get an experience or opportunity in return,
fosters a community of local or online enthusiasts, generates local interest
and dialogue, encourages active citizen science
• Cons
– Takes staff resources and funds to create host site or training programs,
limited in types of activities that can be done or kinds of content/projects that
can be done
• Influenced by:
– Wikipedia, open source software, online science competitions, community
science projects
68. NASA
Galaxy Zoo
Galaxy Zoo asks the public to work through
images taken by the Sloan Digital Sky
Survey and Hubble Space Telescope. Within
24 hours of launch they were “stunned” by
the some 70,000 classifications they
received an hour. More than 50 million
classifications were received during the first
year of the project from more than 150,000
people. Having multiple independent
classifications of the same object is Few have witnessed what you're about to
important, as it allows us to assess how see. Experience a privileged glimpse of the
distant universe, observed by the Sloan
reliable our results are. “What would you putand Hubble Space
Digital Sky Survey in your national
Telescope
history museum? What stories would you
http://www.galaxyzoo.org/#/classify tell? How would you reach Canadians
across the country? Click on any image
http://www.galaxyzoo.org/ below for a fun activity to build your
history museum.”
69. Washington, DC
Smithsonian Institution
Global Tree Branding Project
SI’s Global Tree Branding Project asks
students worldwide to join in their effort to
track how trees are responding to climate
by documenting the rate at which their
local trees grow. This data is compareed to
Smithsonian research and other students’
data world-wide to create the first global
observatory of how trees respond to
climate.
“What have witnessedin your national to
Few would you put what you're about
historyExperience What stories would you
see. museum? a privileged glimpse of the
tell? How would you reach Canadians
distant universe, observed by the Sloan
across theSky SurveyClickHubble Space
Digital country? and on any image
https://treebanding.si.edu/
below for a fun activity to build your
Telescope
history museum.”
http://www.facebook.com/pages/Smithsonian-Global-Treebanding-
Project/188305544608743
70. Washington, DC
Smithsonian Zoological Park
Neighborhood Nestwatch
The Smithsonian's Neighborhood
Nestwatch program invites the public to be
biologists in their own backyards.
Participants help find out how successful
backyard bird nests are and how long
backyard birds live, both critical parts of
understanding and fostering the survival of
local bird populations.
“What would you put in your national
history museum? What stories would you
tell? How would you reach Canadians
across the country? Click on any image
below for a fun activity to build your
history museum.”
http://nationalzoo.si.edu/scbi/MigratoryBirds/Research/
Neighborhood_Nestwatch/
71. Co-curation
– Allowing members of the public to become curators, to actively
shape object selection, the look and feel of a space and/or text
production
• Who?
– Small groups, school groups, online members or followers, self-selected
enthusiasts
• What sorts of institutions?
– Community Museums, Children’s Museums, Community Museusums,
Science Museums, Art Museums
• Pros
– Allow members of the public to share expertise, products represent
alternative or marginalized public and community histories or artworks,
fully participatory model
• Cons
– Usually limited to smaller groups, limited in the kinds of content and
topics that can be taken-on
• Influenced by:
– Maker workshops, The Participatory Museum (2009) blog
72. Lowell Black, Youth Program Coordinator
London, UK lblack@museumoflondon.org.uk
Museum of London (City Museum)
Junction Youth Panel
Museum of London's Junction Youth Panel allows
Junction members aged 16-21 to participate in all parts
of projects, including helping to curate displays and
organize public events.
Junction is also involved in creative and media based
activities, such as filmmaking and podcasting.
“Being part of Junction is a fantastic
opportunity to engage with the workings
of the museum, voice the opinion of
London's young people and influence
decisions made.”
Ed Lawless, panelist
http://www.museumoflondon.org.uk/Get-involved/Collaborative-projects/Stories-of-the-
World/Junction+youth+panel.htm
73. London, UK
National Maritime Museum
(City Museum)
Curate the Commons
The National Maritime Museum invites active
Flickr members to curate photographic display.
