1) Universal design aims to make all products and spaces usable by people of all abilities to the greatest extent possible. This includes considering how people interact using their senses like sight, hearing, touch.
2) Elements like curb cuts and accessible doors that were originally created for people with disabilities actually benefit everyone by being more convenient and intuitive to use.
3) A museum case study showed how exhibits can be made more accessible and engaging for all visitors by incorporating multi-sensory elements like sounds, smells, and touchable objects, in addition to visual elements. This allows people with different abilities and learning styles to access the information.
7. AS MUCH AS POSSIBLE IS ACCESSIBLE, TOUCHABLE, AND
THEREFORE BETTER FOR EVERYONE
8. WHAT TO CONSIDER
CAN YOU REACH IT?
CAN YOU FIND IT?
CAN YOU GET TO IT?
CAN YOU SEE IT? OR
HEAR IT?
IS IT SAFE?
9. WHO’S AN ACCESSIBILITY EXPERT?
BRAILLE - IT ONLY COMES IN ONE FONT SIZE, WHICH YOU’D
KNOW IF YOU WERE BLIND.
10. NEW ENGLAND LIFE ZONES
THE ADDITIONS TO THIS DIORAMA INCLUDE SMELL, TOUCH, AND SOUND
(MULTI-SENSORY AND MULTI-MODAL). VISITORS WITH WIDELY RANGING
ABILITIES, LEVELS OF INTEREST, SOPHISTICATION AND CULTURAL IDENTITIES
CAN ACCESS THE EXHIBIT’S MESSAGE AND HAVE FUN DOING IT.
11. MODEL USED TO DESCRIBE DEPTH
PROTOTYPE - STRING IS UNWOUND SO VISITOR, BLIND OR NOT,
CAN MEASURE. THE FINAL DESIGN WAS SPRING-LOADED AND
RETRACTABLE.
12. MAKING MODELS - DRAWING
ACTIVITY
HOW DO YOU
ENCOURAGE CROWDS
OF PEOPLE TO DRAW
WITHOUT:
USING PENCILS, PAPER,
AND SHARPENERS
MARKERS
CHALKBOARDS AND
ERASERS
CRAYONS
15. EXHIBIT AREAS INCLUDING TABLE TOPS, ENTRANCES AND ALL
INTERACTIVES WERE DESIGNED TO BE WHEELCHAIR ACCESSIBLE
16. “NATURAL MYSTERIES” SKULL
INTERACTIVE
OBJECTS ARE TOUCHABLE -
EITHER ACTUAL SKULLS
OR FACSIMILES
LARGE BUTTONS FOR
COMPUTERS USABLE WITH
ALL TYPES OF MOTOR
SKILLS
SPEAKER SUPPLIES AUDIO,
AND SCRIPT PROMPTS
VISITOR
OBJECTS ARE PLACED
TOWARDS THE FRONT AND
ON AN OVERHANG