Using the 6-8-5 Method, you can rapidly generate ideas and improve your user interface designs. Join us and respond to business requirements with quick sketches, validating and fine-tuning through structured pitching and critiquing. You won't need a laptop - just bring your favorite pencil and get ready to sketch!
Polkadot JAM Slides - Token2049 - By Dr. Gavin Wood
Â
Sketching Your Way To Better Product Design
1. Live! With 6-8-5
Rapid Sketching for Better Design
Russ Unger, GE Capital Americas, Experience Design Director
@russu
Russ Unger | @russu | GE Capital Americas
2. Live! with 6-8-5
Rapid Sketching for Better Design
Russ Unger | @russu | GE Capital Americas
3. â
I do a bale of sketches,
A pound of observation,
Then an ounce of painting.
one eye,
a piece of hair.
Gardner Cox
Russ Unger | @russu | GE Capital Americas
4. THIS IS A PRESENTATION ABOUT SKETCHING.
Russ Unger | @russu | GE Capital Americas
7. Digital tools make everything easier, right?
WHY BOTHER SKETCHING?
Russ Unger | @russu | GE Capital Americas
8. A Few Reasons:
⢠Great for Communicating Ideas
⢠Allows Us to Record What We See & Hear
⢠Helps Us Work Through Thinking / Ideas
⢠Helps Us Reflect What Weâre Hearing
⢠Documentation
Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/
Russ Unger | @russu | GE Capital Americas
9. A Few Reasons:
⢠Great for Communicating Ideas
⢠Allows Us to Record What We See & Hear
⢠Helps Us Work Through Thinking / Ideas
⢠Helps Us Reflect What Weâre Hearing
⢠Documentation
Source: UIE Brain Sparks Blog: http://www.uie.com/articles/why_sketching/
Russ Unger | @russu | GE Capital Americas
10. Working Through Ideas
Source: Sketching User Experiences - The Workbook by Bill Buxton
Russ Unger | @russu | GE Capital Americas
11. MVE
Minimum Viable Experience?
⢠Multiple Lo-Fi Design Concepts
⢠Iterative Evaluation
⢠Some User/Customer Insight (ish)
Russ Unger | @russu | GE Capital Americas
29. Now What?
⢠Critique
⢠Further the Design
⢠More Critique
⢠Usability Testing
⢠Etc.
Russ Unger | @russu | GE Capital Americas
30. Rules of Critique*
â˘Do treat each other with respect â remember your idea is next
â˘Do encourage and embrace the craziness
Courtesy of Bennett King
@skunkwUrX
ike
e kinda looks l
H
d
Teen Wolfâs Da
â˘Do keep on track â time is limited
â˘Do get new ideas on paper â write, draw, scribble
â˘Do build on the ideas of others
â˘Do question the design
â˘Donât judge or shoot down ideas based on your preferences
â˘Donât talk over each other â everyone has a voice
â˘Donât be a jackass!
*applied to real-life engineers - results may vary
Russ Unger | @russu | GE Capital Americas
35. Constraints-Based (6-8-5) Sketching Provides:
⢠Rapid Ideation
⢠Iterative Design Exploration
⢠Validation Against Requirements
⢠Group/Team Collaboration
⢠Inexpensive Opportunities for Data-Driven Design
Russ Unger | @russu | GE Capital Americas
36. â
I do a bale of sketches,
A pound of observation,
Then an ounce of painting.
one eye,
a piece of hair.
Gardner Cox
Russ Unger | @russu | GE Capital Americas