2. G-B Learning & Gamification
Objectives:
Define Games-Based Learning (GBL)
and Gamification, compare/contrast
Provide a few examples, be as hands-
on as possible (not Death by
PowerPoint!)
Done by 3:30
3. G-B Learning & Gamification
Games are serious business!
Not “up and coming,” already here in
education (K-12 Horizon Report)
Games market to hit US $2.5 billion by
2015 (fueled by education, mobiles)
Immersive Learning Environments
being used by military and corporations
for training simulations
4. G-B Learning & Gamification
Are Games-Based Learning and
Gamification the same or are they
different?
Definitions? Comparisons/contrasts?
5. G-B Learning & Gamification
Games-Based Learning is a type of
gameplay with defined learning
outcomes. Goals: balance gameplay
with subject matter, relate both to real
world.
2 types of games:
Designed specifically for education
Made for fun, used for education
6. G-B Learning & Gamification
Gamification is the introduction of game
thinking and mechanics into a usually
non-game context in order to engage
users.
Doesn’t have to involve computers!
With or without rewards, leverages
people’s desires for competition and
achievement.
7. G-B Learning & Gamification
Gamification
Existing content/context, adding games
dimension to activities.
Games-Based Learning
Game is the content/context or the
delivery system.
8. G-B Learning & Gamification
Gamification
Example: Math contest, prizes for who
can solve equations fastest.
Games-Based Learning
Example: MathChimp (Common Core)
as lesson basis or supplement.
10. G-B Learning & Gamification
http://gamification.org/wiki/
Gamification Advantages
Metrics include engagement, influence
Non-metrics include fun, challenges
Gamification Disadvantages
Rewards expected for performance
Usual routine boring by comparison
11. G-B Learning & Gamification
http://mark.blogspot.mx/2005/12/what-
are-advantages-and-
disadvantages.html
Games-Based Learning Advantages
Complete 21st century learning skills
Digital natives are doing it anyway!
Games-Based Learning Disadvantages
Usual technical and logistics issues
Non-education games objectionable
12. G-B Learning & Gamification
How have you used or how can you use
Games-Based Learning and/or
Gamification in your classes?
Work together. Team up by subject? Not
lesson plans, but ideas.
While or after you’re working, we’ll be
demoing some current/future games.
13. G-B Learning & Gamification
Best List of Serious Games Databases:
http://gamesforchangechicago.com/conten
t/list-serious-games-databases
Great Summary:
http://www.teachthought.com/technology/h
ow-game-based-and-traditional-learning-
are-different/
14. G-B Learning & Gamification
Second Life – actually an Immersive or
Virtual Learning Environment (ILE/VLE)
15. G-B Learning & Gamification
OpenSimulator – actually an Immersive
or Virtual Learning Environment
(VLE/ILE)