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Games-Based Learning
and Gamification
Peterson Schools
Professional Development
June 13, 2013
G-B Learning & Gamification
Objectives:
 Define Games-Based Learning (GBL)
and Gamification, compare/contrast
 Provide a few examples, be as hands-
on as possible (not Death by
PowerPoint!)
 Done by 3:30
G-B Learning & Gamification
Games are serious business!
 Not “up and coming,” already here in
education (K-12 Horizon Report)
 Games market to hit US $2.5 billion by
2015 (fueled by education, mobiles)
 Immersive Learning Environments
being used by military and corporations
for training simulations
G-B Learning & Gamification
Are Games-Based Learning and
Gamification the same or are they
different?
Definitions? Comparisons/contrasts?
G-B Learning & Gamification
Games-Based Learning is a type of
gameplay with defined learning
outcomes. Goals: balance gameplay
with subject matter, relate both to real
world.
2 types of games:
 Designed specifically for education
 Made for fun, used for education
G-B Learning & Gamification
Gamification is the introduction of game
thinking and mechanics into a usually
non-game context in order to engage
users.
Doesn’t have to involve computers!
With or without rewards, leverages
people’s desires for competition and
achievement.
G-B Learning & Gamification
Gamification
Existing content/context, adding games
dimension to activities.
Games-Based Learning
Game is the content/context or the
delivery system.
G-B Learning & Gamification
Gamification
Example: Math contest, prizes for who
can solve equations fastest.
Games-Based Learning
Example: MathChimp (Common Core)
as lesson basis or supplement.
G-B Learning & Gamification
http://www.mathchimp.com
G-B Learning & Gamification
http://gamification.org/wiki/
Gamification Advantages
 Metrics include engagement, influence
 Non-metrics include fun, challenges
Gamification Disadvantages
 Rewards expected for performance
 Usual routine boring by comparison
G-B Learning & Gamification
http://mark.blogspot.mx/2005/12/what-
are-advantages-and-
disadvantages.html
Games-Based Learning Advantages
 Complete 21st century learning skills
 Digital natives are doing it anyway!
Games-Based Learning Disadvantages
 Usual technical and logistics issues
 Non-education games objectionable
G-B Learning & Gamification
How have you used or how can you use
Games-Based Learning and/or
Gamification in your classes?
Work together. Team up by subject? Not
lesson plans, but ideas.
While or after you’re working, we’ll be
demoing some current/future games.
G-B Learning & Gamification
Best List of Serious Games Databases:
http://gamesforchangechicago.com/conten
t/list-serious-games-databases
Great Summary:
http://www.teachthought.com/technology/h
ow-game-based-and-traditional-learning-
are-different/
G-B Learning & Gamification
Second Life – actually an Immersive or
Virtual Learning Environment (ILE/VLE)
G-B Learning & Gamification
OpenSimulator – actually an Immersive
or Virtual Learning Environment
(VLE/ILE)
G-B Learning & Gamification
MinecraftEdu
G-B Learning & Gamification
Quest Atlantis
G-B Learning & Gamification
World of Warcraft
G-B Learning & Gamification
Guild Wars 2
G-B Learning & Gamification
Thanks for your attention today!
Questions/comments?
ddeeds@peterson.mx

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David W. Deeds: Game-Based Learning & Gamification

  • 1. Games-Based Learning and Gamification Peterson Schools Professional Development June 13, 2013
  • 2. G-B Learning & Gamification Objectives:  Define Games-Based Learning (GBL) and Gamification, compare/contrast  Provide a few examples, be as hands- on as possible (not Death by PowerPoint!)  Done by 3:30
  • 3. G-B Learning & Gamification Games are serious business!  Not “up and coming,” already here in education (K-12 Horizon Report)  Games market to hit US $2.5 billion by 2015 (fueled by education, mobiles)  Immersive Learning Environments being used by military and corporations for training simulations
  • 4. G-B Learning & Gamification Are Games-Based Learning and Gamification the same or are they different? Definitions? Comparisons/contrasts?
  • 5. G-B Learning & Gamification Games-Based Learning is a type of gameplay with defined learning outcomes. Goals: balance gameplay with subject matter, relate both to real world. 2 types of games:  Designed specifically for education  Made for fun, used for education
  • 6. G-B Learning & Gamification Gamification is the introduction of game thinking and mechanics into a usually non-game context in order to engage users. Doesn’t have to involve computers! With or without rewards, leverages people’s desires for competition and achievement.
  • 7. G-B Learning & Gamification Gamification Existing content/context, adding games dimension to activities. Games-Based Learning Game is the content/context or the delivery system.
  • 8. G-B Learning & Gamification Gamification Example: Math contest, prizes for who can solve equations fastest. Games-Based Learning Example: MathChimp (Common Core) as lesson basis or supplement.
  • 9. G-B Learning & Gamification http://www.mathchimp.com
  • 10. G-B Learning & Gamification http://gamification.org/wiki/ Gamification Advantages  Metrics include engagement, influence  Non-metrics include fun, challenges Gamification Disadvantages  Rewards expected for performance  Usual routine boring by comparison
  • 11. G-B Learning & Gamification http://mark.blogspot.mx/2005/12/what- are-advantages-and- disadvantages.html Games-Based Learning Advantages  Complete 21st century learning skills  Digital natives are doing it anyway! Games-Based Learning Disadvantages  Usual technical and logistics issues  Non-education games objectionable
  • 12. G-B Learning & Gamification How have you used or how can you use Games-Based Learning and/or Gamification in your classes? Work together. Team up by subject? Not lesson plans, but ideas. While or after you’re working, we’ll be demoing some current/future games.
  • 13. G-B Learning & Gamification Best List of Serious Games Databases: http://gamesforchangechicago.com/conten t/list-serious-games-databases Great Summary: http://www.teachthought.com/technology/h ow-game-based-and-traditional-learning- are-different/
  • 14. G-B Learning & Gamification Second Life – actually an Immersive or Virtual Learning Environment (ILE/VLE)
  • 15. G-B Learning & Gamification OpenSimulator – actually an Immersive or Virtual Learning Environment (VLE/ILE)
  • 16. G-B Learning & Gamification MinecraftEdu
  • 17. G-B Learning & Gamification Quest Atlantis
  • 18. G-B Learning & Gamification World of Warcraft
  • 19. G-B Learning & Gamification Guild Wars 2
  • 20. G-B Learning & Gamification Thanks for your attention today! Questions/comments? ddeeds@peterson.mx