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Games for Pearson Education
1. Games for use in 8th Grade History:
Four classes of games
Dean O’Donnell
Assoc. Director of Interactive Media and Game Development
dodo@wpi.edu
Pearson Education
March 19, 2009
2. Why Video Games?
Global Sales in 2008*
– Video Games: $32 Billion (20% growth)
– DVD/Blue-ray: $29 Billion (6% drop)
Kids play videogames
– Neilsen started tracking game sales because 18-34 male
demographic isn’t watching TV.**
– Recent study found two groups of 12-14 year olds with most social
problems in school were those who played only M-rated games,
and those who didn’t play games at all.***
*Source: Media Control GfK, as cited in Video Business, Jan. 22, 2009
URL: http://www.videobusiness.com/article/CA6631456.html
**Source: NY Times, Nov. 23, 2003, http://tinyurl.com/dfz4dr
***Source: Kuttner, Lawrence and Cheryl Olsen, Grand Theft Childhood
3. The Competition– AAA Titles
Call of Duty: World at War
– First Person Shooter
– Published November, 2008
– Features historical battles from WWII Pacific
Theater and Eastern Front
– Voice work from Gary Oldman and Kiefer
Sutherland
– Two years and millions of dollars to develop
– Equivalent to a major Hollywood Blockbuster
– Released on all major platforms
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5. The Competition- AAA Titles
Empire: Total War
– Combination Turn-based and Real Time
Strategy Game
– Published March, 2009
– Covers late 18th to early 19th century warfare
on land and sea
– Latest in long line of successful PC games
– Two TV Series used earlier versions to
simulate historic battles
– Targeted at adults 5
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7. Other Notable AAA Titles
Civilization
– Turn-based strategy
– Simulates history from cavemen to modern times
Colonization
– Turn-based strategy
– Based on Civ4 engine
– Examines colonization of New World in detail
Company of Heroes
– Real-time strategy
– Examines WWII European theater
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8. A Games- Licensing?
City Builders
– Caesar IV, Children of the Nile, Sim City Societies
– In-depth economic and zoning simulation where
player manages population, taxes, industry, and
city services
– Non-violent
– Egyptian city builder: Nile Online available for free
on the internet http://www.playnileonline.com/
– Developed by Tilted Mill, Wayland, MA
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10. A Games- Licensing?
Mosby’s Confederacy
– Real-time tactical game
– Manage and control small band of
confederate raiders
– Possible to adapt engine to other periods of
history
– Developed by Tilted Mill, Wayland, MA
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11. A Games- Licensing?
Mosby’s Confederacy
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12. A Games- Licensing?
The Political Machine
– Real time strategy game
– Simulates (satirically) the 2008 presidential
election
– Could be easily adapted to simulate any
presidential election
– Developed by Stardock Software, Livonia, MI
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13. A Games- Licensing?
The Political Machine
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14. Indie Games
Escape Your Boyfriend’s Room
http://www.escapegames24.com/2008/05/escape-your-boyfriends-room.html
Room Escapes
Bars of Black and White
http://www.kongregate.com/games/GregoryWeir/bars-of-black-and-white
Sagrario’s Room
http://sagrarios.room.escape.fizzlebot.com/
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15. Indie Games
Geosense: http://www.geosense.net/
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16. Indie Games
Grow Games: http://www.eyezmaze.com/
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17. What is an Alternate Reality Game?
Non-Fiction
Fiction
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18. What is an Alternate Reality Game?
What if you use non-fiction media to tell a
fictional story?
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19. Current ARGs
The 39 Clues
– Published by Scholastic
– Targeted at YA age group
– 10 books over multiple years
– Card packs associated with each book
– Companion website
Cathy’s Book
– Published by Running Press
– Targeted at YA age group
– At least 3 books over multiple years
– “Evidence” packaged with each book
– Multiple phone numbers, websites, and email addresses to
interact with characters and other players
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20. Current ARGs
Most ARGs exist as marketing vehicles for
movies, TV shows, videogames, or software.
Amateur ARGs allow creative unknowns to
tell stories in mulitple media (This is My
Milwaukee).
Future stories will take place in many spaces,
so TV show markets website which markets
book which markets videogame which
markets TV show.
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25. Something from Nothing (3/3)
M ICKEY MOUSE
H E RCULES
DO T
STA R COMMAND
CAVE O F WONDERS
BO PEE P
I CAN SH O W YOU THE WORLD
BLUE WHALE
TREBLE CL E F
METROPOLE
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26. WPI Projects
3-5 Seniors: Mix of Artistic and
Technical Students
1 Faculty Advisor
1 Sponsor Advisor
7 weeks full-time or 21 weeks part-time
Weekly meetings
Non-mission critical project
Deliverable at the end
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28. Questions?
Dean O’Donnell Daniel Tennant
Associate Director of Student, IMGD
Interactive Media and dtennant@wpi.edu
Game Development
WPI
dodo@wpi.edu
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Worcester Polytechnic Institute