Members go behind the scenes with researchers
at the museum to explore the Museum’s
Commons sets, delve into the historic
photograph collection, and meet with Museum
staff about developing exhibitions. The groups
whittle down huge numbers of photographs to a
final eight for the show. A further hundred
digital images are shown alongside the prints
which reflect more closely individual
participants’ personal routes of exploration "We’re keen for other Flickr users and
visitors to get involved and get inspired
through the collection – the images are also by photography by discussing the choices
accompanied by tag clouds to capture the “What addingyou put in tags online. Those
and would their own your national
individual responses to the images. history museum?invited stories wouldCurate
interested are What to follow the you
tell? How would you reach Flickr and share
the Collection group on Canadians
their thoughts."
across the country? Click on any image
http://blog.flickr.net/2012/05/23/curate-the-commons//
below for a fun Emma McLean your
- activity to build
history museum.” National Maritime Museum
74. Barcelona, Spain
Centre de Cultura Contemporania
(Art Museum)
Branguli was here. What about you?
Barcelona's Centre de Cultura Contemporania's
participatory project "Brangulí was here. What
about you?" asked contemporary photographers
to submit their images of the city and subjects
photographed by Branguli. The resulting
exhibition, Barcelona: 2000-2011, installed in the
main Branguli show, exhibited 10 winning
photos and screened 324 finalist images. 4.696
images of 598 authors' submissions are available
online on this website were displayed in two
multimedia points at the exhibition.
“What would you put in your national
history museum? What stories would you
tell? How would you reach Canadians
across the country? Click on any image
http://www.brangulivaseraqui.com/ below for a fun activity to build your
history museum.”
75. London, UK
London Science Museum
(Science Museum)
Public History Project
The Science Museum Public History Project
explores the many different ways that public
interests and input open up new stories about
science history, the museum and its collections.
To do this the museum is developing a series of
experimental displays and events that ask the
public participate.
Most recently, the exhibition Oramics to
Electronica was co-produced with a group of
musicians and with the help of people who
made electronic music in the 1960s.
Their next project will look into how family
historians can inform the collections.
“What would you put in your national
history museum? What stories would you
tell? How would you reach Canadians
across the country? Click on any image
http://blog.flickr.net/2012/05/23/curate-the-commons//
below for a fun activity to build your
history museum.”
76. London, UK
Wallace Collection
(Art Museum)
Shhh . . . It’s a Secret
The Wallace Collection's exhibition curated by
12 schoolchildren from the St. Vincent’s
Catholic School--they did everything from
selecting objects to doing press interviews! The
show ran Feb-March 2010 and focused on
unraveling the secrets behind collections.
To have ten year olds talk with such
passion and knowledge about Dutch
paintings and French ceramics is
extraordinary.
Dea Birkett, Director, Kids in Museums
http://www.wallacecollection.org/collections/exhibition/82
77. The real challenge they face is how to encourage critical thinking and
change while respecting and supporting audience activity.
(Stylianou-Lambert 2010: 141)
Risk-averse museum cultures often mean participatory projects do little
more than pay lip-service to notions of empowerment, interactivity and
democracy.
(Kidd 2011: 73)
78. Bibliography
Heath, C. & D. vom Lehn. 2009. “Interactivity and Collaboration: new forms of
participation in museums, galleries and science centres”. in Museums in a Digital Age. Parry, R. (ed.) New
York: Routledge, pp. 266-280.
Kidd, J. Enacting Engagement Online: framing social media use for the museum. Information Technology
& People Vol. 24 No. 1, 2011, pp. 64-77
Mauss, M. The Gift: the form and reason for exchange in archaic societies, W. D. Halls, Trans. New York:
Routledge.
Roussou, M. 2008. “The Components of Engagement in Virtual Heritage Environments” in New Heritage:
New media and cultural heritage, Kalay, Y., K. Thomas Kvan, and J. Affleck (eds.), New York: Routledge,
pp. 225-241.
Simon, N. 2009. The Participatory Museum. http://www.participatorymuseum.org/
Stylianou-Lambert, T. 2010. Re-conceptualizing Museum Audiences: Power, Activity, Responsibility.
Visitor Studies, 13:2, 130-144.
“Many Experts, Many Audiences: Public Engagement with Science and Informal Science Education”
CAISE Inquiry Group Report, March 2009.
http://caise.insci.org/uploads/docs/public_engagement_with_science.pdf